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These are the user uploaded subtitles that are being translated: WEBVTT Kind: captions Language: en 00:00:00.420 --> 00:00:02.030 align:start position:0% today<00:00:00.900> I'm<00:00:01.140> going<00:00:01.260> to<00:00:01.319> show<00:00:01.439> you<00:00:01.560> guys<00:00:01.680> how<00:00:01.979> to 00:00:02.030 --> 00:00:02.040 align:start position:0% today I'm going to show you guys how to 00:00:02.040 --> 00:00:04.789 align:start position:0% today I'm going to show you guys how to turn<00:00:02.220> yourself<00:00:02.460> into<00:00:02.940> a<00:00:03.360> triple<00:00:03.659> a<00:00:03.899> quality<00:00:04.259> 3D 00:00:04.789 --> 00:00:04.799 align:start position:0% turn yourself into a triple a quality 3D 00:00:04.799 --> 00:00:07.010 align:start position:0% turn yourself into a triple a quality 3D character<00:00:05.160> using<00:00:05.819> Unreal<00:00:06.299> Engine<00:00:06.480> and 00:00:07.010 --> 00:00:07.020 align:start position:0% character using Unreal Engine and 00:00:07.020 --> 00:00:09.169 align:start position:0% character using Unreal Engine and meta-humans<00:00:07.859> welcome<00:00:08.700> back<00:00:08.880> to<00:00:09.059> another 00:00:09.169 --> 00:00:09.179 align:start position:0% meta-humans welcome back to another 00:00:09.179 --> 00:00:10.970 align:start position:0% meta-humans welcome back to another exciting<00:00:09.660> video<00:00:09.840> everyone<00:00:10.139> I<00:00:10.620> like<00:00:10.740> starting 00:00:10.970 --> 00:00:10.980 align:start position:0% exciting video everyone I like starting 00:00:10.980 --> 00:00:13.249 align:start position:0% exciting video everyone I like starting off<00:00:11.219> my<00:00:11.519> videos<00:00:11.639> with<00:00:12.120> some<00:00:12.360> inspiration<00:00:12.900> to 00:00:13.249 --> 00:00:13.259 align:start position:0% off my videos with some inspiration to 00:00:13.259 --> 00:00:14.749 align:start position:0% off my videos with some inspiration to show<00:00:13.380> you<00:00:13.500> what<00:00:13.799> you<00:00:13.920> can<00:00:14.099> create<00:00:14.280> with<00:00:14.580> this 00:00:14.749 --> 00:00:14.759 align:start position:0% show you what you can create with this 00:00:14.759 --> 00:00:16.970 align:start position:0% show you what you can create with this method<00:00:15.059> so<00:00:15.599> let<00:00:15.900> me<00:00:16.020> show<00:00:16.199> you<00:00:16.320> this<00:00:16.800> video 00:00:16.970 --> 00:00:16.980 align:start position:0% method so let me show you this video 00:00:16.980 --> 00:00:19.490 align:start position:0% method so let me show you this video here<00:00:17.279> this<00:00:17.580> is<00:00:17.640> juice<00:00:17.880> world<00:00:18.180> and<00:00:18.840> marshmallow 00:00:19.490 --> 00:00:19.500 align:start position:0% here this is juice world and marshmallow 00:00:19.500 --> 00:00:21.650 align:start position:0% here this is juice world and marshmallow bye<00:00:20.160> bye<00:00:20.400> music<00:00:20.520> video<00:00:20.760> directed<00:00:21.300> by<00:00:21.480> wolf 00:00:21.650 --> 00:00:21.660 align:start position:0% bye bye music video directed by wolf 00:00:21.660 --> 00:00:23.750 align:start position:0% bye bye music video directed by wolf Tech<00:00:21.960> shout<00:00:22.619> out<00:00:22.680> to<00:00:22.800> Wolf<00:00:23.100> Tech<00:00:23.400> his 00:00:23.750 --> 00:00:23.760 align:start position:0% Tech shout out to Wolf Tech his 00:00:23.760 --> 00:00:25.849 align:start position:0% Tech shout out to Wolf Tech his Instagram<00:00:24.000> link<00:00:24.420> will<00:00:24.720> be<00:00:24.900> down<00:00:25.140> below<00:00:25.439> this 00:00:25.849 --> 00:00:25.859 align:start position:0% Instagram link will be down below this 00:00:25.859 --> 00:00:28.250 align:start position:0% Instagram link will be down below this is<00:00:25.980> using<00:00:26.220> Unreal<00:00:26.699> Engine<00:00:26.880> which<00:00:27.300> is<00:00:27.539> free<00:00:27.779> as 00:00:28.250 --> 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allow you to go forward<00:00:41.219> and<00:00:41.760> keep<00:00:41.940> learning<00:00:42.420> different 00:00:42.830 --> 00:00:42.840 align:start position:0% forward and keep learning different 00:00:42.840 --> 00:00:44.810 align:start position:0% forward and keep learning different things<00:00:43.200> you<00:00:43.379> can<00:00:43.559> do<00:00:43.739> in<00:00:44.040> a<00:00:44.219> software<00:00:44.520> so 00:00:44.810 --> 00:00:44.820 align:start position:0% things you can do in a software so 00:00:44.820 --> 00:00:46.490 align:start position:0% things you can do in a software so here's<00:00:45.120> a<00:00:45.300> behind<00:00:45.660> the<00:00:45.840> scenes<00:00:46.140> that<00:00:46.320> wolf 00:00:46.490 --> 00:00:46.500 align:start position:0% here's a behind the scenes that wolf 00:00:46.500 --> 00:00:48.830 align:start position:0% here's a behind the scenes that wolf Tech<00:00:46.739> showed<00:00:47.160> on<00:00:47.280> his<00:00:47.520> Instagram<00:00:47.760> talking<00:00:48.660> a 00:00:48.830 --> 00:00:48.840 align:start position:0% Tech showed on his Instagram talking a 00:00:48.840 --> 00:00:51.049 align:start position:0% Tech showed on his Instagram talking a little<00:00:48.960> bit<00:00:49.079> about<00:00:49.320> the<00:00:49.680> process<00:00:50.039> of<00:00:50.640> setting 00:00:51.049 --> 00:00:51.059 align:start position:0% little bit about the process of setting 00:00:51.059 --> 00:00:53.209 align:start position:0% little bit about the process of setting up<00:00:51.120> a<00:00:51.239> metahuman<00:00:51.840> use<00:00:52.320> live<00:00:52.559> link<00:00:52.860> which<00:00:53.100> is 00:00:53.209 --> 00:00:53.219 align:start position:0% up a metahuman use live link which is 00:00:53.219 --> 00:00:55.610 align:start position:0% up a metahuman use live link which is built<00:00:53.579> into<00:00:53.760> Unreal<00:00:54.360> Engine<00:00:54.480> to<00:00:54.840> connect<00:00:55.140> and 00:00:55.610 --> 00:00:55.620 align:start position:0% built into Unreal Engine to connect and 00:00:55.620 --> 00:00:57.470 align:start position:0% built into Unreal Engine to connect and control<00:00:55.860> the<00:00:56.160> face<00:00:56.399> of<00:00:56.640> his<00:00:56.760> character<00:00:57.059> using 00:00:57.470 --> 00:00:57.480 align:start position:0% control the face of his character using 00:00:57.480 --> 00:00:59.209 align:start position:0% control the face of his character using his<00:00:57.600> phone<00:00:57.840> so<00:00:58.260> at<00:00:58.440> the<00:00:58.559> end<00:00:58.680> we'll<00:00:58.860> go<00:00:59.039> through 00:00:59.209 --> 00:00:59.219 align:start position:0% his phone so at the end we'll go through 00:00:59.219 --> 00:01:00.770 align:start position:0% his phone so at the end we'll go through and<00:00:59.460> show<00:00:59.579> you<00:00:59.699> how<00:00:59.820> to<00:00:59.940> set<00:01:00.059> that<00:01:00.180> up<00:01:00.360> now 00:01:00.770 --> 00:01:00.780 align:start position:0% and show you how to set that up now 00:01:00.780 --> 00:01:02.090 align:start position:0% and show you how to set that up now let's<00:01:00.960> dive<00:01:01.140> in<00:01:01.379> and<00:01:01.500> talk<00:01:01.620> about<00:01:01.680> how<00:01:01.920> you<00:01:02.039> can 00:01:02.090 --> 00:01:02.100 align:start position:0% let's dive in and talk about how you can 00:01:02.100 --> 00:01:03.410 align:start position:0% let's dive in and talk about how you can create<00:01:02.219> one<00:01:02.520> of<00:01:02.579> these<00:01:02.760> characters<00:01:02.940> for 00:01:03.410 --> 00:01:03.420 align:start position:0% create one of these characters for 00:01:03.420 --> 00:01:05.149 align:start position:0% create one of these characters for yourself<00:01:03.660> alright<00:01:04.320> guys<00:01:04.440> so<00:01:04.739> first<00:01:04.979> things 00:01:05.149 --> 00:01:05.159 align:start position:0% yourself alright guys so first things 00:01:05.159 --> 00:01:07.010 align:start position:0% yourself alright guys so first things first<00:01:05.400> if<00:01:05.880> you<00:01:06.000> haven't<00:01:06.180> already<00:01:06.479> go<00:01:06.840> ahead 00:01:07.010 --> 00:01:07.020 align:start position:0% first if you haven't already go ahead 00:01:07.020 --> 00:01:09.530 align:start position:0% first if you haven't already go ahead and<00:01:07.260> download<00:01:07.439> Unreal<00:01:08.159> Engine<00:01:08.340> 5.<00:01:09.119> I'm<00:01:09.420> not 00:01:09.530 --> 00:01:09.540 align:start position:0% and download Unreal Engine 5. I'm not 00:01:09.540 --> 00:01:11.210 align:start position:0% and download Unreal Engine 5. I'm not sure<00:01:09.659> if<00:01:09.780> this<00:01:09.960> method<00:01:10.260> Works<00:01:10.560> in<00:01:10.860> any<00:01:11.040> lower 00:01:11.210 --> 00:01:11.220 align:start position:0% sure if this method Works in any lower 00:01:11.220 --> 00:01:12.770 align:start position:0% sure if this method Works in any lower versions<00:01:11.700> so<00:01:12.119> I'm<00:01:12.240> just<00:01:12.360> going<00:01:12.479> to<00:01:12.540> stick<00:01:12.659> to 00:01:12.770 --> 00:01:12.780 align:start position:0% versions so I'm just going to stick to 00:01:12.780 --> 00:01:14.630 align:start position:0% versions so I'm just going to stick to Unreal<00:01:13.140> Engine<00:01:13.260> 5<00:01:13.560> for<00:01:13.860> this<00:01:13.979> if<00:01:14.280> you<00:01:14.400> need<00:01:14.520> to 00:01:14.630 --> 00:01:14.640 align:start position:0% Unreal Engine 5 for this if you need to 00:01:14.640 --> 00:01:16.310 align:start position:0% Unreal Engine 5 for this if you need to download<00:01:14.820> this<00:01:15.119> you<00:01:15.420> can<00:01:15.540> use<00:01:15.659> the<00:01:15.840> epic<00:01:16.140> games 00:01:16.310 --> 00:01:16.320 align:start position:0% download this you can use the epic games 00:01:16.320 --> 00:01:18.109 align:start position:0% download this you can use the epic games launcher<00:01:16.860> there<00:01:17.159> you'll<00:01:17.400> find<00:01:17.580> all<00:01:17.820> of<00:01:17.939> the 00:01:18.109 --> 00:01:18.119 align:start position:0% launcher there you'll find all of the 00:01:18.119 --> 00:01:20.149 align:start position:0% launcher there you'll find all of the installation<00:01:18.600> links<00:01:19.080> to<00:01:19.380> set<00:01:19.560> everything<00:01:19.799> up 00:01:20.149 --> 00:01:20.159 align:start position:0% installation links to set everything up 00:01:20.159 --> 00:01:21.649 align:start position:0% installation links to set everything up so<00:01:20.520> while<00:01:20.700> you're<00:01:20.880> downloading<00:01:21.240> Unreal 00:01:21.649 --> 00:01:21.659 align:start position:0% so while you're downloading Unreal 00:01:21.659 --> 00:01:22.910 align:start position:0% so while you're downloading Unreal Engine<00:01:21.780> or<00:01:22.200> if<00:01:22.320> you<00:01:22.439> already<00:01:22.619> have<00:01:22.799> it 00:01:22.910 --> 00:01:22.920 align:start position:0% Engine or if you already have it 00:01:22.920 --> 00:01:24.710 align:start position:0% Engine or if you already have it downloaded<00:01:23.340> make<00:01:23.820> sure<00:01:23.939> you<00:01:24.119> go<00:01:24.240> ahead<00:01:24.420> and 00:01:24.710 --> 00:01:24.720 align:start position:0% downloaded make sure you go ahead and 00:01:24.720 --> 00:01:26.990 align:start position:0% downloaded make sure you go ahead and download<00:01:24.960> this<00:01:25.380> mesh<00:01:25.680> to<00:01:25.860> metahuman<00:01:26.580> plugin 00:01:26.990 --> 00:01:27.000 align:start position:0% download this mesh to metahuman plugin 00:01:27.000 --> 00:01:29.390 align:start position:0% download this mesh to metahuman plugin this<00:01:27.420> is<00:01:27.540> again<00:01:27.840> free<00:01:28.560> I'll<00:01:28.979> leave<00:01:29.100> a<00:01:29.280> link 00:01:29.390 --> 00:01:29.400 align:start position:0% this is again free I'll leave a link 00:01:29.400 --> 00:01:31.249 align:start position:0% this is again free I'll leave a link down<00:01:29.700> in<00:01:29.939> the<00:01:30.060> description<00:01:30.360> to<00:01:30.659> go<00:01:30.780> ahead<00:01:30.960> and 00:01:31.249 --> 00:01:31.259 align:start position:0% down in the description to go ahead and 00:01:31.259 --> 00:01:32.929 align:start position:0% down in the description to go ahead and add<00:01:31.439> it<00:01:31.560> into<00:01:31.740> your<00:01:31.979> project<00:01:32.159> and<00:01:32.700> this<00:01:32.820> is 00:01:32.929 --> 00:01:32.939 align:start position:0% add it into your project and this is 00:01:32.939 --> 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let's talk about step number<00:01:39.180> one<00:01:39.479> which<00:01:39.840> is<00:01:40.020> creating<00:01:40.560> a<00:01:41.100> 3D<00:01:41.460> face 00:01:41.990 --> 00:01:42.000 align:start position:0% number one which is creating a 3D face 00:01:42.000 --> 00:01:44.149 align:start position:0% number one which is creating a 3D face mesh<00:01:42.479> that<00:01:42.840> you'll<00:01:43.020> eventually<00:01:43.439> convert<00:01:43.920> into 00:01:44.149 --> 00:01:44.159 align:start position:0% mesh that you'll eventually convert into 00:01:44.159 --> 00:01:45.830 align:start position:0% mesh that you'll eventually convert into a<00:01:44.400> meta-human<00:01:44.880> now<00:01:45.000> there's<00:01:45.180> many<00:01:45.360> ways<00:01:45.600> to<00:01:45.720> go 00:01:45.830 --> 00:01:45.840 align:start position:0% a meta-human now there's many ways to go 00:01:45.840 --> 00:01:48.050 align:start position:0% a meta-human now there's many ways to go about<00:01:46.020> this<00:01:46.320> there's<00:01:46.799> some<00:01:47.100> faster<00:01:47.520> easier 00:01:48.050 --> 00:01:48.060 align:start position:0% about this there's some faster easier 00:01:48.060 --> 00:01:50.090 align:start position:0% about this there's some faster easier paid<00:01:48.479> methods<00:01:48.960> although<00:01:49.380> not<00:01:49.560> too<00:01:49.740> expensive 00:01:50.090 --> 00:01:50.100 align:start position:0% paid methods although not too expensive 00:01:50.100 --> 00:01:51.590 align:start position:0% paid methods although not too expensive which<00:01:50.340> is<00:01:50.460> great<00:01:50.640> if<00:01:50.939> you're<00:01:51.060> considering 00:01:51.590 --> 00:01:51.600 align:start position:0% which is great if you're considering 00:01:51.600 --> 00:01:53.870 align:start position:0% which is great if you're considering doing<00:01:51.840> this<00:01:52.140> a<00:01:52.560> lot<00:01:52.680> in<00:01:52.979> the<00:01:53.100> future<00:01:53.220> may<00:01:53.700> want 00:01:53.870 --> 00:01:53.880 align:start position:0% doing this a lot in the future may want 00:01:53.880 --> 00:01:55.609 align:start position:0% doing this a lot in the future may want to<00:01:54.000> consider<00:01:54.299> investing<00:01:54.780> in<00:01:54.899> it<00:01:55.079> but<00:01:55.500> of 00:01:55.609 --> 00:01:55.619 align:start position:0% to consider investing in it but of 00:01:55.619 --> 00:01:57.530 align:start position:0% to consider investing in it but of course<00:01:55.799> there<00:01:56.159> are<00:01:56.280> free<00:01:56.520> methods<00:01:57.060> that<00:01:57.360> are 00:01:57.530 --> 00:01:57.540 align:start position:0% course there are free methods that are 00:01:57.540 --> 00:01:59.450 align:start position:0% course there are free methods that are pretty<00:01:57.659> easy<00:01:57.899> as<00:01:58.200> well<00:01:58.380> so<00:01:58.740> paid<00:01:58.920> methods 00:01:59.450 --> 00:01:59.460 align:start position:0% pretty easy as well so paid methods 00:01:59.460 --> 00:02:01.969 align:start position:0% pretty easy as well so paid methods include<00:02:00.060> using<00:02:00.659> face<00:02:01.020> gen<00:02:01.259> I've<00:02:01.619> talked<00:02:01.920> about 00:02:01.969 --> 00:02:01.979 align:start position:0% include using face gen I've talked about 00:02:01.979 --> 00:02:03.590 align:start position:0% include using face gen I've talked about this<00:02:02.220> in<00:02:02.520> the<00:02:02.579> past<00:02:02.759> for<00:02:03.000> creating<00:02:03.240> 3D 00:02:03.590 --> 00:02:03.600 align:start position:0% this in the past for creating 3D 00:02:03.600 --> 00:02:05.690 align:start position:0% this in the past for creating 3D characters<00:02:03.840> super<00:02:04.560> awesome<00:02:04.799> costs<00:02:05.640> you 00:02:05.690 --> 00:02:05.700 align:start position:0% characters super awesome costs you 00:02:05.700 --> 00:02:07.190 align:start position:0% characters super awesome costs you around<00:02:05.880> I<00:02:06.180> think<00:02:06.299> a<00:02:06.540> hundred<00:02:06.840> and<00:02:06.899> fifty 00:02:07.190 --> 00:02:07.200 align:start position:0% around I think a hundred and fifty 00:02:07.200 --> 00:02:09.410 align:start position:0% around I think a hundred and fifty dollars<00:02:07.500> you<00:02:07.979> can<00:02:08.039> also<00:02:08.340> use<00:02:08.520> face<00:02:08.940> builder 00:02:09.410 --> 00:02:09.420 align:start position:0% dollars you can also use face builder 00:02:09.420 --> 00:02:10.850 align:start position:0% dollars you can also use face builder for<00:02:09.660> blender<00:02:09.959> if<00:02:10.200> you<00:02:10.319> want<00:02:10.380> to<00:02:10.500> stick<00:02:10.619> only 00:02:10.850 --> 00:02:10.860 align:start position:0% for blender if you want to stick only 00:02:10.860 --> 00:02:13.369 align:start position:0% for blender if you want to stick only within<00:02:11.220> blender<00:02:11.520> that's<00:02:12.000> also<00:02:12.360> around<00:02:12.420> 150 00:02:13.369 --> 00:02:13.379 align:start position:0% within blender that's also around 150 00:02:13.379 --> 00:02:15.650 align:start position:0% within blender that's also around 150 for<00:02:13.800> a<00:02:13.920> personal<00:02:14.040> license<00:02:14.400> and<00:02:15.000> allows<00:02:15.420> you<00:02:15.480> to 00:02:15.650 --> 00:02:15.660 align:start position:0% for a personal license and allows you to 00:02:15.660 --> 00:02:17.150 align:start position:0% for a personal license and allows you to generate<00:02:16.020> a<00:02:16.200> lot<00:02:16.260> of<00:02:16.379> different<00:02:16.500> angles<00:02:16.980> for 00:02:17.150 --> 00:02:17.160 align:start position:0% generate a lot of different angles for 00:02:17.160 --> 00:02:18.949 align:start position:0% generate a lot of different angles for the<00:02:17.340> face<00:02:17.459> so<00:02:17.819> again<00:02:17.940> both<00:02:18.239> of<00:02:18.360> those<00:02:18.540> are 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position:0% pinpoints and that's about it so for your<00:02:23.520> free<00:02:23.700> methods<00:02:24.180> you<00:02:24.480> can<00:02:24.599> use<00:02:24.780> 3D 00:02:25.369 --> 00:02:25.379 align:start position:0% your free methods you can use 3D 00:02:25.379 --> 00:02:27.589 align:start position:0% your free methods you can use 3D scanning<00:02:25.920> now<00:02:26.340> I've<00:02:26.580> also<00:02:26.819> talked<00:02:27.060> about<00:02:27.180> a 00:02:27.589 --> 00:02:27.599 align:start position:0% scanning now I've also talked about a 00:02:27.599 --> 00:02:30.290 align:start position:0% scanning now I've also talked about a ton<00:02:27.780> of<00:02:27.959> free<00:02:28.200> apps<00:02:28.560> you<00:02:28.680> can<00:02:28.800> use<00:02:28.980> to<00:02:29.640> 3D<00:02:30.000> scan 00:02:30.290 --> 00:02:30.300 align:start position:0% ton of free apps you can use to 3D scan 00:02:30.300 --> 00:02:32.270 align:start position:0% ton of free apps you can use to 3D scan anything<00:02:30.480> it's<00:02:30.959> extremely<00:02:31.379> fast<00:02:31.680> and<00:02:32.040> easy 00:02:32.270 --> 00:02:32.280 align:start position:0% anything it's extremely fast and easy 00:02:32.280 --> 00:02:34.550 align:start position:0% anything it's extremely fast and easy there's<00:02:32.940> also<00:02:33.180> this<00:02:33.360> new<00:02:33.540> Nerf<00:02:34.080> technology 00:02:34.550 --> 00:02:34.560 align:start position:0% there's also this new Nerf technology 00:02:34.560 --> 00:02:36.229 align:start position:0% there's also this new Nerf technology that's<00:02:34.860> been<00:02:35.099> featured<00:02:35.400> on<00:02:35.700> Corridor<00:02:36.000> crew 00:02:36.229 --> 00:02:36.239 align:start position:0% that's been featured on Corridor crew 00:02:36.239 --> 00:02:38.330 align:start position:0% that's been featured on Corridor crew that<00:02:36.780> allows<00:02:37.020> you<00:02:37.080> to<00:02:37.260> get<00:02:37.379> some<00:02:37.680> super<00:02:37.980> high 00:02:38.330 --> 00:02:38.340 align:start position:0% that allows you to get some super high 00:02:38.340 --> 00:02:40.070 align:start position:0% that allows you to get some super high quality<00:02:38.700> scans<00:02:39.060> so<00:02:39.360> that<00:02:39.540> may<00:02:39.720> be<00:02:39.840> something 00:02:40.070 --> 00:02:40.080 align:start position:0% quality scans so that may be something 00:02:40.080 --> 00:02:41.990 align:start position:0% quality scans so that may be something worth<00:02:40.620> looking<00:02:40.920> into<00:02:41.160> if<00:02:41.519> you<00:02:41.640> don't<00:02:41.760> want<00:02:41.879> to 00:02:41.990 --> 00:02:42.000 align:start position:0% worth looking into if you don't want to 00:02:42.000 --> 00:02:43.550 align:start position:0% worth looking into if you don't want to scan<00:02:42.239> anything<00:02:42.420> if<00:02:43.019> you<00:02:43.080> don't<00:02:43.200> want<00:02:43.319> to<00:02:43.440> pay 00:02:43.550 --> 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to 00:02:50.459 --> 00:02:52.670 align:start