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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,140 Hello everyone. 2 00:00:01,140 --> 00:00:03,510 In this lesson we're going to be looking at how to manipulate 3 00:00:03,510 --> 00:00:06,860 the actual 3D geometry of our objects. 4 00:00:06,855 --> 00:00:11,255 And in that way we can turn a simple cube into something much more interesting. 5 00:00:11,250 --> 00:00:13,610 To do that they select our cube. 6 00:00:13,605 --> 00:00:16,145 And then we need to go into edit mode. 7 00:00:16,140 --> 00:00:19,310 And at the top left here you'll see that it says object mode. 8 00:00:19,305 --> 00:00:20,935 And if you click the drop-down, 9 00:00:20,939 --> 00:00:25,199 we can select Edit mode is also a keyboard shortcut for that, 10 00:00:25,200 --> 00:00:27,530 you can simply press Tab on your keyboard. 11 00:00:27,525 --> 00:00:31,545 And that'll switch between object and edit mode very quickly. 12 00:00:31,545 --> 00:00:34,485 So let's go into edit mode by pressing tab. 13 00:00:34,485 --> 00:00:38,945 And there you see, we've got these little points on the corners of our cube. 14 00:00:38,940 --> 00:00:43,400 These are called vertices and they're the most basic element, a 3D object. 15 00:00:43,400 --> 00:00:45,740 You'll see we have a vertex on each corner. 16 00:00:45,740 --> 00:00:49,640 And in between the vertices, we've got edges. 17 00:00:49,640 --> 00:00:51,770 And then if we have three or more agents, 18 00:00:51,770 --> 00:00:53,290 in this case we have four. 19 00:00:53,285 --> 00:00:54,845 We can have a face. 20 00:00:54,845 --> 00:00:57,625 And the side of the cube is that face that we see 21 00:00:57,620 --> 00:01:00,580 that is created between these four vertices. 22 00:01:00,575 --> 00:01:03,325 And we can manipulate these vertices in the same way 23 00:01:03,320 --> 00:01:06,290 that we manipulated our 3D objects in object mode. 24 00:01:06,290 --> 00:01:08,920 So we can select any of them by clicking on them. 25 00:01:08,915 --> 00:01:10,705 We can click and drag to box, 26 00:01:10,700 --> 00:01:14,410 select and select multiple vertices at once. 27 00:01:14,405 --> 00:01:16,405 And then with these vertices selected, 28 00:01:16,400 --> 00:01:20,830 we can press G to grab and move to press G ones, 29 00:01:20,825 --> 00:01:22,735 and then move our mouse around. 30 00:01:22,730 --> 00:01:26,590 And you can see we can start editing the shape of object. 31 00:01:26,590 --> 00:01:28,770 So let's look at backward texts. 32 00:01:28,765 --> 00:01:30,985 Press G to grab and move. 33 00:01:30,985 --> 00:01:33,055 Move that up a bit. 34 00:01:33,055 --> 00:01:35,425 And I can start rotating around, 35 00:01:35,425 --> 00:01:39,885 press G. And we start creating the shape that you want. 36 00:01:39,880 --> 00:01:43,520 Select this one, press G. 37 00:01:44,640 --> 00:01:50,140 And sometimes we want to select the entire top part of an object. 38 00:01:50,140 --> 00:01:51,480 But as you can see now, 39 00:01:51,475 --> 00:01:57,495 that back vertex was not selected because it was hidden behind the faces of the object. 40 00:01:57,490 --> 00:01:59,800 To enable us to select vertices, 41 00:01:59,800 --> 00:02:02,010 even if there'll behind the object, 42 00:02:02,005 --> 00:02:04,855 we can hold down Z on our keyboard. 43 00:02:04,855 --> 00:02:08,405 And then move down and select toggle x-ray. 44 00:02:08,405 --> 00:02:10,205 If you're not seeing toggle x-ray, 45 00:02:10,205 --> 00:02:13,645 just make sure that you have the extra pie menu options enabled, 46 00:02:13,640 --> 00:02:16,000 like I showed you in the first video. 