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WEBVTT
Kind: captions
Language: en
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today<00:00:00.900> I'm<00:00:01.140> going<00:00:01.260> to<00:00:01.319> show<00:00:01.439> you<00:00:01.560> guys<00:00:01.680> how<00:00:01.979> to
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today I'm going to show you guys how to
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today I'm going to show you guys how to
turn<00:00:02.220> yourself<00:00:02.460> into<00:00:02.940> a<00:00:03.360> triple<00:00:03.659> a<00:00:03.899> quality<00:00:04.259> 3D
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turn yourself into a triple a quality 3D
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turn yourself into a triple a quality 3D
character<00:00:05.160> using<00:00:05.819> Unreal<00:00:06.299> Engine<00:00:06.480> and
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character using Unreal Engine and
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character using Unreal Engine and
meta-humans<00:00:07.859> welcome<00:00:08.700> back<00:00:08.880> to<00:00:09.059> another
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meta-humans welcome back to another
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meta-humans welcome back to another
exciting<00:00:09.660> video<00:00:09.840> everyone<00:00:10.139> I<00:00:10.620> like<00:00:10.740> starting
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exciting video everyone I like starting
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exciting video everyone I like starting
off<00:00:11.219> my<00:00:11.519> videos<00:00:11.639> with<00:00:12.120> some<00:00:12.360> inspiration<00:00:12.900> to
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off my videos with some inspiration to
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off my videos with some inspiration to
show<00:00:13.380> you<00:00:13.500> what<00:00:13.799> you<00:00:13.920> can<00:00:14.099> create<00:00:14.280> with<00:00:14.580> this
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show you what you can create with this
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show you what you can create with this
method<00:00:15.059> so<00:00:15.599> let<00:00:15.900> me<00:00:16.020> show<00:00:16.199> you<00:00:16.320> this<00:00:16.800> video
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method so let me show you this video
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method so let me show you this video
here<00:00:17.279> this<00:00:17.580> is<00:00:17.640> juice<00:00:17.880> world<00:00:18.180> and<00:00:18.840> marshmallow
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here this is juice world and marshmallow
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here this is juice world and marshmallow
bye<00:00:20.160> bye<00:00:20.400> music<00:00:20.520> video<00:00:20.760> directed<00:00:21.300> by<00:00:21.480> wolf
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bye bye music video directed by wolf
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bye bye music video directed by wolf
Tech<00:00:21.960> shout<00:00:22.619> out<00:00:22.680> to<00:00:22.800> Wolf<00:00:23.100> Tech<00:00:23.400> his
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Tech shout out to Wolf Tech his
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Tech shout out to Wolf Tech his
Instagram<00:00:24.000> link<00:00:24.420> will<00:00:24.720> be<00:00:24.900> down<00:00:25.140> below<00:00:25.439> this
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Instagram link will be down below this
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Instagram link will be down below this
is<00:00:25.980> using<00:00:26.220> Unreal<00:00:26.699> Engine<00:00:26.880> which<00:00:27.300> is<00:00:27.539> free<00:00:27.779> as
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is using Unreal Engine which is free as
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is using Unreal Engine which is free as
well<00:00:28.380> as<00:00:28.560> the<00:00:28.800> metahumans<00:00:29.460> plugin<00:00:29.820> which<00:00:30.359> is
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well as the metahumans plugin which is
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well as the metahumans plugin which is
free<00:00:30.840> you<00:00:31.199> get<00:00:31.380> a<00:00:31.500> level<00:00:31.619> of<00:00:31.920> realism<00:00:32.220> with
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free you get a level of realism with
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free you get a level of realism with
Unreal<00:00:32.880> Engine<00:00:33.059> which<00:00:33.420> is<00:00:33.600> super<00:00:33.899> exciting
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Unreal Engine which is super exciting
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Unreal Engine which is super exciting
sometimes<00:00:35.399> starting<00:00:35.640> with<00:00:36.000> something<00:00:36.360> like<00:00:36.600> a
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sometimes starting with something like a
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sometimes starting with something like a
character<00:00:37.140> is<00:00:37.680> a<00:00:37.860> great<00:00:37.980> heart<00:00:38.280> and<00:00:38.460> soul<00:00:38.640> for
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character is a great heart and soul for
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character is a great heart and soul for
your<00:00:39.239> idea<00:00:39.660> that'll<00:00:40.200> allow<00:00:40.440> you<00:00:40.559> to<00:00:40.739> go
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your idea that'll allow you to go
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your idea that'll allow you to go
forward<00:00:41.219> and<00:00:41.760> keep<00:00:41.940> learning<00:00:42.420> different
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forward and keep learning different
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forward and keep learning different
things<00:00:43.200> you<00:00:43.379> can<00:00:43.559> do<00:00:43.739> in<00:00:44.040> a<00:00:44.219> software<00:00:44.520> so
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things you can do in a software so
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things you can do in a software so
here's<00:00:45.120> a<00:00:45.300> behind<00:00:45.660> the<00:00:45.840> scenes<00:00:46.140> that<00:00:46.320> wolf
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here's a behind the scenes that wolf
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here's a behind the scenes that wolf
Tech<00:00:46.739> showed<00:00:47.160> on<00:00:47.280> his<00:00:47.520> Instagram<00:00:47.760> talking<00:00:48.660> a
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Tech showed on his Instagram talking a
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Tech showed on his Instagram talking a
little<00:00:48.960> bit<00:00:49.079> about<00:00:49.320> the<00:00:49.680> process<00:00:50.039> of<00:00:50.640> setting
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little bit about the process of setting
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little bit about the process of setting
up<00:00:51.120> a<00:00:51.239> metahuman<00:00:51.840> use<00:00:52.320> live<00:00:52.559> link<00:00:52.860> which<00:00:53.100> is
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up a metahuman use live link which is
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up a metahuman use live link which is
built<00:00:53.579> into<00:00:53.760> Unreal<00:00:54.360> Engine<00:00:54.480> to<00:00:54.840> connect<00:00:55.140> and
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built into Unreal Engine to connect and
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built into Unreal Engine to connect and
control<00:00:55.860> the<00:00:56.160> face<00:00:56.399> of<00:00:56.640> his<00:00:56.760> character<00:00:57.059> using
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control the face of his character using
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control the face of his character using
his<00:00:57.600> phone<00:00:57.840> so<00:00:58.260> at<00:00:58.440> the<00:00:58.559> end<00:00:58.680> we'll<00:00:58.860> go<00:00:59.039> through
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his phone so at the end we'll go through
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his phone so at the end we'll go through
and<00:00:59.460> show<00:00:59.579> you<00:00:59.699> how<00:00:59.820> to<00:00:59.940> set<00:01:00.059> that<00:01:00.180> up<00:01:00.360> now
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and show you how to set that up now
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and show you how to set that up now
let's<00:01:00.960> dive<00:01:01.140> in<00:01:01.379> and<00:01:01.500> talk<00:01:01.620> about<00:01:01.680> how<00:01:01.920> you<00:01:02.039> can
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let's dive in and talk about how you can
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let's dive in and talk about how you can
create<00:01:02.219> one<00:01:02.520> of<00:01:02.579> these<00:01:02.760> characters<00:01:02.940> for
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create one of these characters for
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create one of these characters for
yourself<00:01:03.660> alright<00:01:04.320> guys<00:01:04.440> so<00:01:04.739> first<00:01:04.979> things
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yourself alright guys so first things
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yourself alright guys so first things
first<00:01:05.400> if<00:01:05.880> you<00:01:06.000> haven't<00:01:06.180> already<00:01:06.479> go<00:01:06.840> ahead
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first if you haven't already go ahead
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first if you haven't already go ahead
and<00:01:07.260> download<00:01:07.439> Unreal<00:01:08.159> Engine<00:01:08.340> 5.<00:01:09.119> I'm<00:01:09.420> not
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and download Unreal Engine 5. I'm not
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and download Unreal Engine 5. I'm not
sure<00:01:09.659> if<00:01:09.780> this<00:01:09.960> method<00:01:10.260> Works<00:01:10.560> in<00:01:10.860> any<00:01:11.040> lower
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sure if this method Works in any lower
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sure if this method Works in any lower
versions<00:01:11.700> so<00:01:12.119> I'm<00:01:12.240> just<00:01:12.360> going<00:01:12.479> to<00:01:12.540> stick<00:01:12.659> to
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versions so I'm just going to stick to
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versions so I'm just going to stick to
Unreal<00:01:13.140> Engine<00:01:13.260> 5<00:01:13.560> for<00:01:13.860> this<00:01:13.979> if<00:01:14.280> you<00:01:14.400> need<00:01:14.520> to
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Unreal Engine 5 for this if you need to
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Unreal Engine 5 for this if you need to
download<00:01:14.820> this<00:01:15.119> you<00:01:15.420> can<00:01:15.540> use<00:01:15.659> the<00:01:15.840> epic<00:01:16.140> games
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download this you can use the epic games
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download this you can use the epic games
launcher<00:01:16.860> there<00:01:17.159> you'll<00:01:17.400> find<00:01:17.580> all<00:01:17.820> of<00:01:17.939> the
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launcher there you'll find all of the
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launcher there you'll find all of the
installation<00:01:18.600> links<00:01:19.080> to<00:01:19.380> set<00:01:19.560> everything<00:01:19.799> up
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installation links to set everything up
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installation links to set everything up
so<00:01:20.520> while<00:01:20.700> you're<00:01:20.880> downloading<00:01:21.240> Unreal
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so while you're downloading Unreal
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so while you're downloading Unreal
Engine<00:01:21.780> or<00:01:22.200> if<00:01:22.320> you<00:01:22.439> already<00:01:22.619> have<00:01:22.799> it
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Engine or if you already have it
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Engine or if you already have it
downloaded<00:01:23.340> make<00:01:23.820> sure<00:01:23.939> you<00:01:24.119> go<00:01:24.240> ahead<00:01:24.420> and
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downloaded make sure you go ahead and
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downloaded make sure you go ahead and
download<00:01:24.960> this<00:01:25.380> mesh<00:01:25.680> to<00:01:25.860> metahuman<00:01:26.580> plugin
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download this mesh to metahuman plugin
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download this mesh to metahuman plugin
this<00:01:27.420> is<00:01:27.540> again<00:01:27.840> free<00:01:28.560> I'll<00:01:28.979> leave<00:01:29.100> a<00:01:29.280> link
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this is again free I'll leave a link
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this is again free I'll leave a link
down<00:01:29.700> in<00:01:29.939> the<00:01:30.060> description<00:01:30.360> to<00:01:30.659> go<00:01:30.780> ahead<00:01:30.960> and
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down in the description to go ahead and
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down in the description to go ahead and
add<00:01:31.439> it<00:01:31.560> into<00:01:31.740> your<00:01:31.979> project<00:01:32.159> and<00:01:32.700> this<00:01:32.820> is
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add it into your project and this is
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add it into your project and this is
what<00:01:33.119> will<00:01:33.240> allow<00:01:33.479> us<00:01:33.600> to<00:01:33.840> convert<00:01:34.200> our<00:01:34.439> mesh
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what will allow us to convert our mesh
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what will allow us to convert our mesh
into<00:01:35.159> a<00:01:35.340> metahuman<00:01:36.299> so<00:01:36.780> once<00:01:37.020> you<00:01:37.079> have<00:01:37.200> that
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into a metahuman so once you have that
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into a metahuman so once you have that
up<00:01:37.560> and<00:01:37.680> running<00:01:37.860> let's<00:01:38.220> talk<00:01:38.400> about<00:01:38.579> step
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up and running let's talk about step
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up and running let's talk about step
number<00:01:39.180> one<00:01:39.479> which<00:01:39.840> is<00:01:40.020> creating<00:01:40.560> a<00:01:41.100> 3D<00:01:41.460> face
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number one which is creating a 3D face
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number one which is creating a 3D face
mesh<00:01:42.479> that<00:01:42.840> you'll<00:01:43.020> eventually<00:01:43.439> convert<00:01:43.920> into
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mesh that you'll eventually convert into
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mesh that you'll eventually convert into
a<00:01:44.400> meta-human<00:01:44.880> now<00:01:45.000> there's<00:01:45.180> many<00:01:45.360> ways<00:01:45.600> to<00:01:45.720> go
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a meta-human now there's many ways to go
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a meta-human now there's many ways to go
about<00:01:46.020> this<00:01:46.320> there's<00:01:46.799> some<00:01:47.100> faster<00:01:47.520> easier
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about this there's some faster easier
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about this there's some faster easier
paid<00:01:48.479> methods<00:01:48.960> although<00:01:49.380> not<00:01:49.560> too<00:01:49.740> expensive
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paid methods although not too expensive
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paid methods although not too expensive
which<00:01:50.340> is<00:01:50.460> great<00:01:50.640> if<00:01:50.939> you're<00:01:51.060> considering
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which is great if you're considering
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which is great if you're considering
doing<00:01:51.840> this<00:01:52.140> a<00:01:52.560> lot<00:01:52.680> in<00:01:52.979> the<00:01:53.100> future<00:01:53.220> may<00:01:53.700> want
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doing this a lot in the future may want
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doing this a lot in the future may want
to<00:01:54.000> consider<00:01:54.299> investing<00:01:54.780> in<00:01:54.899> it<00:01:55.079> but<00:01:55.500> of
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to consider investing in it but of
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to consider investing in it but of
course<00:01:55.799> there<00:01:56.159> are<00:01:56.280> free<00:01:56.520> methods<00:01:57.060> that<00:01:57.360> are
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course there are free methods that are
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course there are free methods that are
pretty<00:01:57.659> easy<00:01:57.899> as<00:01:58.200> well<00:01:58.380> so<00:01:58.740> paid<00:01:58.920> methods
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pretty easy as well so paid methods
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pretty easy as well so paid methods
include<00:02:00.060> using<00:02:00.659> face<00:02:01.020> gen<00:02:01.259> I've<00:02:01.619> talked<00:02:01.920> about
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include using face gen I've talked about
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include using face gen I've talked about
this<00:02:02.220> in<00:02:02.520> the<00:02:02.579> past<00:02:02.759> for<00:02:03.000> creating<00:02:03.240> 3D
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this in the past for creating 3D
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this in the past for creating 3D
characters<00:02:03.840> super<00:02:04.560> awesome<00:02:04.799> costs<00:02:05.640> you
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characters super awesome costs you
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characters super awesome costs you
around<00:02:05.880> I<00:02:06.180> think<00:02:06.299> a<00:02:06.540> hundred<00:02:06.840> and<00:02:06.899> fifty
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around I think a hundred and fifty
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around I think a hundred and fifty
dollars<00:02:07.500> you<00:02:07.979> can<00:02:08.039> also<00:02:08.340> use<00:02:08.520> face<00:02:08.940> builder
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dollars you can also use face builder
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dollars you can also use face builder
for<00:02:09.660> blender<00:02:09.959> if<00:02:10.200> you<00:02:10.319> want<00:02:10.380> to<00:02:10.500> stick<00:02:10.619> only
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for blender if you want to stick only
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for blender if you want to stick only
within<00:02:11.220> blender<00:02:11.520> that's<00:02:12.000> also<00:02:12.360> around<00:02:12.420> 150
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within blender that's also around 150
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within blender that's also around 150
for<00:02:13.800> a<00:02:13.920> personal<00:02:14.040> license<00:02:14.400> and<00:02:15.000> allows<00:02:15.420> you<00:02:15.480> to
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for a personal license and allows you to
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for a personal license and allows you to
generate<00:02:16.020> a<00:02:16.200> lot<00:02:16.260> of<00:02:16.379> different<00:02:16.500> angles<00:02:16.980> for
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generate a lot of different angles for
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generate a lot of different angles for
the<00:02:17.340> face<00:02:17.459> so<00:02:17.819> again<00:02:17.940> both<00:02:18.239> of<00:02:18.360> those<00:02:18.540> are
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the face so again both of those are
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the face so again both of those are
pretty<00:02:19.140> simple<00:02:19.319> you<00:02:19.560> just<00:02:19.680> start<00:02:19.860> with<00:02:20.040> a
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pretty simple you just start with a
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pretty simple you just start with a
picture<00:02:20.340> drag<00:02:20.819> and<00:02:21.000> drop<00:02:21.120> different
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picture drag and drop different
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picture drag and drop different
pinpoints<00:02:22.080> and<00:02:22.379> that's<00:02:22.500> about<00:02:22.739> it<00:02:22.920> so<00:02:23.220> for
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pinpoints and that's about it so for
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pinpoints and that's about it so for
your<00:02:23.520> free<00:02:23.700> methods<00:02:24.180> you<00:02:24.480> can<00:02:24.599> use<00:02:24.780> 3D
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your free methods you can use 3D
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your free methods you can use 3D
scanning<00:02:25.920> now<00:02:26.340> I've<00:02:26.580> also<00:02:26.819> talked<00:02:27.060> about<00:02:27.180> a
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scanning now I've also talked about a
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scanning now I've also talked about a
ton<00:02:27.780> of<00:02:27.959> free<00:02:28.200> apps<00:02:28.560> you<00:02:28.680> can<00:02:28.800> use<00:02:28.980> to<00:02:29.640> 3D<00:02:30.000> scan