position:0% softwares like Daz zbrush blender to customize<00:02:51.120> the<00:02:51.360> mesh<00:02:51.660> to<00:02:51.780> your<00:02:51.959> liking<00:02:52.319> so<00:02:52.560> now 00:02:52.670 --> 00:02:52.680 align:start position:0% customize the mesh to your liking so now 00:02:52.680 --> 00:02:54.410 align:start position:0% customize the mesh to your liking so now let<00:02:52.800> me<00:02:52.920> show<00:02:53.099> you<00:02:53.160> the<00:02:53.519> method<00:02:53.760> I<00:02:54.000> chose<00:02:54.180> and 00:02:54.410 --> 00:02:54.420 align:start position:0% let me show you the method I chose and 00:02:54.420 --> 00:02:56.030 align:start position:0% let me show you the method I chose and how<00:02:54.599> I<00:02:54.660> went<00:02:54.840> about<00:02:54.959> creating<00:02:55.440> my<00:02:55.620> meta<00:02:55.920> human 00:02:56.030 --> 00:02:56.040 align:start position:0% how I went about creating my meta human 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follow the 00:03:08.280 --> 00:03:09.890 align:start position:0% I'll make myself and you just follow the prompt<00:03:08.580> and<00:03:08.819> click<00:03:09.180> all<00:03:09.480> of<00:03:09.599> these<00:03:09.780> little 00:03:09.890 --> 00:03:09.900 align:start position:0% prompt and click all of these little 00:03:09.900 --> 00:03:11.930 align:start position:0% prompt and click all of these little selection<00:03:10.200> points<00:03:10.620> here's<00:03:11.099> a<00:03:11.220> preview<00:03:11.519> of<00:03:11.760> my 00:03:11.930 --> 00:03:11.940 align:start position:0% selection points here's a preview of my 00:03:11.940 --> 00:03:13.610 align:start position:0% selection points here's a preview of my face<00:03:12.120> I<00:03:12.360> can<00:03:12.480> go<00:03:12.599> to<00:03:12.659> the<00:03:12.780> modify<00:03:13.140> Tab<00:03:13.440> and 00:03:13.610 --> 00:03:13.620 align:start position:0% face I can go to the modify Tab and 00:03:13.620 --> 00:03:15.229 align:start position:0% face I can go to the modify Tab and change<00:03:13.800> any<00:03:14.040> of<00:03:14.159> the<00:03:14.280> facial<00:03:14.580> structure<00:03:15.000> if 00:03:15.229 --> 00:03:15.239 align:start position:0% change any of the facial structure if 00:03:15.239 --> 00:03:17.270 align:start position:0% change any of the facial structure if I'd<00:03:15.420> like<00:03:15.540> once<00:03:16.200> I'm<00:03:16.319> ready<00:03:16.440> I<00:03:16.739> can<00:03:16.800> go<00:03:16.920> over<00:03:17.040> to 00:03:17.270 --> 00:03:17.280 align:start position:0% I'd like once I'm ready I can go over to 00:03:17.280 --> 00:03:19.610 align:start position:0% I'd like once I'm ready I can go over to file<00:03:17.640> and<00:03:18.120> I<00:03:18.239> can<00:03:18.360> export<00:03:18.659> this<00:03:18.900> face<00:03:19.140> as<00:03:19.379> a 00:03:19.610 --> 00:03:19.620 align:start position:0% file and I can export this face as a 00:03:19.620 --> 00:03:22.729 align:start position:0% file and I can export this face as a Genesis<00:03:19.980> 8<00:03:20.220> mail<00:03:20.519> into<00:03:21.180> Daz<00:03:21.840> 3D<00:03:22.260> if<00:03:22.620> you're 00:03:22.729 --> 00:03:22.739 align:start position:0% Genesis 8 mail into Daz 3D if you're 00:03:22.739 --> 00:03:24.470 align:start position:0% Genesis 8 mail into Daz 3D if you're creating<00:03:22.980> 3D<00:03:23.280> characters<00:03:23.459> I<00:03:24.060> recommend<00:03:24.360> you 00:03:24.470 --> 00:03:24.480 align:start position:0% creating 3D characters I recommend you 00:03:24.480 --> 00:03:26.630 align:start position:0% creating 3D characters I recommend you go<00:03:24.659> download<00:03:24.900> Das<00:03:25.379> again<00:03:25.680> it's<00:03:25.920> free<00:03:26.220> they 00:03:26.630 --> 00:03:26.640 align:start position:0% go download Das again it's free they 00:03:26.640 --> 00:03:28.490 align:start position:0% go download Das again it's free they have<00:03:26.819> a<00:03:26.940> huge<00:03:27.180> library<00:03:27.420> of<00:03:27.780> different<00:03:27.959> props 00:03:28.490 --> 00:03:28.500 align:start position:0% have a huge library of different props 00:03:28.500 --> 00:03:30.890 align:start position:0% have a huge library of different props assets<00:03:28.920> clothes<00:03:29.220> that<00:03:29.879> you<00:03:30.060> can<00:03:30.239> Bridge<00:03:30.540> into 00:03:30.890 --> 00:03:30.900 align:start position:0% assets clothes that you can Bridge into 00:03:30.900 --> 00:03:33.410 align:start position:0% assets clothes that you can Bridge into Unreal<00:03:31.379> Engine<00:03:31.560> so<00:03:32.040> super<00:03:32.280> useful<00:03:32.700> even<00:03:33.180> if 00:03:33.410 --> 00:03:33.420 align:start position:0% Unreal Engine so super useful even if 00:03:33.420 --> 00:03:35.330 align:start position:0% Unreal Engine so super useful even if you're<00:03:33.599> not<00:03:33.780> going<00:03:34.019> this<00:03:34.319> route<00:03:34.560> so<00:03:35.040> let<00:03:35.159> me 00:03:35.330 --> 00:03:35.340 align:start position:0% you're not going this route so let me 00:03:35.340 --> 00:03:37.430 align:start position:0% you're not going this route so let me hop<00:03:35.459> into<00:03:35.700> Daz<00:03:36.180> all<00:03:36.599> I<00:03:36.720> have<00:03:36.780> to<00:03:36.900> do<00:03:36.959> is<00:03:37.140> Click 00:03:37.430 --> 00:03:37.440 align:start position:0% hop into Daz all I have to do is Click 00:03:37.440 --> 00:03:40.070 align:start position:0% hop into Daz all I have to do is Click over<00:03:37.620> to<00:03:37.860> the<00:03:38.099> shape<00:03:38.400> tab<00:03:38.760> go<00:03:39.180> to<00:03:39.360> head<00:03:39.599> and<00:03:39.900> I 00:03:40.070 --> 00:03:40.080 align:start position:0% over to the shape tab go to head and I 00:03:40.080 --> 00:03:41.930 align:start position:0% over to the shape tab go to head and I can<00:03:40.200> choose<00:03:40.500> this<00:03:40.799> little<00:03:40.920> slider<00:03:41.340> to<00:03:41.700> change 00:03:41.930 --> 00:03:41.940 align:start position:0% can choose this little slider to change 00:03:41.940 --> 00:03:44.210 align:start position:0% can choose this little slider to change the<00:03:42.120> facial<00:03:42.420> shape<00:03:42.659> of<00:03:42.900> this<00:03:43.140> basic<00:03:43.620> Genesis<00:03:44.040> 8 00:03:44.210 --> 00:03:44.220 align:start position:0% the facial shape of this basic Genesis 8 00:03:44.220 --> 00:03:46.789 align:start position:0% the facial shape of this basic Genesis 8 male<00:03:44.640> into<00:03:45.120> my<00:03:45.599> face<00:03:45.780> alright<00:03:46.440> so<00:03:46.500> now<00:03:46.680> I'm 00:03:46.789 --> 00:03:46.799 align:start position:0% male into my face alright so now I'm 00:03:46.799 --> 00:03:48.470 align:start position:0% male into my face alright so now I'm going<00:03:46.860> to<00:03:46.980> click<00:03:47.159> down<00:03:47.340> into<00:03:47.580> the<00:03:47.819> surface<00:03:48.180> tab 00:03:48.470 --> 00:03:48.480 align:start position:0% going to click down into the surface tab 00:03:48.480 --> 00:03:50.630 align:start position:0% going to click down into the surface tab in<00:03:48.659> Daz<00:03:49.019> and<00:03:49.260> I'm<00:03:49.379> just<00:03:49.500> going<00:03:49.620> to<00:03:49.739> load<00:03:50.220> the 00:03:50.630 --> 00:03:50.640 align:start position:0% in Daz and I'm just going to load the 00:03:50.640 --> 00:03:53.270 align:start position:0% in Daz and I'm just going to load the texture<00:03:51.000> maps<00:03:51.420> onto<00:03:51.780> my<00:03:52.019> face<00:03:52.200> so<00:03:52.680> I<00:03:52.799> can<00:03:52.920> click 00:03:53.270 --> 00:03:53.280 align:start position:0% texture maps onto my face so I can click 00:03:53.280 --> 00:03:55.309 align:start position:0% texture maps onto my face so I can click surface<00:03:53.640> I<00:03:54.060> can<00:03:54.180> go<00:03:54.299> to<00:03:54.480> the<00:03:54.659> editor<00:03:55.080> and 00:03:55.309 --> 00:03:55.319 align:start position:0% surface I can go to the editor and 00:03:55.319 --> 00:03:57.410 align:start position:0% surface I can go to the editor and select<00:03:55.620> face<00:03:55.920> you<00:03:56.459> can<00:03:56.519> find<00:03:56.760> the<00:03:57.000> map<00:03:57.180> here 00:03:57.410 --> 00:03:57.420 align:start position:0% select face you can find the map here 00:03:57.420 --> 00:03:59.449 align:start position:0% select face you can find the map here under<00:03:57.720> base<00:03:58.019> color<00:03:58.260> I'll<00:03:58.799> just<00:03:58.980> click<00:03:59.280> there 00:03:59.449 --> 00:03:59.459 align:start position:0% under base color I'll just click there 00:03:59.459 --> 00:04:01.789 align:start position:0% under base color I'll just click there and<00:03:59.879> then<00:04:00.000> I'll<00:04:00.180> click<00:04:00.540> and<00:04:00.780> find<00:04:01.019> my<00:04:01.379> face<00:04:01.560> gen 00:04:01.789 --> 00:04:01.799 align:start position:0% and then I'll click and find my face gen 00:04:01.799 --> 00:04:03.649 align:start position:0% and then I'll click and find my face gen folder<00:04:02.220> so<00:04:02.400> you<00:04:02.519> can<00:04:02.640> find<00:04:02.760> that<00:04:02.940> by<00:04:03.120> going<00:04:03.360> and 00:04:03.649 --> 00:04:03.659 align:start position:0% folder so you can find that by going and 00:04:03.659 --> 00:04:06.110 align:start position:0% folder so you can find that by going and clicking<00:04:04.019> back<00:04:04.200> into<00:04:04.500> the<00:04:04.739> runtime<00:04:05.280> folder<00:04:05.700> go 00:04:06.110 --> 00:04:06.120 align:start position:0% clicking back into the runtime folder go 00:04:06.120 --> 00:04:09.949 align:start position:0% clicking back into the runtime folder go to<00:04:06.299> textures<00:04:06.780> find<00:04:07.739> face<00:04:08.159> gen<00:04:08.459> Genesis<00:04:09.299> 8<00:04:09.540> male 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just<00:04:16.199> save<00:04:16.380> this<00:04:16.620> file<00:04:16.799> path<00:04:17.040> so<00:04:17.340> I 00:04:17.449 --> 00:04:17.459 align:start position:0% so I'll just save this file path so I 00:04:17.459 --> 00:04:19.430 align:start position:0% so I'll just save this file path so I can<00:04:17.519> copy<00:04:17.820> and<00:04:17.880> paste<00:04:18.239> these<00:04:18.359> all<00:04:18.479> later<00:04:18.720> and 00:04:19.430 --> 00:04:19.440 align:start position:0% can copy and paste these all later and 00:04:19.440 --> 00:04:21.170 align:start position:0% can copy and paste these all later and then<00:04:19.500> I'll<00:04:19.739> load<00:04:20.040> in<00:04:20.160> my<00:04:20.340> face<00:04:20.459> I'm<00:04:20.880> just<00:04:21.060> going 00:04:21.170 --> 00:04:21.180 align:start position:0% then I'll load in my face I'm just going 00:04:21.180 --> 00:04:22.730 align:start position:0% then I'll load in my face I'm just going to<00:04:21.299> keep<00:04:21.359> repeating<00:04:21.900> this<00:04:22.079> process<00:04:22.320> for<00:04:22.560> the 00:04:22.730 --> 00:04:22.740 align:start position:0% to keep repeating this process for the 00:04:22.740 --> 00:04:24.230 align:start position:0% to keep repeating this process for the other<00:04:22.860> parts<00:04:23.040> of<00:04:23.220> the<00:04:23.340> face<00:04:23.460> like<00:04:23.699> the<00:04:23.880> lips 00:04:24.230 --> 00:04:24.240 align:start position:0% other parts of the face like the lips 00:04:24.240 --> 00:04:27.110 align:start position:0% other parts of the face like the lips the<00:04:24.780> eyes<00:04:25.380> Etc 00:04:27.110 --> 00:04:27.120 align:start position:0% the eyes Etc 00:04:27.120 --> 00:04:28.550 align:start position:0% the eyes Etc once<00:04:27.600> I've<00:04:27.660> done<00:04:27.840> that<00:04:27.960> I'm<00:04:28.139> going<00:04:28.199> to<00:04:28.259> click 00:04:28.550 --> 00:04:28.560 align:start position:0% once I've done that I'm going to click 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let's go up to file export and I'll just<00:04:40.259> export<00:04:40.620> this<00:04:40.979> as<00:04:41.340> an<00:04:41.580> obj<00:04:42.060> file 00:04:44.150 --> 00:04:44.160 align:start position:0% just export this as an obj file 00:04:44.160 --> 00:04:46.070 align:start position:0% just export this as an obj file and<00:04:44.580> your<00:04:44.759> export<00:04:45.060> options<00:04:45.479> just<00:04:45.780> go<00:04:45.960> ahead 00:04:46.070 --> 00:04:46.080 align:start position:0% and your export options just go ahead 00:04:46.080 --> 00:04:48.950 align:start position:0% and your export options just go ahead and<00:04:46.320> check<00:04:46.500> on<00:04:46.860> remove<00:04:47.100> unused<00:04:47.940> vertices<00:04:48.300> that 00:04:48.950 --> 00:04:48.960 align:start position:0% and check on remove unused vertices that 00:04:48.960 --> 00:04:50.870 align:start position:0% and check on remove unused vertices that way<00:04:49.139> it<00:04:49.380> is<00:04:49.500> only<00:04:49.680> going<00:04:49.860> to<00:04:49.979> export<00:04:50.280> just<00:04:50.699> the 00:04:50.870 --> 00:04:50.880 align:start position:0% way it is only going to export just the 00:04:50.880 --> 00:04:52.490 align:start position:0% way it is only going to export just the head<00:04:51.060> so<00:04:51.360> now<00:04:51.540> I'm<00:04:51.660> going<00:04:51.840> to<00:04:51.960> hop<00:04:52.139> into 00:04:52.490 --> 00:04:52.500 align:start position:0% head so now I'm going to hop into 00:04:52.500 --> 00:04:54.710 align:start position:0% head so now I'm going to hop into blender<00:04:52.919> just<00:04:53.340> to<00:04:53.520> clean<00:04:53.759> up<00:04:53.880> this<00:04:54.120> mesh<00:04:54.419> and 00:04:54.710 --> 00:04:54.720 align:start position:0% blender just to clean up this mesh and 00:04:54.720 --> 00:04:55.790 align:start position:0% blender just to clean up this mesh and in<00:04:54.900> my<00:04:54.960> case<00:04:55.080> the<00:04:55.320> only<00:04:55.440> thing<00:04:55.560> I'm<00:04:55.680> really 00:04:55.790 --> 00:04:55.800 align:start position:0% in my case the only thing I'm really 00:04:55.800 --> 00:04:57.710 align:start position:0% in my case the only thing I'm really going<00:04:55.979> to<00:04:56.100> do<00:04:56.220> is<00:04:56.580> remove<00:04:56.880> this<00:04:57.240> sort<00:04:57.419> of<00:04:57.540> gray 00:04:57.710 --> 00:04:57.720 align:start position:0% going to do is remove this sort of gray 00:04:57.720 --> 00:04:59.510 align:start position:0% going to do is remove this sort of gray mesh<00:04:58.139> over<00:04:58.320> the<00:04:58.500> eyes<00:04:58.680> if<00:04:59.100> you<00:04:59.160> want<00:04:59.280> you<00:04:59.460> don't 00:04:59.510 --> 00:04:59.520 align:start position:0% mesh over the eyes if you want you don't 00:04:59.520 --> 00:05:00.710 align:start position:0% mesh over the eyes if you want you don't have<00:04:59.699> to<00:04:59.820> remove<00:04:59.940> this<00:05:00.180> and<00:05:00.360> you<00:05:00.479> can<00:05:00.540> just 00:05:00.710 --> 00:05:00.720 align:start position:0% have to remove this and you can just 00:05:00.720 --> 00:05:02.570 align:start position:0% have to remove this and you can just change<00:05:00.900> the<00:05:01.139> mapping<00:05:01.500> in<00:05:01.680> Unreal<00:05:02.100> Engine<00:05:02.280> but 00:05:02.570 --> 00:05:02.580 align:start position:0% change the mapping in Unreal Engine but 00:05:02.580 --> 00:05:04.430 align:start position:0% change the mapping in Unreal Engine but I<00:05:02.759> prefer<00:05:03.000> just<00:05:03.240> to<00:05:03.419> save<00:05:03.540> some<00:05:03.840> time<00:05:04.020> and<00:05:04.320> just 00:05:04.430 --> 00:05:04.440 align:start position:0% I prefer just to save some time and just 00:05:04.440 --> 00:05:06.230 align:start position:0% I prefer just to save some time and just remove<00:05:04.560> it<00:05:04.800> so<00:05:05.040> I'll<00:05:05.280> click<00:05:05.520> tab<00:05:05.820> to<00:05:06.000> go<00:05:06.120> into 00:05:06.230 --> 00:05:06.240 align:start position:0% remove it so I'll click tab to go into 00:05:06.240 --> 00:05:09.050 align:start position:0% remove it so I'll click tab to go into edit<00:05:06.600> mode<00:05:06.720> I'll<00:05:07.259> click<00:05:07.500> the<00:05:07.680> I<00:05:07.860> vertices<00:05:08.340> I'll 00:05:09.050 --> 00:05:09.060 align:start position:0% edit mode I'll click the I vertices I'll 00:05:09.060 --> 00:05:11.510 align:start position:0% edit mode I'll click the I vertices I'll click<00:05:09.300> select<00:05:09.840> linked<00:05:10.680> and<00:05:11.040> then<00:05:11.160> I'll<00:05:11.340> just 00:05:11.510 --> 00:05:11.520 align:start position:0% click select linked and then I'll just 00:05:11.520 --> 00:05:13.790 align:start position:0% click select linked and then I'll just delete<00:05:11.759> the<00:05:12.180> vertices<00:05:12.479> and<00:05:13.320> now<00:05:13.500> I<00:05:13.740> can 00:05:13.790 --> 00:05:13.800 align:start position:0% delete the vertices and now I can 00:05:13.800 --> 00:05:16.670 align:start position:0% delete the vertices and now I can actually<00:05:13.919> see<00:05:14.340> my<00:05:14.580> eyes<00:05:14.699> underneath<00:05:15.240> there 00:05:16.670 --> 00:05:16.680 align:start position:0% actually see my eyes underneath there 00:05:16.680 --> 00:05:18.469 align:start position:0% actually see my eyes underneath there an<00:05:17.340> eye<00:05:17.520> color<00:05:17.699> doesn't<00:05:17.940> matter<00:05:18.120> for<00:05:18.300> now 00:05:18.469 --> 00:05:18.479 align:start position:0% an eye color doesn't matter for now 00:05:18.479 --> 00:05:20.030 align:start position:0% an eye color doesn't matter for now we're<00:05:18.660> going<00:05:18.780> to<00:05:18.840> customize<00:05:19.259> all<00:05:19.560> that<00:05:19.800> in 00:05:20.030 --> 00:05:20.040 align:start position:0% we're going to customize all that in 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align:start position:0% to compile all the shaders so just know the<00:05:34.440> next<00:05:34.620> time<00:05:34.800> it<00:05:35.100> won't<00:05:35.220> take<00:05:35.400> that<00:05:35.639> long 00:05:35.749 --> 00:05:35.759 align:start position:0% the next time it won't take that long 00:05:35.759 --> 00:05:37.610 align:start position:0% the next time it won't take that long but<00:05:36.180> either<00:05:36.419> way<00:05:36.600> we're<00:05:37.020> going<00:05:37.139> to<00:05:37.139> open<00:05:37.320> up<00:05:37.440> a 00:05:37.610 --> 00:05:37.620 align:start position:0% but either way we're going to open up a 00:05:37.620 --> 00:05:39.050 align:start position:0% but either way we're going to open up a blank<00:05:37.860> project<00:05:38.039> you<00:05:38.400> guys<00:05:38.520> don't<00:05:38.759> need<00:05:38.940> to 00:05:39.050 --> 00:05:39.060 align:start position:0% blank project you guys don't need to 00:05:39.060 --> 00:05:41.090 align:start position:0% blank project you guys don't need to know<00:05:39.240> anything<00:05:39.479> about<00:05:39.780> Unreal<00:05:40.320> Engine<00:05:40.440> to<00:05:40.919> do 00:05:41.090 --> 00:05:41.100 align:start position:0% know anything about Unreal Engine to do 00:05:41.100 --> 00:05:42.770 align:start position:0% know anything about Unreal Engine to do what<00:05:41.280> I'm<00:05:41.400> about<00:05:41.520> to<00:05:41.699> do<00:05:41.820> just<00:05:42.120> follow<00:05:42.360> along 00:05:42.770 --> 00:05:42.780 align:start position:0% what I'm about to do just follow along 00:05:42.780 --> 00:05:44.870 align:start position:0% what I'm about to do just follow along so<00:05:43.380> in<00:05:43.560> my<00:05:43.680> blank<00:05:43.919> project<00:05:44.100> here<00:05:44.400> I'm<00:05:44.639> going<00:05:44.759> to 00:05:44.870 --> 00:05:44.880 align:start position:0% so in my blank project here I'm going to 00:05:44.880 --> 00:05:46.850 align:start position:0% so in my blank project here I'm going to click<00:05:45.120> in<00:05:45.300> the<00:05:45.419> bottom<00:05:45.660> left<00:05:45.780> to<00:05:46.199> open<00:05:46.380> up<00:05:46.560> my 00:05:46.850 --> 00:05:46.860 align:start position:0% click in the bottom left to open up my 00:05:46.860 --> 00:05:48.710 align:start position:0% click in the bottom left to open up my content<00:05:47.220> drawer<00:05:47.639> and<00:05:48.060> I'm<00:05:48.180> going<00:05:48.300> to<00:05:48.360> create<00:05:48.479> a 00:05:48.710 --> 00:05:48.720 align:start position:0% content drawer and I'm going to create a 00:05:48.720 --> 00:05:50.810 align:start position:0% content drawer and I'm going to create a new<00:05:48.780> folder<00:05:49.080> here<00:05:49.259> for<00:05:49.560> my<00:05:49.740> meta<00:05:50.100> human 00:05:50.810 --> 00:05:50.820 align:start position:0% new folder here for my meta human 00:05:50.820 --> 00:05:52.610 align:start position:0% new folder here for my meta human next<00:05:51.360> I'm<00:05:51.539> going<00:05:51.660> to<00:05:51.720> click<00:05:51.900> this<00:05:52.080> add<00:05:52.259> button 00:05:52.610 --> 00:05:52.620 align:start position:0% next I'm going to click this add button 00:05:52.620 --> 00:05:55.070 align:start position:0% next I'm going to click this add button and<00:05:52.800> go<00:05:52.979> to<00:05:53.100> import<00:05:53.479> and<00:05:54.479> then<00:05:54.600> I'll<00:05:54.780> select 00:05:55.070 --> 00:05:55.080 align:start position:0% and go to import and then I'll select 00:05:55.080 --> 00:05:57.529 align:start position:0% and go to import and then I'll select that<00:05:55.199> fbx<00:05:55.740> that<00:05:56.039> I<00:05:56.280> exported<00:05:56.699> out<00:05:57.000> of<00:05:57.180> blender 00:05:57.529 --> 00:05:57.539 align:start position:0% that