47 00:02:15,995 --> 00:02:19,325 Cool. And I can see, we can actually see through the object. 48 00:02:19,325 --> 00:02:21,565 So if we want to select the bottom vertices, 49 00:02:21,560 --> 00:02:23,620 we can just drag and select like that. 50 00:02:23,615 --> 00:02:27,335 And I can see all those bottom ones are selected. 51 00:02:27,335 --> 00:02:29,885 And if you want to go out of x-ray mode, 52 00:02:29,885 --> 00:02:31,565 we can just hold down z again, 53 00:02:31,565 --> 00:02:34,195 move down and let cozy. 54 00:02:34,190 --> 00:02:35,750 Easy as that. 55 00:02:35,750 --> 00:02:39,410 Now in edit mode, we have different selection modes as well. 56 00:02:39,410 --> 00:02:42,100 At the moment it's set to vertex select. 57 00:02:42,095 --> 00:02:44,195 So we can select these vertices. 58 00:02:44,195 --> 00:02:45,625 And if you look up here, 59 00:02:45,620 --> 00:02:49,410 there are three icons and you'll see it says vertex select. 60 00:02:51,600 --> 00:02:54,010 So if you click on the second one, 61 00:02:54,010 --> 00:02:55,800 you see the vertices have disappeared. 62 00:02:55,795 --> 00:02:58,555 And now we can only select the edges. 63 00:02:58,555 --> 00:03:02,665 We can hold down shift to select multiple edges. 64 00:03:03,090 --> 00:03:08,680 And as you can see, if we select all the edges that make up a face, 65 00:03:08,680 --> 00:03:13,360 that face will turn orange as well to show that it's selected now, 66 00:03:13,360 --> 00:03:15,780 the same with the vertex select mode. 67 00:03:15,775 --> 00:03:17,845 Let's go back to vertex select mode. 68 00:03:17,845 --> 00:03:21,115 Select that vertex, hold down shift, 69 00:03:21,115 --> 00:03:23,725 click on that one, that one, and that one. 70 00:03:23,725 --> 00:03:29,505 I can see these edges have turned orange and the face has turned orange as well. 71 00:03:29,500 --> 00:03:34,920 That just shows us, we have selected all the vertices that make up these edges. 72 00:03:34,920 --> 00:03:36,380 Cool. 73 00:03:36,380 --> 00:03:39,730 Now we can also go into face select mode. 74 00:03:39,725 --> 00:03:43,235 And that allows us to simply click on any of these phases. 75 00:03:43,235 --> 00:03:46,895 And with a face selected, we can press G to grab. 76 00:03:46,895 --> 00:03:50,045 Move that around. Let's right-click to cancel. 77 00:03:50,045 --> 00:03:52,495 We can press S to scale, 78 00:03:52,490 --> 00:03:55,570 make that entire face smaller or larger. 79 00:03:55,565 --> 00:03:57,845 Let's left-click to apply. 80 00:03:57,845 --> 00:04:02,665 And we can also press R to rotate and allows 81 00:04:02,660 --> 00:04:07,180 us to rotate our face to make interesting objects. 82 00:04:07,175 --> 00:04:10,655 And in the same way, we could constrain operations in object mode. 83 00:04:10,655 --> 00:04:15,175 We can also constrain these operations to the axes in edit mode. 84 00:04:15,170 --> 00:04:19,700 So for instance, if you wanted to move this face up and down, 85 00:04:19,700 --> 00:04:23,110 but not in the x or y axis. 86 00:04:23,105 --> 00:04:25,175 We can press G to grab. 87 00:04:25,175 --> 00:04:27,905 And then without clicking, we can press Z. 88 00:04:27,905 --> 00:04:32,255 And I can see we can only move that up and down on the z-axis. 89 00:04:32,254 --> 00:04:35,704 So we can move that up, maybe left-click to apply. 90 00:04:35,705 --> 00:04:37,765 And let's rotate that face as well. 91 00:04:37,760 --> 00:04:39,500 Let's press R to rotate. 