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ton of free apps you can use to 3D scan
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ton of free apps you can use to 3D scan
anything<00:02:30.480> it's<00:02:30.959> extremely<00:02:31.379> fast<00:02:31.680> and<00:02:32.040> easy
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anything it's extremely fast and easy
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anything it's extremely fast and easy
there's<00:02:32.940> also<00:02:33.180> this<00:02:33.360> new<00:02:33.540> Nerf<00:02:34.080> technology
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there's also this new Nerf technology
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there's also this new Nerf technology
that's<00:02:34.860> been<00:02:35.099> featured<00:02:35.400> on<00:02:35.700> Corridor<00:02:36.000> crew
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that's been featured on Corridor crew
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that's been featured on Corridor crew
that<00:02:36.780> allows<00:02:37.020> you<00:02:37.080> to<00:02:37.260> get<00:02:37.379> some<00:02:37.680> super<00:02:37.980> high
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that allows you to get some super high
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that allows you to get some super high
quality<00:02:38.700> scans<00:02:39.060> so<00:02:39.360> that<00:02:39.540> may<00:02:39.720> be<00:02:39.840> something
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quality scans so that may be something
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quality scans so that may be something
worth<00:02:40.620> looking<00:02:40.920> into<00:02:41.160> if<00:02:41.519> you<00:02:41.640> don't<00:02:41.760> want<00:02:41.879> to
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worth looking into if you don't want to
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worth looking into if you don't want to
scan<00:02:42.239> anything<00:02:42.420> if<00:02:43.019> you<00:02:43.080> don't<00:02:43.200> want<00:02:43.319> to<00:02:43.440> pay
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scan anything if you don't want to pay
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scan anything if you don't want to pay
for<00:02:43.739> the<00:02:43.920> software<00:02:44.160> you<00:02:44.519> could<00:02:44.580> always<00:02:44.760> just
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for the software you could always just
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for the software you could always just
start<00:02:45.360> with<00:02:45.660> a<00:02:45.959> default<00:02:46.260> human<00:02:46.500> mesh<00:02:47.040> and<00:02:47.340> use
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start with a default human mesh and use
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start with a default human mesh and use
softwares<00:02:47.940> like<00:02:48.120> Daz<00:02:48.540> zbrush<00:02:49.319> blender<00:02:49.800> to
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softwares like Daz zbrush blender to
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softwares like Daz zbrush blender to
customize<00:02:51.120> the<00:02:51.360> mesh<00:02:51.660> to<00:02:51.780> your<00:02:51.959> liking<00:02:52.319> so<00:02:52.560> now
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customize the mesh to your liking so now
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customize the mesh to your liking so now
let<00:02:52.800> me<00:02:52.920> show<00:02:53.099> you<00:02:53.160> the<00:02:53.519> method<00:02:53.760> I<00:02:54.000> chose<00:02:54.180> and
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let me show you the method I chose and
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let me show you the method I chose and
how<00:02:54.599> I<00:02:54.660> went<00:02:54.840> about<00:02:54.959> creating<00:02:55.440> my<00:02:55.620> meta<00:02:55.920> human
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how I went about creating my meta human
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how I went about creating my meta human
so<00:02:56.519> I<00:02:56.640> use<00:02:56.819> the<00:02:57.239> face<00:02:57.420> gen<00:02:57.660> software<00:02:58.140> just
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so I use the face gen software just
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so I use the face gen software just
because<00:02:58.500> I<00:02:58.739> already<00:02:58.860> had<00:02:59.160> it<00:02:59.340> makes<00:02:59.819> it<00:03:00.000> pretty
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because I already had it makes it pretty
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because I already had it makes it pretty
quick<00:03:00.420> and<00:03:00.660> easy<00:03:00.900> to<00:03:01.140> do<00:03:01.260> all<00:03:01.440> this<00:03:01.620> all<00:03:02.040> I<00:03:02.160> have
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quick and easy to do all this all I have
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quick and easy to do all this all I have
to<00:03:02.400> do<00:03:02.459> is<00:03:02.640> load<00:03:03.000> in<00:03:03.120> a<00:03:03.360> picture<00:03:03.540> of<00:03:03.900> whoever
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to do is load in a picture of whoever
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to do is load in a picture of whoever
whoever<00:03:04.860> I<00:03:05.040> want<00:03:05.099> to<00:03:05.220> create<00:03:05.340> so<00:03:05.640> in<00:03:05.819> this<00:03:05.940> case
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whoever I want to create so in this case
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whoever I want to create so in this case
I'll<00:03:06.360> make<00:03:06.599> myself<00:03:06.840> and<00:03:07.620> you<00:03:07.739> just<00:03:07.920> follow<00:03:08.040> the
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I'll make myself and you just follow the
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I'll make myself and you just follow the
prompt<00:03:08.580> and<00:03:08.819> click<00:03:09.180> all<00:03:09.480> of<00:03:09.599> these<00:03:09.780> little
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prompt and click all of these little
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prompt and click all of these little
selection<00:03:10.200> points<00:03:10.620> here's<00:03:11.099> a<00:03:11.220> preview<00:03:11.519> of<00:03:11.760> my
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selection points here's a preview of my
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selection points here's a preview of my
face<00:03:12.120> I<00:03:12.360> can<00:03:12.480> go<00:03:12.599> to<00:03:12.659> the<00:03:12.780> modify<00:03:13.140> Tab<00:03:13.440> and
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face I can go to the modify Tab and
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face I can go to the modify Tab and
change<00:03:13.800> any<00:03:14.040> of<00:03:14.159> the<00:03:14.280> facial<00:03:14.580> structure<00:03:15.000> if
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change any of the facial structure if
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change any of the facial structure if
I'd<00:03:15.420> like<00:03:15.540> once<00:03:16.200> I'm<00:03:16.319> ready<00:03:16.440> I<00:03:16.739> can<00:03:16.800> go<00:03:16.920> over<00:03:17.040> to
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I'd like once I'm ready I can go over to
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I'd like once I'm ready I can go over to
file<00:03:17.640> and<00:03:18.120> I<00:03:18.239> can<00:03:18.360> export<00:03:18.659> this<00:03:18.900> face<00:03:19.140> as<00:03:19.379> a
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file and I can export this face as a
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file and I can export this face as a
Genesis<00:03:19.980> 8<00:03:20.220> mail<00:03:20.519> into<00:03:21.180> Daz<00:03:21.840> 3D<00:03:22.260> if<00:03:22.620> you're
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Genesis 8 mail into Daz 3D if you're
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Genesis 8 mail into Daz 3D if you're
creating<00:03:22.980> 3D<00:03:23.280> characters<00:03:23.459> I<00:03:24.060> recommend<00:03:24.360> you
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creating 3D characters I recommend you
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creating 3D characters I recommend you
go<00:03:24.659> download<00:03:24.900> Das<00:03:25.379> again<00:03:25.680> it's<00:03:25.920> free<00:03:26.220> they
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go download Das again it's free they
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go download Das again it's free they
have<00:03:26.819> a<00:03:26.940> huge<00:03:27.180> library<00:03:27.420> of<00:03:27.780> different<00:03:27.959> props
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have a huge library of different props
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have a huge library of different props
assets<00:03:28.920> clothes<00:03:29.220> that<00:03:29.879> you<00:03:30.060> can<00:03:30.239> Bridge<00:03:30.540> into
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assets clothes that you can Bridge into
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assets clothes that you can Bridge into
Unreal<00:03:31.379> Engine<00:03:31.560> so<00:03:32.040> super<00:03:32.280> useful<00:03:32.700> even<00:03:33.180> if
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Unreal Engine so super useful even if
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Unreal Engine so super useful even if
you're<00:03:33.599> not<00:03:33.780> going<00:03:34.019> this<00:03:34.319> route<00:03:34.560> so<00:03:35.040> let<00:03:35.159> me
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you're not going this route so let me
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you're not going this route so let me
hop<00:03:35.459> into<00:03:35.700> Daz<00:03:36.180> all<00:03:36.599> I<00:03:36.720> have<00:03:36.780> to<00:03:36.900> do<00:03:36.959> is<00:03:37.140> Click
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hop into Daz all I have to do is Click
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hop into Daz all I have to do is Click
over<00:03:37.620> to<00:03:37.860> the<00:03:38.099> shape<00:03:38.400> tab<00:03:38.760> go<00:03:39.180> to<00:03:39.360> head<00:03:39.599> and<00:03:39.900> I
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over to the shape tab go to head and I
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over to the shape tab go to head and I
can<00:03:40.200> choose<00:03:40.500> this<00:03:40.799> little<00:03:40.920> slider<00:03:41.340> to<00:03:41.700> change
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can choose this little slider to change
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can choose this little slider to change
the<00:03:42.120> facial<00:03:42.420> shape<00:03:42.659> of<00:03:42.900> this<00:03:43.140> basic<00:03:43.620> Genesis<00:03:44.040> 8
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the facial shape of this basic Genesis 8
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the facial shape of this basic Genesis 8
male<00:03:44.640> into<00:03:45.120> my<00:03:45.599> face<00:03:45.780> alright<00:03:46.440> so<00:03:46.500> now<00:03:46.680> I'm
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male into my face alright so now I'm
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male into my face alright so now I'm
going<00:03:46.860> to<00:03:46.980> click<00:03:47.159> down<00:03:47.340> into<00:03:47.580> the<00:03:47.819> surface<00:03:48.180> tab
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going to click down into the surface tab
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going to click down into the surface tab
in<00:03:48.659> Daz<00:03:49.019> and<00:03:49.260> I'm<00:03:49.379> just<00:03:49.500> going<00:03:49.620> to<00:03:49.739> load<00:03:50.220> the
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in Daz and I'm just going to load the
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in Daz and I'm just going to load the
texture<00:03:51.000> maps<00:03:51.420> onto<00:03:51.780> my<00:03:52.019> face<00:03:52.200> so<00:03:52.680> I<00:03:52.799> can<00:03:52.920> click
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texture maps onto my face so I can click
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texture maps onto my face so I can click
surface<00:03:53.640> I<00:03:54.060> can<00:03:54.180> go<00:03:54.299> to<00:03:54.480> the<00:03:54.659> editor<00:03:55.080> and
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surface I can go to the editor and
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surface I can go to the editor and
select<00:03:55.620> face<00:03:55.920> you<00:03:56.459> can<00:03:56.519> find<00:03:56.760> the<00:03:57.000> map<00:03:57.180> here
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select face you can find the map here
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select face you can find the map here
under<00:03:57.720> base<00:03:58.019> color<00:03:58.260> I'll<00:03:58.799> just<00:03:58.980> click<00:03:59.280> there
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under base color I'll just click there
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under base color I'll just click there
and<00:03:59.879> then<00:04:00.000> I'll<00:04:00.180> click<00:04:00.540> and<00:04:00.780> find<00:04:01.019> my<00:04:01.379> face<00:04:01.560> gen
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and then I'll click and find my face gen
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and then I'll click and find my face gen
folder<00:04:02.220> so<00:04:02.400> you<00:04:02.519> can<00:04:02.640> find<00:04:02.760> that<00:04:02.940> by<00:04:03.120> going<00:04:03.360> and
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folder so you can find that by going and
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folder so you can find that by going and
clicking<00:04:04.019> back<00:04:04.200> into<00:04:04.500> the<00:04:04.739> runtime<00:04:05.280> folder<00:04:05.700> go
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clicking back into the runtime folder go
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clicking back into the runtime folder go
to<00:04:06.299> textures<00:04:06.780> find<00:04:07.739> face<00:04:08.159> gen<00:04:08.459> Genesis<00:04:09.299> 8<00:04:09.540> male
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to textures find face gen Genesis 8 male
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to textures find face gen Genesis 8 male
or<00:04:10.140> female<00:04:10.319> whichever<00:04:10.920> you<00:04:11.220> chose<00:04:11.459> and<00:04:11.939> then
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or female whichever you chose and then
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or female whichever you chose and then
find<00:04:12.420> the<00:04:12.780> character<00:04:13.140> that<00:04:13.560> you<00:04:13.739> saved<00:04:14.040> from
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find the character that you saved from
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find the character that you saved from
face<00:04:14.459> gen
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face gen
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face gen
so<00:04:15.840> I'll<00:04:16.019> just<00:04:16.199> save<00:04:16.380> this<00:04:16.620> file<00:04:16.799> path<00:04:17.040> so<00:04:17.340> I
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so I'll just save this file path so I
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so I'll just save this file path so I
can<00:04:17.519> copy<00:04:17.820> and<00:04:17.880> paste<00:04:18.239> these<00:04:18.359> all<00:04:18.479> later<00:04:18.720> and
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can copy and paste these all later and
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can copy and paste these all later and
then<00:04:19.500> I'll<00:04:19.739> load<00:04:20.040> in<00:04:20.160> my<00:04:20.340> face<00:04:20.459> I'm<00:04:20.880> just<00:04:21.060> going
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then I'll load in my face I'm just going
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then I'll load in my face I'm just going
to<00:04:21.299> keep<00:04:21.359> repeating<00:04:21.900> this<00:04:22.079> process<00:04:22.320> for<00:04:22.560> the
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to keep repeating this process for the
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to keep repeating this process for the
other<00:04:22.860> parts<00:04:23.040> of<00:04:23.220> the<00:04:23.340> face<00:04:23.460> like<00:04:23.699> the<00:04:23.880> lips
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other parts of the face like the lips
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other parts of the face like the lips
the<00:04:24.780> eyes<00:04:25.380> Etc
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the eyes Etc
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the eyes Etc
once<00:04:27.600> I've<00:04:27.660> done<00:04:27.840> that<00:04:27.960> I'm<00:04:28.139> going<00:04:28.199> to<00:04:28.259> click
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once I've done that I'm going to click
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once I've done that I'm going to click
open<00:04:28.680> the<00:04:28.919> Genesis<00:04:29.280> 8<00:04:29.460> mail<00:04:29.699> and<00:04:30.000> just<00:04:30.180> hide
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open the Genesis 8 mail and just hide
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open the Genesis 8 mail and just hide
all<00:04:30.720> the<00:04:30.840> parts<00:04:31.080> that<00:04:31.380> aren't<00:04:31.740> the<00:04:31.979> head<00:04:32.160> so
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all the parts that aren't the head so
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all the parts that aren't the head so
that<00:04:32.639> we<00:04:32.820> only<00:04:33.000> have<00:04:33.240> a<00:04:33.479> bus<00:04:33.660> that<00:04:33.960> they<00:04:34.139> had
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that we only have a bus that they had
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that we only have a bus that they had
all<00:04:34.680> these<00:04:34.919> other<00:04:35.040> parts<00:04:35.220> of<00:04:35.400> the<00:04:35.520> body<00:04:35.639> are
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all these other parts of the body are
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all these other parts of the body are
unnecessary<00:04:36.660> for<00:04:36.900> this<00:04:37.080> all<00:04:37.500> right<00:04:37.680> looking
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unnecessary for this all right looking
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unnecessary for this all right looking
good<00:04:38.100> let's<00:04:38.280> go<00:04:38.460> up<00:04:38.639> to<00:04:38.820> file<00:04:39.180> export<00:04:39.660> and<00:04:39.960> I'll
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good let's go up to file export and I'll
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good let's go up to file export and I'll
just<00:04:40.259> export<00:04:40.620> this<00:04:40.979> as<00:04:41.340> an<00:04:41.580> obj<00:04:42.060> file
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just export this as an obj file
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just export this as an obj file
and<00:04:44.580> your<00:04:44.759> export<00:04:45.060> options<00:04:45.479> just<00:04:45.780> go<00:04:45.960> ahead
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and your export options just go ahead
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and your export options just go ahead
and<00:04:46.320> check<00:04:46.500> on<00:04:46.860> remove<00:04:47.100> unused<00:04:47.940> vertices<00:04:48.300> that
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and check on remove unused vertices that
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and check on remove unused vertices that
way<00:04:49.139> it<00:04:49.380> is<00:04:49.500> only<00:04:49.680> going<00:04:49.860> to<00:04:49.979> export<00:04:50.280> just<00:04:50.699> the
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way it is only going to export just the
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way it is only going to export just the
head<00:04:51.060> so<00:04:51.360> now<00:04:51.540> I'm<00:04:51.660> going<00:04:51.840> to<00:04:51.960> hop<00:04:52.139> into
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head so now I'm going to hop into
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head so now I'm going to hop into
blender<00:04:52.919> just<00:04:53.340> to<00:04:53.520> clean<00:04:53.759> up<00:04:53.880> this<00:04:54.120> mesh<00:04:54.419> and
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blender just to clean up this mesh and
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blender just to clean up this mesh and
in<00:04:54.900> my<00:04:54.960> case<00:04:55.080> the<00:04:55.320> only<00:04:55.440> thing<00:04:55.560> I'm<00:04:55.680> really
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in my case the only thing I'm really
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in my case the only thing I'm really
going<00:04:55.979> to<00:04:56.100> do<00:04:56.220> is<00:04:56.580> remove<00:04:56.880> this<00:04:57.240> sort<00:04:57.419> of<00:04:57.540> gray
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going to do is remove this sort of gray
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going to do is remove this sort of gray
mesh<00:04:58.139> over<00:04:58.320> the<00:04:58.500> eyes<00:04:58.680> if<00:04:59.100> you<00:04:59.160> want<00:04:59.280> you<00:04:59.460> don't
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mesh over the eyes if you want you don't
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mesh over the eyes if you want you don't
have<00:04:59.699> to<00:04:59.820> remove<00:04:59.940> this<00:05:00.180> and<00:05:00.360> you<00:05:00.479> can<00:05:00.540> just
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have to remove this and you can just
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have to remove this and you can just
change<00:05:00.900> the<00:05:01.139> mapping<00:05:01.500> in<00:05:01.680> Unreal<00:05:02.100> Engine<00:05:02.280> but