fbx that I exported out of blender 00:05:57.539 --> 00:05:59.270 align:start position:0% that fbx that I exported out of blender so<00:05:57.840> I'll<00:05:58.020> go<00:05:58.199> ahead<00:05:58.320> and<00:05:58.440> click<00:05:58.680> import<00:05:58.860> all 00:05:59.270 --> 00:05:59.280 align:start position:0% so I'll go ahead and click import all 00:05:59.280 --> 00:06:00.770 align:start position:0% so I'll go ahead and click import all and<00:05:59.639> then<00:05:59.759> just<00:05:59.940> clear<00:06:00.060> these<00:06:00.419> error<00:06:00.660> messages 00:06:00.770 --> 00:06:00.780 align:start position:0% and then just clear these error messages 00:06:00.780 --> 00:06:03.050 align:start position:0% and then just clear these error messages open<00:06:01.500> back<00:06:01.740> up<00:06:01.919> your<00:06:02.100> content<00:06:02.400> browser<00:06:02.820> and 00:06:03.050 --> 00:06:03.060 align:start position:0% open back up your content browser and 00:06:03.060 --> 00:06:05.150 align:start position:0% open back up your content browser and now<00:06:03.180> you<00:06:03.360> can<00:06:03.419> see<00:06:03.600> my<00:06:03.840> face<00:06:04.020> mesh<00:06:04.500> as<00:06:04.860> well<00:06:05.039> as 00:06:05.150 --> 00:06:05.160 align:start position:0% now you can see my face mesh as well as 00:06:05.160 --> 00:06:07.370 align:start position:0% now you can see my face mesh as well as all<00:06:05.340> those<00:06:05.580> materials<00:06:06.120> that<00:06:06.360> I<00:06:06.539> exported<00:06:06.960> out 00:06:07.370 --> 00:06:07.380 align:start position:0% all those materials that I exported out 00:06:07.380 --> 00:06:09.230 align:start position:0% all those materials that I exported out of<00:06:07.500> Daz<00:06:07.740> and<00:06:08.039> blender<00:06:08.280> so<00:06:08.639> let's<00:06:08.759> double<00:06:08.940> click 00:06:09.230 --> 00:06:09.240 align:start position:0% of Daz and blender so let's double click 00:06:09.240 --> 00:06:11.510 align:start position:0% of Daz and blender so let's double click on<00:06:09.419> the<00:06:09.600> face<00:06:09.780> mesh<00:06:10.199> and<00:06:10.380> check<00:06:10.620> it<00:06:10.800> out 00:06:11.510 --> 00:06:11.520 align:start position:0% on the face mesh and check it out 00:06:11.520 --> 00:06:12.890 align:start position:0% on the face mesh and check it out so<00:06:11.820> now<00:06:11.940> you<00:06:12.060> want<00:06:12.180> to<00:06:12.300> make<00:06:12.360> sure<00:06:12.539> you<00:06:12.780> have 00:06:12.890 --> 00:06:12.900 align:start position:0% so now you want to make sure you have 00:06:12.900 --> 00:06:14.870 align:start position:0% so now you want to make sure you have the<00:06:13.199> right<00:06:13.320> plugins<00:06:13.800> enabled<00:06:14.340> to<00:06:14.520> be<00:06:14.639> able<00:06:14.699> to 00:06:14.870 --> 00:06:14.880 align:start position:0% the right plugins enabled to be able to 00:06:14.880 --> 00:06:17.150 align:start position:0% the right plugins enabled to be able to do<00:06:15.000> this<00:06:15.180> you<00:06:15.539> want<00:06:15.720> to<00:06:15.840> go<00:06:15.960> to<00:06:16.080> edit<00:06:16.500> plugins 00:06:17.150 --> 00:06:17.160 align:start position:0% do this you want to go to edit plugins 00:06:17.160 --> 00:06:19.129 align:start position:0% do this you want to go to edit plugins and<00:06:17.520> then<00:06:17.580> just<00:06:17.759> search<00:06:17.940> for<00:06:18.180> meta-humans<00:06:18.900> and 00:06:19.129 --> 00:06:19.139 align:start position:0% and then just search for meta-humans and 00:06:19.139 --> 00:06:20.570 align:start position:0% and then just search for meta-humans and make<00:06:19.259> sure<00:06:19.380> that's<00:06:19.560> enabled<00:06:20.039> while<00:06:20.400> you're 00:06:20.570 --> 00:06:20.580 align:start position:0% make sure that's enabled while you're 00:06:20.580 --> 00:06:22.610 align:start position:0% make sure that's enabled while you're here<00:06:20.759> you<00:06:21.000> can<00:06:21.060> also<00:06:21.240> search<00:06:21.419> up<00:06:21.660> iPhone<00:06:22.199> AR 00:06:22.610 --> 00:06:22.620 align:start position:0% here you can also search up iPhone AR 00:06:22.620 --> 00:06:24.710 align:start position:0% here you can also search up iPhone AR kit<00:06:23.100> make<00:06:23.400> sure<00:06:23.520> that's<00:06:23.639> enabled<00:06:24.120> it<00:06:24.300> was<00:06:24.479> for 00:06:24.710 --> 00:06:24.720 align:start position:0% kit make sure that's enabled it was for 00:06:24.720 --> 00:06:26.570 align:start position:0% kit make sure that's enabled it was for me<00:06:24.840> by<00:06:25.080> default<00:06:25.440> but<00:06:25.860> if<00:06:26.039> you<00:06:26.100> do<00:06:26.220> want<00:06:26.400> to<00:06:26.520> use 00:06:26.570 --> 00:06:26.580 align:start position:0% me by default but if you do want to use 00:06:26.580 --> 00:06:28.550 align:start position:0% me by default but if you do want to use that<00:06:26.819> live<00:06:27.000> link<00:06:27.240> facial<00:06:27.780> control<00:06:27.960> at<00:06:28.319> the<00:06:28.440> end 00:06:28.550 --> 00:06:28.560 align:start position:0% that live link facial control at the end 00:06:28.560 --> 00:06:30.590 align:start position:0% that live link facial control at the end make<00:06:29.100> sure<00:06:29.280> that's<00:06:29.460> checked<00:06:29.880> on<00:06:30.000> alright<00:06:30.479> so 00:06:30.590 --> 00:06:30.600 align:start position:0% make sure that's checked on alright so 00:06:30.600 --> 00:06:32.390 align:start position:0% make sure that's checked on alright so now<00:06:30.780> back<00:06:30.960> to<00:06:31.139> our<00:06:31.259> content<00:06:31.560> drawer<00:06:31.919> we<00:06:32.280> can 00:06:32.390 --> 00:06:32.400 align:start position:0% now back to our content drawer we can 00:06:32.400 --> 00:06:34.550 align:start position:0% now back to our content drawer we can right<00:06:32.639> click<00:06:32.940> go<00:06:33.180> to<00:06:33.300> The<00:06:33.479> Meta<00:06:33.720> human<00:06:33.840> Tab<00:06:34.259> and 00:06:34.550 --> 00:06:34.560 align:start position:0% right click go to The Meta human Tab and 00:06:34.560 --> 00:06:36.350 align:start position:0% right click go to The Meta human Tab and just<00:06:34.740> add<00:06:34.919> in<00:06:35.039> a<00:06:35.280> meta<00:06:35.639> human<00:06:35.759> identity 00:06:36.350 --> 00:06:36.360 align:start position:0% just add in a meta human identity 00:06:36.360 --> 00:06:38.330 align:start position:0% just add in a meta human identity whatever<00:06:36.720> you<00:06:37.020> name<00:06:37.139> this<00:06:37.380> will<00:06:37.560> show<00:06:37.800> up<00:06:37.919> in 00:06:38.330 --> 00:06:38.340 align:start position:0% whatever you name this will show up in 00:06:38.340 --> 00:06:40.430 align:start position:0% whatever you name this will show up in the<00:06:38.520> meta<00:06:38.819> human<00:06:39.000> browser<00:06:39.600> so<00:06:39.900> name<00:06:40.199> it 00:06:40.430 --> 00:06:40.440 align:start position:0% the meta human browser so name it 00:06:40.440 --> 00:06:41.510 align:start position:0% the meta human browser so name it accordingly 00:06:41.510 --> 00:06:41.520 align:start position:0% accordingly 00:06:41.520 --> 00:06:42.830 align:start position:0% accordingly and<00:06:42.000> then<00:06:42.060> we're<00:06:42.240> just<00:06:42.360> going<00:06:42.539> to<00:06:42.660> double 00:06:42.830 --> 00:06:42.840 align:start position:0% and then we're just going to double 00:06:42.840 --> 00:06:44.390 align:start position:0% and then we're just going to double click<00:06:43.080> on<00:06:43.319> it 00:06:44.390 --> 00:06:44.400 align:start position:0% click on it 00:06:44.400 --> 00:06:46.309 align:start position:0% click on it so<00:06:44.880> in<00:06:45.180> the<00:06:45.300> top<00:06:45.419> left<00:06:45.600> let's<00:06:45.840> click<00:06:46.139> this 00:06:46.309 --> 00:06:46.319 align:start position:0% so in the top left let's click this 00:06:46.319 --> 00:06:48.290 align:start position:0% so in the top left let's click this components<00:06:46.919> from<00:06:47.039> mesh<00:06:47.460> and<00:06:47.580> select<00:06:47.940> that 00:06:48.290 --> 00:06:48.300 align:start position:0% components from mesh and select that 00:06:48.300 --> 00:06:50.390 align:start position:0% components from mesh and select that face<00:06:48.600> mesh<00:06:49.020> that<00:06:49.199> we<00:06:49.380> imported 00:06:50.390 --> 00:06:50.400 align:start position:0% face mesh that we imported 00:06:50.400 --> 00:06:51.770 align:start position:0% face mesh that we imported and<00:06:50.759> then<00:06:50.819> in<00:06:51.000> the<00:06:51.120> top<00:06:51.240> right<00:06:51.360> I'm<00:06:51.660> going<00:06:51.780> to 00:06:51.770 --> 00:06:51.780 align:start position:0% and then in the top right I'm going to 00:06:51.780 --> 00:06:52.969 align:start position:0% and then in the top right I'm going to change<00:06:51.960> my<00:06:52.199> field<00:06:52.380> of<00:06:52.560> view<00:06:52.680> to<00:06:52.800> something 00:06:52.969 --> 00:06:52.979 align:start position:0% change my field of view to something 00:06:52.979 --> 00:06:55.670 align:start position:0% change my field of view to something like<00:06:53.220> 15<00:06:53.580> so<00:06:54.000> that<00:06:54.180> we're<00:06:54.360> closer<00:06:54.720> in<00:06:54.960> here<00:06:55.199> and 00:06:55.670 --> 00:06:55.680 align:start position:0% like 15 so that we're closer in here and 00:06:55.680 --> 00:06:57.830 align:start position:0% like 15 so that we're closer in here and then<00:06:55.740> I'll<00:06:55.979> just<00:06:56.160> sort<00:06:56.340> of<00:06:56.520> use<00:06:56.940> the<00:06:57.360> controls 00:06:57.830 --> 00:06:57.840 align:start position:0% then I'll just sort of use the controls 00:06:57.840 --> 00:06:59.450 align:start position:0% then I'll just sort of use the controls here<00:06:58.080> you<00:06:58.500> can<00:06:58.560> hold<00:06:58.740> in<00:06:58.919> your<00:06:59.100> mouse<00:06:59.220> wheel 00:06:59.450 --> 00:06:59.460 align:start position:0% here you can hold in your mouse wheel 00:06:59.460 --> 00:07:02.150 align:start position:0% here you can hold in your mouse wheel and<00:06:59.699> use<00:06:59.880> wasd<00:07:00.780> like<00:07:01.080> any<00:07:01.259> computer<00:07:01.500> game<00:07:01.860> to 00:07:02.150 --> 00:07:02.160 align:start position:0% and use wasd like any computer game to 00:07:02.160 --> 00:07:04.610 align:start position:0% and use wasd like any computer game to control<00:07:02.460> you<00:07:02.759> can<00:07:02.880> also<00:07:03.060> use<00:07:03.180> q<00:07:03.539> and<00:07:03.900> E<00:07:04.139> to<00:07:04.440> move 00:07:04.610 --> 00:07:04.620 align:start position:0% control you can also use q and E to move 00:07:04.620 --> 00:07:06.890 align:start position:0% control you can also use q and E to move up<00:07:04.919> and<00:07:05.100> down<00:07:05.340> so<00:07:05.759> make<00:07:05.940> sure<00:07:06.120> your<00:07:06.360> viewer<00:07:06.660> is 00:07:06.890 --> 00:07:06.900 align:start position:0% up and down so make sure your viewer is 00:07:06.900 --> 00:07:09.770 align:start position:0% up and down so make sure your viewer is looking<00:07:07.139> face<00:07:07.500> forward<00:07:07.800> at<00:07:08.520> your<00:07:08.639> mesh<00:07:09.060> then 00:07:09.770 --> 00:07:09.780 align:start position:0% looking face forward at your mesh then 00:07:09.780 --> 00:07:11.570 align:start position:0% looking face forward at your mesh then in<00:07:09.960> the<00:07:10.139> top<00:07:10.259> left<00:07:10.440> change<00:07:10.860> the<00:07:11.100> lighting<00:07:11.460> mode 00:07:11.570 --> 00:07:11.580 align:start position:0% in the top left change the lighting mode 00:07:11.580 --> 00:07:14.270 align:start position:0% in the top left change the lighting mode to<00:07:11.940> unlit<00:07:12.419> if<00:07:13.199> you<00:07:13.259> click<00:07:13.500> on<00:07:13.620> body<00:07:13.800> here<00:07:14.100> on 00:07:14.270 --> 00:07:14.280 align:start position:0% to unlit if you click on body here on 00:07:14.280 --> 00:07:16.010 align:start position:0% to unlit if you click on body here on the<00:07:14.400> left<00:07:14.460> you<00:07:14.699> can<00:07:14.819> choose<00:07:15.060> your<00:07:15.360> meta-human 00:07:16.010 --> 00:07:16.020 align:start position:0% the left you can choose your meta-human 00:07:16.020 --> 00:07:18.170 align:start position:0% the left you can choose your meta-human body<00:07:16.199> type<00:07:16.500> which<00:07:17.039> is<00:07:17.160> pretty<00:07:17.400> nice<00:07:17.639> and<00:07:18.120> then 00:07:18.170 --> 00:07:18.180 align:start position:0% body type which is pretty nice and then 00:07:18.180 --> 00:07:20.629 align:start position:0% body type which is pretty nice and then we'll<00:07:18.360> go<00:07:18.539> over<00:07:18.660> to<00:07:18.960> neutral<00:07:19.380> pose<00:07:19.680> here<00:07:19.979> and 00:07:20.629 --> 00:07:20.639 align:start position:0% we'll go over to neutral pose here and 00:07:20.639 --> 00:07:25.010 align:start position:0% we'll go over to neutral pose here and I'm<00:07:20.759> going<00:07:20.880> to<00:07:21.000> click<00:07:21.300> promote<00:07:21.840> frame 00:07:25.010 --> 00:07:25.020 align:start position:0% 00:07:25.020 --> 00:07:26.749 align:start position:0% once<00:07:25.680> I've<00:07:25.800> done<00:07:25.979> that<00:07:26.039> I'm<00:07:26.280> going<00:07:26.400> to<00:07:26.460> click 00:07:26.749 --> 00:07:26.759 align:start position:0% once I've done that I'm going to click 00:07:26.759 --> 00:07:28.850 align:start position:0% once I've done that I'm going to click track<00:07:27.060> active<00:07:27.539> frame<00:07:27.780> and<00:07:28.259> that's<00:07:28.319> where<00:07:28.620> our 00:07:28.850 --> 00:07:28.860 align:start position:0% track active frame and that's where our 00:07:28.860 --> 00:07:30.710 align:start position:0% track active frame and that's where our mesh<00:07:29.099> to<00:07:29.220> metahuman<00:07:29.819> plugin<00:07:30.060> will<00:07:30.300> kick<00:07:30.539> in 00:07:30.710 --> 00:07:30.720 align:start position:0% mesh to metahuman plugin will kick in 00:07:30.720 --> 00:07:32.749 align:start position:0% mesh to metahuman plugin will kick in and<00:07:31.199> it'll<00:07:31.380> load<00:07:31.680> the<00:07:31.800> necessary<00:07:32.160> tracking 00:07:32.749 --> 00:07:32.759 align:start position:0% and it'll load the necessary tracking 00:07:32.759 --> 00:07:35.150 align:start position:0% and it'll load the necessary tracking for<00:07:33.300> your<00:07:33.599> facial<00:07:33.960> mesh 00:07:35.150 --> 00:07:35.160 align:start position:0% for your facial mesh 00:07:35.160 --> 00:07:36.830 align:start position:0% for your facial mesh so<00:07:35.639> if<00:07:35.819> you<00:07:35.940> want<00:07:36.060> you<00:07:36.240> can<00:07:36.360> click<00:07:36.539> any<00:07:36.720> of 00:07:36.830 --> 00:07:36.840 align:start position:0% so if you want you can click any of 00:07:36.840 --> 00:07:39.050 align:start position:0% so if you want you can click any of these<00:07:36.960> green<00:07:37.139> dots<00:07:37.560> and<00:07:38.039> move<00:07:38.340> them<00:07:38.580> this 00:07:39.050 --> 00:07:39.060 align:start position:0% these green dots and move them this 00:07:39.060 --> 00:07:40.490 align:start position:0% these green dots and move them this looks<00:07:39.300> fine<00:07:39.479> to<00:07:39.660> me<00:07:39.840> so<00:07:40.020> I'm<00:07:40.080> going<00:07:40.199> to<00:07:40.259> click 00:07:40.490 --> 00:07:40.500 align:start position:0% looks fine to me so I'm going to click 00:07:40.500 --> 00:07:44.930 align:start position:0% looks fine to me so I'm going to click metahuman<00:07:41.220> identity<00:07:41.759> solve 00:07:44.930 --> 00:07:44.940 align:start position:0% 00:07:44.940 --> 00:07:46.850 align:start position:0% once<00:07:45.419> that's<00:07:45.539> done<00:07:45.780> we<00:07:45.960> can<00:07:46.080> click<00:07:46.259> mesh<00:07:46.680> to 00:07:46.850 --> 00:07:46.860 align:start position:0% once that's done we can click mesh to 00:07:46.860 --> 00:07:49.070 align:start position:0% once that's done we can click mesh to metahuman<00:07:47.520> and<00:07:47.940> this<00:07:48.060> is<00:07:48.180> going<00:07:48.360> to<00:07:48.539> send<00:07:48.900> it 00:07:49.070 --> 00:07:49.080 align:start position:0% metahuman and this is going to send it 00:07:49.080 --> 00:07:51.110 align:start position:0% metahuman and this is going to send it to<00:07:49.139> the<00:07:49.259> metahuman<00:07:49.800> backend<00:07:50.099> and<00:07:50.699> that's<00:07:50.880> it 00:07:51.110 --> 00:07:51.120 align:start position:0% to the metahuman backend and that's it 00:07:51.120 --> 00:07:53.510 align:start position:0% to the metahuman backend and that's it now<00:07:51.599> we're<00:07:51.840> ready<00:07:52.080> to<00:07:52.319> dive<00:07:52.500> in<00:07:52.680> here<00:07:52.919> and 00:07:53.510 --> 00:07:53.520 align:start position:0% now we're ready to dive in here and 00:07:53.520 --> 00:07:55.670 align:start position:0% now we're ready to dive in here and start<00:07:53.759> crafting<00:07:54.240> our<00:07:54.479> meta<00:07:54.780> human<00:07:54.900> from<00:07:55.440> this 00:07:55.670 --> 00:07:55.680 align:start position:0% start crafting our meta human from this 00:07:55.680 --> 00:07:58.309 align:start position:0% start crafting our meta human from this mesh<00:07:56.160> facial<00:07:56.699> shape<00:07:57.060> and<00:07:57.479> again<00:07:57.660> keep<00:07:58.080> in<00:07:58.199> mind 00:07:58.309 --> 00:07:58.319 align:start position:0% mesh facial shape and again keep in mind 00:07:58.319 --> 00:08:00.529 align:start position:0% mesh facial shape and again keep in mind here<00:07:58.620> the<00:07:59.160> mesh<00:07:59.460> to<00:07:59.580> metahuman<00:08:00.180> is<00:08:00.360> only 00:08:00.529 --> 00:08:00.539 align:start position:0% here the mesh to metahuman is only 00:08:00.539 --> 00:08:03.350 align:start position:0% here the mesh to metahuman is only importing<00:08:01.199> the<00:08:01.620> shape<00:08:01.860> of<00:08:02.099> your<00:08:02.280> head<00:08:02.460> it's 00:08:03.350 --> 00:08:03.360 align:start position:0% importing the shape of your head it's 00:08:03.360 --> 00:08:05.689 align:start position:0% importing the shape of your head it's not<00:08:03.539> importing<00:08:04.080> any<00:08:04.380> of<00:08:04.620> the<00:08:04.800> facial<00:08:05.160> UVS 00:08:05.689 --> 00:08:05.699 align:start position:0% not importing any of the facial UVS 00:08:05.699 --> 00:08:07.010 align:start position:0% not importing any of the facial UVS you're<00:08:06.000> going<00:08:06.120> to<00:08:06.180> create<00:08:06.300> all<00:08:06.539> of<00:08:06.660> that<00:08:06.780> from 00:08:07.010 --> 00:08:07.020 align:start position:0% you're going to create all of that from 00:08:07.020 --> 00:08:09.290 align:start position:0% you're going to create all of that from scratch<00:08:07.319> in<00:08:07.800> metahuman<00:08:08.460> so<00:08:08.759> you<00:08:08.880> can<00:08:09.000> use<00:08:09.120> the 00:08:09.290 --> 00:08:09.300 align:start position:0% scratch in metahuman so you can use the 00:08:09.300 --> 00:08:10.969 align:start position:0% scratch in metahuman so you can use the link<00:08:09.419> below<00:08:09.720> or<00:08:09.960> just<00:08:10.080> search<00:08:10.319> metahuman 00:08:10.969 --> 00:08:10.979 align:start position:0% link below or just search metahuman 00:08:10.979 --> 00:08:12.830 align:start position:0% link below or just search metahuman Unreal<00:08:11.460> Engine<00:08:11.580> on<00:08:11.940> Google<00:08:12.120> and<00:08:12.419> you<00:08:12.539> can<00:08:12.660> find 00:08:12.830 --> 00:08:12.840 align:start position:0% Unreal Engine on Google and you can find 00:08:12.840 --> 00:08:14.749 align:start position:0% Unreal Engine on Google and you can find this<00:08:13.080> website<00:08:13.440> here<00:08:13.740> you<00:08:14.160> can<00:08:14.220> do<00:08:14.400> this<00:08:14.580> all 00:08:14.749 --> 00:08:14.759 align:start position:0% this website here you can do this all 00:08:14.759 --> 00:08:16.610 align:start position:0% this website here you can do this all from<00:08:15.000> the<00:08:15.180> browser<00:08:15.539> which<00:08:15.780> is<00:08:15.960> great<00:08:16.199> just 00:08:16.610 --> 00:08:16.620 align:start position:0% from the browser which is great just 00:08:16.620 --> 00:08:18.589 align:start position:0% from the browser which is great just make<00:08:16.860> sure<00:08:17.039> you<00:08:17.220> log<00:08:17.460> in<00:08:17.759> and<00:08:18.120> then<00:08:18.240> you<00:08:18.419> should 00:08:18.589 --> 00:08:18.599 align:start position:0% make sure you log in and then you should 00:08:18.599 --> 00:08:20.809 align:start position:0% make sure you log in and then you should have<00:08:18.780> the<00:08:19.139> metahuman<00:08:19.680> that<00:08:19.919> we<00:08:20.039> exported<00:08:20.520> out 00:08:20.809 --> 00:08:20.819 align:start position:0% have the metahuman that we exported out 00:08:20.819 --> 00:08:22.790 align:start position:0% have the metahuman that we exported out of<00:08:20.940> unreal<00:08:21.479> right<00:08:21.840> here<00:08:22.020> you'll<00:08:22.440> notice<00:08:22.620> it 00:08:22.790 --> 00:08:22.800 align:start position:0% of unreal right here you'll notice it 00:08:22.800 --> 00:08:25.010 align:start position:0% of unreal right here you'll notice it has<00:08:22.979> no<00:08:23.280> skin<00:08:23.460> set<00:08:23.759> up<00:08:23.879> and<00:08:24.120> again<00:08:24.300> so<00:08:24.840> again 00:08:25.010 --> 00:08:25.020 