92 00:04:39,500 --> 00:04:42,730 And the moment it's rotating around the camera view. 93 00:04:42,725 --> 00:04:46,495 So let's press Z to constrain that to be z axis as well. 94 00:04:46,490 --> 00:04:50,260 And I can see it's only rotating on the z axis. 95 00:04:50,255 --> 00:04:52,315 And if you want to make finer adjustments, 96 00:04:52,310 --> 00:04:53,920 you can simply hold down Shift. 97 00:04:53,915 --> 00:04:59,165 And you'll see, you'll make very small adjustments to your rotations. 98 00:05:00,600 --> 00:05:04,620 Cancel that. Let's press S to scale. 99 00:05:04,615 --> 00:05:07,495 And as you can see, it's scaling in all directions. 100 00:05:07,495 --> 00:05:12,655 And we can also tell blender to only scale that in the z direction by pressing Z. 101 00:05:12,655 --> 00:05:15,555 And I can see it's scaling up and down. 102 00:05:15,550 --> 00:05:17,410 Let's right-click to cancel that. 103 00:05:17,410 --> 00:05:19,320 Press S again to scale. 104 00:05:19,315 --> 00:05:22,395 Analogies scale it in the x and y directions, 105 00:05:22,390 --> 00:05:24,190 but not in the z direction. 106 00:05:24,190 --> 00:05:27,820 So to tell blender just scattered in all directions except for the z, 107 00:05:27,820 --> 00:05:30,420 we're going to press Shift Z. 108 00:05:30,415 --> 00:05:36,885 And I can see it shows us it's only going to scale in the x and the y directions. 109 00:05:37,440 --> 00:05:41,470 Let's go back into object mode with tab 110 00:05:41,470 --> 00:05:46,240 and with our cube selected x and delete this cube. 111 00:05:46,235 --> 00:05:51,245 Now let's add a new cube with Shift a and intellect cube. 112 00:05:51,245 --> 00:05:55,225 And let's go back into edit mode with tab on our keyboard. 113 00:05:55,220 --> 00:06:00,580 You can also quickly switch between these selection modes like vertex and agent phase, 114 00:06:00,575 --> 00:06:02,965 with the normal number keys on your keyboard, 115 00:06:02,960 --> 00:06:05,560 not the numpad, just the normal number keys. 116 00:06:05,555 --> 00:06:08,945 So if you press one, it goes to vertex select mode. 117 00:06:08,945 --> 00:06:11,755 If you press too, it goes to edge select mode. 118 00:06:11,750 --> 00:06:14,720 And if you press three occurs to face select mode. 119 00:06:14,720 --> 00:06:16,180 And now we can select faces. 120 00:06:16,175 --> 00:06:18,715 We press two, we can select edges. 121 00:06:18,710 --> 00:06:21,520 And if you press 1, we can select the vertices. 122 00:06:21,515 --> 00:06:22,895 Now if we start with a cube, 123 00:06:22,895 --> 00:06:25,835 we only have these eight vertices to work with. 124 00:06:25,835 --> 00:06:29,615 And sometimes you want to add more to create a more complex shape. 125 00:06:29,615 --> 00:06:34,745 And an easy way to do that is simply to add a loop cut around the object. 126 00:06:34,745 --> 00:06:36,065 Now add a loop cut does, 127 00:06:36,065 --> 00:06:41,705 is it divides the faces and the edges around the object in a loop. 128 00:06:41,705 --> 00:06:43,385 So to make a loop cut, 129 00:06:43,385 --> 00:06:45,995 we can press Control R. 130 00:06:45,995 --> 00:06:48,095 And as we move our mouse around, 131 00:06:48,095 --> 00:06:50,675 it shows us where it will create that loop cut. 132 00:06:50,675 --> 00:06:53,815 So let's say we wanted to make one straight down the middle way. 133 00:06:53,810 --> 00:06:55,460 It's left-click once. 134 00:06:55,460 --> 00:06:59,110 And now we can decide where we want to place this loop. 135 00:06:59,105 --> 00:07:01,595 If we want to place it exactly in the middle, 136 00:07:01,595 --> 00:07:05,965 we can simply right-click and it'll snap back to the center. 