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change the mapping in Unreal Engine but
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change the mapping in Unreal Engine but
I<00:05:02.759> prefer<00:05:03.000> just<00:05:03.240> to<00:05:03.419> save<00:05:03.540> some<00:05:03.840> time<00:05:04.020> and<00:05:04.320> just
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I prefer just to save some time and just
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I prefer just to save some time and just
remove<00:05:04.560> it<00:05:04.800> so<00:05:05.040> I'll<00:05:05.280> click<00:05:05.520> tab<00:05:05.820> to<00:05:06.000> go<00:05:06.120> into
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remove it so I'll click tab to go into
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remove it so I'll click tab to go into
edit<00:05:06.600> mode<00:05:06.720> I'll<00:05:07.259> click<00:05:07.500> the<00:05:07.680> I<00:05:07.860> vertices<00:05:08.340> I'll
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edit mode I'll click the I vertices I'll
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edit mode I'll click the I vertices I'll
click<00:05:09.300> select<00:05:09.840> linked<00:05:10.680> and<00:05:11.040> then<00:05:11.160> I'll<00:05:11.340> just
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click select linked and then I'll just
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click select linked and then I'll just
delete<00:05:11.759> the<00:05:12.180> vertices<00:05:12.479> and<00:05:13.320> now<00:05:13.500> I<00:05:13.740> can
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delete the vertices and now I can
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delete the vertices and now I can
actually<00:05:13.919> see<00:05:14.340> my<00:05:14.580> eyes<00:05:14.699> underneath<00:05:15.240> there
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actually see my eyes underneath there
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actually see my eyes underneath there
an<00:05:17.340> eye<00:05:17.520> color<00:05:17.699> doesn't<00:05:17.940> matter<00:05:18.120> for<00:05:18.300> now
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an eye color doesn't matter for now
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an eye color doesn't matter for now
we're<00:05:18.660> going<00:05:18.780> to<00:05:18.840> customize<00:05:19.259> all<00:05:19.560> that<00:05:19.800> in
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we're going to customize all that in
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we're going to customize all that in
Unreal<00:05:20.460> Engine<00:05:20.639> so<00:05:21.060> let's<00:05:21.180> go<00:05:21.300> up<00:05:21.479> to<00:05:21.660> file
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Unreal Engine so let's go up to file
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Unreal Engine so let's go up to file
export<00:05:22.500> and<00:05:23.160> I'll<00:05:23.280> export<00:05:23.639> this<00:05:23.940> as<00:05:24.180> an<00:05:24.419> fbx
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export and I'll export this as an fbx
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export and I'll export this as an fbx
and<00:05:26.580> now<00:05:26.699> we<00:05:26.940> can<00:05:27.060> fire<00:05:27.300> up<00:05:27.539> Unreal<00:05:28.080> Engine<00:05:28.259> if
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and now we can fire up Unreal Engine if
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and now we can fire up Unreal Engine if
this<00:05:28.919> is<00:05:29.039> your<00:05:29.220> first<00:05:29.400> time<00:05:29.580> ever<00:05:29.940> starting<00:05:30.240> up
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this is your first time ever starting up
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this is your first time ever starting up
Unreal<00:05:30.900> Engine<00:05:31.020> it<00:05:31.380> may<00:05:31.500> take<00:05:31.680> a<00:05:31.860> little<00:05:31.919> bit
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Unreal Engine it may take a little bit
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Unreal Engine it may take a little bit
to<00:05:32.280> compile<00:05:32.699> all<00:05:32.880> the<00:05:33.060> shaders<00:05:33.419> so<00:05:33.900> just<00:05:34.080> know
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to compile all the shaders so just know
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to compile all the shaders so just know
the<00:05:34.440> next<00:05:34.620> time<00:05:34.800> it<00:05:35.100> won't<00:05:35.220> take<00:05:35.400> that<00:05:35.639> long
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the next time it won't take that long
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the next time it won't take that long
but<00:05:36.180> either<00:05:36.419> way<00:05:36.600> we're<00:05:37.020> going<00:05:37.139> to<00:05:37.139> open<00:05:37.320> up<00:05:37.440> a
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but either way we're going to open up a
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but either way we're going to open up a
blank<00:05:37.860> project<00:05:38.039> you<00:05:38.400> guys<00:05:38.520> don't<00:05:38.759> need<00:05:38.940> to
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blank project you guys don't need to
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blank project you guys don't need to
know<00:05:39.240> anything<00:05:39.479> about<00:05:39.780> Unreal<00:05:40.320> Engine<00:05:40.440> to<00:05:40.919> do
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know anything about Unreal Engine to do
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know anything about Unreal Engine to do
what<00:05:41.280> I'm<00:05:41.400> about<00:05:41.520> to<00:05:41.699> do<00:05:41.820> just<00:05:42.120> follow<00:05:42.360> along
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what I'm about to do just follow along
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what I'm about to do just follow along
so<00:05:43.380> in<00:05:43.560> my<00:05:43.680> blank<00:05:43.919> project<00:05:44.100> here<00:05:44.400> I'm<00:05:44.639> going<00:05:44.759> to
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so in my blank project here I'm going to
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so in my blank project here I'm going to
click<00:05:45.120> in<00:05:45.300> the<00:05:45.419> bottom<00:05:45.660> left<00:05:45.780> to<00:05:46.199> open<00:05:46.380> up<00:05:46.560> my
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click in the bottom left to open up my
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click in the bottom left to open up my
content<00:05:47.220> drawer<00:05:47.639> and<00:05:48.060> I'm<00:05:48.180> going<00:05:48.300> to<00:05:48.360> create<00:05:48.479> a
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content drawer and I'm going to create a
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content drawer and I'm going to create a
new<00:05:48.780> folder<00:05:49.080> here<00:05:49.259> for<00:05:49.560> my<00:05:49.740> meta<00:05:50.100> human
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new folder here for my meta human
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new folder here for my meta human
next<00:05:51.360> I'm<00:05:51.539> going<00:05:51.660> to<00:05:51.720> click<00:05:51.900> this<00:05:52.080> add<00:05:52.259> button
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next I'm going to click this add button
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next I'm going to click this add button
and<00:05:52.800> go<00:05:52.979> to<00:05:53.100> import<00:05:53.479> and<00:05:54.479> then<00:05:54.600> I'll<00:05:54.780> select
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and go to import and then I'll select
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and go to import and then I'll select
that<00:05:55.199> fbx<00:05:55.740> that<00:05:56.039> I<00:05:56.280> exported<00:05:56.699> out<00:05:57.000> of<00:05:57.180> blender
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that fbx that I exported out of blender
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that fbx that I exported out of blender
so<00:05:57.840> I'll<00:05:58.020> go<00:05:58.199> ahead<00:05:58.320> and<00:05:58.440> click<00:05:58.680> import<00:05:58.860> all
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so I'll go ahead and click import all
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so I'll go ahead and click import all
and<00:05:59.639> then<00:05:59.759> just<00:05:59.940> clear<00:06:00.060> these<00:06:00.419> error<00:06:00.660> messages
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and then just clear these error messages
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and then just clear these error messages
open<00:06:01.500> back<00:06:01.740> up<00:06:01.919> your<00:06:02.100> content<00:06:02.400> browser<00:06:02.820> and
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open back up your content browser and
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open back up your content browser and
now<00:06:03.180> you<00:06:03.360> can<00:06:03.419> see<00:06:03.600> my<00:06:03.840> face<00:06:04.020> mesh<00:06:04.500> as<00:06:04.860> well<00:06:05.039> as
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now you can see my face mesh as well as
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now you can see my face mesh as well as
all<00:06:05.340> those<00:06:05.580> materials<00:06:06.120> that<00:06:06.360> I<00:06:06.539> exported<00:06:06.960> out
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all those materials that I exported out
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all those materials that I exported out
of<00:06:07.500> Daz<00:06:07.740> and<00:06:08.039> blender<00:06:08.280> so<00:06:08.639> let's<00:06:08.759> double<00:06:08.940> click
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of Daz and blender so let's double click
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of Daz and blender so let's double click
on<00:06:09.419> the<00:06:09.600> face<00:06:09.780> mesh<00:06:10.199> and<00:06:10.380> check<00:06:10.620> it<00:06:10.800> out
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on the face mesh and check it out
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on the face mesh and check it out
so<00:06:11.820> now<00:06:11.940> you<00:06:12.060> want<00:06:12.180> to<00:06:12.300> make<00:06:12.360> sure<00:06:12.539> you<00:06:12.780> have
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so now you want to make sure you have
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so now you want to make sure you have
the<00:06:13.199> right<00:06:13.320> plugins<00:06:13.800> enabled<00:06:14.340> to<00:06:14.520> be<00:06:14.639> able<00:06:14.699> to
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the right plugins enabled to be able to
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the right plugins enabled to be able to
do<00:06:15.000> this<00:06:15.180> you<00:06:15.539> want<00:06:15.720> to<00:06:15.840> go<00:06:15.960> to<00:06:16.080> edit<00:06:16.500> plugins
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do this you want to go to edit plugins
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do this you want to go to edit plugins
and<00:06:17.520> then<00:06:17.580> just<00:06:17.759> search<00:06:17.940> for<00:06:18.180> meta-humans<00:06:18.900> and
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and then just search for meta-humans and
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and then just search for meta-humans and
make<00:06:19.259> sure<00:06:19.380> that's<00:06:19.560> enabled<00:06:20.039> while<00:06:20.400> you're
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make sure that's enabled while you're
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make sure that's enabled while you're
here<00:06:20.759> you<00:06:21.000> can<00:06:21.060> also<00:06:21.240> search<00:06:21.419> up<00:06:21.660> iPhone<00:06:22.199> AR
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here you can also search up iPhone AR
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here you can also search up iPhone AR
kit<00:06:23.100> make<00:06:23.400> sure<00:06:23.520> that's<00:06:23.639> enabled<00:06:24.120> it<00:06:24.300> was<00:06:24.479> for
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kit make sure that's enabled it was for
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kit make sure that's enabled it was for
me<00:06:24.840> by<00:06:25.080> default<00:06:25.440> but<00:06:25.860> if<00:06:26.039> you<00:06:26.100> do<00:06:26.220> want<00:06:26.400> to<00:06:26.520> use
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me by default but if you do want to use
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me by default but if you do want to use
that<00:06:26.819> live<00:06:27.000> link<00:06:27.240> facial<00:06:27.780> control<00:06:27.960> at<00:06:28.319> the<00:06:28.440> end
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that live link facial control at the end
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that live link facial control at the end
make<00:06:29.100> sure<00:06:29.280> that's<00:06:29.460> checked<00:06:29.880> on<00:06:30.000> alright<00:06:30.479> so
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make sure that's checked on alright so
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make sure that's checked on alright so
now<00:06:30.780> back<00:06:30.960> to<00:06:31.139> our<00:06:31.259> content<00:06:31.560> drawer<00:06:31.919> we<00:06:32.280> can
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now back to our content drawer we can
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now back to our content drawer we can
right<00:06:32.639> click<00:06:32.940> go<00:06:33.180> to<00:06:33.300> The<00:06:33.479> Meta<00:06:33.720> human<00:06:33.840> Tab<00:06:34.259> and
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right click go to The Meta human Tab and
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right click go to The Meta human Tab and
just<00:06:34.740> add<00:06:34.919> in<00:06:35.039> a<00:06:35.280> meta<00:06:35.639> human<00:06:35.759> identity
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just add in a meta human identity
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just add in a meta human identity
whatever<00:06:36.720> you<00:06:37.020> name<00:06:37.139> this<00:06:37.380> will<00:06:37.560> show<00:06:37.800> up<00:06:37.919> in
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whatever you name this will show up in
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whatever you name this will show up in
the<00:06:38.520> meta<00:06:38.819> human<00:06:39.000> browser<00:06:39.600> so<00:06:39.900> name<00:06:40.199> it
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the meta human browser so name it
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the meta human browser so name it
accordingly
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accordingly
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accordingly
and<00:06:42.000> then<00:06:42.060> we're<00:06:42.240> just<00:06:42.360> going<00:06:42.539> to<00:06:42.660> double
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and then we're just going to double
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and then we're just going to double
click<00:06:43.080> on<00:06:43.319> it
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click on it
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click on it
so<00:06:44.880> in<00:06:45.180> the<00:06:45.300> top<00:06:45.419> left<00:06:45.600> let's<00:06:45.840> click<00:06:46.139> this
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so in the top left let's click this
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so in the top left let's click this
components<00:06:46.919> from<00:06:47.039> mesh<00:06:47.460> and<00:06:47.580> select<00:06:47.940> that
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components from mesh and select that
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components from mesh and select that
face<00:06:48.600> mesh<00:06:49.020> that<00:06:49.199> we<00:06:49.380> imported
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face mesh that we imported
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face mesh that we imported
and<00:06:50.759> then<00:06:50.819> in<00:06:51.000> the<00:06:51.120> top<00:06:51.240> right<00:06:51.360> I'm<00:06:51.660> going<00:06:51.780> to
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and then in the top right I'm going to
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and then in the top right I'm going to
change<00:06:51.960> my<00:06:52.199> field<00:06:52.380> of<00:06:52.560> view<00:06:52.680> to<00:06:52.800> something
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change my field of view to something
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change my field of view to something
like<00:06:53.220> 15<00:06:53.580> so<00:06:54.000> that<00:06:54.180> we're<00:06:54.360> closer<00:06:54.720> in<00:06:54.960> here<00:06:55.199> and
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like 15 so that we're closer in here and
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like 15 so that we're closer in here and
then<00:06:55.740> I'll<00:06:55.979> just<00:06:56.160> sort<00:06:56.340> of<00:06:56.520> use<00:06:56.940> the<00:06:57.360> controls
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then I'll just sort of use the controls
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then I'll just sort of use the controls
here<00:06:58.080> you<00:06:58.500> can<00:06:58.560> hold<00:06:58.740> in<00:06:58.919> your<00:06:59.100> mouse<00:06:59.220> wheel
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here you can hold in your mouse wheel
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here you can hold in your mouse wheel
and<00:06:59.699> use<00:06:59.880> wasd<00:07:00.780> like<00:07:01.080> any<00:07:01.259> computer<00:07:01.500> game<00:07:01.860> to
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and use wasd like any computer game to
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and use wasd like any computer game to
control<00:07:02.460> you<00:07:02.759> can<00:07:02.880> also<00:07:03.060> use<00:07:03.180> q<00:07:03.539> and<00:07:03.900> E<00:07:04.139> to<00:07:04.440> move
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control you can also use q and E to move
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control you can also use q and E to move
up<00:07:04.919> and<00:07:05.100> down<00:07:05.340> so<00:07:05.759> make<00:07:05.940> sure<00:07:06.120> your<00:07:06.360> viewer<00:07:06.660> is
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up and down so make sure your viewer is
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up and down so make sure your viewer is
looking<00:07:07.139> face<00:07:07.500> forward<00:07:07.800> at<00:07:08.520> your<00:07:08.639> mesh<00:07:09.060> then
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looking face forward at your mesh then
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looking face forward at your mesh then
in<00:07:09.960> the<00:07:10.139> top<00:07:10.259> left<00:07:10.440> change<00:07:10.860> the<00:07:11.100> lighting<00:07:11.460> mode
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in the top left change the lighting mode
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in the top left change the lighting mode
to<00:07:11.940> unlit<00:07:12.419> if<00:07:13.199> you<00:07:13.259> click<00:07:13.500> on<00:07:13.620> body<00:07:13.800> here<00:07:14.100> on
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to unlit if you click on body here on
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to unlit if you click on body here on
the<00:07:14.400> left<00:07:14.460> you<00:07:14.699> can<00:07:14.819> choose<00:07:15.060> your<00:07:15.360> meta-human
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the left you can choose your meta-human
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the left you can choose your meta-human
body<00:07:16.199> type<00:07:16.500> which<00:07:17.039> is<00:07:17.160> pretty<00:07:17.400> nice<00:07:17.639> and<00:07:18.120> then
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body type which is pretty nice and then
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body type which is pretty nice and then
we'll<00:07:18.360> go<00:07:18.539> over<00:07:18.660> to<00:07:18.960> neutral<00:07:19.380> pose<00:07:19.680> here<00:07:19.979> and
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we'll go over to neutral pose here and
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we'll go over to neutral pose here and
I'm<00:07:20.759> going<00:07:20.880> to<00:07:21.000> click<00:07:21.300> promote<00:07:21.840> frame
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once<00:07:25.680> I've<00:07:25.800> done<00:07:25.979> that<00:07:26.039> I'm<00:07:26.280> going<00:07:26.400> to<00:07:26.460> click
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once I've done that I'm going to click
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once I've done that I'm going to click
track<00:07:27.060> active<00:07:27.539> frame<00:07:27.780> and<00:07:28.259> that's<00:07:28.319> where<00:07:28.620> our
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track active frame and that's where our
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track active frame and that's where our
mesh<00:07:29.099> to<00:07:29.220> metahuman<00:07:29.819> plugin<00:07:30.060> will<00:07:30.300> kick<00:07:30.539> in
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mesh to metahuman plugin will kick in
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mesh to metahuman plugin will kick in
and<00:07:31.199> it'll<00:07:31.380> load<00:07:31.680> the<00:07:31.800> necessary<00:07:32.160> tracking
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and it'll load the necessary tracking
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and it'll load the necessary tracking
for<00:07:33.300> your<00:07:33.599> facial<00:07:33.960> mesh
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for your facial mesh
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for your facial mesh
so<00:07:35.639> if<00:07:35.819> you<00:07:35.940> want<00:07:36.060> you<00:07:36.240> can<00:07:36.360> click<00:07:36.539> any<00:07:36.720> of
