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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:00,930 Hi everyone. 2 00:00:00,930 --> 00:00:05,220 In this lesson we are going to be looking at how to create and manipulate objects in 3D. 3 00:00:05,220 --> 00:00:07,980 So to start with, we have our default scene over here. 4 00:00:07,980 --> 00:00:10,560 And it's left-click to select our cube. 5 00:00:10,560 --> 00:00:13,080 And it gets highlighted with these yellow lines. 6 00:00:13,080 --> 00:00:14,600 And then with it selected, 7 00:00:14,595 --> 00:00:19,055 we can press X on our keyboard and then click Delete. 8 00:00:19,050 --> 00:00:21,410 So now we've deleted that cube. 9 00:00:21,405 --> 00:00:25,325 And you'll see that little written white circle with that crosses in the middle. 10 00:00:25,320 --> 00:00:27,290 That is our 3D cursor. 11 00:00:27,285 --> 00:00:31,175 And that 3D cursor can be placed anywhere in our 3D space. 12 00:00:31,170 --> 00:00:36,870 And anytime we create new objects that will be created with the 3D cursor is placed. 13 00:00:36,870 --> 00:00:38,630 Now to create a new object, 14 00:00:38,625 --> 00:00:40,805 we can either go to add at the top, 15 00:00:40,800 --> 00:00:44,270 yeah, any of these object classes. 16 00:00:44,270 --> 00:00:47,230 And then within them will find the different objects. 17 00:00:47,225 --> 00:00:52,085 Or we can press Shift a and that same menu will pop up wherever our mouse is. 18 00:00:52,085 --> 00:00:54,745 And that just makes it a bit quicker and makes it so 19 00:00:54,740 --> 00:00:57,520 that you can keep your focus in a certain spot. 20 00:00:57,515 --> 00:01:00,205 So let's press Shift a to add. 21 00:01:00,200 --> 00:01:03,530 And our 3D objects will find under the Mesh hitting. 22 00:01:03,530 --> 00:01:05,170 And you'll see you've got a plane, 23 00:01:05,165 --> 00:01:06,325 a cube, a circle, 24 00:01:06,320 --> 00:01:08,770 a UV sphere, and Ico sphere, 25 00:01:08,765 --> 00:01:11,675 cylinder, cone, tourists, grid and monkey. 26 00:01:11,675 --> 00:01:15,305 So let's create a new UV sphere. 27 00:01:15,550 --> 00:01:20,470 And you see it gets created with our 3D cursor is placed. 28 00:01:20,465 --> 00:01:22,405 Now to move our 3D cursor, 29 00:01:22,400 --> 00:01:27,160 we can simply hold down shift and then right-click anywhere in our scene. 30 00:01:27,160 --> 00:01:30,220 And you'll see our 3D cursor jumps to that spot. 31 00:01:30,220 --> 00:01:33,490 So now if our three cases every day and we press Shift 32 00:01:33,490 --> 00:01:36,430 a to add a mesh and it's linked queue. 33 00:01:36,430 --> 00:01:41,790 But this time, you'll see a Q gets created with the 3D cursor was placed. 34 00:01:41,785 --> 00:01:44,565 You can also give the 3D cursor exact x, 35 00:01:44,560 --> 00:01:45,810 y, and z coordinates. 36 00:01:45,805 --> 00:01:49,305 And to do that, we need to open the menu with a little arrow over here. 37 00:01:49,300 --> 00:01:52,750 We can click on that and you see we get this little menu over here. 38 00:01:52,750 --> 00:01:54,550 At the moment it's set to Item. 39 00:01:54,550 --> 00:01:56,760 And depending on the add-ons you have installed, 40 00:01:56,755 --> 00:01:59,365 you'll see different little tabs over here, 41 00:01:59,365 --> 00:02:01,845 but you always have Item, Tool and view. 42 00:02:01,840 --> 00:02:03,660 So let's go to View. 43 00:02:03,655 --> 00:02:06,905 And you see under view we've got a 3D cursor. 44 00:02:06,900 --> 00:02:11,140 And then we can set the location and the rotation of our 3D cursor. 