align:start position:0% has no skin set up and again so again 00:08:25.020 --> 00:08:26.689 align:start position:0% has no skin set up and again so again keep<00:08:25.259> in<00:08:25.379> mind<00:08:25.500> those<00:08:25.680> UVS<00:08:26.220> aren't<00:08:26.520> being 00:08:26.689 --> 00:08:26.699 align:start position:0% keep in mind those UVS aren't being 00:08:26.699 --> 00:08:28.670 align:start position:0% keep in mind those UVS aren't being projected<00:08:27.120> onto<00:08:27.479> the<00:08:27.539> metahuman<00:08:28.139> we're<00:08:28.500> gonna 00:08:28.670 --> 00:08:28.680 align:start position:0% projected onto the metahuman we're gonna 00:08:28.680 --> 00:08:30.290 align:start position:0% projected onto the metahuman we're gonna build<00:08:28.919> everything<00:08:29.220> from<00:08:29.580> scratch<00:08:29.940> so<00:08:30.120> let's 00:08:30.290 --> 00:08:30.300 align:start position:0% build everything from scratch so let's 00:08:30.300 --> 00:08:32.570 align:start position:0% build everything from scratch so let's click<00:08:30.660> edit<00:08:30.960> selected<00:08:31.500> and<00:08:32.039> then<00:08:32.099> let's<00:08:32.279> go<00:08:32.459> up 00:08:32.570 --> 00:08:32.580 align:start position:0% click edit selected and then let's go up 00:08:32.580 --> 00:08:35.389 align:start position:0% click edit selected and then let's go up to<00:08:32.760> custom<00:08:33.120> mesh<00:08:33.659> and<00:08:34.080> click<00:08:34.380> enable<00:08:34.800> editing 00:08:35.389 --> 00:08:35.399 align:start position:0% to custom mesh and click enable editing 00:08:35.399 --> 00:08:37.370 align:start position:0% to custom mesh and click enable editing I<00:08:35.820> recommend<00:08:36.120> you<00:08:36.300> click<00:08:36.539> duplicate<00:08:37.080> and 00:08:37.370 --> 00:08:37.380 align:start position:0% I recommend you click duplicate and 00:08:37.380 --> 00:08:39.529 align:start position:0% I recommend you click duplicate and unlock<00:08:37.620> so<00:08:38.159> that<00:08:38.339> this<00:08:38.820> starting<00:08:39.000> point<00:08:39.300> will 00:08:39.529 --> 00:08:39.539 align:start position:0% unlock so that this starting point will 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process again now it it's unlocked and we<00:08:46.080> can<00:08:46.200> start<00:08:46.440> actually<00:08:46.920> editing<00:08:47.459> this<00:08:47.700> so 00:08:48.290 --> 00:08:48.300 align:start position:0% we can start actually editing this so 00:08:48.300 --> 00:08:51.290 align:start position:0% we can start actually editing this so let's<00:08:48.420> go<00:08:48.660> to<00:08:48.779> skin<00:08:49.200> and<00:08:49.500> click<00:08:49.800> assign 00:08:51.290 --> 00:08:51.300 align:start position:0% let's go to skin and click assign 00:08:51.300 --> 00:08:52.730 align:start position:0% let's go to skin and click assign and<00:08:51.660> then<00:08:51.720> you<00:08:51.899> can<00:08:51.959> choose<00:08:52.200> your<00:08:52.440> skin<00:08:52.560> color 00:08:52.730 --> 00:08:52.740 align:start position:0% and then you can choose your skin color 00:08:52.740 --> 00:08:54.590 align:start position:0% and then you can choose your skin color I'm<00:08:53.220> just<00:08:53.339> going<00:08:53.459> to<00:08:53.580> turn<00:08:53.760> down<00:08:53.940> the<00:08:54.180> freckles 00:08:54.590 --> 00:08:54.600 align:start position:0% I'm just going to turn down the freckles 00:08:54.600 --> 00:08:56.870 align:start position:0% I'm just going to turn down the freckles and<00:08:55.260> then<00:08:55.320> we'll<00:08:55.500> go<00:08:55.620> to<00:08:55.800> eyes<00:08:56.040> I'll<00:08:56.399> choose<00:08:56.640> my 00:08:56.870 --> 00:08:56.880 align:start position:0% and then we'll go to eyes I'll choose my 00:08:56.880 --> 00:08:58.610 align:start position:0% and then we'll go to eyes I'll choose my eye<00:08:57.000> color<00:08:57.240> and<00:08:57.660> it's<00:08:57.839> really<00:08:58.019> just<00:08:58.200> like<00:08:58.380> any 00:08:58.610 --> 00:08:58.620 align:start position:0% eye color and it's really just like any 00:08:58.620 --> 00:09:00.410 align:start position:0% eye color and it's really just like any character<00:08:58.980> creator<00:08:59.399> in<00:08:59.640> a<00:08:59.760> video<00:08:59.880> game<00:09:00.060> so<00:09:00.300> you 00:09:00.410 --> 00:09:00.420 align:start position:0% character creator in a video game so you 00:09:00.420 --> 00:09:02.150 align:start position:0% character creator in a video game so you can<00:09:00.540> have<00:09:00.660> fun<00:09:00.839> with<00:09:01.080> this<00:09:01.260> process<00:09:01.620> just 00:09:02.150 --> 00:09:02.160 align:start position:0% can have fun with this process just 00:09:02.160 --> 00:09:03.949 align:start position:0% can have fun with this process just clicking<00:09:02.519> through<00:09:02.640> the<00:09:02.880> tabs<00:09:03.240> I<00:09:03.660> don't<00:09:03.839> think 00:09:03.949 --> 00:09:03.959 align:start position:0% clicking through the tabs I don't think 00:09:03.959 --> 00:09:06.470 align:start position:0% clicking through the tabs I don't think it<00:09:04.080> requires<00:09:04.500> that<00:09:04.860> much<00:09:05.040> explanation<00:09:05.640> what<00:09:06.300> I 00:09:06.470 --> 00:09:06.480 align:start position:0% it requires that much explanation what I 00:09:06.480 --> 00:09:08.630 align:start position:0% it requires that much explanation what I am<00:09:06.660> going<00:09:06.839> to<00:09:06.959> talk<00:09:07.080> about<00:09:07.200> though<00:09:07.560> is<00:09:08.160> trying 00:09:08.630 --> 00:09:08.640 align:start position:0% am going to talk about though is trying 00:09:08.640 --> 00:09:10.730 align:start position:0% am going to talk about though is trying to<00:09:08.880> make<00:09:09.060> this<00:09:09.240> metahuman<00:09:09.899> look<00:09:10.200> a<00:09:10.380> lot<00:09:10.440> more 00:09:10.730 --> 00:09:10.740 align:start position:0% to make this metahuman look a lot more 00:09:10.740 --> 00:09:12.590 align:start position:0% to make this metahuman look a lot more like<00:09:11.040> your<00:09:11.279> subject<00:09:11.580> matter<00:09:11.760> so<00:09:12.180> I<00:09:12.300> like<00:09:12.480> to 00:09:12.590 --> 00:09:12.600 align:start position:0% like your subject matter so I like to 00:09:12.600 --> 00:09:15.050 align:start position:0% like your subject matter so I like to use<00:09:12.720> a<00:09:13.019> software<00:09:13.380> called<00:09:13.740> Pure<00:09:14.279> ref<00:09:14.580> pure 00:09:15.050 --> 00:09:15.060 align:start position:0% use a software called Pure ref pure 00:09:15.060 --> 00:09:16.910 align:start position:0% use a software called Pure ref pure reference<00:09:15.480> you<00:09:16.019> can<00:09:16.080> download<00:09:16.260> that<00:09:16.560> for<00:09:16.740> free 00:09:16.910 --> 00:09:16.920 align:start position:0% reference you can download that for free 00:09:16.920 --> 00:09:18.889 align:start position:0% reference you can download that for free down<00:09:17.220> below<00:09:17.459> it'll<00:09:18.000> allow<00:09:18.180> you<00:09:18.300> to<00:09:18.480> Overlay 00:09:18.889 --> 00:09:18.899 align:start position:0% down below it'll allow you to Overlay 00:09:18.899 --> 00:09:20.630 align:start position:0% down below it'll allow you to Overlay some<00:09:19.260> of<00:09:19.380> your<00:09:19.500> reference<00:09:19.800> images<00:09:20.040> over<00:09:20.399> top 00:09:20.630 --> 00:09:20.640 align:start position:0% some of your reference images over top 00:09:20.640 --> 00:09:22.790 align:start position:0% some of your reference images over top so<00:09:20.940> you<00:09:21.180> can<00:09:21.300> blend<00:09:21.839> and<00:09:22.019> change<00:09:22.260> the<00:09:22.440> facial 00:09:22.790 --> 00:09:22.800 align:start position:0% so you can blend and change the facial 00:09:22.800 --> 00:09:25.009 align:start position:0% so you can blend and change the facial structure<00:09:23.160> a<00:09:23.339> bit<00:09:23.459> better 00:09:25.009 --> 00:09:25.019 align:start position:0% structure a bit better 00:09:25.019 --> 00:09:27.829 align:start position:0% structure a bit better so<00:09:25.620> I'll<00:09:25.860> drag<00:09:26.100> in<00:09:26.459> my<00:09:26.820> front<00:09:27.000> forward<00:09:27.240> image 00:09:27.829 --> 00:09:27.839 align:start position:0% so I'll drag in my front forward image 00:09:27.839 --> 00:09:30.230 align:start position:0% so I'll drag in my front forward image I'll<00:09:28.440> right<00:09:28.620> click<00:09:28.920> and<00:09:29.040> go<00:09:29.160> to<00:09:29.339> mode<00:09:29.640> and<00:09:30.120> I'll 00:09:30.230 --> 00:09:30.240 align:start position:0% I'll right click and go to mode and I'll 00:09:30.240 --> 00:09:33.110 align:start position:0% I'll right click and go to mode and I'll click<00:09:30.420> overlay<00:09:30.839> selection 00:09:33.110 --> 00:09:33.120 align:start position:0% click overlay selection 00:09:33.120 --> 00:09:34.850 align:start position:0% click overlay selection and<00:09:33.420> I<00:09:33.600> can<00:09:33.660> position<00:09:33.839> this<00:09:34.260> where<00:09:34.500> I<00:09:34.680> want 00:09:34.850 --> 00:09:34.860 align:start position:0% and I can position this where I want 00:09:34.860 --> 00:09:37.009 align:start position:0% and I can position this where I want next<00:09:35.279> to<00:09:35.459> the<00:09:35.580> face<00:09:35.700> or<00:09:35.940> even<00:09:36.120> over<00:09:36.420> top<00:09:36.720> of<00:09:36.839> the 00:09:37.009 --> 00:09:37.019 align:start position:0% next to the face or even over top of the 00:09:37.019 --> 00:09:38.870 align:start position:0% next to the face or even over top of the face<00:09:37.140> so<00:09:37.500> let's<00:09:37.560> go<00:09:37.800> ahead<00:09:37.860> and<00:09:38.399> pick<00:09:38.640> some 00:09:38.870 --> 00:09:38.880 align:start position:0% face so let's go ahead and pick some 00:09:38.880 --> 00:09:39.829 align:start position:0% face so let's go ahead and pick some hair 00:09:39.829 --> 00:09:39.839 align:start position:0% hair 00:09:39.839 --> 00:09:42.170 align:start position:0% hair again<00:09:40.260> you're<00:09:40.620> limited<00:09:41.040> to<00:09:41.160> what's<00:09:41.459> inside<00:09:41.880> of 00:09:42.170 --> 00:09:42.180 align:start position:0% again you're limited to what's inside of 00:09:42.180 --> 00:09:43.910 align:start position:0% again you're limited to what's inside of meta<00:09:42.420> human<00:09:42.540> for<00:09:42.779> now<00:09:42.959> you<00:09:43.140> can<00:09:43.260> of<00:09:43.440> course<00:09:43.560> add 00:09:43.910 --> 00:09:43.920 align:start position:0% meta human for now you can of course add 00:09:43.920 --> 00:09:46.070 align:start position:0% meta human for now you can of course add custom<00:09:44.160> hair<00:09:44.459> in<00:09:44.760> Unreal<00:09:45.180> Engine<00:09:45.300> later<00:09:45.660> but 00:09:46.070 --> 00:09:46.080 align:start position:0% custom hair in Unreal Engine later but 00:09:46.080 --> 00:09:47.630 align:start position:0% custom hair in Unreal Engine later but this<00:09:46.260> should<00:09:46.440> work<00:09:46.560> fine<00:09:46.800> for<00:09:47.040> me<00:09:47.160> all<00:09:47.519> right 00:09:47.630 --> 00:09:47.640 align:start position:0% this should work fine for me all right 00:09:47.640 --> 00:09:49.190 align:start position:0% this should work fine for me all right so<00:09:47.760> now<00:09:47.880> let's<00:09:48.060> click<00:09:48.300> on<00:09:48.420> this<00:09:48.600> little<00:09:48.720> sculpt 00:09:49.190 --> 00:09:49.200 align:start position:0% so now let's click on this little sculpt 00:09:49.200 --> 00:09:51.470 align:start position:0% so now let's click on this little sculpt tool<00:09:49.620> I'm<00:09:50.040> going<00:09:50.220> to<00:09:50.339> Overlay<00:09:50.700> my<00:09:51.300> picture 00:09:51.470 --> 00:09:51.480 align:start position:0% tool I'm going to Overlay my picture 00:09:51.480 --> 00:09:53.930 align:start position:0% tool I'm going to Overlay my picture here<00:09:51.839> over<00:09:52.140> top<00:09:52.500> of<00:09:52.800> the<00:09:52.980> face<00:09:53.160> you<00:09:53.700> guys<00:09:53.760> can 00:09:53.930 --> 00:09:53.940 align:start position:0% here over top of the face you guys can 00:09:53.940 --> 00:09:56.269 align:start position:0% here over top of the face you guys can hold<00:09:54.180> Ctrl<00:09:54.720> alt<00:09:55.140> and<00:09:55.260> shift<00:09:55.620> and<00:09:55.860> then<00:09:55.980> just 00:09:56.269 --> 00:09:56.279 align:start position:0% hold Ctrl alt and shift and then just 00:09:56.279 --> 00:09:58.130 align:start position:0% hold Ctrl alt and shift and then just click<00:09:56.760> and<00:09:56.940> drag<00:09:57.120> to<00:09:57.420> the<00:09:57.540> left<00:09:57.660> with<00:09:57.959> this 00:09:58.130 --> 00:09:58.140 align:start position:0% click and drag to the left with this 00:09:58.140 --> 00:10:00.410 align:start position:0% click and drag to the left with this pure<00:09:58.320> reference<00:09:58.740> to<00:09:59.399> lower<00:09:59.580> the<00:09:59.940> opacity 00:10:00.410 --> 00:10:00.420 align:start position:0% pure reference to lower the opacity 00:10:00.420 --> 00:10:03.410 align:start position:0% pure reference to lower the opacity which<00:10:00.720> is<00:10:00.899> great<00:10:01.140> for<00:10:01.560> sort<00:10:02.160> of<00:10:02.279> matching<00:10:03.180> up 00:10:03.410 --> 00:10:03.420 align:start position:0% which is great for sort of matching up 00:10:03.420 --> 00:10:05.930 align:start position:0% which is great for sort of matching up your<00:10:03.720> proportions<00:10:04.140> here 00:10:05.930 --> 00:10:05.940 align:start position:0% your proportions here 00:10:05.940 --> 00:10:07.610 align:start position:0% your proportions here if<00:10:06.300> you<00:10:06.480> guys<00:10:06.600> are<00:10:06.720> stuck<00:10:06.839> with<00:10:07.019> that<00:10:07.140> whenever 00:10:07.610 --> 00:10:07.620 align:start position:0% if you guys are stuck with that whenever 00:10:07.620 --> 00:10:09.290 align:start position:0% if you guys are stuck with that whenever you<00:10:07.800> download<00:10:07.920> pure<00:10:08.339> ref<00:10:08.519> there's<00:10:08.820> like<00:10:09.000> a<00:10:09.180> one 00:10:09.290 --> 00:10:09.300 align:start position:0% you download pure ref there's like a one 00:10:09.300 --> 00:10:11.030 align:start position:0% you download pure ref there's like a one minute<00:10:09.480> little<00:10:09.779> mini<00:10:10.019> tutorial<00:10:10.500> that'll<00:10:10.860> help 00:10:11.030 --> 00:10:11.040 align:start position:0% minute little mini tutorial that'll help 00:10:11.040 --> 00:10:13.250 align:start position:0% minute little mini tutorial that'll help you<00:10:11.160> out<00:10:11.279> with<00:10:11.519> all<00:10:11.760> the<00:10:11.940> controls<00:10:12.540> but<00:10:13.080> it's 00:10:13.250 --> 00:10:13.260 align:start position:0% you out with all the controls but it's 00:10:13.260 --> 00:10:15.110 align:start position:0% you out with all the controls but it's pretty<00:10:13.440> simple<00:10:13.620> once<00:10:14.339> you've<00:10:14.519> lined<00:10:14.820> it<00:10:14.940> up 00:10:15.110 --> 00:10:15.120 align:start position:0% pretty simple once you've lined it up 00:10:15.120 --> 00:10:16.970 align:start position:0% pretty simple once you've lined it up here<00:10:15.360> you<00:10:15.959> can<00:10:16.019> right<00:10:16.200> click<00:10:16.500> again<00:10:16.620> on<00:10:16.860> that 00:10:16.970 --> 00:10:16.980 align:start position:0% here you can right click again on that 00:10:16.980 --> 00:10:19.130 align:start position:0% here you can right click again on that reference<00:10:17.339> and<00:10:17.760> lock<00:10:18.000> it<00:10:18.180> in<00:10:18.420> and<00:10:18.720> hide<00:10:18.959> it 00:10:19.130 --> 00:10:19.140 align:start position:0% reference and lock it in and hide it 00:10:19.140 --> 00:10:20.509 align:start position:0% reference and lock it in and hide it from<00:10:19.260> the<00:10:19.440> mouse<00:10:19.560> so<00:10:19.800> you<00:10:19.920> can<00:10:20.040> change<00:10:20.220> the 00:10:20.509 --> 00:10:20.519 align:start position:0% from the mouse so you can change the 00:10:20.519 --> 00:10:22.430 align:start position:0% from the mouse so you can change the sculpting<00:10:21.000> underneath<00:10:21.540> to<00:10:22.019> try<00:10:22.140> and<00:10:22.260> make 00:10:22.430 --> 00:10:22.440 align:start position:0% sculpting underneath to try and make 00:10:22.440 --> 00:10:24.710 align:start position:0% sculpting underneath to try and make everything<00:10:22.680> match<00:10:23.040> up<00:10:23.339> so<00:10:24.000> just<00:10:24.120> click<00:10:24.360> sculpt 00:10:24.710 --> 00:10:24.720 align:start position:0% everything match up so just click sculpt 00:10:24.720 --> 00:10:26.750 align:start position:0% everything match up so just click sculpt grab<00:10:25.200> any<00:10:25.380> of<00:10:25.560> those<00:10:25.620> little<00:10:25.860> control<00:10:26.160> points 00:10:26.750 --> 00:10:26.760 align:start position:0% grab any of those little control points 00:10:26.760 --> 00:10:29.030 align:start position:0% grab any of those little control points on<00:10:26.940> the<00:10:27.060> face<00:10:27.240> and<00:10:27.600> just<00:10:27.779> drag<00:10:28.200> them<00:10:28.440> around<00:10:28.620> to 00:10:29.030 --> 00:10:29.040 align:start position:0% on the face and just drag them around to 00:10:29.040 --> 00:10:30.410 align:start position:0% on the face and just drag them around to make<00:10:29.160> any<00:10:29.339> adjustments<00:10:29.820> that<00:10:30.060> you<00:10:30.180> want<00:10:30.300> to 00:10:30.410 --> 00:10:30.420 align:start position:0% make any adjustments that you want to 00:10:30.420 --> 00:10:32.930 align:start position:0% make any adjustments that you want to the<00:10:30.600> face<00:10:30.779> these<00:10:31.440> sculpting<00:10:31.800> controls<00:10:32.339> are<00:10:32.700> a 00:10:32.930 --> 00:10:32.940 align:start position:0% the face these sculpting controls are a 00:10:32.940 --> 00:10:35.269 align:start position:0% the face these sculpting controls are a bit<00:10:33.060> limited<00:10:33.600> so<00:10:34.019> again<00:10:34.260> that's<00:10:34.560> why<00:10:34.800> we<00:10:35.100> do 00:10:35.269 --> 00:10:35.279 align:start position:0% bit limited so again that's why we do 00:10:35.279 --> 00:10:37.670 align:start position:0% bit limited so again that's why we do that<00:10:35.519> mesh<00:10:35.880> to<00:10:36.060> metahuman<00:10:36.720> so<00:10:36.959> that<00:10:37.080> we<00:10:37.200> have<00:10:37.380> a 00:10:37.670 --> 00:10:37.680 align:start position:0% that mesh to metahuman so that we have a 00:10:37.680 --> 00:10:39.829 align:start position:0% that mesh to metahuman so that we have a better<00:10:37.800> starting<00:10:38.220> point<00:10:38.580> for<00:10:39.120> the<00:10:39.480> skeleton 00:10:39.829 --> 00:10:39.839 align:start position:0% better starting point for the skeleton 00:10:39.839 --> 00:10:41.750 align:start position:0% better starting point for the skeleton of<00:10:40.080> our<00:10:40.200> face<00:10:40.440> to<00:10:40.800> work<00:10:40.980> around<00:10:41.160> and<00:10:41.459> I<00:10:41.640> think 00:10:41.750 --> 00:10:41.760 align:start position:0% of our face to work around and I think 00:10:41.760 --> 00:10:43.730 align:start position:0% of our face to work around and I think out<00:10:42.120> of<00:10:42.300> everything<00:10:42.420> it<00:10:42.720> got<00:10:42.899> the<00:10:43.140> eyes<00:10:43.380> best 00:10:43.730 --> 00:10:43.740 align:start position:0% out of everything it got the eyes best 00:10:43.740 --> 00:10:45.590 align:start position:0% out of everything it got the eyes best one<00:10:44.399> thing<00:10:44.519> you<00:10:44.760> should<00:10:44.880> keep<00:10:45.120> in<00:10:45.240> mind<00:10:45.360> here 00:10:45.590 --> 00:10:45.600 align:start position:0% one thing you should keep in mind here 00:10:45.600 --> 00:10:47.210 align:start position:0% one thing you should keep in mind here these<00:10:46.140> meta<00:10:46.440> humans<00:10:46.680> are<00:10:46.920> perfectly 00:10:47.210 --> 00:10:47.220 align:start position:0% these meta humans are perfectly 00:10:47.220 --> 00:10:49.550 align:start position:0% these meta humans are perfectly symmetrical<00:10:47.880> human<00:10:48.480> beings<00:10:48.899> aren't<00:10:49.260> always 00:10:49.550 --> 00:10:49.560 align:start position:0% symmetrical human beings aren't always 00:10:49.560 --> 00:10:51.530 align:start position:0% symmetrical human beings aren't always perfectly<00:10:49.980> symmetrical<00:10:50.640> so<00:10:50.940> so<00:10:51.180> there<00:10:51.420> are 00:10:51.530 --> 00:10:51.540 align:start position:0% perfectly symmetrical so so there are 00:10:51.540 --> 00:10:53.090 align:start position:0% perfectly symmetrical so so there are going<00:10:51.660> to<00:10:51.779> be<00:10:51.839> some<00:10:52.019> differences<00:10:52.500> again 00:10:53.090 --> 00:10:53.100 align:start position:0% going to be some differences again 00:10:53.100 --> 00:10:55.910 align:start position:0% going to be some differences again you're<00:10:53.339> using<00:10:53.820> preset<00:10:54.540> eyebrows<00:10:55.140> preset<00:10:55.620> hair 00:10:55.910 --> 00:10:55.920 align:start position:0% you're using preset eyebrows preset hair 00:10:55.920 --> 00:10:58.310 align:start position:0% you're using preset eyebrows preset hair so<00:10:56.820> I<00:10:57.000> don't<00:10:57.060> have<00:10:57.180> my<00:10:57.420> exact<00:10:57.720> eyebrows<00:10:58.200> I 00:10:58.310 --> 00:10:58.320 align:start position:0% so