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so if you want you can click any of
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so if you want you can click any of
these<00:07:36.960> green<00:07:37.139> dots<00:07:37.560> and<00:07:38.039> move<00:07:38.340> them<00:07:38.580> this
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these green dots and move them this
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these green dots and move them this
looks<00:07:39.300> fine<00:07:39.479> to<00:07:39.660> me<00:07:39.840> so<00:07:40.020> I'm<00:07:40.080> going<00:07:40.199> to<00:07:40.259> click
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looks fine to me so I'm going to click
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looks fine to me so I'm going to click
metahuman<00:07:41.220> identity<00:07:41.759> solve
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once<00:07:45.419> that's<00:07:45.539> done<00:07:45.780> we<00:07:45.960> can<00:07:46.080> click<00:07:46.259> mesh<00:07:46.680> to
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once that's done we can click mesh to
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once that's done we can click mesh to
metahuman<00:07:47.520> and<00:07:47.940> this<00:07:48.060> is<00:07:48.180> going<00:07:48.360> to<00:07:48.539> send<00:07:48.900> it
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metahuman and this is going to send it
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metahuman and this is going to send it
to<00:07:49.139> the<00:07:49.259> metahuman<00:07:49.800> backend<00:07:50.099> and<00:07:50.699> that's<00:07:50.880> it
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to the metahuman backend and that's it
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to the metahuman backend and that's it
now<00:07:51.599> we're<00:07:51.840> ready<00:07:52.080> to<00:07:52.319> dive<00:07:52.500> in<00:07:52.680> here<00:07:52.919> and
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now we're ready to dive in here and
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now we're ready to dive in here and
start<00:07:53.759> crafting<00:07:54.240> our<00:07:54.479> meta<00:07:54.780> human<00:07:54.900> from<00:07:55.440> this
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start crafting our meta human from this
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start crafting our meta human from this
mesh<00:07:56.160> facial<00:07:56.699> shape<00:07:57.060> and<00:07:57.479> again<00:07:57.660> keep<00:07:58.080> in<00:07:58.199> mind
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mesh facial shape and again keep in mind
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mesh facial shape and again keep in mind
here<00:07:58.620> the<00:07:59.160> mesh<00:07:59.460> to<00:07:59.580> metahuman<00:08:00.180> is<00:08:00.360> only
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here the mesh to metahuman is only
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here the mesh to metahuman is only
importing<00:08:01.199> the<00:08:01.620> shape<00:08:01.860> of<00:08:02.099> your<00:08:02.280> head<00:08:02.460> it's
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importing the shape of your head it's
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importing the shape of your head it's
not<00:08:03.539> importing<00:08:04.080> any<00:08:04.380> of<00:08:04.620> the<00:08:04.800> facial<00:08:05.160> UVS
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not importing any of the facial UVS
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not importing any of the facial UVS
you're<00:08:06.000> going<00:08:06.120> to<00:08:06.180> create<00:08:06.300> all<00:08:06.539> of<00:08:06.660> that<00:08:06.780> from
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you're going to create all of that from
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you're going to create all of that from
scratch<00:08:07.319> in<00:08:07.800> metahuman<00:08:08.460> so<00:08:08.759> you<00:08:08.880> can<00:08:09.000> use<00:08:09.120> the
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scratch in metahuman so you can use the
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scratch in metahuman so you can use the
link<00:08:09.419> below<00:08:09.720> or<00:08:09.960> just<00:08:10.080> search<00:08:10.319> metahuman
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link below or just search metahuman
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link below or just search metahuman
Unreal<00:08:11.460> Engine<00:08:11.580> on<00:08:11.940> Google<00:08:12.120> and<00:08:12.419> you<00:08:12.539> can<00:08:12.660> find
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Unreal Engine on Google and you can find
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Unreal Engine on Google and you can find
this<00:08:13.080> website<00:08:13.440> here<00:08:13.740> you<00:08:14.160> can<00:08:14.220> do<00:08:14.400> this<00:08:14.580> all
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this website here you can do this all
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this website here you can do this all
from<00:08:15.000> the<00:08:15.180> browser<00:08:15.539> which<00:08:15.780> is<00:08:15.960> great<00:08:16.199> just
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from the browser which is great just
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from the browser which is great just
make<00:08:16.860> sure<00:08:17.039> you<00:08:17.220> log<00:08:17.460> in<00:08:17.759> and<00:08:18.120> then<00:08:18.240> you<00:08:18.419> should
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make sure you log in and then you should
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make sure you log in and then you should
have<00:08:18.780> the<00:08:19.139> metahuman<00:08:19.680> that<00:08:19.919> we<00:08:20.039> exported<00:08:20.520> out
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have the metahuman that we exported out
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have the metahuman that we exported out
of<00:08:20.940> unreal<00:08:21.479> right<00:08:21.840> here<00:08:22.020> you'll<00:08:22.440> notice<00:08:22.620> it
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of unreal right here you'll notice it
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of unreal right here you'll notice it
has<00:08:22.979> no<00:08:23.280> skin<00:08:23.460> set<00:08:23.759> up<00:08:23.879> and<00:08:24.120> again<00:08:24.300> so<00:08:24.840> again
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has no skin set up and again so again
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has no skin set up and again so again
keep<00:08:25.259> in<00:08:25.379> mind<00:08:25.500> those<00:08:25.680> UVS<00:08:26.220> aren't<00:08:26.520> being
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keep in mind those UVS aren't being
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keep in mind those UVS aren't being
projected<00:08:27.120> onto<00:08:27.479> the<00:08:27.539> metahuman<00:08:28.139> we're<00:08:28.500> gonna
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projected onto the metahuman we're gonna
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projected onto the metahuman we're gonna
build<00:08:28.919> everything<00:08:29.220> from<00:08:29.580> scratch<00:08:29.940> so<00:08:30.120> let's
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build everything from scratch so let's
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build everything from scratch so let's
click<00:08:30.660> edit<00:08:30.960> selected<00:08:31.500> and<00:08:32.039> then<00:08:32.099> let's<00:08:32.279> go<00:08:32.459> up
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click edit selected and then let's go up
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click edit selected and then let's go up
to<00:08:32.760> custom<00:08:33.120> mesh<00:08:33.659> and<00:08:34.080> click<00:08:34.380> enable<00:08:34.800> editing
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to custom mesh and click enable editing
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to custom mesh and click enable editing
I<00:08:35.820> recommend<00:08:36.120> you<00:08:36.300> click<00:08:36.539> duplicate<00:08:37.080> and
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I recommend you click duplicate and
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I recommend you click duplicate and
unlock<00:08:37.620> so<00:08:38.159> that<00:08:38.339> this<00:08:38.820> starting<00:08:39.000> point<00:08:39.300> will
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unlock so that this starting point will
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unlock so that this starting point will
be<00:08:39.659> duplicated<00:08:40.140> you<00:08:40.440> won't<00:08:40.500> have<00:08:40.680> to<00:08:40.800> go<00:08:40.979> back
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be duplicated you won't have to go back
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be duplicated you won't have to go back
and<00:08:41.459> do<00:08:41.760> all<00:08:42.000> that<00:08:42.180> mesh<00:08:42.599> to<00:08:42.719> meta<00:08:43.020> human
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and do all that mesh to meta human
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and do all that mesh to meta human
process<00:08:43.860> again<00:08:44.279> now<00:08:44.700> it<00:08:44.940> it's<00:08:45.300> unlocked<00:08:45.720> and
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process again now it it's unlocked and
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process again now it it's unlocked and
we<00:08:46.080> can<00:08:46.200> start<00:08:46.440> actually<00:08:46.920> editing<00:08:47.459> this<00:08:47.700> so
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we can start actually editing this so
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we can start actually editing this so
let's<00:08:48.420> go<00:08:48.660> to<00:08:48.779> skin<00:08:49.200> and<00:08:49.500> click<00:08:49.800> assign
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let's go to skin and click assign
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let's go to skin and click assign
and<00:08:51.660> then<00:08:51.720> you<00:08:51.899> can<00:08:51.959> choose<00:08:52.200> your<00:08:52.440> skin<00:08:52.560> color
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and then you can choose your skin color
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and then you can choose your skin color
I'm<00:08:53.220> just<00:08:53.339> going<00:08:53.459> to<00:08:53.580> turn<00:08:53.760> down<00:08:53.940> the<00:08:54.180> freckles
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I'm just going to turn down the freckles
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I'm just going to turn down the freckles
and<00:08:55.260> then<00:08:55.320> we'll<00:08:55.500> go<00:08:55.620> to<00:08:55.800> eyes<00:08:56.040> I'll<00:08:56.399> choose<00:08:56.640> my
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and then we'll go to eyes I'll choose my
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and then we'll go to eyes I'll choose my
eye<00:08:57.000> color<00:08:57.240> and<00:08:57.660> it's<00:08:57.839> really<00:08:58.019> just<00:08:58.200> like<00:08:58.380> any
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eye color and it's really just like any
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eye color and it's really just like any
character<00:08:58.980> creator<00:08:59.399> in<00:08:59.640> a<00:08:59.760> video<00:08:59.880> game<00:09:00.060> so<00:09:00.300> you
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character creator in a video game so you
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character creator in a video game so you
can<00:09:00.540> have<00:09:00.660> fun<00:09:00.839> with<00:09:01.080> this<00:09:01.260> process<00:09:01.620> just
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can have fun with this process just
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can have fun with this process just
clicking<00:09:02.519> through<00:09:02.640> the<00:09:02.880> tabs<00:09:03.240> I<00:09:03.660> don't<00:09:03.839> think
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clicking through the tabs I don't think
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clicking through the tabs I don't think
it<00:09:04.080> requires<00:09:04.500> that<00:09:04.860> much<00:09:05.040> explanation<00:09:05.640> what<00:09:06.300> I
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it requires that much explanation what I
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it requires that much explanation what I
am<00:09:06.660> going<00:09:06.839> to<00:09:06.959> talk<00:09:07.080> about<00:09:07.200> though<00:09:07.560> is<00:09:08.160> trying
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am going to talk about though is trying
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am going to talk about though is trying
to<00:09:08.880> make<00:09:09.060> this<00:09:09.240> metahuman<00:09:09.899> look<00:09:10.200> a<00:09:10.380> lot<00:09:10.440> more
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to make this metahuman look a lot more
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to make this metahuman look a lot more
like<00:09:11.040> your<00:09:11.279> subject<00:09:11.580> matter<00:09:11.760> so<00:09:12.180> I<00:09:12.300> like<00:09:12.480> to
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like your subject matter so I like to
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like your subject matter so I like to
use<00:09:12.720> a<00:09:13.019> software<00:09:13.380> called<00:09:13.740> Pure<00:09:14.279> ref<00:09:14.580> pure
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use a software called Pure ref pure
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use a software called Pure ref pure
reference<00:09:15.480> you<00:09:16.019> can<00:09:16.080> download<00:09:16.260> that<00:09:16.560> for<00:09:16.740> free
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reference you can download that for free
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reference you can download that for free
down<00:09:17.220> below<00:09:17.459> it'll<00:09:18.000> allow<00:09:18.180> you<00:09:18.300> to<00:09:18.480> Overlay
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down below it'll allow you to Overlay
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down below it'll allow you to Overlay
some<00:09:19.260> of<00:09:19.380> your<00:09:19.500> reference<00:09:19.800> images<00:09:20.040> over<00:09:20.399> top
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some of your reference images over top
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some of your reference images over top
so<00:09:20.940> you<00:09:21.180> can<00:09:21.300> blend<00:09:21.839> and<00:09:22.019> change<00:09:22.260> the<00:09:22.440> facial
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so you can blend and change the facial
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so you can blend and change the facial
structure<00:09:23.160> a<00:09:23.339> bit<00:09:23.459> better
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structure a bit better
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structure a bit better
so<00:09:25.620> I'll<00:09:25.860> drag<00:09:26.100> in<00:09:26.459> my<00:09:26.820> front<00:09:27.000> forward<00:09:27.240> image
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so I'll drag in my front forward image
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so I'll drag in my front forward image
I'll<00:09:28.440> right<00:09:28.620> click<00:09:28.920> and<00:09:29.040> go<00:09:29.160> to<00:09:29.339> mode<00:09:29.640> and<00:09:30.120> I'll
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I'll right click and go to mode and I'll
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I'll right click and go to mode and I'll
click<00:09:30.420> overlay<00:09:30.839> selection
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click overlay selection
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click overlay selection
and<00:09:33.420> I<00:09:33.600> can<00:09:33.660> position<00:09:33.839> this<00:09:34.260> where<00:09:34.500> I<00:09:34.680> want
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and I can position this where I want
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and I can position this where I want
next<00:09:35.279> to<00:09:35.459> the<00:09:35.580> face<00:09:35.700> or<00:09:35.940> even<00:09:36.120> over<00:09:36.420> top<00:09:36.720> of<00:09:36.839> the
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next to the face or even over top of the
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next to the face or even over top of the
face<00:09:37.140> so<00:09:37.500> let's<00:09:37.560> go<00:09:37.800> ahead<00:09:37.860> and<00:09:38.399> pick<00:09:38.640> some
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face so let's go ahead and pick some
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face so let's go ahead and pick some
hair
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hair
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hair
again<00:09:40.260> you're<00:09:40.620> limited<00:09:41.040> to<00:09:41.160> what's<00:09:41.459> inside<00:09:41.880> of
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again you're limited to what's inside of
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again you're limited to what's inside of
meta<00:09:42.420> human<00:09:42.540> for<00:09:42.779> now<00:09:42.959> you<00:09:43.140> can<00:09:43.260> of<00:09:43.440> course<00:09:43.560> add
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meta human for now you can of course add
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meta human for now you can of course add
custom<00:09:44.160> hair<00:09:44.459> in<00:09:44.760> Unreal<00:09:45.180> Engine<00:09:45.300> later<00:09:45.660> but
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custom hair in Unreal Engine later but
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custom hair in Unreal Engine later but
this<00:09:46.260> should<00:09:46.440> work<00:09:46.560> fine<00:09:46.800> for<00:09:47.040> me<00:09:47.160> all<00:09:47.519> right
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this should work fine for me all right
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this should work fine for me all right
so<00:09:47.760> now<00:09:47.880> let's<00:09:48.060> click<00:09:48.300> on<00:09:48.420> this<00:09:48.600> little<00:09:48.720> sculpt
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so now let's click on this little sculpt
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so now let's click on this little sculpt
tool<00:09:49.620> I'm<00:09:50.040> going<00:09:50.220> to<00:09:50.339> Overlay<00:09:50.700> my<00:09:51.300> picture
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tool I'm going to Overlay my picture
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tool I'm going to Overlay my picture
here<00:09:51.839> over<00:09:52.140> top<00:09:52.500> of<00:09:52.800> the<00:09:52.980> face<00:09:53.160> you<00:09:53.700> guys<00:09:53.760> can
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here over top of the face you guys can
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here over top of the face you guys can
hold<00:09:54.180> Ctrl<00:09:54.720> alt<00:09:55.140> and<00:09:55.260> shift<00:09:55.620> and<00:09:55.860> then<00:09:55.980> just
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hold Ctrl alt and shift and then just
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hold Ctrl alt and shift and then just
click<00:09:56.760> and<00:09:56.940> drag<00:09:57.120> to<00:09:57.420> the<00:09:57.540> left<00:09:57.660> with<00:09:57.959> this
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click and drag to the left with this
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click and drag to the left with this
pure<00:09:58.320> reference<00:09:58.740> to<00:09:59.399> lower<00:09:59.580> the<00:09:59.940> opacity
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pure reference to lower the opacity
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pure reference to lower the opacity
which<00:10:00.720> is<00:10:00.899> great<00:10:01.140> for<00:10:01.560> sort<00:10:02.160> of<00:10:02.279> matching<00:10:03.180> up
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which is great for sort of matching up
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which is great for sort of matching up
your<00:10:03.720> proportions<00:10:04.140> here
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your proportions here
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your proportions here
if<00:10:06.300> you<00:10:06.480> guys<00:10:06.600> are<00:10:06.720> stuck<00:10:06.839> with<00:10:07.019> that<00:10:07.140> whenever
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if you guys are stuck with that whenever
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if you guys are stuck with that whenever
you<00:10:07.800> download<00:10:07.920> pure<00:10:08.339> ref<00:10:08.519> there's<00:10:08.820> like<00:10:09.000> a<00:10:09.180> one
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you download pure ref there's like a one
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you download pure ref there's like a one
minute<00:10:09.480> little<00:10:09.779> mini<00:10:10.019> tutorial<00:10:10.500> that'll<00:10:10.860> help
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minute little mini tutorial that'll help
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minute little mini tutorial that'll help
you<00:10:11.160> out<00:10:11.279> with<00:10:11.519> all<00:10:11.760> the<00:10:11.940> controls<00:10:12.540> but<00:10:13.080> it's
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you out with all the controls but it's
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you out with all the controls but it's
pretty<00:10:13.440> simple<00:10:13.620> once<00:10:14.339> you've<00:10:14.519> lined<00:10:14.820> it<00:10:14.940> up
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pretty simple once you've lined it up
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pretty simple once you've lined it up
here<00:10:15.360> you<00:10:15.959> can<00:10:16.019> right<00:10:16.200> click<00:10:16.500> again<00:10:16.620> on<00:10:16.860> that