45 00:02:11,135 --> 00:02:15,685 Such a receipt, the location of the 3D cursor to the center of our scene. 46 00:02:15,680 --> 00:02:18,110 We can press Shift C, 47 00:02:18,110 --> 00:02:21,820 and that makes jump back to the origin of our scene. 48 00:02:21,815 --> 00:02:25,615 And as you can see now, the location is now zeros 0000 on the x, 49 00:02:25,610 --> 00:02:29,680 y, and z, and the rotation is 0 as well, and all the axes. 50 00:02:29,675 --> 00:02:33,335 So let's say we wanted to move that up on the z-axis. 51 00:02:33,335 --> 00:02:36,825 Again, if you need to remind yourself what axes these are in, 52 00:02:36,820 --> 00:02:40,900 just look at this little image over there and that shows you z is up. 53 00:02:40,895 --> 00:02:42,985 Why is the green one going from front to 54 00:02:42,980 --> 00:02:46,750 back and x is the red one going from left to right. 55 00:02:46,745 --> 00:02:50,395 So let's move that up axis. 56 00:02:50,390 --> 00:02:53,240 Let's make that two and press Enter. 57 00:02:53,240 --> 00:02:57,460 And I can see it moved exactly two meters up on the z-axis, 58 00:02:57,455 --> 00:03:00,385 but it's still at 0 on the x and y-axis. 59 00:03:00,380 --> 00:03:02,920 So now let's create another object. 60 00:03:02,915 --> 00:03:07,775 Let's press Shift a and create another UV sphere. 61 00:03:07,775 --> 00:03:12,845 And you can see that place it exactly where our cursor is as well. 62 00:03:12,845 --> 00:03:17,855 Sometimes if we move our scene around with shift and middle mouse button, 63 00:03:17,855 --> 00:03:20,135 this are working on something over here. 64 00:03:20,135 --> 00:03:23,125 And we rotate around and want to see our spheres again. 65 00:03:23,120 --> 00:03:25,460 But it's difficult to see the back of a sphere 66 00:03:25,460 --> 00:03:28,610 because our view cameras not focused on the sphere anymore. 67 00:03:28,610 --> 00:03:30,850 To focus the camera on any object, 68 00:03:30,845 --> 00:03:36,575 you can simply select the object and then press the period key on your numpad. 69 00:03:36,575 --> 00:03:39,335 And that'll focus the camera on that object. 70 00:03:39,335 --> 00:03:41,765 Now we can zoom out a bit with the middle mouse wheel. 71 00:03:41,765 --> 00:03:43,475 And if you rotate around now, 72 00:03:43,475 --> 00:03:46,165 you'll see it rotates perfectly around that object. 73 00:03:46,160 --> 00:03:48,460 So let's do that with this sphere as well. 74 00:03:48,455 --> 00:03:49,795 Click on it to select it. 75 00:03:49,790 --> 00:03:52,440 The period key on your numpad. 76 00:03:52,870 --> 00:03:57,620 Now we can zoom out and you'll see it rotates perfectly around that object. 77 00:03:57,620 --> 00:04:02,530 Now, cool, and I will look at how to scale and move and rotate the different objects. 78 00:04:02,525 --> 00:04:06,145 I always use the shortcut keys because that makes it a lot faster. 79 00:04:06,140 --> 00:04:08,230 And so I'll show you those as well. 80 00:04:08,225 --> 00:04:10,465 But you see in our tools panel on the left here, 81 00:04:10,460 --> 00:04:11,600 we've got the move tool, 82 00:04:11,600 --> 00:04:13,940 the rotate tool, and the scale too as well. 83 00:04:13,940 --> 00:04:15,500 And you can always click on one of 84 00:04:15,500 --> 00:04:18,760 these and you'll be able to move your objects like this. 85 00:04:18,755 --> 00:04:20,855 Let's undo that. 86 00:04:20,855 --> 00:04:25,285 I prefer to stay in the select box mode and allows me to 87 00:04:25,280 --> 00:04:29,770 easily select different objects to can drag to select multiple objects. 