I don't have my exact eyebrows I 00:10:58.320 --> 00:11:00.290 align:start position:0% so I don't have my exact eyebrows I don't<00:10:58.440> have<00:10:58.560> my<00:10:58.740> exact<00:10:59.040> hair<00:10:59.339> I<00:10:59.880> am<00:11:00.000> going<00:11:00.180> to 00:11:00.290 --> 00:11:00.300 align:start position:0% don't have my exact hair I am going to 00:11:00.300 --> 00:11:01.850 align:start position:0% don't have my exact hair I am going to show<00:11:00.360> you<00:11:00.540> some<00:11:00.720> steps<00:11:01.019> later<00:11:01.140> on<00:11:01.380> where<00:11:01.620> we 00:11:01.850 --> 00:11:01.860 align:start position:0% show you some steps later on where we 00:11:01.860 --> 00:11:04.250 align:start position:0% show you some steps later on where we can<00:11:02.100> copy<00:11:02.519> some<00:11:02.820> aspects<00:11:03.240> of<00:11:03.420> our<00:11:03.540> face<00:11:03.779> and 00:11:04.250 --> 00:11:04.260 align:start position:0% can copy some aspects of our face and 00:11:04.260 --> 00:11:06.530 align:start position:0% can copy some aspects of our face and apply<00:11:04.500> it<00:11:04.620> onto<00:11:04.860> our<00:11:05.040> meta-human<00:11:05.579> material<00:11:05.880> in 00:11:06.530 --> 00:11:06.540 align:start position:0% apply it onto our meta-human material in 00:11:06.540 --> 00:11:08.449 align:start position:0% apply it onto our meta-human material in Photoshop<00:11:06.959> so<00:11:07.440> that<00:11:07.560> we<00:11:07.680> can<00:11:07.800> get<00:11:07.980> the<00:11:08.220> best 00:11:08.449 --> 00:11:08.459 align:start position:0% Photoshop so that we can get the best 00:11:08.459 --> 00:11:10.430 align:start position:0% Photoshop so that we can get the best possible<00:11:08.820> match<00:11:09.120> but<00:11:09.839> just<00:11:09.959> keep<00:11:10.140> that<00:11:10.320> in 00:11:10.430 --> 00:11:10.440 align:start position:0% possible match but just keep that in 00:11:10.440 --> 00:11:12.650 align:start position:0% possible match but just keep that in mind<00:11:10.560> as<00:11:10.800> of<00:11:11.040> now<00:11:11.160> in<00:11:11.459> this<00:11:11.579> beta<00:11:12.000> stage<00:11:12.240> this 00:11:12.650 --> 00:11:12.660 align:start position:0% mind as of now in this beta stage this 00:11:12.660 --> 00:11:13.970 align:start position:0% mind as of now in this beta stage this is<00:11:12.720> what<00:11:12.899> we're<00:11:13.019> working<00:11:13.200> with<00:11:13.380> if<00:11:13.740> you<00:11:13.860> want 00:11:13.970 --> 00:11:13.980 align:start position:0% is what we're working with if you want 00:11:13.980 --> 00:11:15.290 align:start position:0% is what we're working with if you want to<00:11:14.100> test<00:11:14.220> out<00:11:14.399> different<00:11:14.579> lightings<00:11:15.000> you<00:11:15.240> can 00:11:15.290 --> 00:11:15.300 align:start position:0% to test out different lightings you can 00:11:15.300 --> 00:11:16.850 align:start position:0% to test out different lightings you can click<00:11:15.540> in<00:11:15.660> the<00:11:15.779> top<00:11:15.899> left<00:11:16.140> where<00:11:16.440> it<00:11:16.620> says 00:11:16.850 --> 00:11:16.860 align:start position:0% click in the top left where it says 00:11:16.860 --> 00:11:18.530 align:start position:0% click in the top left where it says Studio<00:11:17.100> change<00:11:17.760> any<00:11:17.940> of<00:11:18.120> these<00:11:18.180> lighting 00:11:18.530 --> 00:11:18.540 align:start position:0% Studio change any of these lighting 00:11:18.540 --> 00:11:19.910 align:start position:0% Studio change any of these lighting presets<00:11:18.899> and<00:11:19.079> we'll<00:11:19.200> talk<00:11:19.380> about<00:11:19.440> how<00:11:19.740> to 00:11:19.910 --> 00:11:19.920 align:start position:0% presets and we'll talk about how to 00:11:19.920 --> 00:11:21.949 align:start position:0% presets and we'll talk about how to actually<00:11:20.040> get<00:11:20.339> these<00:11:20.579> lighting<00:11:20.940> presets<00:11:21.300> in 00:11:21.949 --> 00:11:21.959 align:start position:0% actually get these lighting presets in 00:11:21.959 --> 00:11:24.110 align:start position:0% actually get these lighting presets in Unreal<00:11:22.440> Engine<00:11:22.560> later<00:11:22.920> on<00:11:23.160> so<00:11:23.700> I<00:11:23.820> think<00:11:24.000> this 00:11:24.110 --> 00:11:24.120 align:start position:0% Unreal Engine later on so I think this 00:11:24.120 --> 00:11:26.090 align:start position:0% Unreal Engine later on so I think this looks<00:11:24.420> pretty<00:11:24.540> good<00:11:24.779> I<00:11:25.140> think<00:11:25.320> my<00:11:25.620> eyes<00:11:25.740> match 00:11:26.090 --> 00:11:26.100 align:start position:0% looks pretty good I think my eyes match 00:11:26.100 --> 00:11:27.710 align:start position:0% looks pretty good I think my eyes match up<00:11:26.339> pretty<00:11:26.519> well<00:11:26.700> with<00:11:26.820> the<00:11:26.940> meta<00:11:27.240> human<00:11:27.360> of 00:11:27.710 --> 00:11:27.720 align:start position:0% up pretty well with the meta human of 00:11:27.720 --> 00:11:29.030 align:start position:0% up pretty well with the meta human of course<00:11:27.839> there<00:11:28.079> are<00:11:28.200> some<00:11:28.380> differences<00:11:28.740> which 00:11:29.030 --> 00:11:29.040 align:start position:0% course there are some differences which 00:11:29.040 --> 00:11:31.250 align:start position:0% course there are some differences which we'll<00:11:29.160> try<00:11:29.339> and<00:11:29.459> fix<00:11:29.640> later<00:11:30.000> on<00:11:30.300> and<00:11:31.079> I<00:11:31.200> think 00:11:31.250 --> 00:11:31.260 align:start position:0% we'll try and fix later on and I think 00:11:31.260 --> 00:11:32.750 align:start position:0% we'll try and fix later on and I think this<00:11:31.440> looks<00:11:31.680> pretty<00:11:31.800> good<00:11:31.980> again<00:11:32.399> you<00:11:32.640> guys 00:11:32.750 --> 00:11:32.760 align:start position:0% this looks pretty good again you guys 00:11:32.760 --> 00:11:34.970 align:start position:0% this looks pretty good again you guys can<00:11:32.940> go<00:11:33.120> down<00:11:33.300> add<00:11:33.600> your<00:11:33.779> clothes<00:11:34.019> add<00:11:34.680> any 00:11:34.970 --> 00:11:34.980 align:start position:0% can go down add your clothes add any 00:11:34.980 --> 00:11:37.250 align:start position:0% can go down add your clothes add any other<00:11:35.220> little<00:11:35.579> detail<00:11:36.000> you<00:11:36.240> want<00:11:36.420> use<00:11:36.959> those 00:11:37.250 --> 00:11:37.260 align:start position:0% other little detail you want use those 00:11:37.260 --> 00:11:39.710 align:start position:0% other little detail you want use those references<00:11:37.800> to<00:11:38.279> try<00:11:38.640> and<00:11:38.760> match<00:11:39.000> it<00:11:39.240> to<00:11:39.480> that 00:11:39.710 --> 00:11:39.720 align:start position:0% references to try and match it to that 00:11:39.720 --> 00:11:41.569 align:start position:0% references to try and match it to that face<00:11:39.899> you're<00:11:40.200> trying<00:11:40.440> to<00:11:40.560> create<00:11:40.620> as<00:11:40.980> best<00:11:41.220> as 00:11:41.569 --> 00:11:41.579 align:start position:0% face you're trying to create as best as 00:11:41.579 --> 00:11:44.449 align:start position:0% face you're trying to create as best as possible<00:11:42.000> here<00:11:42.660> is<00:11:42.899> my<00:11:43.260> meta<00:11:43.620> human<00:11:43.740> and<00:11:44.339> I'll 00:11:44.449 --> 00:11:44.459 align:start position:0% possible here is my meta human and I'll 00:11:44.459 --> 00:11:45.949 align:start position:0% possible here is my meta human and I'll just<00:11:44.579> click<00:11:44.820> through<00:11:44.940> and<00:11:45.180> add<00:11:45.360> these<00:11:45.600> default 00:11:45.949 --> 00:11:45.959 align:start position:0% just click through and add these default 00:11:45.959 --> 00:11:47.090 align:start position:0% just click through and add these default I'll<00:11:46.200> click<00:11:46.440> through<00:11:46.560> these<00:11:46.800> default 00:11:47.090 --> 00:11:47.100 align:start position:0% I'll click through these default 00:11:47.100 --> 00:11:49.490 align:start position:0% I'll click through these default animations<00:11:47.579> you<00:11:47.880> can<00:11:48.000> check<00:11:48.180> it<00:11:48.420> out<00:11:48.660> now<00:11:49.320> I 00:11:49.490 --> 00:11:49.500 align:start position:0% animations you can check it out now I 00:11:49.500 --> 00:11:51.170 align:start position:0% animations you can check it out now I did<00:11:49.620> run<00:11:49.740> into<00:11:49.920> this<00:11:50.160> issue<00:11:50.459> where<00:11:50.700> there's<00:11:50.940> a 00:11:51.170 --> 00:11:51.180 align:start position:0% did run into this issue where there's a 00:11:51.180 --> 00:11:53.630 align:start position:0% did run into this issue where there's a bit<00:11:51.300> of<00:11:51.480> tearing<00:11:51.959> on<00:11:52.320> the<00:11:52.680> eyes<00:11:52.860> if<00:11:53.339> you<00:11:53.519> guys 00:11:53.630 --> 00:11:53.640 align:start position:0% bit of tearing on the eyes if you guys 00:11:53.640 --> 00:11:55.370 align:start position:0% bit of tearing on the eyes if you guys have<00:11:53.880> any<00:11:54.120> issues<00:11:54.480> with<00:11:54.660> that<00:11:54.779> with<00:11:55.140> your 00:11:55.370 --> 00:11:55.380 align:start position:0% have any issues with that with your 00:11:55.380 --> 00:11:56.990 align:start position:0% have any issues with that with your custom<00:11:55.560> mesh<00:11:55.980> just<00:11:56.160> go<00:11:56.339> back<00:11:56.459> up<00:11:56.640> to<00:11:56.820> the 00:11:56.990 --> 00:11:57.000 align:start position:0% custom mesh just go back up to the 00:11:57.000 --> 00:11:59.269 align:start position:0% custom mesh just go back up to the custom<00:11:57.240> mesh<00:11:57.779> section<00:11:58.079> click<00:11:58.800> the<00:11:58.920> region 00:11:59.269 --> 00:11:59.279 align:start position:0% custom mesh section click the region 00:11:59.279 --> 00:12:00.889 align:start position:0% custom mesh section click the region where<00:11:59.579> you're<00:11:59.760> having<00:11:59.940> the<00:12:00.240> issue<00:12:00.480> and<00:12:00.660> just 00:12:00.889 --> 00:12:00.899 align:start position:0% where you're having the issue and just 00:12:00.899 --> 00:12:03.170 align:start position:0% where you're having the issue and just lower<00:12:01.079> that<00:12:01.380> Region's<00:12:01.920> influence<00:12:02.459> and<00:12:03.060> that's 00:12:03.170 --> 00:12:03.180 align:start position:0% lower that Region's influence and that's 00:12:03.180 --> 00:12:05.389 align:start position:0% lower that Region's influence and that's it<00:12:03.360> we're<00:12:03.600> ready<00:12:03.839> to<00:12:04.079> bring<00:12:04.260> this<00:12:04.560> into<00:12:04.800> Unreal 00:12:05.389 --> 00:12:05.399 align:start position:0% it we're ready to bring this into Unreal 00:12:05.399 --> 00:12:06.949 align:start position:0% it we're ready to bring this into Unreal Engine<00:12:05.820> all<00:12:06.240> your<00:12:06.360> changes<00:12:06.720> should 00:12:06.949 --> 00:12:06.959 align:start position:0% Engine all your changes should 00:12:06.959 --> 00:12:09.110 align:start position:0% Engine all your changes should automatically<00:12:07.440> be<00:12:07.680> saved<00:12:08.100> so<00:12:08.459> let's<00:12:08.760> click 00:12:09.110 --> 00:12:09.120 align:start position:0% automatically be saved so let's click 00:12:09.120 --> 00:12:11.329 align:start position:0% automatically be saved so let's click back<00:12:09.360> over<00:12:09.600> into<00:12:09.959> Unreal<00:12:10.500> Engine<00:12:10.620> and<00:12:11.220> before 00:12:11.329 --> 00:12:11.339 align:start position:0% back over into Unreal Engine and before 00:12:11.339 --> 00:12:13.069 align:start position:0% back over into Unreal Engine and before I<00:12:11.579> do<00:12:11.700> that<00:12:11.820> let's<00:12:12.060> actually<00:12:12.300> click<00:12:12.660> back<00:12:12.839> open 00:12:13.069 --> 00:12:13.079 align:start position:0% I do that let's actually click back open 00:12:13.079 --> 00:12:15.290 align:start position:0% I do that let's actually click back open to<00:12:13.380> the<00:12:13.620> epic<00:12:13.920> games<00:12:14.100> launcher<00:12:14.700> and<00:12:15.120> search 00:12:15.290 --> 00:12:15.300 align:start position:0% to the epic games launcher and search 00:12:15.300 --> 00:12:17.269 align:start position:0% to the epic games launcher and search for<00:12:15.540> meta<00:12:15.959> human<00:12:16.079> Lighting<00:12:16.800> in<00:12:17.160> the 00:12:17.269 --> 00:12:17.279 align:start position:0% for meta human Lighting in the 00:12:17.279 --> 00:12:19.069 align:start position:0% for meta human Lighting in the marketplace<00:12:17.760> you<00:12:18.360> guys<00:12:18.480> can<00:12:18.660> find<00:12:18.839> the 00:12:19.069 --> 00:12:19.079 align:start position:0% marketplace you guys can find the 00:12:19.079 --> 00:12:21.350 align:start position:0% marketplace you guys can find the project<00:12:19.260> file<00:12:19.740> for<00:12:20.100> all<00:12:20.339> of<00:12:20.399> those<00:12:20.579> meta-human 00:12:21.350 --> 00:12:21.360 align:start position:0% project file for all of those meta-human 00:12:21.360 --> 00:12:23.329 align:start position:0% project file for all of those meta-human lighting<00:12:21.660> setups<00:12:22.140> that<00:12:22.560> you<00:12:22.680> saw<00:12:22.920> in<00:12:23.160> the 00:12:23.329 --> 00:12:23.339 align:start position:0% lighting setups that you saw in the 00:12:23.339 --> 00:12:25.069 align:start position:0% lighting setups that you saw in the browser<00:12:23.700> so<00:12:23.940> go<00:12:24.240> ahead<00:12:24.360> and<00:12:24.540> download<00:12:24.779> this 00:12:25.069 --> 00:12:25.079 align:start position:0% browser so go ahead and download this 00:12:25.079 --> 00:12:26.690 align:start position:0% browser so go ahead and download this for<00:12:25.260> free<00:12:25.380> and<00:12:25.740> just<00:12:25.860> add<00:12:26.040> it<00:12:26.160> to<00:12:26.279> my<00:12:26.459> project 00:12:26.690 --> 00:12:26.700 align:start position:0% for free and just add it to my project 00:12:26.700 --> 00:12:29.210 align:start position:0% for free and just add it to my project and<00:12:27.420> then<00:12:27.540> once<00:12:27.959> we<00:12:28.079> open<00:12:28.260> back<00:12:28.500> up<00:12:28.680> Unreal 00:12:29.210 --> 00:12:29.220 align:start position:0% and then once we open back up Unreal 00:12:29.220 --> 00:12:31.069 align:start position:0% and then once we open back up Unreal Engine<00:12:29.339> I'll<00:12:29.880> go<00:12:30.060> ahead<00:12:30.180> and<00:12:30.300> load<00:12:30.720> in<00:12:30.839> that 00:12:31.069 --> 00:12:31.079 align:start position:0% Engine I'll go ahead and load in that 00:12:31.079 --> 00:12:33.110 align:start position:0% Engine I'll go ahead and load in that project<00:12:31.320> so<00:12:31.800> here<00:12:32.040> is<00:12:32.220> our<00:12:32.399> lighting<00:12:32.760> setup 00:12:33.110 --> 00:12:33.120 align:start position:0% project so here is our lighting setup 00:12:33.120 --> 00:12:34.970 align:start position:0% project so here is our lighting setup you<00:12:33.660> guys<00:12:33.839> can<00:12:34.019> open<00:12:34.200> up<00:12:34.440> your<00:12:34.680> content 00:12:34.970 --> 00:12:34.980 align:start position:0% you guys can open up your content 00:12:34.980 --> 00:12:36.889 align:start position:0% you guys can open up your content browser<00:12:35.399> go<00:12:35.700> to<00:12:35.760> metahuman<00:12:36.420> lighting<00:12:36.660> and<00:12:36.839> you 00:12:36.889 --> 00:12:36.899 align:start position:0% browser go to metahuman lighting and you 00:12:36.899 --> 00:12:38.569 align:start position:0% browser go to metahuman lighting and you see<00:12:37.019> you<00:12:37.140> have<00:12:37.260> the<00:12:37.380> ray<00:12:37.560> tracing<00:12:38.040> the<00:12:38.220> non-ray 00:12:38.569 --> 00:12:38.579 align:start position:0% see you have the ray tracing the non-ray 00:12:38.579 --> 00:12:40.610 align:start position:0% see you have the ray tracing the non-ray tracing<00:12:39.060> let's<00:12:39.360> open<00:12:39.540> up<00:12:39.779> any<00:12:39.959> preset<00:12:40.380> you 00:12:40.610 --> 00:12:40.620 align:start position:0% tracing let's open up any preset you 00:12:40.620 --> 00:12:42.110 align:start position:0% tracing let's open up any preset you guys<00:12:40.740> want<00:12:41.040> and<00:12:41.519> let's<00:12:41.640> bring<00:12:41.820> in<00:12:41.940> our 00:12:42.110 --> 00:12:42.120 align:start position:0% guys want and let's bring in our 00:12:42.120 --> 00:12:43.190 align:start position:0% guys want and let's bring in our metahuman 00:12:43.190 --> 00:12:43.200 align:start position:0% metahuman 00:12:43.200 --> 00:12:45.290 align:start position:0% metahuman we're<00:12:43.620> gonna<00:12:43.740> go<00:12:43.920> up<00:12:44.040> to<00:12:44.220> window<00:12:44.459> and<00:12:44.880> open<00:12:45.060> up 00:12:45.290 --> 00:12:45.300 align:start position:0% we're gonna go up to window and open up 00:12:45.300 --> 00:12:47.750 align:start position:0% we're gonna go up to window and open up qixel<00:12:45.839> Bridge<00:12:46.079> make<00:12:46.680> sure<00:12:46.800> the<00:12:47.100> quixel<00:12:47.519> bridge 00:12:47.750 --> 00:12:47.760 align:start position:0% qixel Bridge make sure the quixel bridge 00:12:47.760 --> 00:12:50.090 align:start position:0% qixel Bridge make sure the quixel bridge is<00:12:48.000> added<00:12:48.300> to<00:12:48.420> Unreal<00:12:48.839> Engine<00:12:49.019> as<00:12:49.380> well<00:12:49.500> super 00:12:50.090 --> 00:12:50.100 align:start position:0% is added to Unreal Engine as well super 00:12:50.100 --> 00:12:51.769 align:start position:0% is added to Unreal Engine as well super important<00:12:50.519> for<00:12:50.700> adding<00:12:50.940> in<00:12:51.060> your<00:12:51.180> meta-humans 00:12:51.769 --> 00:12:51.779 align:start position:0% important for adding in your meta-humans 00:12:51.779 --> 00:12:53.750 align:start position:0% important for adding in your meta-humans so<00:12:52.079> with<00:12:52.320> your<00:12:52.440> qixel<00:12:52.800> Bridge<00:12:52.980> open<00:12:53.279> in<00:12:53.579> the 00:12:53.750 --> 00:12:53.760 align:start position:0% so with your qixel Bridge open in the 00:12:53.760 --> 00:12:55.310 align:start position:0% so with your qixel Bridge open in the top<00:12:53.880> right<00:12:54.060> just<00:12:54.360> make<00:12:54.540> sure<00:12:54.660> you're<00:12:54.959> signed 00:12:55.310 --> 00:12:55.320 align:start position:0% top right just make sure you're signed 00:12:55.320 --> 00:12:57.170 align:start position:0% top right just make sure you're signed in<00:12:55.560> and<00:12:56.040> then<00:12:56.160> you<00:12:56.279> can<00:12:56.399> go<00:12:56.519> over<00:12:56.700> to<00:12:56.940> this 00:12:57.170 --> 00:12:57.180 align:start position:0% in and then you can go over to this 00:12:57.180 --> 00:13:00.050 align:start position:0% in and then you can go over to this metahumans<00:12:57.899> tab<00:12:58.200> go<00:12:58.800> down<00:12:58.980> to<00:12:59.160> my<00:12:59.399> meta-humans 00:13:00.050 --> 00:13:00.060 align:start position:0% metahumans tab go down to my meta-humans 00:13:00.060 --> 00:13:02.509 align:start position:0% metahumans tab go down to my meta-humans and<00:13:00.360> you<00:13:00.480> should<00:13:00.660> see<00:13:00.959> your<00:13:01.500> creation<00:13:01.980> right 00:13:02.509 --> 00:13:02.519 align:start position:0% and you should see your creation right 00:13:02.519 --> 00:13:04.370 align:start position:0% and you should see your creation right here<00:13:02.760> so<00:13:03.060> all<00:13:03.240> we<00:13:03.420> need<00:13:03.540> to<00:13:03.600> do<00:13:03.779> is<00:13:04.019> Click 00:13:04.370 --> 00:13:04.380 align:start position:0% here so all we need to do is Click 00:13:04.380 --> 00:13:06.170 align:start position:0% here so all we need to do is Click download<00:13:04.620> now<00:13:05.100> once<00:13:05.399> that<00:13:05.579> is<00:13:05.760> complete 00:13:06.170 --> 00:13:06.180 align:start position:0% download now once that is complete 00:13:06.180 --> 00:13:07.610 align:start position:0% download now once that is complete you'll<00:13:06.480> see<00:13:06.600> the<00:13:06.720> little<00:13:06.839> green<00:13:07.079> check<00:13:07.380> mark 00:13:07.610 --> 00:13:07.620 align:start position:0% you'll see the little green check mark 00:13:07.620 --> 00:13:09.530 align:start position:0% you'll see the little green check mark and<00:13:07.920> if<00:13:08.100> for<00:13:08.279> some<00:13:08.399> reason<00:13:08.579> this<00:13:08.940> add<00:13:09.120> button 00:13:09.530 --> 00:13:09.540 align:start position:0% and if for some reason this add button 00:13:09.540 --> 00:13:11.569 align:start position:0% and if for some reason this add button isn't<00:13:09.899> working<00:13:10.139> all<00:13:10.740> you<00:13:10.860> need<00:13:10.980> to<00:13:11.100> do<00:13:11.220> is<00:13:11.399> just 00:13:11.569 --> 00:13:11.579 align:start position:0% isn't working all you need to do is just 00:13:11.579 --> 00:13:13.850 align:start position:0% isn't working all you need to do is just save<00:13:11.820> this<00:13:12.060> project<00:13:12.240> file<00:13:12.720> and<00:13:13.139> then<00:13:13.260> reopen 00:13:13.850 --> 00:13:13.860 align:start position:0% save this project file and then reopen 00:13:13.860 --> 00:13:15.590 align:start position:0% save this project file and then reopen Unreal<00:13:14.339> Engine<00:13:14.519> so<00:13:14.820> I<00:13:14.940> reopened<00:13:15.360> my<00:13:15.480> project 