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here you can right click again on that
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here you can right click again on that
reference<00:10:17.339> and<00:10:17.760> lock<00:10:18.000> it<00:10:18.180> in<00:10:18.420> and<00:10:18.720> hide<00:10:18.959> it
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reference and lock it in and hide it
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reference and lock it in and hide it
from<00:10:19.260> the<00:10:19.440> mouse<00:10:19.560> so<00:10:19.800> you<00:10:19.920> can<00:10:20.040> change<00:10:20.220> the
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from the mouse so you can change the
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from the mouse so you can change the
sculpting<00:10:21.000> underneath<00:10:21.540> to<00:10:22.019> try<00:10:22.140> and<00:10:22.260> make
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sculpting underneath to try and make
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sculpting underneath to try and make
everything<00:10:22.680> match<00:10:23.040> up<00:10:23.339> so<00:10:24.000> just<00:10:24.120> click<00:10:24.360> sculpt
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everything match up so just click sculpt
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everything match up so just click sculpt
grab<00:10:25.200> any<00:10:25.380> of<00:10:25.560> those<00:10:25.620> little<00:10:25.860> control<00:10:26.160> points
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grab any of those little control points
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grab any of those little control points
on<00:10:26.940> the<00:10:27.060> face<00:10:27.240> and<00:10:27.600> just<00:10:27.779> drag<00:10:28.200> them<00:10:28.440> around<00:10:28.620> to
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on the face and just drag them around to
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on the face and just drag them around to
make<00:10:29.160> any<00:10:29.339> adjustments<00:10:29.820> that<00:10:30.060> you<00:10:30.180> want<00:10:30.300> to
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make any adjustments that you want to
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make any adjustments that you want to
the<00:10:30.600> face<00:10:30.779> these<00:10:31.440> sculpting<00:10:31.800> controls<00:10:32.339> are<00:10:32.700> a
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the face these sculpting controls are a
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the face these sculpting controls are a
bit<00:10:33.060> limited<00:10:33.600> so<00:10:34.019> again<00:10:34.260> that's<00:10:34.560> why<00:10:34.800> we<00:10:35.100> do
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bit limited so again that's why we do
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bit limited so again that's why we do
that<00:10:35.519> mesh<00:10:35.880> to<00:10:36.060> metahuman<00:10:36.720> so<00:10:36.959> that<00:10:37.080> we<00:10:37.200> have<00:10:37.380> a
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that mesh to metahuman so that we have a
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that mesh to metahuman so that we have a
better<00:10:37.800> starting<00:10:38.220> point<00:10:38.580> for<00:10:39.120> the<00:10:39.480> skeleton
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better starting point for the skeleton
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better starting point for the skeleton
of<00:10:40.080> our<00:10:40.200> face<00:10:40.440> to<00:10:40.800> work<00:10:40.980> around<00:10:41.160> and<00:10:41.459> I<00:10:41.640> think
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of our face to work around and I think
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of our face to work around and I think
out<00:10:42.120> of<00:10:42.300> everything<00:10:42.420> it<00:10:42.720> got<00:10:42.899> the<00:10:43.140> eyes<00:10:43.380> best
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out of everything it got the eyes best
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out of everything it got the eyes best
one<00:10:44.399> thing<00:10:44.519> you<00:10:44.760> should<00:10:44.880> keep<00:10:45.120> in<00:10:45.240> mind<00:10:45.360> here
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one thing you should keep in mind here
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one thing you should keep in mind here
these<00:10:46.140> meta<00:10:46.440> humans<00:10:46.680> are<00:10:46.920> perfectly
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these meta humans are perfectly
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these meta humans are perfectly
symmetrical<00:10:47.880> human<00:10:48.480> beings<00:10:48.899> aren't<00:10:49.260> always
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symmetrical human beings aren't always
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symmetrical human beings aren't always
perfectly<00:10:49.980> symmetrical<00:10:50.640> so<00:10:50.940> so<00:10:51.180> there<00:10:51.420> are
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perfectly symmetrical so so there are
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perfectly symmetrical so so there are
going<00:10:51.660> to<00:10:51.779> be<00:10:51.839> some<00:10:52.019> differences<00:10:52.500> again
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going to be some differences again
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going to be some differences again
you're<00:10:53.339> using<00:10:53.820> preset<00:10:54.540> eyebrows<00:10:55.140> preset<00:10:55.620> hair
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you're using preset eyebrows preset hair
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you're using preset eyebrows preset hair
so<00:10:56.820> I<00:10:57.000> don't<00:10:57.060> have<00:10:57.180> my<00:10:57.420> exact<00:10:57.720> eyebrows<00:10:58.200> I
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so I don't have my exact eyebrows I
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so I don't have my exact eyebrows I
don't<00:10:58.440> have<00:10:58.560> my<00:10:58.740> exact<00:10:59.040> hair<00:10:59.339> I<00:10:59.880> am<00:11:00.000> going<00:11:00.180> to
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don't have my exact hair I am going to
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don't have my exact hair I am going to
show<00:11:00.360> you<00:11:00.540> some<00:11:00.720> steps<00:11:01.019> later<00:11:01.140> on<00:11:01.380> where<00:11:01.620> we
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show you some steps later on where we
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show you some steps later on where we
can<00:11:02.100> copy<00:11:02.519> some<00:11:02.820> aspects<00:11:03.240> of<00:11:03.420> our<00:11:03.540> face<00:11:03.779> and
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can copy some aspects of our face and
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can copy some aspects of our face and
apply<00:11:04.500> it<00:11:04.620> onto<00:11:04.860> our<00:11:05.040> meta-human<00:11:05.579> material<00:11:05.880> in
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apply it onto our meta-human material in
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apply it onto our meta-human material in
Photoshop<00:11:06.959> so<00:11:07.440> that<00:11:07.560> we<00:11:07.680> can<00:11:07.800> get<00:11:07.980> the<00:11:08.220> best
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Photoshop so that we can get the best
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Photoshop so that we can get the best
possible<00:11:08.820> match<00:11:09.120> but<00:11:09.839> just<00:11:09.959> keep<00:11:10.140> that<00:11:10.320> in
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possible match but just keep that in
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possible match but just keep that in
mind<00:11:10.560> as<00:11:10.800> of<00:11:11.040> now<00:11:11.160> in<00:11:11.459> this<00:11:11.579> beta<00:11:12.000> stage<00:11:12.240> this
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mind as of now in this beta stage this
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mind as of now in this beta stage this
is<00:11:12.720> what<00:11:12.899> we're<00:11:13.019> working<00:11:13.200> with<00:11:13.380> if<00:11:13.740> you<00:11:13.860> want
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is what we're working with if you want
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is what we're working with if you want
to<00:11:14.100> test<00:11:14.220> out<00:11:14.399> different<00:11:14.579> lightings<00:11:15.000> you<00:11:15.240> can
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to test out different lightings you can
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to test out different lightings you can
click<00:11:15.540> in<00:11:15.660> the<00:11:15.779> top<00:11:15.899> left<00:11:16.140> where<00:11:16.440> it<00:11:16.620> says
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click in the top left where it says
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click in the top left where it says
Studio<00:11:17.100> change<00:11:17.760> any<00:11:17.940> of<00:11:18.120> these<00:11:18.180> lighting
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Studio change any of these lighting
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Studio change any of these lighting
presets<00:11:18.899> and<00:11:19.079> we'll<00:11:19.200> talk<00:11:19.380> about<00:11:19.440> how<00:11:19.740> to
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presets and we'll talk about how to
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presets and we'll talk about how to
actually<00:11:20.040> get<00:11:20.339> these<00:11:20.579> lighting<00:11:20.940> presets<00:11:21.300> in
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actually get these lighting presets in
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actually get these lighting presets in
Unreal<00:11:22.440> Engine<00:11:22.560> later<00:11:22.920> on<00:11:23.160> so<00:11:23.700> I<00:11:23.820> think<00:11:24.000> this
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Unreal Engine later on so I think this
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Unreal Engine later on so I think this
looks<00:11:24.420> pretty<00:11:24.540> good<00:11:24.779> I<00:11:25.140> think<00:11:25.320> my<00:11:25.620> eyes<00:11:25.740> match
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looks pretty good I think my eyes match
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looks pretty good I think my eyes match
up<00:11:26.339> pretty<00:11:26.519> well<00:11:26.700> with<00:11:26.820> the<00:11:26.940> meta<00:11:27.240> human<00:11:27.360> of
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up pretty well with the meta human of
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up pretty well with the meta human of
course<00:11:27.839> there<00:11:28.079> are<00:11:28.200> some<00:11:28.380> differences<00:11:28.740> which
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course there are some differences which
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course there are some differences which
we'll<00:11:29.160> try<00:11:29.339> and<00:11:29.459> fix<00:11:29.640> later<00:11:30.000> on<00:11:30.300> and<00:11:31.079> I<00:11:31.200> think
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we'll try and fix later on and I think
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we'll try and fix later on and I think
this<00:11:31.440> looks<00:11:31.680> pretty<00:11:31.800> good<00:11:31.980> again<00:11:32.399> you<00:11:32.640> guys
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this looks pretty good again you guys
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this looks pretty good again you guys
can<00:11:32.940> go<00:11:33.120> down<00:11:33.300> add<00:11:33.600> your<00:11:33.779> clothes<00:11:34.019> add<00:11:34.680> any
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can go down add your clothes add any
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can go down add your clothes add any
other<00:11:35.220> little<00:11:35.579> detail<00:11:36.000> you<00:11:36.240> want<00:11:36.420> use<00:11:36.959> those
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other little detail you want use those
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other little detail you want use those
references<00:11:37.800> to<00:11:38.279> try<00:11:38.640> and<00:11:38.760> match<00:11:39.000> it<00:11:39.240> to<00:11:39.480> that
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references to try and match it to that
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references to try and match it to that
face<00:11:39.899> you're<00:11:40.200> trying<00:11:40.440> to<00:11:40.560> create<00:11:40.620> as<00:11:40.980> best<00:11:41.220> as
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face you're trying to create as best as
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face you're trying to create as best as
possible<00:11:42.000> here<00:11:42.660> is<00:11:42.899> my<00:11:43.260> meta<00:11:43.620> human<00:11:43.740> and<00:11:44.339> I'll
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possible here is my meta human and I'll
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possible here is my meta human and I'll
just<00:11:44.579> click<00:11:44.820> through<00:11:44.940> and<00:11:45.180> add<00:11:45.360> these<00:11:45.600> default
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just click through and add these default
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just click through and add these default
I'll<00:11:46.200> click<00:11:46.440> through<00:11:46.560> these<00:11:46.800> default
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I'll click through these default
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I'll click through these default
animations<00:11:47.579> you<00:11:47.880> can<00:11:48.000> check<00:11:48.180> it<00:11:48.420> out<00:11:48.660> now<00:11:49.320> I
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animations you can check it out now I
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animations you can check it out now I
did<00:11:49.620> run<00:11:49.740> into<00:11:49.920> this<00:11:50.160> issue<00:11:50.459> where<00:11:50.700> there's<00:11:50.940> a
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did run into this issue where there's a
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did run into this issue where there's a
bit<00:11:51.300> of<00:11:51.480> tearing<00:11:51.959> on<00:11:52.320> the<00:11:52.680> eyes<00:11:52.860> if<00:11:53.339> you<00:11:53.519> guys
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bit of tearing on the eyes if you guys
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bit of tearing on the eyes if you guys
have<00:11:53.880> any<00:11:54.120> issues<00:11:54.480> with<00:11:54.660> that<00:11:54.779> with<00:11:55.140> your
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have any issues with that with your
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have any issues with that with your
custom<00:11:55.560> mesh<00:11:55.980> just<00:11:56.160> go<00:11:56.339> back<00:11:56.459> up<00:11:56.640> to<00:11:56.820> the
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custom mesh just go back up to the
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custom mesh just go back up to the
custom<00:11:57.240> mesh<00:11:57.779> section<00:11:58.079> click<00:11:58.800> the<00:11:58.920> region
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custom mesh section click the region
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custom mesh section click the region
where<00:11:59.579> you're<00:11:59.760> having<00:11:59.940> the<00:12:00.240> issue<00:12:00.480> and<00:12:00.660> just
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where you're having the issue and just
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where you're having the issue and just
lower<00:12:01.079> that<00:12:01.380> Region's<00:12:01.920> influence<00:12:02.459> and<00:12:03.060> that's
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lower that Region's influence and that's
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lower that Region's influence and that's
it<00:12:03.360> we're<00:12:03.600> ready<00:12:03.839> to<00:12:04.079> bring<00:12:04.260> this<00:12:04.560> into<00:12:04.800> Unreal
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it we're ready to bring this into Unreal
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it we're ready to bring this into Unreal
Engine<00:12:05.820> all<00:12:06.240> your<00:12:06.360> changes<00:12:06.720> should
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Engine all your changes should
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Engine all your changes should
automatically<00:12:07.440> be<00:12:07.680> saved<00:12:08.100> so<00:12:08.459> let's<00:12:08.760> click
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automatically be saved so let's click
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automatically be saved so let's click
back<00:12:09.360> over<00:12:09.600> into<00:12:09.959> Unreal<00:12:10.500> Engine<00:12:10.620> and<00:12:11.220> before
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back over into Unreal Engine and before
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back over into Unreal Engine and before
I<00:12:11.579> do<00:12:11.700> that<00:12:11.820> let's<00:12:12.060> actually<00:12:12.300> click<00:12:12.660> back<00:12:12.839> open
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I do that let's actually click back open
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I do that let's actually click back open
to<00:12:13.380> the<00:12:13.620> epic<00:12:13.920> games<00:12:14.100> launcher<00:12:14.700> and<00:12:15.120> search
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to the epic games launcher and search
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to the epic games launcher and search
for<00:12:15.540> meta<00:12:15.959> human<00:12:16.079> Lighting<00:12:16.800> in<00:12:17.160> the
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for meta human Lighting in the
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for meta human Lighting in the
marketplace<00:12:17.760> you<00:12:18.360> guys<00:12:18.480> can<00:12:18.660> find<00:12:18.839> the
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marketplace you guys can find the
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marketplace you guys can find the
project<00:12:19.260> file<00:12:19.740> for<00:12:20.100> all<00:12:20.339> of<00:12:20.399> those<00:12:20.579> meta-human
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project file for all of those meta-human
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project file for all of those meta-human
lighting<00:12:21.660> setups<00:12:22.140> that<00:12:22.560> you<00:12:22.680> saw<00:12:22.920> in<00:12:23.160> the
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lighting setups that you saw in the
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lighting setups that you saw in the
browser<00:12:23.700> so<00:12:23.940> go<00:12:24.240> ahead<00:12:24.360> and<00:12:24.540> download<00:12:24.779> this
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browser so go ahead and download this
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browser so go ahead and download this
for<00:12:25.260> free<00:12:25.380> and<00:12:25.740> just<00:12:25.860> add<00:12:26.040> it<00:12:26.160> to<00:12:26.279> my<00:12:26.459> project
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for free and just add it to my project
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for free and just add it to my project
and<00:12:27.420> then<00:12:27.540> once<00:12:27.959> we<00:12:28.079> open<00:12:28.260> back<00:12:28.500> up<00:12:28.680> Unreal
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and then once we open back up Unreal
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and then once we open back up Unreal
Engine<00:12:29.339> I'll<00:12:29.880> go<00:12:30.060> ahead<00:12:30.180> and<00:12:30.300> load<00:12:30.720> in<00:12:30.839> that
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Engine I'll go ahead and load in that
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Engine I'll go ahead and load in that
project<00:12:31.320> so<00:12:31.800> here<00:12:32.040> is<00:12:32.220> our<00:12:32.399> lighting<00:12:32.760> setup
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project so here is our lighting setup
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project so here is our lighting setup
you<00:12:33.660> guys<00:12:33.839> can<00:12:34.019> open<00:12:34.200> up<00:12:34.440> your<00:12:34.680> content
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you guys can open up your content
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you guys can open up your content
browser<00:12:35.399> go<00:12:35.700> to<00:12:35.760> metahuman<00:12:36.420> lighting<00:12:36.660> and<00:12:36.839> you
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browser go to metahuman lighting and you
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browser go to metahuman lighting and you
see<00:12:37.019> you<00:12:37.140> have<00:12:37.260> the<00:12:37.380> ray<00:12:37.560> tracing<00:12:38.040> the<00:12:38.220> non-ray
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see you have the ray tracing the non-ray
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see you have the ray tracing the non-ray
tracing<00:12:39.060> let's<00:12:39.360> open<00:12:39.540> up<00:12:39.779> any<00:12:39.959> preset<00:12:40.380> you
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tracing let's open up any preset you
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tracing let's open up any preset you
guys<00:12:40.740> want<00:12:41.040> and<00:12:41.519> let's<00:12:41.640> bring<00:12:41.820> in<00:12:41.940> our
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guys want and let's bring in our
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guys want and let's bring in our
metahuman
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metahuman
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metahuman
we're<00:12:43.620> gonna<00:12:43.740> go<00:12:43.920> up<00:12:44.040> to<00:12:44.220> window<00:12:44.459> and<00:12:44.880> open<00:12:45.060> up
