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Hello everyone.
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In this lesson we are going to be looking at the workspace of Blender,
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and we're also going to be looking at how to navigate the 3D space.
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I'll show you a few shortcuts that we can use to make our workflow but easier.
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And I'll remind you the shortcuts again as we use them in later lessons.
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If you're ever uncertain about what keys and mouse buttons I'm using,
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you'll see they get displayed in the bottom right over here as I press the buttons.
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So if I left-click, you'll see it says lift in vibrates a on my keyboard.
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You'll see it shows it down as well. Cool.
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So in Blender, we're going to be working in 3D.
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And that means we have three different axes.
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We have an x-axis,
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a y-axis, and a z-axis.
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And you'll be able to see them in the top right over here.
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So the Z axis,
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up and down axis,
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our y-axis is the green, front-to-back axis.
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And the x axis is red and it goes from left to right.
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You'll see in the scene,
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we've got a red and green line going across our grid as well.
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And that just shows us where the y and the x-axis is,
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and the z-axis is always going vertically up and down.
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Who?
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This is our 3D view.
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And this is the default scene that we get when we start Blender,
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you'll see we have a camera and a cube and a point light.
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You can lift, click on Objects,
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deselect them, and you'll see they get highlighted as they're all selected.
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In the top right over here,
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you have what's called the outliner.
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And that gives us a list of everything in our scene.
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And that allows us to select objects that are inside
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other objects or objects that are just placed very closely together.
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And so if you're ever uncertain about which object you are selecting,
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you can just check and you'll see it gets highlighted with
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this blue line as we select the different objects in our scene.
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And if we select them in the outliner,
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you'll see they get selected in the 3D view as well.
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Cool. So now it's navigate our scene a bit.
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And to do that, we're going to be using our middle mouse button.
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So if I click and hold down the middle mouse button,
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you can move your mouse to rotate the scene around and let go.
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And if you hold down shift with the middle mouse button,
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you can move the scene around.
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And then if you hold down Control and middle mouse button,
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you can move the mouse up and down to zoom in and out.
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And you can also use the mouse wheel and scroll that up and down to zoom in and out.
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And in.
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Sometimes you want to view your object straight from the
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front or straight from the top or straight from the side.
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And then instead of having to move and hope you get it exactly right,
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you can simply use the shortcut keys on your keyboard,
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which are numpad 1 to go into front view.
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Numpad three to go into right view.
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Now we're looking at it from the right and the numpad seven to go in to talk to you.
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If you don't have a numpad,
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you can click on any one of these axes.
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Let's say click on the SSID.
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You'll see we are top view.
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If we click on the y. Now we're looking at it from the back.
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So we want to look at it from the front.
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Just click on this other little green ball here.
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Now we're looking at it from the front.
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And then if you click on the X,
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we're looking at it from the right.
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If you want to look at it from the left,
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you can click on the other side.
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There we go.
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And the same way if you want to look at it from the bottom,
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you can click on this bottom one.
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And the shortcuts again. Or numpad 1 for front view Number 3,
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4, right view and numpad 74, top view.
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And if you want the opposite of those.
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So let's say numpad 1 is front view.
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If you hold down Control and press number 1,
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we'll get into back view.
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And number three is right view,
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hold down control and numpad 3.
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And that gives into left view.
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And but seven is top view,
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hold down Control and press numpad seven.
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And that'll take you into bottom view.
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And at a time you can just use your middle mouse button to click and drag.
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And that'll go back into 3D view again.
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Now you'll see we have our camera here.
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And with this camera is for,
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is when we render our images,
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it will always render the view of the camera.
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And to go into camera view,
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we can press 0 and our numpad.
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And that's the image that we see when we render.
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So to render an image,
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we can press F2 on our keyboard.
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And as you can see, that renders the camera view for us.
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So even if we are looking at the objects
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from the side or working on different parts of it.
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Anytime increase if 12,
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it'll still render from that camera view.
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And instead of using the numpad,
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we can also just press on this little camera icon.
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And you'll see it says Toggle camera view.
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Cool, and that's it for this lesson.
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In the next lesson, we're going to be looking at how to create
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new objects and how to rotate scale and move them around as well.
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