00:13:15.590 --> 00:13:15.600 align:start position:0% Unreal Engine so I reopened my project 00:13:15.600 --> 00:13:18.530 align:start position:0% Unreal Engine so I reopened my project file<00:13:16.019> now<00:13:16.320> I<00:13:16.500> can<00:13:16.620> select<00:13:17.040> my<00:13:17.519> meta<00:13:17.880> human<00:13:18.000> and 00:13:18.530 --> 00:13:18.540 align:start position:0% file now I can select my meta human and 00:13:18.540 --> 00:13:20.269 align:start position:0% file now I can select my meta human and just<00:13:18.660> click<00:13:18.899> that<00:13:19.019> little<00:13:19.200> blue<00:13:19.440> arrow<00:13:19.800> to<00:13:20.040> add 00:13:20.269 --> 00:13:20.279 align:start position:0% just click that little blue arrow to add 00:13:20.279 --> 00:13:22.009 align:start position:0% just click that little blue arrow to add it<00:13:20.399> into<00:13:20.579> the<00:13:20.820> project<00:13:21.000> and<00:13:21.540> now<00:13:21.720> you<00:13:21.839> can<00:13:21.899> see 00:13:22.009 --> 00:13:22.019 align:start position:0% it into the project and now you can see 00:13:22.019 --> 00:13:23.990 align:start position:0% it into the project and now you can see it<00:13:22.200> in<00:13:22.380> my<00:13:22.560> content<00:13:22.800> browser<00:13:23.220> here<00:13:23.459> under<00:13:23.760> this 00:13:23.990 --> 00:13:24.000 align:start position:0% it in my content browser here under this 00:13:24.000 --> 00:13:26.870 align:start position:0% it in my content browser here under this new<00:13:24.240> metahumans<00:13:24.839> folder<00:13:25.200> and<00:13:25.800> it<00:13:26.040> says<00:13:26.399> me<00:13:26.579> so 00:13:26.870 --> 00:13:26.880 align:start position:0% new metahumans folder and it says me so 00:13:26.880 --> 00:13:29.629 align:start position:0% new metahumans folder and it says me so now<00:13:27.060> we<00:13:27.300> have<00:13:27.420> this<00:13:27.660> me<00:13:28.260> blueprint<00:13:28.920> all<00:13:29.459> I<00:13:29.579> have 00:13:29.629 --> 00:13:29.639 align:start position:0% now we have this me blueprint all I have 00:13:29.639 --> 00:13:31.910 align:start position:0% now we have this me blueprint all I have to<00:13:29.760> do<00:13:29.880> is<00:13:30.180> drag<00:13:30.600> and<00:13:30.839> drop<00:13:31.019> this<00:13:31.380> straight 00:13:31.910 --> 00:13:31.920 align:start position:0% to do is drag and drop this straight 00:13:31.920 --> 00:13:34.069 align:start position:0% to do is drag and drop this straight into<00:13:32.220> the<00:13:32.579> engine<00:13:32.760> now<00:13:33.420> before<00:13:33.600> we<00:13:33.839> do<00:13:33.959> that 00:13:34.069 --> 00:13:34.079 align:start position:0% into the engine now before we do that 00:13:34.079 --> 00:13:36.410 align:start position:0% into the engine now before we do that let<00:13:34.500> me<00:13:34.620> show<00:13:34.740> you<00:13:34.860> an<00:13:35.100> extra<00:13:35.279> little<00:13:35.519> tip<00:13:35.880> for 00:13:36.410 --> 00:13:36.420 align:start position:0% let me show you an extra little tip for 00:13:36.420 --> 00:13:38.750 align:start position:0% let me show you an extra little tip for making<00:13:36.720> your<00:13:36.959> meta<00:13:37.320> human<00:13:37.440> look<00:13:37.980> as<00:13:38.399> close<00:13:38.579> to 00:13:38.750 --> 00:13:38.760 align:start position:0% making your meta human look as close to 00:13:38.760 --> 00:13:40.610 align:start position:0% making your meta human look as close to your<00:13:38.940> subject<00:13:39.180> matter<00:13:39.420> as<00:13:39.779> possible<00:13:40.260> I'm 00:13:40.610 --> 00:13:40.620 align:start position:0% your subject matter as possible I'm 00:13:40.620 --> 00:13:42.530 align:start position:0% your subject matter as possible I'm going<00:13:40.740> to<00:13:40.800> click<00:13:41.040> down<00:13:41.160> into<00:13:41.519> the<00:13:41.760> me<00:13:42.060> folder 00:13:42.530 --> 00:13:42.540 align:start position:0% going to click down into the me folder 00:13:42.540 --> 00:13:44.690 align:start position:0% going to click down into the me folder and<00:13:42.720> then<00:13:42.779> the<00:13:42.899> face<00:13:43.139> folder<00:13:43.920> and<00:13:44.220> find<00:13:44.399> this 00:13:44.690 --> 00:13:44.700 align:start position:0% and then the face folder and find this 00:13:44.700 --> 00:13:46.910 align:start position:0% and then the face folder and find this materials<00:13:45.360> baked<00:13:46.019> this<00:13:46.380> is<00:13:46.500> where<00:13:46.680> you<00:13:46.800> can 00:13:46.910 --> 00:13:46.920 align:start position:0% materials baked this is where you can 00:13:46.920 --> 00:13:48.949 align:start position:0% materials baked this is where you can actually<00:13:47.040> find<00:13:47.399> the<00:13:47.820> final<00:13:48.000> meta-human 00:13:48.949 --> 00:13:48.959 align:start position:0% actually find the final meta-human 00:13:48.959 --> 00:13:50.810 align:start position:0% actually find the final meta-human material<00:13:49.440> it<00:13:49.980> should<00:13:50.100> be<00:13:50.220> called<00:13:50.399> Head 00:13:50.810 --> 00:13:50.820 align:start position:0% material it should be called Head 00:13:50.820 --> 00:13:52.970 align:start position:0% material it should be called Head synthesized<00:13:51.540> baked<00:13:51.959> you<00:13:52.260> can<00:13:52.380> see<00:13:52.560> my<00:13:52.800> face 00:13:52.970 --> 00:13:52.980 align:start position:0% synthesized baked you can see my face 00:13:52.980 --> 00:13:55.370 align:start position:0% synthesized baked you can see my face wrapped<00:13:53.519> into<00:13:53.639> a<00:13:53.880> ball<00:13:54.000> pretty<00:13:54.360> creepy<00:13:54.779> let's 00:13:55.370 --> 00:13:55.380 align:start position:0% wrapped into a ball pretty creepy let's 00:13:55.380 --> 00:13:57.650 align:start position:0% wrapped into a ball pretty creepy let's scroll<00:13:55.620> down<00:13:55.740> here<00:13:56.040> and<00:13:56.579> find<00:13:56.760> the<00:13:57.180> base<00:13:57.360> color 00:13:57.650 --> 00:13:57.660 align:start position:0% scroll down here and find the base color 00:13:57.660 --> 00:13:59.569 align:start position:0% scroll down here and find the base color Channel<00:13:57.959> texture<00:13:58.680> so<00:13:59.040> we<00:13:59.100> can<00:13:59.220> click<00:13:59.459> the 00:13:59.569 --> 00:13:59.579 align:start position:0% Channel texture so we can click the 00:13:59.579 --> 00:14:01.430 align:start position:0% Channel texture so we can click the little<00:13:59.700> folder<00:14:00.060> to<00:14:00.300> find<00:14:00.480> it<00:14:00.660> then<00:14:01.139> we<00:14:01.380> can 00:14:01.430 --> 00:14:01.440 align:start position:0% little folder to find it then we can 00:14:01.440 --> 00:14:04.310 align:start position:0% little folder to find it then we can right<00:14:01.620> click<00:14:01.980> on<00:14:02.220> that<00:14:02.459> actual<00:14:02.820> material<00:14:03.320> go 00:14:04.310 --> 00:14:04.320 align:start position:0% right click on that actual material go 00:14:04.320 --> 00:14:06.889 align:start position:0% right click on that actual material go to<00:14:04.500> acid<00:14:04.920> actions<00:14:05.399> and<00:14:05.579> then<00:14:05.760> export 00:14:06.889 --> 00:14:06.899 align:start position:0% to acid actions and then export 00:14:06.899 --> 00:14:09.650 align:start position:0% to acid actions and then export and<00:14:07.380> we'll<00:14:07.500> export<00:14:07.860> out<00:14:08.220> that<00:14:08.700> Targa<00:14:09.180> image 00:14:09.650 --> 00:14:09.660 align:start position:0% and we'll export out that Targa image 00:14:09.660 --> 00:14:11.269 align:start position:0% and we'll export out that Targa image file<00:14:09.899> so<00:14:10.200> now<00:14:10.380> you<00:14:10.500> can<00:14:10.620> right<00:14:10.740> click<00:14:11.040> on<00:14:11.160> that 00:14:11.269 --> 00:14:11.279 align:start position:0% file so now you can right click on that 00:14:11.279 --> 00:14:13.250 align:start position:0% file so now you can right click on that file<00:14:11.519> in<00:14:11.760> your<00:14:11.940> file<00:14:12.120> explorer<00:14:12.600> and<00:14:12.899> open<00:14:13.079> it 00:14:13.250 --> 00:14:13.260 align:start position:0% file in your file explorer and open it 00:14:13.260 --> 00:14:15.290 align:start position:0% file in your file explorer and open it up<00:14:13.440> with<00:14:13.740> Photoshop<00:14:14.279> and<00:14:14.760> you<00:14:14.940> have<00:14:15.060> full 00:14:15.290 --> 00:14:15.300 align:start position:0% up with Photoshop and you have full 00:14:15.300 --> 00:14:17.810 align:start position:0% up with Photoshop and you have full customization<00:14:16.019> over<00:14:16.800> any<00:14:17.220> of<00:14:17.459> these<00:14:17.639> skin 00:14:17.810 --> 00:14:17.820 align:start position:0% customization over any of these skin 00:14:17.820 --> 00:14:19.670 align:start position:0% customization over any of these skin textures<00:14:18.240> so<00:14:18.779> if<00:14:18.959> there's<00:14:19.079> something<00:14:19.260> like<00:14:19.500> a 00:14:19.670 --> 00:14:19.680 align:start position:0% textures so if there's something like a 00:14:19.680 --> 00:14:21.650 align:start position:0% textures so if there's something like a blemish<00:14:20.040> like<00:14:20.220> on<00:14:20.399> my<00:14:20.579> face<00:14:20.820> you<00:14:21.300> can<00:14:21.360> go<00:14:21.540> ahead 00:14:21.650 --> 00:14:21.660 align:start position:0% blemish like on my face you can go ahead 00:14:21.660 --> 00:14:23.210 align:start position:0% blemish like on my face you can go ahead and<00:14:21.899> just<00:14:22.079> use<00:14:22.260> your<00:14:22.440> little<00:14:22.560> quick<00:14:22.800> selection 00:14:23.210 --> 00:14:23.220 align:start position:0% and just use your little quick selection 00:14:23.220 --> 00:14:25.430 align:start position:0% and just use your little quick selection tool<00:14:23.700> select<00:14:24.540> it 00:14:25.430 --> 00:14:25.440 align:start position:0% tool select it 00:14:25.440 --> 00:14:27.949 align:start position:0% tool select it and<00:14:25.920> then<00:14:26.100> click<00:14:26.399> control<00:14:26.760> J<00:14:27.240> to<00:14:27.600> put<00:14:27.720> it<00:14:27.839> in 00:14:27.949 --> 00:14:27.959 align:start position:0% and then click control J to put it in 00:14:27.959 --> 00:14:29.210 align:start position:0% and then click control J to put it in its<00:14:28.200> own<00:14:28.260> layer 00:14:29.210 --> 00:14:29.220 align:start position:0% its own layer 00:14:29.220 --> 00:14:30.710 align:start position:0% its own layer and<00:14:29.700> then<00:14:29.760> you<00:14:29.940> guys<00:14:30.060> can<00:14:30.240> just<00:14:30.420> change<00:14:30.540> around 00:14:30.710 --> 00:14:30.720 align:start position:0% and then you guys can just change around 00:14:30.720 --> 00:14:32.930 align:start position:0% and then you guys can just change around the<00:14:30.959> blending<00:14:31.260> modes<00:14:31.620> place<00:14:32.100> it<00:14:32.339> on<00:14:32.579> the<00:14:32.760> face 00:14:32.930 --> 00:14:32.940 align:start position:0% the blending modes place it on the face 00:14:32.940 --> 00:14:35.750 align:start position:0% the blending modes place it on the face and<00:14:33.420> blend<00:14:33.779> it<00:14:33.959> to<00:14:34.139> your<00:14:34.440> meta-human<00:14:35.040> skin<00:14:35.220> I 00:14:35.750 --> 00:14:35.760 align:start position:0% and blend it to your meta-human skin I 00:14:35.760 --> 00:14:37.610 align:start position:0% and blend it to your meta-human skin I also<00:14:36.000> stumbled<00:14:36.300> across<00:14:36.600> this<00:14:36.839> face<00:14:37.079> Builder 00:14:37.610 --> 00:14:37.620 align:start position:0% also stumbled across this face Builder 00:14:37.620 --> 00:14:39.710 align:start position:0% also stumbled across this face Builder podcast<00:14:38.160> episode<00:14:38.760> where<00:14:39.180> they<00:14:39.360> were<00:14:39.480> using 00:14:39.710 --> 00:14:39.720 align:start position:0% podcast episode where they were using 00:14:39.720 --> 00:14:41.750 align:start position:0% podcast episode where they were using that<00:14:39.899> face<00:14:40.079> Builder<00:14:40.560> plugin<00:14:40.860> for<00:14:41.040> blender<00:14:41.339> to 00:14:41.750 --> 00:14:41.760 align:start position:0% that face Builder plugin for blender to 00:14:41.760 --> 00:14:43.910 align:start position:0% that face Builder plugin for blender to do<00:14:41.940> this<00:14:42.180> exact<00:14:42.540> same<00:14:42.720> workflow<00:14:43.199> and<00:14:43.560> they<00:14:43.740> use 00:14:43.910 --> 00:14:43.920 align:start position:0% do this exact same workflow and they use 00:14:43.920 --> 00:14:46.310 align:start position:0% do this exact same workflow and they use Photoshop<00:14:44.339> to<00:14:44.579> completely<00:14:45.060> copy<00:14:45.779> and<00:14:45.959> paste 00:14:46.310 --> 00:14:46.320 align:start position:0% Photoshop to completely copy and paste 00:14:46.320 --> 00:14:48.470 align:start position:0% Photoshop to completely copy and paste and<00:14:46.440> blend<00:14:46.800> together<00:14:46.980> the<00:14:47.519> real<00:14:47.760> skin<00:14:48.000> texture 00:14:48.470 --> 00:14:48.480 align:start position:0% and blend together the real skin texture 00:14:48.480 --> 00:14:50.449 align:start position:0% and blend together the real skin texture from<00:14:48.899> the<00:14:49.019> original<00:14:49.199> subject<00:14:49.680> matter<00:14:49.920> onto 00:14:50.449 --> 00:14:50.459 align:start position:0% from the original subject matter onto 00:14:50.459 --> 00:14:52.129 align:start position:0% from the original subject matter onto their<00:14:50.579> meta-human<00:14:51.180> face<00:14:51.300> so<00:14:51.540> if<00:14:51.660> you<00:14:51.779> want<00:14:51.899> the 00:14:52.129 --> 00:14:52.139 align:start position:0% their meta-human face so if you want the 00:14:52.139 --> 00:14:54.410 align:start position:0% their meta-human face so if you want the exact<00:14:52.560> patterns<00:14:53.160> of<00:14:53.399> your<00:14:53.579> skin<00:14:53.760> on<00:14:54.120> your<00:14:54.300> face 00:14:54.410 --> 00:14:54.420 align:start position:0% exact patterns of your skin on your face 00:14:54.420 --> 00:14:56.329 align:start position:0% exact patterns of your skin on your face it'll<00:14:55.019> make<00:14:55.139> it<00:14:55.260> a<00:14:55.380> lot<00:14:55.440> more<00:14:55.620> recognizable 00:14:56.329 --> 00:14:56.339 align:start position:0% it'll make it a lot more recognizable 00:14:56.339 --> 00:14:58.430 align:start position:0% it'll make it a lot more recognizable you<00:14:56.820> guys<00:14:56.940> can<00:14:57.240> really<00:14:57.480> work<00:14:57.720> your<00:14:57.899> magic<00:14:58.079> with 00:14:58.430 --> 00:14:58.440 align:start position:0% you guys can really work your magic with 00:14:58.440 --> 00:15:00.590 align:start position:0% you guys can really work your magic with Photoshop<00:14:58.920> and<00:14:59.639> do<00:14:59.760> anything<00:15:00.000> here<00:15:00.300> if<00:15:00.480> you 00:15:00.590 --> 00:15:00.600 align:start position:0% Photoshop and do anything here if you 00:15:00.600 --> 00:15:02.870 align:start position:0% Photoshop and do anything here if you want<00:15:00.779> tattoos<00:15:01.320> on<00:15:01.560> the<00:15:01.680> arms<00:15:01.920> or<00:15:02.100> whatever<00:15:02.220> go 00:15:02.870 --> 00:15:02.880 align:start position:0% want tattoos on the arms or whatever go 00:15:02.880 --> 00:15:04.970 align:start position:0% want tattoos on the arms or whatever go back<00:15:03.060> into<00:15:03.240> Unreal<00:15:03.720> Engine<00:15:03.839> grab<00:15:04.320> your<00:15:04.440> torso 00:15:04.970 --> 00:15:04.980 align:start position:0% back into Unreal Engine grab your torso 00:15:04.980 --> 00:15:07.069 align:start position:0% back into Unreal Engine grab your torso material<00:15:05.820> like<00:15:06.060> I<00:15:06.180> showed<00:15:06.420> you<00:15:06.540> for<00:15:06.720> the<00:15:06.899> face 00:15:07.069 --> 00:15:07.079 align:start position:0% material like I showed you for the face 00:15:07.079 --> 00:15:09.889 align:start position:0% material like I showed you for the face you<00:15:07.620> can<00:15:07.740> paste<00:15:08.220> on<00:15:08.339> different<00:15:08.699> tattoo<00:15:09.540> images 00:15:09.889 --> 00:15:09.899 align:start position:0% you can paste on different tattoo images 00:15:09.899 --> 00:15:12.410 align:start position:0% you can paste on different tattoo images so<00:15:10.620> full<00:15:10.920> customization<00:15:11.519> and<00:15:11.880> I<00:15:12.000> love<00:15:12.180> that 00:15:12.410 --> 00:15:12.420 align:start position:0% so full customization and I love that 00:15:12.420 --> 00:15:14.930 align:start position:0% so full customization and I love that aspect<00:15:12.779> of<00:15:13.019> it<00:15:13.199> it<00:15:13.560> really<00:15:13.740> allows<00:15:14.160> you<00:15:14.279> to<00:15:14.579> go 00:15:14.930 --> 00:15:14.940 align:start position:0% aspect of it it really allows you to go 00:15:14.940 --> 00:15:16.910 align:start position:0% aspect of it it really allows you to go in<00:15:15.240> depth<00:15:15.480> and<00:15:15.779> change<00:15:15.959> things<00:15:16.199> around<00:15:16.380> so 00:15:16.910 --> 00:15:16.920 align:start position:0% in depth and change things around so 00:15:16.920 --> 00:15:18.590 align:start position:0% in depth and change things around so let's<00:15:17.040> go<00:15:17.220> back<00:15:17.339> to<00:15:17.459> our<00:15:17.639> content<00:15:17.940> browser<00:15:18.360> in 00:15:18.590 --> 00:15:18.600 align:start position:0% let's go back to our content browser in 00:15:18.600 --> 00:15:20.990 align:start position:0% let's go back to our content browser in unreal<00:15:19.019> let's<00:15:19.440> go<00:15:19.560> to<00:15:19.740> that<00:15:19.980> face<00:15:20.279> folder<00:15:20.760> that 00:15:20.990 --> 00:15:21.000 align:start position:0% unreal let's go to that face folder that 00:15:21.000 --> 00:15:23.090 align:start position:0% unreal let's go to that face folder that has<00:15:21.120> all<00:15:21.300> those<00:15:21.540> weird<00:15:21.839> facial<00:15:22.260> maps<00:15:22.620> and<00:15:22.980> I'll 00:15:23.090 --> 00:15:23.100 align:start position:0% has all those weird facial maps and I'll 00:15:23.100 --> 00:15:24.949 align:start position:0% has all those weird facial maps and I'll just<00:15:23.279> click<00:15:23.519> add<00:15:23.760> and<00:15:24.000> Import<00:15:24.300> in<00:15:24.660> that 00:15:24.949 --> 00:15:24.959 align:start position:0% just click add and Import in that 00:15:24.959 --> 00:15:28.550 align:start position:0% just click add and Import in that altered<00:15:25.500> Photoshop<00:15:26.160> version<00:15:26.519> of<00:15:26.880> the<00:15:27.000> face 00:15:28.550 --> 00:15:28.560 align:start position:0% altered Photoshop version of the face 00:15:28.560 --> 00:15:30.470 align:start position:0% altered Photoshop version of the face next<00:15:29.100> I'll<00:15:29.279> go<00:15:29.459> back<00:15:29.579> to<00:15:29.699> that<00:15:29.820> materials<00:15:30.300> and 00:15:30.470 --> 00:15:30.480 align:start position:0% next I'll go back to that materials and 00:15:30.480 --> 00:15:32.449 align:start position:0% next I'll go back to that materials and find<00:15:30.660> the<00:15:30.959> final<00:15:31.079> meta-human<00:15:31.860> baked 00:15:32.449 --> 00:15:32.459 align:start position:0% find the final meta-human baked 00:15:32.459 --> 00:15:34.910 align:start position:0% find the final meta-human baked synthesized<00:15:33.420> material<00:15:33.779> we'll<00:15:34.440> double<00:15:34.620> click 00:15:34.910 --> 00:15:34.920 align:start position:0% synthesized material we'll double click 00:15:34.920 --> 00:15:37.009 align:start position:0% synthesized material we'll double click on<00:15:35.040> that<00:15:35.160> and<00:15:35.399> we'll<00:15:35.519> just<00:15:35.699> swap<00:15:36.000> out<00:15:36.180> the 00:15:37.009 --> 00:15:37.019 align:start position:0% on that and we'll just swap out the 00:15:37.019 --> 00:15:39.230 align:start position:0% on that and we'll just swap out the normal<00:15:37.320> color<00:15:37.620> map<00:15:37.860> with<00:15:38.399> our<00:15:38.699> altered 00:15:39.230 --> 00:15:39.240 align:start position:0% normal color map with our altered 00:15:39.240 --> 00:15:41.509 align:start position:0% normal color map with our altered Photoshop<00:15:39.779> color<00:15:40.260> map<00:15:40.560> so<00:15:40.860> that<00:15:40.980> we<00:15:41.100> have<00:15:41.279> the 00:15:41.509 --> 00:15:41.519 align:start position:0% Photoshop color map so that we have the 00:15:41.519 --> 00:15:43.310 align:start position:0% Photoshop color map so that we have the altered<00:15:41.880> skin<00:15:42.000> textures<00:15:42.420> that<00:15:42.660> we<00:15:42.779> want<00:15:42.899> and 00:15:43.310 --> 00:15:43.320 align:start position:0% altered skin textures that we want and 00:15:43.320 --> 00:15:45.230 align:start position:0% altered skin textures that we want and that's<00:15:43.500> it<00:15:43.680> let's<00:15:44.220> go<00:15:44.399> ahead<00:15:44.519> and<00:15:44.639> click<00:15:45.000> save 00:15:45.230 --> 00:15:45.240 align:start position:0% that's it let's go ahead and click save 00:15:45.240 --> 00:15:47.569 align:start position:0% that's it let's go ahead and click save and<00:15:45.779> then<00:15:45.899> once<00:15:46.260> you<00:15:46.380> go<00:15:46.740> and<00:15:47.040> open<00:15:47.160> up<00:15:47.339> your 00:15:47.569 --> 00:15:47.579 align:start position:0% and then once you go and open up your 