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we're gonna go up to window and open up
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we're gonna go up to window and open up
qixel<00:12:45.839> Bridge<00:12:46.079> make<00:12:46.680> sure<00:12:46.800> the<00:12:47.100> quixel<00:12:47.519> bridge
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qixel Bridge make sure the quixel bridge
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qixel Bridge make sure the quixel bridge
is<00:12:48.000> added<00:12:48.300> to<00:12:48.420> Unreal<00:12:48.839> Engine<00:12:49.019> as<00:12:49.380> well<00:12:49.500> super
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is added to Unreal Engine as well super
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is added to Unreal Engine as well super
important<00:12:50.519> for<00:12:50.700> adding<00:12:50.940> in<00:12:51.060> your<00:12:51.180> meta-humans
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important for adding in your meta-humans
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important for adding in your meta-humans
so<00:12:52.079> with<00:12:52.320> your<00:12:52.440> qixel<00:12:52.800> Bridge<00:12:52.980> open<00:12:53.279> in<00:12:53.579> the
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so with your qixel Bridge open in the
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so with your qixel Bridge open in the
top<00:12:53.880> right<00:12:54.060> just<00:12:54.360> make<00:12:54.540> sure<00:12:54.660> you're<00:12:54.959> signed
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top right just make sure you're signed
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top right just make sure you're signed
in<00:12:55.560> and<00:12:56.040> then<00:12:56.160> you<00:12:56.279> can<00:12:56.399> go<00:12:56.519> over<00:12:56.700> to<00:12:56.940> this
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in and then you can go over to this
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in and then you can go over to this
metahumans<00:12:57.899> tab<00:12:58.200> go<00:12:58.800> down<00:12:58.980> to<00:12:59.160> my<00:12:59.399> meta-humans
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metahumans tab go down to my meta-humans
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metahumans tab go down to my meta-humans
and<00:13:00.360> you<00:13:00.480> should<00:13:00.660> see<00:13:00.959> your<00:13:01.500> creation<00:13:01.980> right
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and you should see your creation right
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and you should see your creation right
here<00:13:02.760> so<00:13:03.060> all<00:13:03.240> we<00:13:03.420> need<00:13:03.540> to<00:13:03.600> do<00:13:03.779> is<00:13:04.019> Click
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here so all we need to do is Click
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here so all we need to do is Click
download<00:13:04.620> now<00:13:05.100> once<00:13:05.399> that<00:13:05.579> is<00:13:05.760> complete
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download now once that is complete
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download now once that is complete
you'll<00:13:06.480> see<00:13:06.600> the<00:13:06.720> little<00:13:06.839> green<00:13:07.079> check<00:13:07.380> mark
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you'll see the little green check mark
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you'll see the little green check mark
and<00:13:07.920> if<00:13:08.100> for<00:13:08.279> some<00:13:08.399> reason<00:13:08.579> this<00:13:08.940> add<00:13:09.120> button
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and if for some reason this add button
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and if for some reason this add button
isn't<00:13:09.899> working<00:13:10.139> all<00:13:10.740> you<00:13:10.860> need<00:13:10.980> to<00:13:11.100> do<00:13:11.220> is<00:13:11.399> just
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isn't working all you need to do is just
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isn't working all you need to do is just
save<00:13:11.820> this<00:13:12.060> project<00:13:12.240> file<00:13:12.720> and<00:13:13.139> then<00:13:13.260> reopen
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save this project file and then reopen
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save this project file and then reopen
Unreal<00:13:14.339> Engine<00:13:14.519> so<00:13:14.820> I<00:13:14.940> reopened<00:13:15.360> my<00:13:15.480> project
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Unreal Engine so I reopened my project
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Unreal Engine so I reopened my project
file<00:13:16.019> now<00:13:16.320> I<00:13:16.500> can<00:13:16.620> select<00:13:17.040> my<00:13:17.519> meta<00:13:17.880> human<00:13:18.000> and
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file now I can select my meta human and
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file now I can select my meta human and
just<00:13:18.660> click<00:13:18.899> that<00:13:19.019> little<00:13:19.200> blue<00:13:19.440> arrow<00:13:19.800> to<00:13:20.040> add
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just click that little blue arrow to add
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just click that little blue arrow to add
it<00:13:20.399> into<00:13:20.579> the<00:13:20.820> project<00:13:21.000> and<00:13:21.540> now<00:13:21.720> you<00:13:21.839> can<00:13:21.899> see
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it into the project and now you can see
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it into the project and now you can see
it<00:13:22.200> in<00:13:22.380> my<00:13:22.560> content<00:13:22.800> browser<00:13:23.220> here<00:13:23.459> under<00:13:23.760> this
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it in my content browser here under this
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it in my content browser here under this
new<00:13:24.240> metahumans<00:13:24.839> folder<00:13:25.200> and<00:13:25.800> it<00:13:26.040> says<00:13:26.399> me<00:13:26.579> so
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new metahumans folder and it says me so
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new metahumans folder and it says me so
now<00:13:27.060> we<00:13:27.300> have<00:13:27.420> this<00:13:27.660> me<00:13:28.260> blueprint<00:13:28.920> all<00:13:29.459> I<00:13:29.579> have
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now we have this me blueprint all I have
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now we have this me blueprint all I have
to<00:13:29.760> do<00:13:29.880> is<00:13:30.180> drag<00:13:30.600> and<00:13:30.839> drop<00:13:31.019> this<00:13:31.380> straight
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to do is drag and drop this straight
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to do is drag and drop this straight
into<00:13:32.220> the<00:13:32.579> engine<00:13:32.760> now<00:13:33.420> before<00:13:33.600> we<00:13:33.839> do<00:13:33.959> that
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into the engine now before we do that
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into the engine now before we do that
let<00:13:34.500> me<00:13:34.620> show<00:13:34.740> you<00:13:34.860> an<00:13:35.100> extra<00:13:35.279> little<00:13:35.519> tip<00:13:35.880> for
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let me show you an extra little tip for
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let me show you an extra little tip for
making<00:13:36.720> your<00:13:36.959> meta<00:13:37.320> human<00:13:37.440> look<00:13:37.980> as<00:13:38.399> close<00:13:38.579> to
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making your meta human look as close to
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making your meta human look as close to
your<00:13:38.940> subject<00:13:39.180> matter<00:13:39.420> as<00:13:39.779> possible<00:13:40.260> I'm
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your subject matter as possible I'm
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your subject matter as possible I'm
going<00:13:40.740> to<00:13:40.800> click<00:13:41.040> down<00:13:41.160> into<00:13:41.519> the<00:13:41.760> me<00:13:42.060> folder
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going to click down into the me folder
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going to click down into the me folder
and<00:13:42.720> then<00:13:42.779> the<00:13:42.899> face<00:13:43.139> folder<00:13:43.920> and<00:13:44.220> find<00:13:44.399> this
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and then the face folder and find this
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and then the face folder and find this
materials<00:13:45.360> baked<00:13:46.019> this<00:13:46.380> is<00:13:46.500> where<00:13:46.680> you<00:13:46.800> can
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materials baked this is where you can
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materials baked this is where you can
actually<00:13:47.040> find<00:13:47.399> the<00:13:47.820> final<00:13:48.000> meta-human
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actually find the final meta-human
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actually find the final meta-human
material<00:13:49.440> it<00:13:49.980> should<00:13:50.100> be<00:13:50.220> called<00:13:50.399> Head
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material it should be called Head
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material it should be called Head
synthesized<00:13:51.540> baked<00:13:51.959> you<00:13:52.260> can<00:13:52.380> see<00:13:52.560> my<00:13:52.800> face
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synthesized baked you can see my face
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synthesized baked you can see my face
wrapped<00:13:53.519> into<00:13:53.639> a<00:13:53.880> ball<00:13:54.000> pretty<00:13:54.360> creepy<00:13:54.779> let's
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wrapped into a ball pretty creepy let's
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wrapped into a ball pretty creepy let's
scroll<00:13:55.620> down<00:13:55.740> here<00:13:56.040> and<00:13:56.579> find<00:13:56.760> the<00:13:57.180> base<00:13:57.360> color
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scroll down here and find the base color
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scroll down here and find the base color
Channel<00:13:57.959> texture<00:13:58.680> so<00:13:59.040> we<00:13:59.100> can<00:13:59.220> click<00:13:59.459> the
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Channel texture so we can click the
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Channel texture so we can click the
little<00:13:59.700> folder<00:14:00.060> to<00:14:00.300> find<00:14:00.480> it<00:14:00.660> then<00:14:01.139> we<00:14:01.380> can
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little folder to find it then we can
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little folder to find it then we can
right<00:14:01.620> click<00:14:01.980> on<00:14:02.220> that<00:14:02.459> actual<00:14:02.820> material<00:14:03.320> go
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right click on that actual material go
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right click on that actual material go
to<00:14:04.500> acid<00:14:04.920> actions<00:14:05.399> and<00:14:05.579> then<00:14:05.760> export
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to acid actions and then export
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to acid actions and then export
and<00:14:07.380> we'll<00:14:07.500> export<00:14:07.860> out<00:14:08.220> that<00:14:08.700> Targa<00:14:09.180> image
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and we'll export out that Targa image
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and we'll export out that Targa image
file<00:14:09.899> so<00:14:10.200> now<00:14:10.380> you<00:14:10.500> can<00:14:10.620> right<00:14:10.740> click<00:14:11.040> on<00:14:11.160> that
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file so now you can right click on that
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file so now you can right click on that
file<00:14:11.519> in<00:14:11.760> your<00:14:11.940> file<00:14:12.120> explorer<00:14:12.600> and<00:14:12.899> open<00:14:13.079> it
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file in your file explorer and open it
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file in your file explorer and open it
up<00:14:13.440> with<00:14:13.740> Photoshop<00:14:14.279> and<00:14:14.760> you<00:14:14.940> have<00:14:15.060> full
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up with Photoshop and you have full
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up with Photoshop and you have full
customization<00:14:16.019> over<00:14:16.800> any<00:14:17.220> of<00:14:17.459> these<00:14:17.639> skin
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customization over any of these skin
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customization over any of these skin
textures<00:14:18.240> so<00:14:18.779> if<00:14:18.959> there's<00:14:19.079> something<00:14:19.260> like<00:14:19.500> a
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textures so if there's something like a
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textures so if there's something like a
blemish<00:14:20.040> like<00:14:20.220> on<00:14:20.399> my<00:14:20.579> face<00:14:20.820> you<00:14:21.300> can<00:14:21.360> go<00:14:21.540> ahead
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blemish like on my face you can go ahead
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blemish like on my face you can go ahead
and<00:14:21.899> just<00:14:22.079> use<00:14:22.260> your<00:14:22.440> little<00:14:22.560> quick<00:14:22.800> selection
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and just use your little quick selection
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and just use your little quick selection
tool<00:14:23.700> select<00:14:24.540> it
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tool select it
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tool select it
and<00:14:25.920> then<00:14:26.100> click<00:14:26.399> control<00:14:26.760> J<00:14:27.240> to<00:14:27.600> put<00:14:27.720> it<00:14:27.839> in
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and then click control J to put it in
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and then click control J to put it in
its<00:14:28.200> own<00:14:28.260> layer
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its own layer
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its own layer
and<00:14:29.700> then<00:14:29.760> you<00:14:29.940> guys<00:14:30.060> can<00:14:30.240> just<00:14:30.420> change<00:14:30.540> around
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and then you guys can just change around
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and then you guys can just change around
the<00:14:30.959> blending<00:14:31.260> modes<00:14:31.620> place<00:14:32.100> it<00:14:32.339> on<00:14:32.579> the<00:14:32.760> face
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the blending modes place it on the face
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the blending modes place it on the face
and<00:14:33.420> blend<00:14:33.779> it<00:14:33.959> to<00:14:34.139> your<00:14:34.440> meta-human<00:14:35.040> skin<00:14:35.220> I
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and blend it to your meta-human skin I
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and blend it to your meta-human skin I
also<00:14:36.000> stumbled<00:14:36.300> across<00:14:36.600> this<00:14:36.839> face<00:14:37.079> Builder
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also stumbled across this face Builder
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also stumbled across this face Builder
podcast<00:14:38.160> episode<00:14:38.760> where<00:14:39.180> they<00:14:39.360> were<00:14:39.480> using
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podcast episode where they were using
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podcast episode where they were using
that<00:14:39.899> face<00:14:40.079> Builder<00:14:40.560> plugin<00:14:40.860> for<00:14:41.040> blender<00:14:41.339> to
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that face Builder plugin for blender to
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that face Builder plugin for blender to
do<00:14:41.940> this<00:14:42.180> exact<00:14:42.540> same<00:14:42.720> workflow<00:14:43.199> and<00:14:43.560> they<00:14:43.740> use
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do this exact same workflow and they use
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do this exact same workflow and they use
Photoshop<00:14:44.339> to<00:14:44.579> completely<00:14:45.060> copy<00:14:45.779> and<00:14:45.959> paste
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Photoshop to completely copy and paste
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Photoshop to completely copy and paste
and<00:14:46.440> blend<00:14:46.800> together<00:14:46.980> the<00:14:47.519> real<00:14:47.760> skin<00:14:48.000> texture
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and blend together the real skin texture
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and blend together the real skin texture
from<00:14:48.899> the<00:14:49.019> original<00:14:49.199> subject<00:14:49.680> matter<00:14:49.920> onto
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from the original subject matter onto
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from the original subject matter onto
their<00:14:50.579> meta-human<00:14:51.180> face<00:14:51.300> so<00:14:51.540> if<00:14:51.660> you<00:14:51.779> want<00:14:51.899> the
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their meta-human face so if you want the
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their meta-human face so if you want the
exact<00:14:52.560> patterns<00:14:53.160> of<00:14:53.399> your<00:14:53.579> skin<00:14:53.760> on<00:14:54.120> your<00:14:54.300> face
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exact patterns of your skin on your face
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exact patterns of your skin on your face
it'll<00:14:55.019> make<00:14:55.139> it<00:14:55.260> a<00:14:55.380> lot<00:14:55.440> more<00:14:55.620> recognizable
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it'll make it a lot more recognizable
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it'll make it a lot more recognizable
you<00:14:56.820> guys<00:14:56.940> can<00:14:57.240> really<00:14:57.480> work<00:14:57.720> your<00:14:57.899> magic<00:14:58.079> with
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you guys can really work your magic with
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you guys can really work your magic with
Photoshop<00:14:58.920> and<00:14:59.639> do<00:14:59.760> anything<00:15:00.000> here<00:15:00.300> if<00:15:00.480> you
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Photoshop and do anything here if you
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Photoshop and do anything here if you
want<00:15:00.779> tattoos<00:15:01.320> on<00:15:01.560> the<00:15:01.680> arms<00:15:01.920> or<00:15:02.100> whatever<00:15:02.220> go
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want tattoos on the arms or whatever go
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want tattoos on the arms or whatever go
back<00:15:03.060> into<00:15:03.240> Unreal<00:15:03.720> Engine<00:15:03.839> grab<00:15:04.320> your<00:15:04.440> torso
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back into Unreal Engine grab your torso
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back into Unreal Engine grab your torso
material<00:15:05.820> like<00:15:06.060> I<00:15:06.180> showed<00:15:06.420> you<00:15:06.540> for<00:15:06.720> the<00:15:06.899> face
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material like I showed you for the face
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material like I showed you for the face
you<00:15:07.620> can<00:15:07.740> paste<00:15:08.220> on<00:15:08.339> different<00:15:08.699> tattoo<00:15:09.540> images
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you can paste on different tattoo images
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you can paste on different tattoo images
so<00:15:10.620> full<00:15:10.920> customization<00:15:11.519> and<00:15:11.880> I<00:15:12.000> love<00:15:12.180> that
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so full customization and I love that
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so full customization and I love that
aspect<00:15:12.779> of<00:15:13.019> it<00:15:13.199> it<00:15:13.560> really<00:15:13.740> allows<00:15:14.160> you<00:15:14.279> to<00:15:14.579> go
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aspect of it it really allows you to go
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aspect of it it really allows you to go
in<00:15:15.240> depth<00:15:15.480> and<00:15:15.779> change<00:15:15.959> things<00:15:16.199> around<00:15:16.380> so
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in depth and change things around so
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in depth and change things around so
let's<00:15:17.040> go<00:15:17.220> back<00:15:17.339> to<00:15:17.459> our<00:15:17.639> content<00:15:17.940> browser<00:15:18.360> in
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let's go back to our content browser in
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let's go back to our content browser in
unreal<00:15:19.019> let's<00:15:19.440> go<00:15:19.560> to<00:15:19.740> that<00:15:19.980> face<00:15:20.279> folder<00:15:20.760> that
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unreal let's go to that face folder that
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unreal let's go to that face folder that
has<00:15:21.120> all<00:15:21.300> those<00:15:21.540> weird<00:15:21.839> facial<00:15:22.260> maps<00:15:22.620> and<00:15:22.980> I'll
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has all those weird facial maps and I'll
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has all those weird facial maps and I'll
just<00:15:23.279> click<00:15:23.519> add<00:15:23.760> and<00:15:24.000> Import<00:15:24.300> in<00:15:24.660> that