137 00:07:05,960 --> 00:07:08,060 Let's create another loop, cut. 138 00:07:08,060 --> 00:07:10,900 Our again to look at. 139 00:07:10,895 --> 00:07:14,585 And then let's place whenever they left-click once. 140 00:07:14,585 --> 00:07:19,625 And let's move that one to the side and then left-click to place a day. 141 00:07:20,290 --> 00:07:23,900 And sometimes you want to select that entire loop again. 142 00:07:23,900 --> 00:07:26,660 And, but that would mean you have to go around and shift 143 00:07:26,660 --> 00:07:29,680 click to select all of the different vertices or edges. 144 00:07:29,675 --> 00:07:33,785 But there's an easier way to do that and you can do that in vertex or edge select mode. 145 00:07:33,785 --> 00:07:35,845 So to do that, let's hold down Alt on 146 00:07:35,840 --> 00:07:39,620 our keyboard and then click on that loop cut that we created. 147 00:07:39,620 --> 00:07:43,640 And as you can see, we selected the entire loop. 148 00:07:43,640 --> 00:07:47,680 And if you wanted to select this loop that we created second, 149 00:07:47,675 --> 00:07:50,805 we can hold down Alt and left-click, 150 00:07:50,805 --> 00:07:53,415 and then we select the entire loop. 151 00:07:53,410 --> 00:07:54,130 Cool. 152 00:07:54,130 --> 00:07:55,830 So let's select this middle one again. 153 00:07:55,825 --> 00:08:00,675 Hold down Alt and click and its scale that up a bit so we can press S 154 00:08:00,670 --> 00:08:06,540 to scale and then just move that out Tibet and left-click to apply. 155 00:08:06,535 --> 00:08:10,045 Now starting to get something a little bit more interesting. 156 00:08:10,045 --> 00:08:12,915 Analogies like the other edge loop that we created by 157 00:08:12,910 --> 00:08:15,730 holding Alt and clicking on the HE loop. 158 00:08:15,730 --> 00:08:19,200 And as you can see, it's selected all the vertices and edges, 159 00:08:19,195 --> 00:08:22,335 even the ones that are behind the object at the moment. 160 00:08:22,330 --> 00:08:24,330 And Alex press S again, 161 00:08:24,325 --> 00:08:27,085 scale it down and left-click. 162 00:08:27,085 --> 00:08:31,045 And that way you can see we can easily make interesting shapes to work with. 163 00:08:31,045 --> 00:08:33,485 And if you ever want to see what your object looks like 164 00:08:33,480 --> 00:08:36,290 without the grid and all the selection boxes and everything, 165 00:08:36,290 --> 00:08:41,230 you can hold down z as well and then move up to toggle overlays. 166 00:08:41,225 --> 00:08:45,155 And as you can see now, Blender will then only show the physical objects. 167 00:08:45,155 --> 00:08:47,995 And we can enable our overlays again by 168 00:08:47,990 --> 00:08:50,800 either clicking on this icon up top here show overlays. 169 00:08:50,795 --> 00:08:54,835 But we can hold down z, move our mouse up, and let go of z. 170 00:08:54,830 --> 00:08:57,830 And the cool thing about using these pi minis is you don't 171 00:08:57,830 --> 00:09:00,820 actually have to stop on the button that you want to select. 172 00:09:00,815 --> 00:09:03,665 You can simply move in that direction and let go. 173 00:09:03,665 --> 00:09:05,195 Move in that direction, let go, 174 00:09:05,195 --> 00:09:06,775 Let's go into X-Ray mode. 175 00:09:06,770 --> 00:09:08,360 Disable x-ray mode. 176 00:09:08,360 --> 00:09:09,220 There we go. 177 00:09:09,215 --> 00:09:12,385 So if you get used to weigh these objects are you can actually 178 00:09:12,380 --> 00:09:15,880 select them without even looking just by moving a mouse in that direction. 