00:15:47.579 --> 00:15:49.730 align:start position:0% and then once you go and open up your content<00:15:47.880> browser<00:15:48.360> let's<00:15:48.839> just<00:15:49.079> drag<00:15:49.320> in<00:15:49.560> our 00:15:49.730 --> 00:15:49.740 align:start position:0% content browser let's just drag in our 00:15:49.740 --> 00:15:51.710 align:start position:0% content browser let's just drag in our meta<00:15:50.040> human<00:15:50.160> here 00:15:51.710 --> 00:15:51.720 align:start position:0% meta human here 00:15:51.720 --> 00:15:54.350 align:start position:0% meta human here this<00:15:52.199> blueprint<00:15:52.620> this<00:15:53.220> blueprint<00:15:53.639> underscore 00:15:54.350 --> 00:15:54.360 align:start position:0% this blueprint this blueprint underscore 00:15:54.360 --> 00:15:57.110 align:start position:0% this blueprint this blueprint underscore me<00:15:54.600> we<00:15:55.500> now<00:15:55.620> have<00:15:55.800> our<00:15:55.980> character<00:15:56.220> inside<00:15:56.820> of 00:15:57.110 --> 00:15:57.120 align:start position:0% me we now have our character inside of 00:15:57.120 --> 00:15:59.269 align:start position:0% me we now have our character inside of Unreal<00:15:57.540> Engine<00:15:57.720> if<00:15:57.959> you<00:15:58.139> scroll<00:15:58.320> in<00:15:58.680> you<00:15:59.160> can 00:15:59.269 --> 00:15:59.279 align:start position:0% Unreal Engine if you scroll in you can 00:15:59.279 --> 00:16:01.670 align:start position:0% Unreal Engine if you scroll in you can see<00:15:59.399> the<00:15:59.639> altered<00:16:00.060> skin<00:16:00.420> textures<00:16:00.839> here<00:16:01.199> and 00:16:01.670 --> 00:16:01.680 align:start position:0% see the altered skin textures here and 00:16:01.680 --> 00:16:03.889 align:start position:0% see the altered skin textures here and if<00:16:01.800> for<00:16:01.980> any<00:16:02.220> reason<00:16:02.459> if<00:16:03.060> for<00:16:03.300> any<00:16:03.420> reason<00:16:03.600> you 00:16:03.889 --> 00:16:03.899 align:start position:0% if for any reason if for any reason you 00:16:03.899 --> 00:16:05.689 align:start position:0% if for any reason if for any reason you place<00:16:04.079> this<00:16:04.320> wrong<00:16:04.560> on<00:16:04.860> your<00:16:05.040> map<00:16:05.160> just<00:16:05.519> go 00:16:05.689 --> 00:16:05.699 align:start position:0% place this wrong on your map just go 00:16:05.699 --> 00:16:08.090 align:start position:0% place this wrong on your map just go back<00:16:05.880> into<00:16:06.060> Photoshop<00:16:06.600> save<00:16:07.380> it<00:16:07.560> over<00:16:07.740> and 00:16:08.090 --> 00:16:08.100 align:start position:0% back into Photoshop save it over and 00:16:08.100 --> 00:16:10.129 align:start position:0% back into Photoshop save it over and then<00:16:08.220> reload<00:16:08.760> the<00:16:08.940> texture<00:16:09.300> it<00:16:09.660> should<00:16:09.839> snap 00:16:10.129 --> 00:16:10.139 align:start position:0% then reload the texture it should snap 00:16:10.139 --> 00:16:11.449 align:start position:0% then reload the texture it should snap back<00:16:10.440> over 00:16:11.449 --> 00:16:11.459 align:start position:0% back over 00:16:11.459 --> 00:16:13.670 align:start position:0% back over and<00:16:12.120> we're<00:16:12.300> good<00:16:12.480> to<00:16:12.660> go<00:16:12.839> so<00:16:13.260> you<00:16:13.380> have<00:16:13.500> your 00:16:13.670 --> 00:16:13.680 align:start position:0% and we're good to go so you have your 00:16:13.680 --> 00:16:15.710 align:start position:0% and we're good to go so you have your meta<00:16:14.100> human<00:16:14.160> and<00:16:14.399> Unreal<00:16:14.760> Engine<00:16:14.880> now<00:16:15.480> what 00:16:15.710 --> 00:16:15.720 align:start position:0% meta human and Unreal Engine now what 00:16:15.720 --> 00:16:17.509 align:start position:0% meta human and Unreal Engine now what well<00:16:16.260> let's<00:16:16.500> go<00:16:16.680> ahead<00:16:16.800> and<00:16:16.980> set<00:16:17.160> up<00:16:17.279> a<00:16:17.399> little 00:16:17.509 --> 00:16:17.519 align:start position:0% well let's go ahead and set up a little 00:16:17.519 --> 00:16:19.910 align:start position:0% well let's go ahead and set up a little camera<00:16:17.699> so<00:16:18.060> we<00:16:18.240> can<00:16:18.360> create<00:16:18.660> a<00:16:19.079> sequence<00:16:19.440> to 00:16:19.910 --> 00:16:19.920 align:start position:0% camera so we can create a sequence to 00:16:19.920 --> 00:16:21.829 align:start position:0% camera so we can create a sequence to eventually<00:16:20.279> render<00:16:20.940> out<00:16:21.180> our<00:16:21.360> meta<00:16:21.720> human 00:16:21.829 --> 00:16:21.839 align:start position:0% eventually render out our meta human 00:16:21.839 --> 00:16:23.629 align:start position:0% eventually render out our meta human change<00:16:22.260> around<00:16:22.440> the<00:16:22.740> camera<00:16:22.920> lens<00:16:23.220> make<00:16:23.519> it 00:16:23.629 --> 00:16:23.639 align:start position:0% change around the camera lens make it 00:16:23.639 --> 00:16:25.670 align:start position:0% change around the camera lens make it look<00:16:23.820> more<00:16:24.000> realistic<00:16:24.600> and<00:16:25.139> things<00:16:25.380> like<00:16:25.560> that 00:16:25.670 --> 00:16:25.680 align:start position:0% look more realistic and things like that 00:16:25.680 --> 00:16:27.230 align:start position:0% look more realistic and things like that so<00:16:25.980> let's<00:16:26.100> go<00:16:26.279> and<00:16:26.459> click<00:16:26.760> on<00:16:26.880> this<00:16:27.060> little 00:16:27.230 --> 00:16:27.240 align:start position:0% so let's go and click on this little 00:16:27.240 --> 00:16:29.689 align:start position:0% so let's go and click on this little movie<00:16:27.839> clipboard<00:16:28.380> here<00:16:28.740> and<00:16:29.040> create<00:16:29.220> a<00:16:29.579> master 00:16:29.689 --> 00:16:29.699 align:start position:0% movie clipboard here and create a master 00:16:29.699 --> 00:16:31.430 align:start position:0% movie clipboard here and create a master sequence<00:16:30.300> then<00:16:30.660> you<00:16:30.839> can<00:16:30.899> click<00:16:31.079> on<00:16:31.260> this 00:16:31.430 --> 00:16:31.440 align:start position:0% sequence then you can click on this 00:16:31.440 --> 00:16:33.710 align:start position:0% sequence then you can click on this camera<00:16:31.620> button<00:16:32.100> to<00:16:32.399> add<00:16:32.699> in<00:16:32.880> a<00:16:33.120> cinema<00:16:33.300> camera 00:16:33.710 --> 00:16:33.720 align:start position:0% camera button to add in a cinema camera 00:16:33.720 --> 00:16:35.509 align:start position:0% camera button to add in a cinema camera and<00:16:34.019> then<00:16:34.139> let's<00:16:34.320> select<00:16:34.680> our<00:16:34.980> meta<00:16:35.399> human 00:16:35.509 --> 00:16:35.519 align:start position:0% and then let's select our meta human 00:16:35.519 --> 00:16:37.970 align:start position:0% and then let's select our meta human let's<00:16:35.820> go<00:16:36.000> to<00:16:36.120> track<00:16:36.540> actor<00:16:37.199> to<00:16:37.320> sequence<00:16:37.680> and 00:16:37.970 --> 00:16:37.980 align:start position:0% let's go to track actor to sequence and 00:16:37.980 --> 00:16:39.650 align:start position:0% let's go to track actor to sequence and just<00:16:38.160> add<00:16:38.339> me<00:16:38.519> in<00:16:38.699> cool<00:16:39.000> so<00:16:39.240> now<00:16:39.420> you<00:16:39.600> can 00:16:39.650 --> 00:16:39.660 align:start position:0% just add me in cool so now you can 00:16:39.660 --> 00:16:41.449 align:start position:0% just add me in cool so now you can scroll<00:16:39.899> down<00:16:40.139> and<00:16:40.560> select<00:16:40.860> that<00:16:41.220> camera 00:16:41.449 --> 00:16:41.459 align:start position:0% scroll down and select that camera 00:16:41.459 --> 00:16:43.189 align:start position:0% scroll down and select that camera component<00:16:42.060> and<00:16:42.360> just<00:16:42.480> go<00:16:42.600> over<00:16:42.720> to<00:16:42.959> the 00:16:43.189 --> 00:16:43.199 align:start position:0% component and just go over to the 00:16:43.199 --> 00:16:45.590 align:start position:0% component and just go over to the details<00:16:43.680> Tab<00:16:43.920> and<00:16:44.339> you<00:16:44.459> guys<00:16:44.579> can<00:16:44.820> change<00:16:45.060> any 00:16:45.590 --> 00:16:45.600 align:start position:0% details Tab and you guys can change any 00:16:45.600 --> 00:16:47.810 align:start position:0% details Tab and you guys can change any little<00:16:45.899> detail<00:16:46.320> about<00:16:46.620> your<00:16:46.980> camera<00:16:47.160> so<00:16:47.699> I'm 00:16:47.810 --> 00:16:47.820 align:start position:0% little detail about your camera so I'm 00:16:47.820 --> 00:16:49.670 align:start position:0% little detail about your camera so I'm just<00:16:48.060> going<00:16:48.240> to<00:16:48.360> scroll<00:16:48.779> in<00:16:49.019> here<00:16:49.199> so<00:16:49.380> that<00:16:49.500> I 00:16:49.670 --> 00:16:49.680 align:start position:0% just going to scroll in here so that I 00:16:49.680 --> 00:16:51.050 align:start position:0% just going to scroll in here so that I have<00:16:49.740> a<00:16:49.920> little<00:16:49.980> better<00:16:50.220> angle<00:16:50.639> looking<00:16:50.820> at 00:16:51.050 --> 00:16:51.060 align:start position:0% have a little better angle looking at 00:16:51.060 --> 00:16:53.090 align:start position:0% have a little better angle looking at the<00:16:51.240> face<00:16:51.420> so<00:16:51.959> for<00:16:52.139> example<00:16:52.380> this<00:16:52.740> manual 00:16:53.090 --> 00:16:53.100 align:start position:0% the face so for example this manual 00:16:53.100 --> 00:16:55.370 align:start position:0% the face so for example this manual focus<00:16:53.639> distance<00:16:53.940> you<00:16:54.600> guys<00:16:54.720> can<00:16:54.899> change<00:16:55.139> that 00:16:55.370 --> 00:16:55.380 align:start position:0% focus distance you guys can change that 00:16:55.380 --> 00:16:57.530 align:start position:0% focus distance you guys can change that value<00:16:55.620> to<00:16:56.040> actually<00:16:56.160> put<00:16:56.519> yourself<00:16:56.699> in<00:16:57.180> Focus 00:16:57.530 --> 00:16:57.540 align:start position:0% value to actually put yourself in Focus 00:16:57.540 --> 00:16:59.509 align:start position:0% value to actually put yourself in Focus you<00:16:58.079> can<00:16:58.139> change<00:16:58.380> your<00:16:58.620> aperture<00:16:59.040> so<00:16:59.279> you<00:16:59.399> have 00:16:59.509 --> 00:16:59.519 align:start position:0% you can change your aperture so you have 00:16:59.519 --> 00:17:01.610 align:start position:0% you can change your aperture so you have some<00:16:59.699> bokeh<00:17:00.180> in<00:17:00.360> the<00:17:00.480> background<00:17:00.779> and<00:17:01.380> any 00:17:01.610 --> 00:17:01.620 align:start position:0% some bokeh in the background and any 00:17:01.620 --> 00:17:03.230 align:start position:0% some bokeh in the background and any other<00:17:01.800> value<00:17:02.160> that<00:17:02.459> you<00:17:02.579> can<00:17:02.639> change<00:17:02.759> with<00:17:03.060> the 00:17:03.230 --> 00:17:03.240 align:start position:0% other value that you can change with the 00:17:03.240 --> 00:17:05.390 align:start position:0% other value that you can change with the real<00:17:03.360> world<00:17:03.540> camera<00:17:03.899> you<00:17:04.439> can<00:17:04.559> do<00:17:04.679> in<00:17:04.980> Unreal 00:17:05.390 --> 00:17:05.400 align:start position:0% real world camera you can do in Unreal 00:17:05.400 --> 00:17:07.429 align:start position:0% real world camera you can do in Unreal Engine<00:17:05.579> this<00:17:06.120> lighting<00:17:06.480> setup<00:17:06.780> project<00:17:07.020> file 00:17:07.429 --> 00:17:07.439 align:start position:0% Engine this lighting setup project file 00:17:07.439 --> 00:17:09.289 align:start position:0% Engine this lighting setup project file was<00:17:07.559> created<00:17:07.799> by<00:17:08.040> an<00:17:08.220> actual<00:17:08.459> cinematographer 00:17:09.289 --> 00:17:09.299 align:start position:0% was created by an actual cinematographer 00:17:09.299 --> 00:17:11.210 align:start position:0% was created by an actual cinematographer so<00:17:09.540> you<00:17:09.660> have<00:17:09.780> some<00:17:10.079> great<00:17:10.319> lighting<00:17:10.799> to<00:17:11.100> work 00:17:11.210 --> 00:17:11.220 align:start position:0% so you have some great lighting to work 00:17:11.220 --> 00:17:13.789 align:start position:0% so you have some great lighting to work with<00:17:11.400> here<00:17:11.939> to<00:17:12.240> fully<00:17:12.660> see<00:17:12.959> your<00:17:13.380> meta<00:17:13.679> human 00:17:13.789 --> 00:17:13.799 align:start position:0% with here to fully see your meta human 00:17:13.799 --> 00:17:15.710 align:start position:0% with here to fully see your meta human as<00:17:14.339> you<00:17:14.459> guys<00:17:14.579> know<00:17:14.760> lighting<00:17:15.240> is<00:17:15.540> so 00:17:15.710 --> 00:17:15.720 align:start position:0% as you guys know lighting is so 00:17:15.720 --> 00:17:17.569 align:start position:0% as you guys know lighting is so important<00:17:16.079> when<00:17:16.260> it<00:17:16.380> comes<00:17:16.559> to<00:17:16.679> realism<00:17:17.100> so 00:17:17.569 --> 00:17:17.579 align:start position:0% important when it comes to realism so 00:17:17.579 --> 00:17:19.789 align:start position:0% important when it comes to realism so that's<00:17:17.699> a<00:17:17.880> huge<00:17:18.120> factor<00:17:18.540> into<00:17:18.839> getting<00:17:19.500> the 00:17:19.789 --> 00:17:19.799 align:start position:0% that's a huge factor into getting the 00:17:19.799 --> 00:17:21.770 align:start position:0% that's a huge factor into getting the most<00:17:19.919> out<00:17:20.280> of<00:17:20.339> this<00:17:20.459> meta<00:17:20.819> human<00:17:20.939> you<00:17:21.540> guys<00:17:21.660> can 00:17:21.770 --> 00:17:21.780 align:start position:0% most out of this meta human you guys can 00:17:21.780 --> 00:17:24.230 align:start position:0% most out of this meta human you guys can click<00:17:22.140> back<00:17:22.319> up<00:17:22.559> into<00:17:22.799> your<00:17:23.040> outliner<00:17:23.640> click 00:17:24.230 --> 00:17:24.240 align:start position:0% click back up into your outliner click 00:17:24.240 --> 00:17:25.730 align:start position:0% click back up into your outliner click on<00:17:24.360> any<00:17:24.600> of<00:17:24.780> your<00:17:24.959> lights<00:17:25.140> that<00:17:25.439> are<00:17:25.559> already 00:17:25.730 --> 00:17:25.740 align:start position:0% on any of your lights that are already 00:17:25.740 --> 00:17:27.470 align:start position:0% on any of your lights that are already preset<00:17:26.160> here<00:17:26.400> like<00:17:26.699> your<00:17:26.880> key<00:17:27.059> light<00:17:27.240> your 00:17:27.470 --> 00:17:27.480 align:start position:0% preset here like your key light your 00:17:27.480 --> 00:17:29.330 align:start position:0% preset here like your key light your fill<00:17:27.660> lights<00:17:27.900> you<00:17:28.439> can<00:17:28.559> change<00:17:28.740> the<00:17:28.980> color<00:17:29.100> of 00:17:29.330 --> 00:17:29.340 align:start position:0% fill lights you can change the color of 00:17:29.340 --> 00:17:31.070 align:start position:0% fill lights you can change the color of them<00:17:29.460> you<00:17:29.760> can<00:17:29.820> turn<00:17:30.059> them<00:17:30.240> off<00:17:30.419> you<00:17:30.720> can<00:17:30.840> add 00:17:31.070 --> 00:17:31.080 align:start position:0% them you can turn them off you can add 00:17:31.080 --> 00:17:33.230 align:start position:0% them you can turn them off you can add in<00:17:31.200> new<00:17:31.440> lights<00:17:31.679> fully<00:17:32.400> craft<00:17:32.580> your<00:17:32.820> guys's 00:17:33.230 --> 00:17:33.240 align:start position:0% in new lights fully craft your guys's 00:17:33.240 --> 00:17:35.450 align:start position:0% in new lights fully craft your guys's visual<00:17:33.540> the<00:17:33.840> way<00:17:34.080> that<00:17:34.260> you<00:17:34.440> want<00:17:34.559> to<00:17:34.740> you<00:17:35.220> also 00:17:35.450 --> 00:17:35.460 align:start position:0% visual the way that you want to you also 00:17:35.460 --> 00:17:36.890 align:start position:0% visual the way that you want to you also have<00:17:35.580> this<00:17:35.760> little<00:17:35.880> face<00:17:36.179> controller<00:17:36.720> here 00:17:36.890 --> 00:17:36.900 align:start position:0% have this little face controller here 00:17:36.900 --> 00:17:38.510 align:start position:0% have this little face controller here which<00:17:37.140> you'll<00:17:37.380> see<00:17:37.500> floating<00:17:37.919> next<00:17:38.160> to<00:17:38.340> my 00:17:38.510 --> 00:17:38.520 align:start position:0% which you'll see floating next to my 00:17:38.520 --> 00:17:40.669 align:start position:0% which you'll see floating next to my head<00:17:38.640> on<00:17:38.940> the<00:17:39.059> right<00:17:39.179> you<00:17:40.020> guys<00:17:40.200> can<00:17:40.440> scroll 00:17:40.669 --> 00:17:40.679 align:start position:0% head on the right you guys can scroll 00:17:40.679 --> 00:17:41.690 align:start position:0% head on the right you guys can scroll down 00:17:41.690 --> 00:17:41.700 align:start position:0% down 00:17:41.700 --> 00:17:44.450 align:start position:0% down find<00:17:42.299> any<00:17:42.600> parts<00:17:42.840> of<00:17:43.140> the<00:17:43.260> actual<00:17:43.500> face<00:17:43.799> you 00:17:44.450 --> 00:17:44.460 align:start position:0% find any parts of the actual face you 00:17:44.460 --> 00:17:46.130 align:start position:0% find any parts of the actual face you can<00:17:44.520> control<00:17:44.880> the<00:17:45.240> parts<00:17:45.360> of<00:17:45.539> the<00:17:45.660> face<00:17:45.780> you 00:17:46.130 --> 00:17:46.140 align:start position:0% can control the parts of the face you 00:17:46.140 --> 00:17:47.690 align:start position:0% can control the parts of the face you can<00:17:46.200> keyframe<00:17:46.799> them<00:17:46.860> if<00:17:47.160> you<00:17:47.280> just<00:17:47.400> want<00:17:47.520> to<00:17:47.640> go 00:17:47.690 --> 00:17:47.700 align:start position:0% can keyframe them if you just want to go 00:17:47.700 --> 00:17:49.370 align:start position:0% can keyframe them if you just want to go from<00:17:47.940> one<00:17:48.179> expression<00:17:48.539> to<00:17:48.720> the<00:17:48.840> other<00:17:48.960> or<00:17:49.200> have 00:17:49.370 --> 00:17:49.380 align:start position:0% from one expression to the other or have 00:17:49.380 --> 00:17:51.650 align:start position:0% from one expression to the other or have your<00:17:49.559> eye<00:17:49.740> creepily<00:17:50.460> waft<00:17:50.940> over<00:17:51.179> to<00:17:51.360> the<00:17:51.480> side 00:17:51.650 --> 00:17:51.660 align:start position:0% your eye creepily waft over to the side 00:17:51.660 --> 00:17:53.930 align:start position:0% your eye creepily waft over to the side like<00:17:51.900> this<00:17:52.080> but<00:17:52.679> we<00:17:52.919> want<00:17:53.100> a<00:17:53.460> little<00:17:53.580> bit<00:17:53.700> more 00:17:53.930 --> 00:17:53.940 align:start position:0% like this but we want a little bit more 00:17:53.940 --> 00:17:55.789 align:start position:0% like this but we want a little bit more so<00:17:54.299> let<00:17:54.419> me<00:17:54.539> show<00:17:54.660> you<00:17:54.780> how<00:17:55.020> to<00:17:55.140> set<00:17:55.260> up<00:17:55.440> live 00:17:55.789 --> 00:17:55.799 align:start position:0% so let me show you how to set up live 00:17:55.799 --> 00:17:58.130 align:start position:0% so let me show you how to set up live link<00:17:56.039> with<00:17:56.280> Unreal<00:17:56.760> Engine<00:17:57.000> and<00:17:57.660> an<00:17:57.960> iPhone 00:17:58.130 --> 00:17:58.140 align:start position:0% link with Unreal Engine and an iPhone 00:17:58.140 --> 00:18:00.230 align:start position:0% link with Unreal Engine and an iPhone I'm<00:17:58.620> not<00:17:58.740> sure<00:17:58.860> if<00:17:58.980> this<00:17:59.160> works<00:17:59.460> on<00:17:59.580> Androids<00:18:00.059> I 00:18:00.230 --> 00:18:00.240 align:start position:0% I'm not sure if this works on Androids I 00:18:00.240 --> 00:18:02.270 align:start position:0% I'm not sure if this works on Androids I know<00:18:00.419> iPhones<00:18:00.840> have<00:18:01.380> that<00:18:01.620> lidar<00:18:02.100> camera 00:18:02.270 --> 00:18:02.280 align:start position:0% know iPhones have that lidar camera 00:18:02.280 --> 00:18:04.730 align:start position:0% know iPhones have that lidar camera which<00:18:02.640> helps<00:18:03.179> with<00:18:03.299> motion<00:18:03.720> capture<00:18:04.140> I 00:18:04.730 --> 00:18:04.740 align:start position:0% which helps with motion capture I 00:18:04.740 --> 00:18:06.770 align:start position:0% which helps with motion capture I swapped<00:18:05.160> everything<00:18:05.400> into<00:18:05.940> a<00:18:06.299> new<00:18:06.419> lighting 00:18:06.770 --> 00:18:06.780 align:start position:0% swapped everything into a new lighting 00:18:06.780 --> 00:18:08.810 align:start position:0% swapped everything into a new lighting setup<00:18:07.080> here<00:18:07.320> again<00:18:07.740> go<00:18:08.039> to<00:18:08.160> your<00:18:08.280> plugins<00:18:08.580> just 00:18:08.810 --> 00:18:08.820 align:start position:0% setup here again go to your plugins just 00:18:08.820 --> 00:18:10.789 align:start position:0% setup here again go to your plugins just make<00:18:09.000> sure<00:18:09.179> you<00:18:09.299> have<00:18:09.480> live<00:18:09.780> link<00:18:10.020> AR<00:18:10.320> kit 00:18:10.789 --> 00:18:10.799 align:start position:0% make sure you