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just click add and Import in that
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just click add and Import in that
altered<00:15:25.500> Photoshop<00:15:26.160> version<00:15:26.519> of<00:15:26.880> the<00:15:27.000> face
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altered Photoshop version of the face
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altered Photoshop version of the face
next<00:15:29.100> I'll<00:15:29.279> go<00:15:29.459> back<00:15:29.579> to<00:15:29.699> that<00:15:29.820> materials<00:15:30.300> and
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next I'll go back to that materials and
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next I'll go back to that materials and
find<00:15:30.660> the<00:15:30.959> final<00:15:31.079> meta-human<00:15:31.860> baked
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find the final meta-human baked
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find the final meta-human baked
synthesized<00:15:33.420> material<00:15:33.779> we'll<00:15:34.440> double<00:15:34.620> click
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synthesized material we'll double click
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synthesized material we'll double click
on<00:15:35.040> that<00:15:35.160> and<00:15:35.399> we'll<00:15:35.519> just<00:15:35.699> swap<00:15:36.000> out<00:15:36.180> the
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on that and we'll just swap out the
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on that and we'll just swap out the
normal<00:15:37.320> color<00:15:37.620> map<00:15:37.860> with<00:15:38.399> our<00:15:38.699> altered
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normal color map with our altered
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normal color map with our altered
Photoshop<00:15:39.779> color<00:15:40.260> map<00:15:40.560> so<00:15:40.860> that<00:15:40.980> we<00:15:41.100> have<00:15:41.279> the
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Photoshop color map so that we have the
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Photoshop color map so that we have the
altered<00:15:41.880> skin<00:15:42.000> textures<00:15:42.420> that<00:15:42.660> we<00:15:42.779> want<00:15:42.899> and
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altered skin textures that we want and
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altered skin textures that we want and
that's<00:15:43.500> it<00:15:43.680> let's<00:15:44.220> go<00:15:44.399> ahead<00:15:44.519> and<00:15:44.639> click<00:15:45.000> save
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that's it let's go ahead and click save
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that's it let's go ahead and click save
and<00:15:45.779> then<00:15:45.899> once<00:15:46.260> you<00:15:46.380> go<00:15:46.740> and<00:15:47.040> open<00:15:47.160> up<00:15:47.339> your
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and then once you go and open up your
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and then once you go and open up your
content<00:15:47.880> browser<00:15:48.360> let's<00:15:48.839> just<00:15:49.079> drag<00:15:49.320> in<00:15:49.560> our
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content browser let's just drag in our
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content browser let's just drag in our
meta<00:15:50.040> human<00:15:50.160> here
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meta human here
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meta human here
this<00:15:52.199> blueprint<00:15:52.620> this<00:15:53.220> blueprint<00:15:53.639> underscore
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this blueprint this blueprint underscore
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this blueprint this blueprint underscore
me<00:15:54.600> we<00:15:55.500> now<00:15:55.620> have<00:15:55.800> our<00:15:55.980> character<00:15:56.220> inside<00:15:56.820> of
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me we now have our character inside of
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me we now have our character inside of
Unreal<00:15:57.540> Engine<00:15:57.720> if<00:15:57.959> you<00:15:58.139> scroll<00:15:58.320> in<00:15:58.680> you<00:15:59.160> can
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Unreal Engine if you scroll in you can
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Unreal Engine if you scroll in you can
see<00:15:59.399> the<00:15:59.639> altered<00:16:00.060> skin<00:16:00.420> textures<00:16:00.839> here<00:16:01.199> and
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see the altered skin textures here and
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see the altered skin textures here and
if<00:16:01.800> for<00:16:01.980> any<00:16:02.220> reason<00:16:02.459> if<00:16:03.060> for<00:16:03.300> any<00:16:03.420> reason<00:16:03.600> you
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if for any reason if for any reason you
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if for any reason if for any reason you
place<00:16:04.079> this<00:16:04.320> wrong<00:16:04.560> on<00:16:04.860> your<00:16:05.040> map<00:16:05.160> just<00:16:05.519> go
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place this wrong on your map just go
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place this wrong on your map just go
back<00:16:05.880> into<00:16:06.060> Photoshop<00:16:06.600> save<00:16:07.380> it<00:16:07.560> over<00:16:07.740> and
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back into Photoshop save it over and
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back into Photoshop save it over and
then<00:16:08.220> reload<00:16:08.760> the<00:16:08.940> texture<00:16:09.300> it<00:16:09.660> should<00:16:09.839> snap
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then reload the texture it should snap
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then reload the texture it should snap
back<00:16:10.440> over
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back over
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back over
and<00:16:12.120> we're<00:16:12.300> good<00:16:12.480> to<00:16:12.660> go<00:16:12.839> so<00:16:13.260> you<00:16:13.380> have<00:16:13.500> your
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and we're good to go so you have your
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and we're good to go so you have your
meta<00:16:14.100> human<00:16:14.160> and<00:16:14.399> Unreal<00:16:14.760> Engine<00:16:14.880> now<00:16:15.480> what
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meta human and Unreal Engine now what
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meta human and Unreal Engine now what
well<00:16:16.260> let's<00:16:16.500> go<00:16:16.680> ahead<00:16:16.800> and<00:16:16.980> set<00:16:17.160> up<00:16:17.279> a<00:16:17.399> little
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well let's go ahead and set up a little
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well let's go ahead and set up a little
camera<00:16:17.699> so<00:16:18.060> we<00:16:18.240> can<00:16:18.360> create<00:16:18.660> a<00:16:19.079> sequence<00:16:19.440> to
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camera so we can create a sequence to
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camera so we can create a sequence to
eventually<00:16:20.279> render<00:16:20.940> out<00:16:21.180> our<00:16:21.360> meta<00:16:21.720> human
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eventually render out our meta human
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eventually render out our meta human
change<00:16:22.260> around<00:16:22.440> the<00:16:22.740> camera<00:16:22.920> lens<00:16:23.220> make<00:16:23.519> it
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change around the camera lens make it
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change around the camera lens make it
look<00:16:23.820> more<00:16:24.000> realistic<00:16:24.600> and<00:16:25.139> things<00:16:25.380> like<00:16:25.560> that
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look more realistic and things like that
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look more realistic and things like that
so<00:16:25.980> let's<00:16:26.100> go<00:16:26.279> and<00:16:26.459> click<00:16:26.760> on<00:16:26.880> this<00:16:27.060> little
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so let's go and click on this little
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so let's go and click on this little
movie<00:16:27.839> clipboard<00:16:28.380> here<00:16:28.740> and<00:16:29.040> create<00:16:29.220> a<00:16:29.579> master
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movie clipboard here and create a master
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movie clipboard here and create a master
sequence<00:16:30.300> then<00:16:30.660> you<00:16:30.839> can<00:16:30.899> click<00:16:31.079> on<00:16:31.260> this
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sequence then you can click on this
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sequence then you can click on this
camera<00:16:31.620> button<00:16:32.100> to<00:16:32.399> add<00:16:32.699> in<00:16:32.880> a<00:16:33.120> cinema<00:16:33.300> camera
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camera button to add in a cinema camera
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camera button to add in a cinema camera
and<00:16:34.019> then<00:16:34.139> let's<00:16:34.320> select<00:16:34.680> our<00:16:34.980> meta<00:16:35.399> human
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and then let's select our meta human
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and then let's select our meta human
let's<00:16:35.820> go<00:16:36.000> to<00:16:36.120> track<00:16:36.540> actor<00:16:37.199> to<00:16:37.320> sequence<00:16:37.680> and
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let's go to track actor to sequence and
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let's go to track actor to sequence and
just<00:16:38.160> add<00:16:38.339> me<00:16:38.519> in<00:16:38.699> cool<00:16:39.000> so<00:16:39.240> now<00:16:39.420> you<00:16:39.600> can
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just add me in cool so now you can
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just add me in cool so now you can
scroll<00:16:39.899> down<00:16:40.139> and<00:16:40.560> select<00:16:40.860> that<00:16:41.220> camera
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scroll down and select that camera
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scroll down and select that camera
component<00:16:42.060> and<00:16:42.360> just<00:16:42.480> go<00:16:42.600> over<00:16:42.720> to<00:16:42.959> the
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component and just go over to the
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component and just go over to the
details<00:16:43.680> Tab<00:16:43.920> and<00:16:44.339> you<00:16:44.459> guys<00:16:44.579> can<00:16:44.820> change<00:16:45.060> any
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details Tab and you guys can change any
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details Tab and you guys can change any
little<00:16:45.899> detail<00:16:46.320> about<00:16:46.620> your<00:16:46.980> camera<00:16:47.160> so<00:16:47.699> I'm
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little detail about your camera so I'm
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little detail about your camera so I'm
just<00:16:48.060> going<00:16:48.240> to<00:16:48.360> scroll<00:16:48.779> in<00:16:49.019> here<00:16:49.199> so<00:16:49.380> that<00:16:49.500> I
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just going to scroll in here so that I
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just going to scroll in here so that I
have<00:16:49.740> a<00:16:49.920> little<00:16:49.980> better<00:16:50.220> angle<00:16:50.639> looking<00:16:50.820> at
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have a little better angle looking at
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have a little better angle looking at
the<00:16:51.240> face<00:16:51.420> so<00:16:51.959> for<00:16:52.139> example<00:16:52.380> this<00:16:52.740> manual
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the face so for example this manual
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the face so for example this manual
focus<00:16:53.639> distance<00:16:53.940> you<00:16:54.600> guys<00:16:54.720> can<00:16:54.899> change<00:16:55.139> that
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focus distance you guys can change that
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focus distance you guys can change that
value<00:16:55.620> to<00:16:56.040> actually<00:16:56.160> put<00:16:56.519> yourself<00:16:56.699> in<00:16:57.180> Focus
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value to actually put yourself in Focus
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value to actually put yourself in Focus
you<00:16:58.079> can<00:16:58.139> change<00:16:58.380> your<00:16:58.620> aperture<00:16:59.040> so<00:16:59.279> you<00:16:59.399> have
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you can change your aperture so you have
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you can change your aperture so you have
some<00:16:59.699> bokeh<00:17:00.180> in<00:17:00.360> the<00:17:00.480> background<00:17:00.779> and<00:17:01.380> any
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some bokeh in the background and any
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some bokeh in the background and any
other<00:17:01.800> value<00:17:02.160> that<00:17:02.459> you<00:17:02.579> can<00:17:02.639> change<00:17:02.759> with<00:17:03.060> the
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other value that you can change with the
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other value that you can change with the
real<00:17:03.360> world<00:17:03.540> camera<00:17:03.899> you<00:17:04.439> can<00:17:04.559> do<00:17:04.679> in<00:17:04.980> Unreal
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real world camera you can do in Unreal
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real world camera you can do in Unreal
Engine<00:17:05.579> this<00:17:06.120> lighting<00:17:06.480> setup<00:17:06.780> project<00:17:07.020> file
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Engine this lighting setup project file
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Engine this lighting setup project file
was<00:17:07.559> created<00:17:07.799> by<00:17:08.040> an<00:17:08.220> actual<00:17:08.459> cinematographer
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was created by an actual cinematographer
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was created by an actual cinematographer
so<00:17:09.540> you<00:17:09.660> have<00:17:09.780> some<00:17:10.079> great<00:17:10.319> lighting<00:17:10.799> to<00:17:11.100> work
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so you have some great lighting to work
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so you have some great lighting to work
with<00:17:11.400> here<00:17:11.939> to<00:17:12.240> fully<00:17:12.660> see<00:17:12.959> your<00:17:13.380> meta<00:17:13.679> human
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with here to fully see your meta human
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with here to fully see your meta human
as<00:17:14.339> you<00:17:14.459> guys<00:17:14.579> know<00:17:14.760> lighting<00:17:15.240> is<00:17:15.540> so
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as you guys know lighting is so
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as you guys know lighting is so
important<00:17:16.079> when<00:17:16.260> it<00:17:16.380> comes<00:17:16.559> to<00:17:16.679> realism<00:17:17.100> so
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important when it comes to realism so
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important when it comes to realism so
that's<00:17:17.699> a<00:17:17.880> huge<00:17:18.120> factor<00:17:18.540> into<00:17:18.839> getting<00:17:19.500> the
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that's a huge factor into getting the
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that's a huge factor into getting the
most<00:17:19.919> out<00:17:20.280> of<00:17:20.339> this<00:17:20.459> meta<00:17:20.819> human<00:17:20.939> you<00:17:21.540> guys<00:17:21.660> can
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most out of this meta human you guys can
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most out of this meta human you guys can
click<00:17:22.140> back<00:17:22.319> up<00:17:22.559> into<00:17:22.799> your<00:17:23.040> outliner<00:17:23.640> click
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click back up into your outliner click
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click back up into your outliner click
on<00:17:24.360> any<00:17:24.600> of<00:17:24.780> your<00:17:24.959> lights<00:17:25.140> that<00:17:25.439> are<00:17:25.559> already
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on any of your lights that are already
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on any of your lights that are already
preset<00:17:26.160> here<00:17:26.400> like<00:17:26.699> your<00:17:26.880> key<00:17:27.059> light<00:17:27.240> your
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preset here like your key light your
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preset here like your key light your
fill<00:17:27.660> lights<00:17:27.900> you<00:17:28.439> can<00:17:28.559> change<00:17:28.740> the<00:17:28.980> color<00:17:29.100> of
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fill lights you can change the color of
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fill lights you can change the color of
them<00:17:29.460> you<00:17:29.760> can<00:17:29.820> turn<00:17:30.059> them<00:17:30.240> off<00:17:30.419> you<00:17:30.720> can<00:17:30.840> add
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them you can turn them off you can add
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them you can turn them off you can add
in<00:17:31.200> new<00:17:31.440> lights<00:17:31.679> fully<00:17:32.400> craft<00:17:32.580> your<00:17:32.820> guys's
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in new lights fully craft your guys's
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in new lights fully craft your guys's
visual<00:17:33.540> the<00:17:33.840> way<00:17:34.080> that<00:17:34.260> you<00:17:34.440> want<00:17:34.559> to<00:17:34.740> you<00:17:35.220> also
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visual the way that you want to you also
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visual the way that you want to you also
have<00:17:35.580> this<00:17:35.760> little<00:17:35.880> face<00:17:36.179> controller<00:17:36.720> here
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have this little face controller here
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have this little face controller here
which<00:17:37.140> you'll<00:17:37.380> see<00:17:37.500> floating<00:17:37.919> next<00:17:38.160> to<00:17:38.340> my
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which you'll see floating next to my
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which you'll see floating next to my
head<00:17:38.640> on<00:17:38.940> the<00:17:39.059> right<00:17:39.179> you<00:17:40.020> guys<00:17:40.200> can<00:17:40.440> scroll
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head on the right you guys can scroll
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head on the right you guys can scroll
down
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down
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down
find<00:17:42.299> any<00:17:42.600> parts<00:17:42.840> of<00:17:43.140> the<00:17:43.260> actual<00:17:43.500> face<00:17:43.799> you
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find any parts of the actual face you
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find any parts of the actual face you
can<00:17:44.520> control<00:17:44.880> the<00:17:45.240> parts<00:17:45.360> of<00:17:45.539> the<00:17:45.660> face<00:17:45.780> you
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can control the parts of the face you
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can control the parts of the face you
can<00:17:46.200> keyframe<00:17:46.799> them<00:17:46.860> if<00:17:47.160> you<00:17:47.280> just<00:17:47.400> want<00:17:47.520> to<00:17:47.640> go
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can keyframe them if you just want to go
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can keyframe them if you just want to go
from<00:17:47.940> one<00:17:48.179> expression<00:17:48.539> to<00:17:48.720> the<00:17:48.840> other<00:17:48.960> or<00:17:49.200> have
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from one expression to the other or have
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from one expression to the other or have
your<00:17:49.559> eye<00:17:49.740> creepily<00:17:50.460> waft<00:17:50.940> over<00:17:51.179> to<00:17:51.360> the<00:17:51.480> side
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your eye creepily waft over to the side
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your eye creepily waft over to the side
like<00:17:51.900> this<00:17:52.080> but<00:17:52.679> we<00:17:52.919> want<00:17:53.100> a<00:17:53.460> little<00:17:53.580> bit<00:17:53.700> more
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like this but we want a little bit more
00:17:53.940 --> 00:17:55.789 align:start position:0%
like this but we want a little bit more
so<00:17:54.299> let<00:17:54.419> me<00:17:54.539> show<00:17:54.660> you<00:17:54.780> how<00:17:55.020> to<00:17:55.140> set<00:17:55.260> up<00:17:55.440> live
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so let me show you how to set up live
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so let me show you how to set up live
link<00:17:56.039> with<00:17:56.280> Unreal<00:17:56.760> Engine<00:17:57.000> and<00:17:57.660> an<00:17:57.960> iPhone
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link with Unreal Engine and an iPhone
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link with Unreal Engine and an iPhone
I'm<00:17:58.620> not<00:17:58.740> sure<00:17:58.860> if<00:17:58.980> this<00:17:59.160> works<00:17:59.460> on<00:17:59.580> Androids<00:18:00.059> I