88 00:04:29,765 --> 00:04:32,015 And then I use shortcuts to rotate, 89 00:04:32,015 --> 00:04:34,355 Move, and scale the objects around. 90 00:04:34,355 --> 00:04:36,395 So let's go through that quickly. 91 00:04:36,395 --> 00:04:38,345 So with an object selected, 92 00:04:38,345 --> 00:04:40,675 let's make this one a little bit smaller. 93 00:04:40,670 --> 00:04:42,230 So to scale an object, 94 00:04:42,230 --> 00:04:44,170 we want to press S on our keyboard. 95 00:04:44,165 --> 00:04:45,845 So let's press s1's. 96 00:04:45,845 --> 00:04:47,065 And as we move our mouse, 97 00:04:47,060 --> 00:04:48,860 you see gets bigger and smaller. 98 00:04:48,860 --> 00:04:50,660 So let's make that a little bit smaller. 99 00:04:50,660 --> 00:04:53,840 And then left-click to apply the scale. 100 00:04:53,840 --> 00:04:56,470 And Alice move that down a bit. 101 00:04:56,465 --> 00:04:58,475 Now to move an object, 102 00:04:58,475 --> 00:05:00,325 the shortcut key is G. 103 00:05:00,320 --> 00:05:02,440 And I remember that by saying, 104 00:05:02,435 --> 00:05:03,775 I want to grab the object. 105 00:05:03,770 --> 00:05:06,460 So I'm going to press G to grab and move. 106 00:05:06,455 --> 00:05:08,935 And then if I move my mouse around, 107 00:05:08,930 --> 00:05:14,050 you'll see we can move the object and then left-click to place that any way we want. 108 00:05:14,045 --> 00:05:15,985 Press Undo. 109 00:05:15,980 --> 00:05:20,720 And sometimes you only want to move the object in one specific axis. 110 00:05:20,720 --> 00:05:23,330 So let's say we wanted to move that down a bit to 111 00:05:23,330 --> 00:05:26,200 create a snowman looking object of the day. 112 00:05:26,195 --> 00:05:31,195 We can click on the tops via deselected and increase G to grab and move. 113 00:05:31,190 --> 00:05:34,610 And then we want to constrain it to the z axis. 114 00:05:34,610 --> 00:05:37,690 So we can simply press Z on our keyboard. 115 00:05:37,685 --> 00:05:41,615 And I can see it can only move up and down on the z-axis. 116 00:05:41,615 --> 00:05:46,865 So let's move that down until it's barely touching the bottom one, 117 00:05:46,865 --> 00:05:49,625 and then left-click to apply. 118 00:05:50,020 --> 00:05:56,390 And in the same way, we can move an object on the x or the y axis as well. 119 00:05:56,390 --> 00:05:59,050 So let's press G to grab and move, 120 00:05:59,045 --> 00:06:01,285 and then press X, 121 00:06:01,280 --> 00:06:02,770 which is the red axis. 122 00:06:02,765 --> 00:06:04,525 And now as we move our mouse, 123 00:06:04,520 --> 00:06:06,650 you'll see it moves on that axis. 124 00:06:06,650 --> 00:06:09,890 If you accidentally made an adjustment and you want to cancel 125 00:06:09,890 --> 00:06:13,730 that without having to click and then undo while still moving the object, 126 00:06:13,730 --> 00:06:16,850 you can right-click and goes back to where it was before 127 00:06:16,850 --> 00:06:20,170 you started moving or rotating or scaling that object. 128 00:06:20,165 --> 00:06:22,675 So let's say we selected the top sphere, 129 00:06:22,670 --> 00:06:24,640 the press S to scale. 130 00:06:24,635 --> 00:06:27,335 And then we decide, no, you don't want to scale this anymore. 131 00:06:27,335 --> 00:06:32,525 We can just right-click and it goes back to where it was not to rotate an object. 132 00:06:32,525 --> 00:06:33,565 Let's lick this cube. 133 00:06:33,560 --> 00:06:34,630 For instance. 134 00:06:34,625 --> 00:06:38,365 You could press R on the keyboard to rotate. 