179 00:09:15,875 --> 00:09:20,155 And that makes it a lot faster when you start working with complicated objects. 180 00:09:20,150 --> 00:09:20,710 Coo. 181 00:09:20,705 --> 00:09:24,835 And the last operation I want to show you is the extrude operation. 182 00:09:24,830 --> 00:09:28,460 And by extruding, we can also add new geometry to our object. 183 00:09:28,460 --> 00:09:30,140 So let me show you how that works. 184 00:09:30,140 --> 00:09:34,160 Let's go into face select mode by either clicking this icon at the top here, 185 00:09:34,160 --> 00:09:38,540 or by pressing 3 on our keyboard and then select a face we want to extrude. 186 00:09:38,540 --> 00:09:42,230 And into extrude, we're going to press E to extrude. 187 00:09:42,230 --> 00:09:45,430 So if you press E, you'll see it creates 188 00:09:45,425 --> 00:09:49,555 a new piece of geometry that comes out of that face that we had selected. 189 00:09:49,550 --> 00:09:52,420 And it'll move it out the direction that that face was facing. 190 00:09:52,415 --> 00:09:54,775 So we can move that and left-click to apply. 191 00:09:54,770 --> 00:09:59,590 We can also press S to scale that up a bit and left-click to apply. 192 00:09:59,585 --> 00:10:02,125 Press E to extrude again. 193 00:10:02,120 --> 00:10:04,490 And move that out. 194 00:10:04,490 --> 00:10:06,550 Left-click to apply. 195 00:10:06,545 --> 00:10:11,695 Press S to scale again and make that smaller left-click to apply. 196 00:10:11,690 --> 00:10:16,090 And that's another really nice way to create more geometry to work with. 197 00:10:16,085 --> 00:10:18,515 So let's press E to extrude again, 198 00:10:18,515 --> 00:10:22,255 left-click to apply it to extrude, left-click to apply. 199 00:10:22,250 --> 00:10:25,850 And then if you press D to extrude without clicking, 200 00:10:25,850 --> 00:10:28,630 if you then press S to scale, 201 00:10:28,625 --> 00:10:30,715 it will keep that extrusion, 202 00:10:30,710 --> 00:10:32,860 but it will scale it in place them. 203 00:10:32,855 --> 00:10:34,925 So if you want to create a step over there, 204 00:10:34,925 --> 00:10:36,505 we can scale that up. 205 00:10:36,500 --> 00:10:40,120 And then left-click and in press E again to extrude, 206 00:10:40,115 --> 00:10:44,255 and then extrude that out and left-click to apply. 207 00:10:44,255 --> 00:10:47,675 And they were starting to get some interesting shapes. 208 00:10:47,675 --> 00:10:50,575 One of these operations that I showed you now also 209 00:10:50,570 --> 00:10:53,230 have corresponding icons on the toolbar over here. 210 00:10:53,225 --> 00:10:56,635 You'll see these extrude region and they are a few more, 211 00:10:56,630 --> 00:11:01,400 but I find it a lot quicker and easier to rather use the shortcuts for those operations. 212 00:11:01,400 --> 00:11:03,590 And again, I'll keep reminding you of the shortcuts 213 00:11:03,590 --> 00:11:05,770 as we use them in later lessons as well. 214 00:11:05,765 --> 00:11:08,185 So don't worry if you have trouble remembering all of them. 215 00:11:08,180 --> 00:11:09,650 Cool, and that's it for this lesson. 216 00:11:09,650 --> 00:11:13,390 In the next lesson, we're going to be looking at how to apply modifiers to our object. 217 00:11:13,385 --> 00:11:15,085 And that'll allow us to have blended, 218 00:11:15,080 --> 00:11:17,670 do a lot of the work for us. 17873

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