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I'm not sure if this works on Androids I
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I'm not sure if this works on Androids I
know<00:18:00.419> iPhones<00:18:00.840> have<00:18:01.380> that<00:18:01.620> lidar<00:18:02.100> camera
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know iPhones have that lidar camera
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know iPhones have that lidar camera
which<00:18:02.640> helps<00:18:03.179> with<00:18:03.299> motion<00:18:03.720> capture<00:18:04.140> I
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which helps with motion capture I
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which helps with motion capture I
swapped<00:18:05.160> everything<00:18:05.400> into<00:18:05.940> a<00:18:06.299> new<00:18:06.419> lighting
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swapped everything into a new lighting
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swapped everything into a new lighting
setup<00:18:07.080> here<00:18:07.320> again<00:18:07.740> go<00:18:08.039> to<00:18:08.160> your<00:18:08.280> plugins<00:18:08.580> just
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setup here again go to your plugins just
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setup here again go to your plugins just
make<00:18:09.000> sure<00:18:09.179> you<00:18:09.299> have<00:18:09.480> live<00:18:09.780> link<00:18:10.020> AR<00:18:10.320> kit
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make sure you have live link AR kit
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make sure you have live link AR kit
enabled<00:18:11.340> then<00:18:11.760> select<00:18:12.120> your<00:18:12.360> blueprint<00:18:12.780> actor
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enabled then select your blueprint actor
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enabled then select your blueprint actor
click<00:18:14.280> add<00:18:14.520> and<00:18:14.880> search<00:18:15.059> for<00:18:15.419> live<00:18:15.660> link<00:18:15.960> make
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click add and search for live link make
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click add and search for live link make
sure<00:18:16.500> that's<00:18:16.679> added<00:18:17.039> in<00:18:17.220> there<00:18:17.340> and<00:18:18.000> then
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sure that's added in there and then
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sure that's added in there and then
under<00:18:18.360> details<00:18:19.080> for<00:18:19.620> your<00:18:19.799> actor<00:18:20.160> you<00:18:20.400> guys
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under details for your actor you guys
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under details for your actor you guys
should<00:18:20.700> see<00:18:20.880> this<00:18:21.179> live<00:18:21.419> link<00:18:21.720> AR<00:18:22.200> face<00:18:22.679> kit
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should see this live link AR face kit
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should see this live link AR face kit
subject<00:18:23.400> let's<00:18:23.640> leave<00:18:23.880> that<00:18:24.059> there<00:18:24.299> for<00:18:24.480> now
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subject let's leave that there for now
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subject let's leave that there for now
I'm<00:18:25.080> going<00:18:25.200> to<00:18:25.320> switch<00:18:25.500> over<00:18:25.740> to<00:18:26.039> my<00:18:26.280> iPhone
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I'm going to switch over to my iPhone
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I'm going to switch over to my iPhone
and<00:18:27.059> just<00:18:27.240> go<00:18:27.539> on<00:18:27.720> go<00:18:28.020> on<00:18:28.200> the<00:18:28.320> App<00:18:28.440> Store<00:18:28.620> and
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and just go on go on the App Store and
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and just go on go on the App Store and
search<00:18:29.160> for<00:18:29.520> the<00:18:29.760> live<00:18:29.940> link<00:18:30.179> app<00:18:30.539> go<00:18:31.080> ahead
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search for the live link app go ahead
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search for the live link app go ahead
and<00:18:31.559> download<00:18:31.740> that<00:18:32.039> then<00:18:32.340> I'll<00:18:32.460> click<00:18:32.700> the
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and download that then I'll click the
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and download that then I'll click the
settings<00:18:33.120> tab<00:18:33.539> and<00:18:33.720> we<00:18:33.900> need<00:18:34.020> to<00:18:34.140> load<00:18:34.440> in<00:18:34.740> our
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settings tab and we need to load in our
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settings tab and we need to load in our
IP<00:18:35.400> address<00:18:35.580> so<00:18:36.240> you<00:18:36.419> can<00:18:36.480> do<00:18:36.600> that<00:18:36.720> on<00:18:36.960> Windows
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IP address so you can do that on Windows
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IP address so you can do that on Windows
by<00:18:37.620> just<00:18:37.860> going<00:18:38.039> down<00:18:38.280> and<00:18:38.520> typing<00:18:38.760> in<00:18:38.940> your
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by just going down and typing in your
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by just going down and typing in your
search<00:18:39.240> bar<00:18:39.480> CMD<00:18:40.200> and<00:18:40.440> clicking<00:18:40.799> enter<00:18:41.039> and
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search bar CMD and clicking enter and
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search bar CMD and clicking enter and
then<00:18:41.460> in<00:18:41.640> your<00:18:42.120> command<00:18:42.419> prompt<00:18:42.660> just<00:18:42.840> type<00:18:43.020> in
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then in your command prompt just type in
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then in your command prompt just type in
ipconfig<00:18:44.220> and<00:18:44.520> whatever<00:18:44.640> the<00:18:45.000> ip4<00:18:45.600> address<00:18:45.900> is
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ipconfig and whatever the ip4 address is
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ipconfig and whatever the ip4 address is
that's<00:18:46.620> your<00:18:46.919> IP<00:18:47.220> address<00:18:47.400> so<00:18:48.000> just<00:18:48.240> type<00:18:48.419> that
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that's your IP address so just type that
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that's your IP address so just type that
IP<00:18:49.020> address<00:18:49.200> into<00:18:49.679> your<00:18:49.919> settings<00:18:50.100> for<00:18:50.640> your
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IP address into your settings for your
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IP address into your settings for your
live<00:18:51.059> link<00:18:51.299> app<00:18:51.600> once<00:18:51.960> you've<00:18:52.020> done<00:18:52.200> that<00:18:52.320> you
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live link app once you've done that you
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live link app once you've done that you
should<00:18:52.559> be<00:18:52.679> connected<00:18:53.039> so<00:18:53.340> in<00:18:53.520> Unreal<00:18:54.000> Engine
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should be connected so in Unreal Engine
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should be connected so in Unreal Engine
just<00:18:54.539> select<00:18:54.960> your<00:18:55.260> iPhone<00:18:55.380> from<00:18:55.919> this<00:18:56.220> face
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just select your iPhone from this face
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just select your iPhone from this face
subject<00:18:57.000> and<00:18:57.480> then<00:18:57.600> check<00:18:57.840> on<00:18:58.140> use<00:18:58.380> AR<00:18:58.679> kit
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subject and then check on use AR kit
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subject and then check on use AR kit
face<00:18:59.340> and<00:18:59.760> there<00:18:59.880> you<00:19:00.000> go<00:19:00.120> we're<00:19:00.299> now
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face and there you go we're now
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face and there you go we're now
connected<00:19:00.900> in<00:19:01.140> and<00:19:01.620> we<00:19:01.860> can<00:19:01.980> control<00:19:02.160> our<00:19:02.580> face
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connected in and we can control our face
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connected in and we can control our face
from<00:19:03.480> our<00:19:03.840> live<00:19:04.140> link<00:19:04.380> app<00:19:04.740> so<00:19:05.039> you<00:19:05.220> guys<00:19:05.340> can
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from our live link app so you guys can
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from our live link app so you guys can
of<00:19:05.640> course<00:19:05.700> use<00:19:05.940> this<00:19:06.120> to<00:19:06.299> create<00:19:06.419> motion
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of course use this to create motion
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of course use this to create motion
capture<00:19:07.140> for<00:19:07.440> your<00:19:07.679> characters<00:19:07.919> change
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capture for your characters change
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capture for your characters change
around<00:19:08.760> your<00:19:09.000> lighting<00:19:09.360> setups<00:19:09.780> record<00:19:10.260> these
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around your lighting setups record these
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around your lighting setups record these
motions<00:19:11.280> into<00:19:11.580> your<00:19:11.760> sequencer<00:19:12.299> and<00:19:12.480> create
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motions into your sequencer and create
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motions into your sequencer and create
some<00:19:13.020> really<00:19:13.200> cool<00:19:13.380> animations<00:19:13.919> I<00:19:14.640> think<00:19:14.760> this
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some really cool animations I think this
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some really cool animations I think this
looks<00:19:15.179> amazing<00:19:15.480> this<00:19:15.780> is<00:19:15.900> definitely<00:19:16.200> the
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looks amazing this is definitely the
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looks amazing this is definitely the
most<00:19:16.679> realistic<00:19:17.160> 3D<00:19:17.520> character<00:19:17.880> I've<00:19:18.240> ever
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most realistic 3D character I've ever
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most realistic 3D character I've ever
worked<00:19:18.780> with<00:19:18.900> in<00:19:19.200> terms<00:19:19.440> of<00:19:19.559> the<00:19:19.919> in<00:19:20.280> terms<00:19:20.460> of
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worked with in terms of the in terms of
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worked with in terms of the in terms of
the<00:19:20.820> depth<00:19:21.120> of<00:19:21.179> the<00:19:21.360> facial<00:19:21.660> animations<00:19:22.080> in
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the depth of the facial animations in
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the depth of the facial animations in
terms<00:19:22.740> of<00:19:22.860> the<00:19:23.340> detail<00:19:23.700> that<00:19:23.940> meta-humans
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terms of the detail that meta-humans
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terms of the detail that meta-humans
give<00:19:24.660> you<00:19:24.780> and<00:19:25.020> just<00:19:25.200> the<00:19:25.440> overall<00:19:25.799> power<00:19:25.980> of
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give you and just the overall power of
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give you and just the overall power of
Unreal<00:19:26.640> Engine<00:19:26.820> I<00:19:27.419> think<00:19:27.539> it's<00:19:27.660> amazing<00:19:28.080> I
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Unreal Engine I think it's amazing I
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Unreal Engine I think it's amazing I
think<00:19:28.440> this<00:19:28.740> is<00:19:28.860> the<00:19:29.039> future<00:19:29.220> and<00:19:29.700> I<00:19:29.820> think
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think this is the future and I think
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think this is the future and I think
that<00:19:30.179> learning<00:19:30.600> now<00:19:30.780> is<00:19:31.020> going<00:19:31.200> to<00:19:31.260> give<00:19:31.380> you
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that learning now is going to give you
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that learning now is going to give you
guys<00:19:31.620> a<00:19:32.039> huge<00:19:32.280> Advantage<00:19:32.820> moving<00:19:33.539> forward<00:19:33.780> so
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guys a huge Advantage moving forward so
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guys a huge Advantage moving forward so
have<00:19:34.500> fun<00:19:34.740> create<00:19:35.100> your<00:19:35.400> character<00:19:35.700> like<00:19:36.419> I
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have fun create your character like I
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have fun create your character like I
said<00:19:36.660> this<00:19:36.900> is<00:19:37.020> great<00:19:37.200> for<00:19:37.380> beginners<00:19:37.799> because
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said this is great for beginners because
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said this is great for beginners because
you<00:19:38.580> can<00:19:38.700> have<00:19:38.880> zero<00:19:39.299> Unreal<00:19:39.780> Engine
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you can have zero Unreal Engine
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you can have zero Unreal Engine
knowledge<00:19:40.620> you<00:19:41.100> can<00:19:41.160> follow<00:19:41.280> along<00:19:41.580> with<00:19:42.059> this
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knowledge you can follow along with this
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knowledge you can follow along with this
now<00:19:42.600> you're<00:19:42.780> ready<00:19:42.900> to<00:19:43.080> start<00:19:43.200> learning<00:19:43.500> about
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now you're ready to start learning about
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now you're ready to start learning about
lighting<00:19:44.039> you're<00:19:44.220> learning<00:19:44.460> about<00:19:44.580> you<00:19:44.880> can
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lighting you're learning about you can
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lighting you're learning about you can
learn<00:19:45.059> about<00:19:45.240> sequencing<00:19:45.960> animation<00:19:46.740> fully
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learn about sequencing animation fully
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learn about sequencing animation fully
put<00:19:47.880> together<00:19:48.059> these<00:19:48.900> 3D<00:19:49.200> animated<00:19:49.620> films
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put together these 3D animated films
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put together these 3D animated films
music<00:19:50.460> videos<00:19:50.880> create<00:19:51.660> vtubers<00:19:52.440> do<00:19:52.740> whatever
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music videos create vtubers do whatever
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music videos create vtubers do whatever
there's<00:19:53.760> so<00:19:53.940> much<00:19:54.059> possibility<00:19:54.480> here<00:19:54.780> and<00:19:55.080> I'm
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there's so much possibility here and I'm
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there's so much possibility here and I'm
super<00:19:55.380> excited<00:19:55.799> for<00:19:56.220> all<00:19:56.460> the<00:19:56.580> things<00:19:56.760> that
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super excited for all the things that
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super excited for all the things that
are<00:19:57.059> gonna<00:19:57.179> Branch<00:19:57.539> out<00:19:57.960> of<00:19:58.260> this<00:19:58.440> and<00:19:59.100> that's
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are gonna Branch out of this and that's
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are gonna Branch out of this and that's
about<00:19:59.340> it<00:19:59.580> guys<00:19:59.760> I<00:20:00.059> hope<00:20:00.179> you<00:20:00.299> did<00:20:00.419> enjoy<00:20:00.720> this
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about it guys I hope you did enjoy this
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about it guys I hope you did enjoy this
video<00:20:01.020> I<00:20:01.380> want<00:20:01.559> to<00:20:01.679> dive<00:20:01.799> a<00:20:02.039> lot<00:20:02.160> more<00:20:02.280> into
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video I want to dive a lot more into
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video I want to dive a lot more into
Unreal<00:20:03.000> Engine<00:20:03.179> in<00:20:03.480> the<00:20:03.660> future<00:20:03.780> so<00:20:04.320> let<00:20:04.440> me
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Unreal Engine in the future so let me
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Unreal Engine in the future so let me
know<00:20:04.679> if<00:20:04.799> that's<00:20:04.919> something<00:20:05.160> you're
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know if that's something you're
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know if that's something you're
interested<00:20:05.820> in<00:20:06.120> I<00:20:06.480> know<00:20:06.600> I've<00:20:06.720> been<00:20:06.900> creating
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interested in I know I've been creating
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interested in I know I've been creating
a<00:20:07.380> lot<00:20:07.440> of<00:20:07.500> blender<00:20:07.799> tutorials<00:20:08.340> that's<00:20:08.520> been
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a lot of blender tutorials that's been
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a lot of blender tutorials that's been
really<00:20:09.000> fun<00:20:09.240> as<00:20:09.720> well<00:20:09.900> as<00:20:10.080> anything<00:20:10.500> that's
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really fun as well as anything that's
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really fun as well as anything that's
interesting<00:20:11.280> that<00:20:11.460> I<00:20:11.640> see<00:20:11.700> popping<00:20:12.120> up<00:20:12.179> with
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interesting that I see popping up with
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interesting that I see popping up with
after<00:20:12.600> effects<00:20:13.020> of<00:20:13.260> course<00:20:13.380> I'm<00:20:13.559> always<00:20:13.740> going
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after effects of course I'm always going
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after effects of course I'm always going
to<00:20:14.039> cover<00:20:14.160> so<00:20:14.880> if<00:20:15.059> you<00:20:15.179> guys<00:20:15.299> have<00:20:15.419> any<00:20:15.600> great
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to cover so if you guys have any great
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to cover so if you guys have any great
ideas<00:20:15.960> let<00:20:16.380> me<00:20:16.500> know<00:20:16.620> down<00:20:16.919> in<00:20:17.100> the<00:20:17.280> comments
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ideas let me know down in the comments
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ideas let me know down in the comments
down<00:20:17.700> below<00:20:17.940> if<00:20:18.360> you<00:20:18.480> guys<00:20:18.600> did<00:20:18.780> enjoy
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down below if you guys did enjoy
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down below if you guys did enjoy
consider<00:20:19.620> slapping<00:20:20.100> a<00:20:20.280> like<00:20:20.400> to<00:20:20.640> help<00:20:20.820> with
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consider slapping a like to help with
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consider slapping a like to help with
the<00:20:21.120> YouTube<00:20:21.299> algorithm<00:20:21.960> subscribe<00:20:22.740> if
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the YouTube algorithm subscribe if
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the YouTube algorithm subscribe if
you're<00:20:23.039> new<00:20:23.160> and<00:20:23.580> as<00:20:23.700> always<00:20:23.820> guys<00:20:24.120> thank<00:20:24.360> you
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you're new and as always guys thank you
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you're new and as always guys thank you
so<00:20:24.539> much<00:20:24.660> for<00:20:24.780> watching<00:20:25.080> thank<00:20:25.380> you<00:20:25.500> so<00:20:25.559> much
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so much for watching thank you so much
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so much for watching thank you so much
for<00:20:25.919> supporting<00:20:26.340> and<00:20:26.700> I'll<00:20:26.820> see<00:20:27.000> you<00:20:27.120> guys
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for supporting and I'll see you guys
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for supporting and I'll see you guys
[Music]
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foreign
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[Music]
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