135 00:06:38,360 --> 00:06:41,120 And then it'll rotate around. 136 00:06:41,120 --> 00:06:44,330 And we can also constrain that to a specific axis. 137 00:06:44,330 --> 00:06:47,540 So let's say we only wanted to rotate it around the z-axis. 138 00:06:47,540 --> 00:06:49,750 We can just press Z once. 139 00:06:49,745 --> 00:06:53,465 And I would only rotates around the z-axis. 140 00:06:53,465 --> 00:06:55,415 We can always change your minds. 141 00:06:55,415 --> 00:06:56,585 Press X. 142 00:06:56,585 --> 00:07:00,385 Now it can only rotate around the x axis or press Y. 143 00:07:00,380 --> 00:07:03,070 And I will only rotate around the y-axis. 144 00:07:03,065 --> 00:07:06,525 And now we can lift click to apply our rotation. 145 00:07:06,529 --> 00:07:10,309 And as you can see, it rotated around the y direction. 146 00:07:10,310 --> 00:07:15,640 Cu is press Shift C to reset our 3D cursor to 0 shifts. 147 00:07:15,635 --> 00:07:20,225 See, the beaker and Alice add in a plane. 148 00:07:20,225 --> 00:07:25,235 Shift a go to Mesh and select playing. 149 00:07:25,235 --> 00:07:27,835 And I'll just scale that up a bit. 150 00:07:27,830 --> 00:07:31,040 So we'll press S and scale. 151 00:07:31,040 --> 00:07:32,890 And while scaling an object like this, 152 00:07:32,885 --> 00:07:35,245 Let's say we wanted to make it 10 times bigger. 153 00:07:35,240 --> 00:07:39,500 We can simply type in tin on our keyboard and then press Enter. 154 00:07:39,500 --> 00:07:41,540 So now let's move that down a bit. 155 00:07:41,540 --> 00:07:44,560 We'll press G on our keyboard to grab and move. 156 00:07:44,555 --> 00:07:48,305 And then z to constrain it to the up and down z axis. 157 00:07:48,305 --> 00:07:52,015 And then just move that down until it only barely touches 158 00:07:52,010 --> 00:07:57,890 the bottom sphere day and left-click to apply glue. 159 00:07:57,890 --> 00:07:59,980 With an object selected. 160 00:07:59,975 --> 00:08:03,095 You can also hold down Shift and click on another object, 161 00:08:03,095 --> 00:08:05,285 and they'll both get selected. 162 00:08:05,285 --> 00:08:07,585 Now if we press G to grab, 163 00:08:07,580 --> 00:08:10,300 you'll see that both move around. 164 00:08:10,295 --> 00:08:13,205 Let's right-click to cancel that. 165 00:08:13,205 --> 00:08:17,585 So let's say we wanted to move this object along this flow now, 166 00:08:17,585 --> 00:08:19,555 but not up and down at all. 167 00:08:19,550 --> 00:08:23,600 That would mean we wanted to move it in the x and the y axis, 168 00:08:23,600 --> 00:08:25,550 but not in the z-axis. 169 00:08:25,550 --> 00:08:29,380 And we can also do that by pressing G to grab and move. 170 00:08:29,375 --> 00:08:32,675 And then instead of pressing Z or X or Y, 171 00:08:32,675 --> 00:08:34,345 we can tell blender, okay, 172 00:08:34,340 --> 00:08:37,930 I want to move it in all directions except for the z-axis. 173 00:08:37,925 --> 00:08:40,555 So we can press Shift Z. 174 00:08:40,550 --> 00:08:42,860 And now we can move it anyway. 175 00:08:42,860 --> 00:08:45,370 And it will stay on that plane. 176 00:08:45,365 --> 00:08:47,425 But it will never go up and down. 177 00:08:47,420 --> 00:08:50,300 So let's put it over there and left-click to apply. 178 00:08:50,300 --> 00:08:52,930 In the same way we can move our camera around. 179 00:08:52,925 --> 00:08:54,455 So you can click on our camera, 180 00:08:54,455 --> 00:08:55,985 press G to grab, 181 00:08:55,985 --> 00:08:57,455 and we can move that around. 