have live link AR kit 00:18:10.799 --> 00:18:13.310 align:start position:0% make sure you have live link AR kit enabled<00:18:11.340> then<00:18:11.760> select<00:18:12.120> your<00:18:12.360> blueprint<00:18:12.780> actor 00:18:13.310 --> 00:18:13.320 align:start position:0% enabled then select your blueprint actor 00:18:13.320 --> 00:18:16.370 align:start position:0% enabled then select your blueprint actor click<00:18:14.280> add<00:18:14.520> and<00:18:14.880> search<00:18:15.059> for<00:18:15.419> live<00:18:15.660> link<00:18:15.960> make 00:18:16.370 --> 00:18:16.380 align:start position:0% click add and search for live link make 00:18:16.380 --> 00:18:18.110 align:start position:0% click add and search for live link make sure<00:18:16.500> that's<00:18:16.679> added<00:18:17.039> in<00:18:17.220> there<00:18:17.340> and<00:18:18.000> then 00:18:18.110 --> 00:18:18.120 align:start position:0% sure that's added in there and then 00:18:18.120 --> 00:18:20.510 align:start position:0% sure that's added in there and then under<00:18:18.360> details<00:18:19.080> for<00:18:19.620> your<00:18:19.799> actor<00:18:20.160> you<00:18:20.400> guys 00:18:20.510 --> 00:18:20.520 align:start position:0% under details for your actor you guys 00:18:20.520 --> 00:18:22.970 align:start position:0% under details for your actor you guys should<00:18:20.700> see<00:18:20.880> this<00:18:21.179> live<00:18:21.419> link<00:18:21.720> AR<00:18:22.200> face<00:18:22.679> kit 00:18:22.970 --> 00:18:22.980 align:start position:0% should see this live link AR face kit 00:18:22.980 --> 00:18:24.650 align:start position:0% should see this live link AR face kit subject<00:18:23.400> let's<00:18:23.640> leave<00:18:23.880> that<00:18:24.059> there<00:18:24.299> for<00:18:24.480> now 00:18:24.650 --> 00:18:24.660 align:start position:0% subject let's leave that there for now 00:18:24.660 --> 00:18:26.450 align:start position:0% subject let's leave that there for now I'm<00:18:25.080> going<00:18:25.200> to<00:18:25.320> switch<00:18:25.500> over<00:18:25.740> to<00:18:26.039> my<00:18:26.280> iPhone 00:18:26.450 --> 00:18:26.460 align:start position:0% I'm going to switch over to my iPhone 00:18:26.460 --> 00:18:28.970 align:start position:0% I'm going to switch over to my iPhone and<00:18:27.059> just<00:18:27.240> go<00:18:27.539> on<00:18:27.720> go<00:18:28.020> on<00:18:28.200> the<00:18:28.320> App<00:18:28.440> Store<00:18:28.620> and 00:18:28.970 --> 00:18:28.980 align:start position:0% and just go on go on the App Store and 00:18:28.980 --> 00:18:31.250 align:start position:0% and just go on go on the App Store and search<00:18:29.160> for<00:18:29.520> the<00:18:29.760> live<00:18:29.940> link<00:18:30.179> app<00:18:30.539> go<00:18:31.080> ahead 00:18:31.250 --> 00:18:31.260 align:start position:0% search for the live link app go ahead 00:18:31.260 --> 00:18:32.870 align:start position:0% search for the live link app go ahead and<00:18:31.559> download<00:18:31.740> that<00:18:32.039> then<00:18:32.340> I'll<00:18:32.460> click<00:18:32.700> the 00:18:32.870 --> 00:18:32.880 align:start position:0% and download that then I'll click the 00:18:32.880 --> 00:18:35.029 align:start position:0% and download that then I'll click the settings<00:18:33.120> tab<00:18:33.539> and<00:18:33.720> we<00:18:33.900> need<00:18:34.020> to<00:18:34.140> load<00:18:34.440> in<00:18:34.740> our 00:18:35.029 --> 00:18:35.039 align:start position:0% settings tab and we need to load in our 00:18:35.039 --> 00:18:37.310 align:start position:0% settings tab and we need to load in our IP<00:18:35.400> address<00:18:35.580> so<00:18:36.240> you<00:18:36.419> can<00:18:36.480> do<00:18:36.600> that<00:18:36.720> on<00:18:36.960> Windows 00:18:37.310 --> 00:18:37.320 align:start position:0% IP address so you can do that on Windows 00:18:37.320 --> 00:18:39.049 align:start position:0% IP address so you can do that on Windows by<00:18:37.620> just<00:18:37.860> going<00:18:38.039> down<00:18:38.280> and<00:18:38.520> typing<00:18:38.760> in<00:18:38.940> your 00:18:39.049 --> 00:18:39.059 align:start position:0% by just going down and typing in your 00:18:39.059 --> 00:18:41.330 align:start position:0% by just going down and typing in your search<00:18:39.240> bar<00:18:39.480> CMD<00:18:40.200> and<00:18:40.440> clicking<00:18:40.799> enter<00:18:41.039> and 00:18:41.330 --> 00:18:41.340 align:start position:0% search bar CMD and clicking enter and 00:18:41.340 --> 00:18:43.250 align:start position:0% search bar CMD and clicking enter and then<00:18:41.460> in<00:18:41.640> your<00:18:42.120> command<00:18:42.419> prompt<00:18:42.660> just<00:18:42.840> type<00:18:43.020> in 00:18:43.250 --> 00:18:43.260 align:start position:0% then in your command prompt just type in 00:18:43.260 --> 00:18:46.250 align:start position:0% then in your command prompt just type in ipconfig<00:18:44.220> and<00:18:44.520> whatever<00:18:44.640> the<00:18:45.000> ip4<00:18:45.600> address<00:18:45.900> is 00:18:46.250 --> 00:18:46.260 align:start position:0% ipconfig and whatever the ip4 address is 00:18:46.260 --> 00:18:48.650 align:start position:0% ipconfig and whatever the ip4 address is that's<00:18:46.620> your<00:18:46.919> IP<00:18:47.220> address<00:18:47.400> so<00:18:48.000> just<00:18:48.240> type<00:18:48.419> that 00:18:48.650 --> 00:18:48.660 align:start position:0% that's your IP address so just type that 00:18:48.660 --> 00:18:50.930 align:start position:0% that's your IP address so just type that IP<00:18:49.020> address<00:18:49.200> into<00:18:49.679> your<00:18:49.919> settings<00:18:50.100> for<00:18:50.640> your 00:18:50.930 --> 00:18:50.940 align:start position:0% IP address into your settings for your 00:18:50.940 --> 00:18:52.430 align:start position:0% IP address into your settings for your live<00:18:51.059> link<00:18:51.299> app<00:18:51.600> once<00:18:51.960> you've<00:18:52.020> done<00:18:52.200> that<00:18:52.320> you 00:18:52.430 --> 00:18:52.440 align:start position:0% live link app once you've done that you 00:18:52.440 --> 00:18:54.110 align:start position:0% live link app once you've done that you should<00:18:52.559> be<00:18:52.679> connected<00:18:53.039> so<00:18:53.340> in<00:18:53.520> Unreal<00:18:54.000> Engine 00:18:54.110 --> 00:18:54.120 align:start position:0% should be connected so in Unreal Engine 00:18:54.120 --> 00:18:56.450 align:start position:0% should be connected so in Unreal Engine just<00:18:54.539> select<00:18:54.960> your<00:18:55.260> iPhone<00:18:55.380> from<00:18:55.919> this<00:18:56.220> face 00:18:56.450 --> 00:18:56.460 align:start position:0% just select your iPhone from this face 00:18:56.460 --> 00:18:59.150 align:start position:0% just select your iPhone from this face subject<00:18:57.000> and<00:18:57.480> then<00:18:57.600> check<00:18:57.840> on<00:18:58.140> use<00:18:58.380> AR<00:18:58.679> kit 00:18:59.150 --> 00:18:59.160 align:start position:0% subject and then check on use AR kit 00:18:59.160 --> 00:19:00.470 align:start position:0% subject and then check on use AR kit face<00:18:59.340> and<00:18:59.760> there<00:18:59.880> you<00:19:00.000> go<00:19:00.120> we're<00:19:00.299> now 00:19:00.470 --> 00:19:00.480 align:start position:0% face and there you go we're now 00:19:00.480 --> 00:19:02.750 align:start position:0% face and there you go we're now connected<00:19:00.900> in<00:19:01.140> and<00:19:01.620> we<00:19:01.860> can<00:19:01.980> control<00:19:02.160> our<00:19:02.580> face 00:19:02.750 --> 00:19:02.760 align:start position:0% connected in and we can control our face 00:19:02.760 --> 00:19:05.450 align:start position:0% connected in and we can control our face from<00:19:03.480> our<00:19:03.840> live<00:19:04.140> link<00:19:04.380> app<00:19:04.740> so<00:19:05.039> you<00:19:05.220> guys<00:19:05.340> can 00:19:05.450 --> 00:19:05.460 align:start position:0% from our live link app so you guys can 00:19:05.460 --> 00:19:06.830 align:start position:0% from our live link app so you guys can of<00:19:05.640> course<00:19:05.700> use<00:19:05.940> this<00:19:06.120> to<00:19:06.299> create<00:19:06.419> motion 00:19:06.830 --> 00:19:06.840 align:start position:0% of course use this to create motion 00:19:06.840 --> 00:19:08.510 align:start position:0% of course use this to create motion capture<00:19:07.140> for<00:19:07.440> your<00:19:07.679> characters<00:19:07.919> change 00:19:08.510 --> 00:19:08.520 align:start position:0% capture for your characters change 00:19:08.520 --> 00:19:10.909 align:start position:0% capture for your characters change around<00:19:08.760> your<00:19:09.000> lighting<00:19:09.360> setups<00:19:09.780> record<00:19:10.260> these 00:19:10.909 --> 00:19:10.919 align:start position:0% around your lighting setups record these 00:19:10.919 --> 00:19:12.710 align:start position:0% around your lighting setups record these motions<00:19:11.280> into<00:19:11.580> your<00:19:11.760> sequencer<00:19:12.299> and<00:19:12.480> create 00:19:12.710 --> 00:19:12.720 align:start position:0% motions into your sequencer and create 00:19:12.720 --> 00:19:14.930 align:start position:0% motions into your sequencer and create some<00:19:13.020> really<00:19:13.200> cool<00:19:13.380> animations<00:19:13.919> I<00:19:14.640> think<00:19:14.760> this 00:19:14.930 --> 00:19:14.940 align:start position:0% some really cool animations I think this 00:19:14.940 --> 00:19:16.430 align:start position:0% some really cool animations I think this looks<00:19:15.179> amazing<00:19:15.480> this<00:19:15.780> is<00:19:15.900> definitely<00:19:16.200> the 00:19:16.430 --> 00:19:16.440 align:start position:0% looks amazing this is definitely the 00:19:16.440 --> 00:19:18.409 align:start position:0% looks amazing this is definitely the most<00:19:16.679> realistic<00:19:17.160> 3D<00:19:17.520> character<00:19:17.880> I've<00:19:18.240> ever 00:19:18.409 --> 00:19:18.419 align:start position:0% most realistic 3D character I've ever 00:19:18.419 --> 00:19:20.570 align:start position:0% most realistic 3D character I've ever worked<00:19:18.780> with<00:19:18.900> in<00:19:19.200> terms<00:19:19.440> of<00:19:19.559> the<00:19:19.919> in<00:19:20.280> terms<00:19:20.460> of 00:19:20.570 --> 00:19:20.580 align:start position:0% worked with in terms of the in terms of 00:19:20.580 --> 00:19:22.490 align:start position:0% worked with in terms of the in terms of the<00:19:20.820> depth<00:19:21.120> of<00:19:21.179> the<00:19:21.360> facial<00:19:21.660> animations<00:19:22.080> in 00:19:22.490 --> 00:19:22.500 align:start position:0% the depth of the facial animations in 00:19:22.500 --> 00:19:24.470 align:start position:0% the depth of the facial animations in terms<00:19:22.740> of<00:19:22.860> the<00:19:23.340> detail<00:19:23.700> that<00:19:23.940> meta-humans 00:19:24.470 --> 00:19:24.480 align:start position:0% terms of the detail that meta-humans 00:19:24.480 --> 00:19:26.150 align:start position:0% terms of the detail that meta-humans give<00:19:24.660> you<00:19:24.780> and<00:19:25.020> just<00:19:25.200> the<00:19:25.440> overall<00:19:25.799> power<00:19:25.980> of 00:19:26.150 --> 00:19:26.160 align:start position:0% give you and just the overall power of 00:19:26.160 --> 00:19:28.370 align:start position:0% give you and just the overall power of Unreal<00:19:26.640> Engine<00:19:26.820> I<00:19:27.419> think<00:19:27.539> it's<00:19:27.660> amazing<00:19:28.080> I 00:19:28.370 --> 00:19:28.380 align:start position:0% Unreal Engine I think it's amazing I 00:19:28.380 --> 00:19:29.930 align:start position:0% Unreal Engine I think it's amazing I think<00:19:28.440> this<00:19:28.740> is<00:19:28.860> the<00:19:29.039> future<00:19:29.220> and<00:19:29.700> I<00:19:29.820> think 00:19:29.930 --> 00:19:29.940 align:start position:0% think this is the future and I think 00:19:29.940 --> 00:19:31.490 align:start position:0% think this is the future and I think that<00:19:30.179> learning<00:19:30.600> now<00:19:30.780> is<00:19:31.020> going<00:19:31.200> to<00:19:31.260> give<00:19:31.380> you 00:19:31.490 --> 00:19:31.500 align:start position:0% that learning now is going to give you 00:19:31.500 --> 00:19:34.130 align:start position:0% that learning now is going to give you guys<00:19:31.620> a<00:19:32.039> huge<00:19:32.280> Advantage<00:19:32.820> moving<00:19:33.539> forward<00:19:33.780> so 00:19:34.130 --> 00:19:34.140 align:start position:0% guys a huge Advantage moving forward so 00:19:34.140 --> 00:19:36.529 align:start position:0% guys a huge Advantage moving forward so have<00:19:34.500> fun<00:19:34.740> create<00:19:35.100> your<00:19:35.400> character<00:19:35.700> like<00:19:36.419> I 00:19:36.529 --> 00:19:36.539 align:start position:0% have fun create your character like I 00:19:36.539 --> 00:19:38.090 align:start position:0% have fun create your character like I said<00:19:36.660> this<00:19:36.900> is<00:19:37.020> great<00:19:37.200> for<00:19:37.380> beginners<00:19:37.799> because 00:19:38.090 --> 00:19:38.100 align:start position:0% said this is great for beginners because 00:19:38.100 --> 00:19:39.890 align:start position:0% said this is great for beginners because you<00:19:38.580> can<00:19:38.700> have<00:19:38.880> zero<00:19:39.299> Unreal<00:19:39.780> Engine 00:19:39.890 --> 00:19:39.900 align:start position:0% you can have zero Unreal Engine 00:19:39.900 --> 00:19:42.230 align:start position:0% you can have zero Unreal Engine knowledge<00:19:40.620> you<00:19:41.100> can<00:19:41.160> follow<00:19:41.280> along<00:19:41.580> with<00:19:42.059> this 00:19:42.230 --> 00:19:42.240 align:start position:0% knowledge you can follow along with this 00:19:42.240 --> 00:19:43.610 align:start position:0% knowledge you can follow along with this now<00:19:42.600> you're<00:19:42.780> ready<00:19:42.900> to<00:19:43.080> start<00:19:43.200> learning<00:19:43.500> about 00:19:43.610 --> 00:19:43.620 align:start position:0% now you're ready to start learning about 00:19:43.620 --> 00:19:44.930 align:start position:0% now you're ready to start learning about lighting<00:19:44.039> you're<00:19:44.220> learning<00:19:44.460> about<00:19:44.580> you<00:19:44.880> can 00:19:44.930 --> 00:19:44.940 align:start position:0% lighting you're learning about you can 00:19:44.940 --> 00:19:47.630 align:start position:0% lighting you're learning about you can learn<00:19:45.059> about<00:19:45.240> sequencing<00:19:45.960> animation<00:19:46.740> fully 00:19:47.630 --> 00:19:47.640 align:start position:0% learn about sequencing animation fully 00:19:47.640 --> 00:19:50.150 align:start position:0% learn about sequencing animation fully put<00:19:47.880> together<00:19:48.059> these<00:19:48.900> 3D<00:19:49.200> animated<00:19:49.620> films 00:19:50.150 --> 00:19:50.160 align:start position:0% put together these 3D animated films 00:19:50.160 --> 00:19:52.909 align:start position:0% put together these 3D animated films music<00:19:50.460> videos<00:19:50.880> create<00:19:51.660> vtubers<00:19:52.440> do<00:19:52.740> whatever 00:19:52.909 --> 00:19:52.919 align:start position:0% music videos create vtubers do whatever 00:19:52.919 --> 00:19:55.190 align:start position:0% music videos create vtubers do whatever there's<00:19:53.760> so<00:19:53.940> much<00:19:54.059> possibility<00:19:54.480> here<00:19:54.780> and<00:19:55.080> I'm 00:19:55.190 --> 00:19:55.200 align:start position:0% there's so much possibility here and I'm 00:19:55.200 --> 00:19:56.930 align:start position:0% there's so much possibility here and I'm super<00:19:55.380> excited<00:19:55.799> for<00:19:56.220> all<00:19:56.460> the<00:19:56.580> things<00:19:56.760> that 00:19:56.930 --> 00:19:56.940 align:start position:0% super excited for all the things that 00:19:56.940 --> 00:19:59.150 align:start position:0% super excited for all the things that are<00:19:57.059> gonna<00:19:57.179> Branch<00:19:57.539> out<00:19:57.960> of<00:19:58.260> this<00:19:58.440> and<00:19:59.100> that's 00:19:59.150 --> 00:19:59.160 align:start position:0% are gonna Branch out of this and that's 00:19:59.160 --> 00:20:00.890 align:start position:0% are gonna Branch out of this and that's about<00:19:59.340> it<00:19:59.580> guys<00:19:59.760> I<00:20:00.059> hope<00:20:00.179> you<00:20:00.299> did<00:20:00.419> enjoy<00:20:00.720> this 00:20:00.890 --> 00:20:00.900 align:start position:0% about it guys I hope you did enjoy this 00:20:00.900 --> 00:20:02.510 align:start position:0% about it guys I hope you did enjoy this video<00:20:01.020> I<00:20:01.380> want<00:20:01.559> to<00:20:01.679> dive<00:20:01.799> a<00:20:02.039> lot<00:20:02.160> more<00:20:02.280> into 00:20:02.510 --> 00:20:02.520 align:start position:0% video I want to dive a lot more into 00:20:02.520 --> 00:20:04.549 align:start position:0% video I want to dive a lot more into Unreal<00:20:03.000> Engine<00:20:03.179> in<00:20:03.480> the<00:20:03.660> future<00:20:03.780> so<00:20:04.320> let<00:20:04.440> me 00:20:04.549 --> 00:20:04.559 align:start position:0% Unreal Engine in the future so let me 00:20:04.559 --> 00:20:05.390 align:start position:0% Unreal Engine in the future so let me know<00:20:04.679> if<00:20:04.799> that's<00:20:04.919> something<00:20:05.160> you're 00:20:05.390 --> 00:20:05.400 align:start position:0% know if that's something you're 00:20:05.400 --> 00:20:07.190 align:start position:0% know if that's something you're interested<00:20:05.820> in<00:20:06.120> I<00:20:06.480> know<00:20:06.600> I've<00:20:06.720> been<00:20:06.900> creating 00:20:07.190 --> 00:20:07.200 align:start position:0% interested in I know I've been creating 00:20:07.200 --> 00:20:08.750 align:start position:0% interested in I know I've been creating a<00:20:07.380> lot<00:20:07.440> of<00:20:07.500> blender<00:20:07.799> tutorials<00:20:08.340> that's<00:20:08.520> been 00:20:08.750 --> 00:20:08.760 align:start position:0% a lot of blender tutorials that's been 00:20:08.760 --> 00:20:10.789 align:start position:0% a lot of blender tutorials that's been really<00:20:09.000> fun<00:20:09.240> as<00:20:09.720> well<00:20:09.900> as<00:20:10.080> anything<00:20:10.500> that's 00:20:10.789 --> 00:20:10.799 align:start position:0% really fun as well as anything that's 00:20:10.799 --> 00:20:12.409 align:start position:0% really fun as well as anything that's interesting<00:20:11.280> that<00:20:11.460> I<00:20:11.640> see<00:20:11.700> popping<00:20:12.120> up<00:20:12.179> with 00:20:12.409 --> 00:20:12.419 align:start position:0% interesting that I see popping up with 00:20:12.419 --> 00:20:13.970 align:start position:0% interesting that I see popping up with after<00:20:12.600> effects<00:20:13.020> of<00:20:13.260> course<00:20:13.380> I'm<00:20:13.559> always<00:20:13.740> going 00:20:13.970 --> 00:20:13.980 align:start position:0% after effects of course I'm always going 00:20:13.980 --> 00:20:15.770 align:start position:0% after effects of course I'm always going to<00:20:14.039> cover<00:20:14.160> so<00:20:14.880> if<00:20:15.059> you<00:20:15.179> guys<00:20:15.299> have<00:20:15.419> any<00:20:15.600> great 00:20:15.770 --> 00:20:15.780 align:start position:0% to cover so if you guys have any great 00:20:15.780 --> 00:20:17.570 align:start position:0% to cover so if you guys have any great ideas<00:20:15.960> let<00:20:16.380> me<00:20:16.500> know<00:20:16.620> down<00:20:16.919> in<00:20:17.100> the<00:20:17.280> comments 00:20:17.570 --> 00:20:17.580 align:start position:0% ideas let me know down in the comments 00:20:17.580 --> 00:20:19.070 align:start position:0% ideas let me know down in the comments down<00:20:17.700> below<00:20:17.940> if<00:20:18.360> you<00:20:18.480> guys<00:20:18.600> did<00:20:18.780> enjoy 00:20:19.070 --> 00:20:19.080 align:start position:0% down below if you guys did enjoy 00:20:19.080 --> 00:20:20.990 align:start position:0% down below if you guys did enjoy consider<00:20:19.620> slapping<00:20:20.100> a<00:20:20.280> like<00:20:20.400> to<00:20:20.640> help<00:20:20.820> with 00:20:20.990 --> 00:20:21.000 align:start position:0% consider slapping a like to help with 00:20:21.000 --> 00:20:22.850 align:start position:0% consider slapping a like to help with the<00:20:21.120> YouTube<00:20:21.299> algorithm<00:20:21.960> subscribe<00:20:22.740> if 00:20:22.850 --> 00:20:22.860 align:start position:0% the YouTube algorithm subscribe if 00:20:22.860 --> 00:20:24.470 align:start position:0% the YouTube algorithm subscribe if you're<00:20:23.039> new<00:20:23.160> and<00:20:23.580> as<00:20:23.700> always<00:20:23.820> guys<00:20:24.120> thank<00:20:24.360> you 00:20:24.470 --> 00:20:24.480 align:start position:0% you're new and as always guys thank you 00:20:24.480 --> 00:20:25.730 align:start position:0% you're new and as always guys thank you so<00:20:24.539> much<00:20:24.660> for<00:20:24.780> watching<00:20:25.080> thank<00:20:25.380> you<00:20:25.500> so<00:20:25.559> much 00:20:25.730 --> 00:20:25.740 align:start position:0% so much for watching thank you so much 00:20:25.740 --> 00:20:27.720 align:start position:0% so much for watching thank you so much for<00:20:25.919> supporting<00:20:26.340> and<00:20:26.700> I'll<00:20:26.820> see<00:20:27.000> you<00:20:27.120> guys 00:20:27.720 --> 00:20:27.730 align:start position:0% for supporting and I'll see you guys 00:20:27.730 --> 00:20:31.789 align:start position:0% for supporting and I'll see you guys [Music] 00:20:31.789 --> 00:20:31.799 align:start position:0% 00:20:31.799 --> 00:20:40.420 align:start position:0% foreign 00:20:40.420 --> 00:20:40.430 align:start position:0% 00:20:40.430 --> 00:20:45.829 align:start position:0% [Music] 216507

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