182 00:08:57,455 --> 00:08:59,455 But that makes it a bit difficult sometimes. 183 00:08:59,450 --> 00:09:01,240 So let's right-click to cancel that. 184 00:09:01,235 --> 00:09:04,055 And if you go into camera view with numpad 0, 185 00:09:04,055 --> 00:09:06,445 you'll see what the camera view is seeing. 186 00:09:06,440 --> 00:09:09,680 And that's this little frame that we see over there. 187 00:09:09,680 --> 00:09:12,290 So let's say we wanted to move this camera alphabet. 188 00:09:12,290 --> 00:09:14,800 Now, if we scroll with our mouse wheel, 189 00:09:14,795 --> 00:09:18,965 you'll see it doesn't change the actual frame size of our camera. 190 00:09:18,965 --> 00:09:21,905 And if you try to rotate around with the middle mouse button, 191 00:09:21,905 --> 00:09:24,125 you'll see it goes out of camera view again. 192 00:09:24,125 --> 00:09:27,645 So there's pre 0 and an unpaid again to get into camera view. 193 00:09:27,645 --> 00:09:30,565 Now another little side menu over here. 194 00:09:30,565 --> 00:09:34,995 Remember you can bring that up by pressing N on your keyboard. 195 00:09:34,990 --> 00:09:39,220 Will see in the View tab this eye view Locke section. 196 00:09:39,220 --> 00:09:42,180 And under that there's a camera to view checkbox. 197 00:09:42,175 --> 00:09:44,235 If we enable that now. 198 00:09:44,230 --> 00:09:49,030 And we scroll with our mouse wheel to see the camera actually moves in and out. 199 00:09:49,030 --> 00:09:51,060 And if you hold down the middle mouse button, 200 00:09:51,055 --> 00:09:55,725 we can move the view of the camera so that we can frame our camera. 201 00:09:55,720 --> 00:09:58,200 So we want to do something like that. 202 00:09:58,195 --> 00:10:02,295 And we can also move by holding Shift and clicking with the middle mouse button. 203 00:10:02,290 --> 00:10:05,760 And then we can drag and move and then just let go. 204 00:10:05,755 --> 00:10:07,975 And if we're happy with the placement of a camera, 205 00:10:07,975 --> 00:10:09,655 we can just unselect 206 00:10:09,655 --> 00:10:13,725 that little box and we don't accidentally change our camera view again. 207 00:10:13,720 --> 00:10:16,860 Now we can go around and work on different parts of our scene. 208 00:10:16,855 --> 00:10:19,125 And if you want to go back into camera view, 209 00:10:19,120 --> 00:10:21,280 you just press 0 on your numpad. 210 00:10:21,280 --> 00:10:24,640 And again, if you want to change the actual view of the camera, 211 00:10:24,640 --> 00:10:27,630 we can just select camera to view. 212 00:10:27,625 --> 00:10:31,635 And now you'll see it changes the actual view of our camera again. 213 00:10:31,630 --> 00:10:36,150 We can also hold down control to move in and out smoothly like this. 214 00:10:36,145 --> 00:10:39,735 And now we can perfectly frame your objects in your scene. 215 00:10:39,730 --> 00:10:41,950 There we go. So this is able, 216 00:10:41,950 --> 00:10:49,410 this so that we don't accidentally move that around and have a press F2 to render. 217 00:10:49,405 --> 00:10:53,885 You see we get the exact same framing that we had in our camera. 218 00:10:53,880 --> 00:10:55,930 Cool, and that's it for this lesson. 219 00:10:55,925 --> 00:10:58,725 In the next lesson, we're going to be looking at how to manipulate 220 00:10:58,729 --> 00:11:01,789 the basic shapes like our cube and sphere that we have here. 221 00:11:01,790 --> 00:11:06,990 And turn them into more complex shapes that we can use to create our objects. 17859

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