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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:01,140 Hello everyone. 2 00:00:01,140 --> 00:00:04,010 In this lesson we are going to be looking at the workspace of Blender, 3 00:00:04,005 --> 00:00:07,445 and we're also going to be looking at how to navigate the 3D space. 4 00:00:07,440 --> 00:00:11,480 I'll show you a few shortcuts that we can use to make our workflow but easier. 5 00:00:11,475 --> 00:00:15,165 And I'll remind you the shortcuts again as we use them in later lessons. 6 00:00:15,165 --> 00:00:18,555 If you're ever uncertain about what keys and mouse buttons I'm using, 7 00:00:18,555 --> 00:00:22,455 you'll see they get displayed in the bottom right over here as I press the buttons. 8 00:00:22,455 --> 00:00:26,955 So if I left-click, you'll see it says lift in vibrates a on my keyboard. 9 00:00:26,955 --> 00:00:29,435 You'll see it shows it down as well. Cool. 10 00:00:29,430 --> 00:00:31,950 So in Blender, we're going to be working in 3D. 11 00:00:31,950 --> 00:00:34,250 And that means we have three different axes. 12 00:00:34,245 --> 00:00:35,445 We have an x-axis, 13 00:00:35,445 --> 00:00:37,865 a y-axis, and a z-axis. 14 00:00:37,860 --> 00:00:40,820 And you'll be able to see them in the top right over here. 15 00:00:40,815 --> 00:00:42,205 So the Z axis, 16 00:00:42,205 --> 00:00:43,685 up and down axis, 17 00:00:43,685 --> 00:00:46,915 our y-axis is the green, front-to-back axis. 18 00:00:46,910 --> 00:00:50,600 And the x axis is red and it goes from left to right. 19 00:00:50,600 --> 00:00:51,910 You'll see in the scene, 20 00:00:51,905 --> 00:00:55,685 we've got a red and green line going across our grid as well. 21 00:00:55,685 --> 00:00:58,765 And that just shows us where the y and the x-axis is, 22 00:00:58,760 --> 00:01:01,880 and the z-axis is always going vertically up and down. 23 00:01:01,880 --> 00:01:02,540 Who? 24 00:01:02,540 --> 00:01:04,210 This is our 3D view. 25 00:01:04,205 --> 00:01:07,615 And this is the default scene that we get when we start Blender, 26 00:01:07,610 --> 00:01:12,070 you'll see we have a camera and a cube and a point light. 27 00:01:12,065 --> 00:01:13,825 You can lift, click on Objects, 28 00:01:13,820 --> 00:01:17,840 deselect them, and you'll see they get highlighted as they're all selected. 29 00:01:17,840 --> 00:01:19,720 In the top right over here, 30 00:01:19,715 --> 00:01:21,725 you have what's called the outliner. 31 00:01:21,725 --> 00:01:24,475 And that gives us a list of everything in our scene. 32 00:01:24,470 --> 00:01:27,050 And that allows us to select objects that are inside 33 00:01:27,050 --> 00:01:30,820 other objects or objects that are just placed very closely together. 34 00:01:30,815 --> 00:01:34,685 And so if you're ever uncertain about which object you are selecting, 35 00:01:34,685 --> 00:01:36,865 you can just check and you'll see it gets highlighted with 36 00:01:36,860 --> 00:01:41,080 this blue line as we select the different objects in our scene. 37 00:01:41,075 --> 00:01:43,495 And if we select them in the outliner, 38 00:01:43,490 --> 00:01:46,960 you'll see they get selected in the 3D view as well. 39 00:01:46,955 --> 00:01:49,825 Cool. So now it's navigate our scene a bit. 40 00:01:49,820 --> 00:01:52,840 And to do that, we're going to be using our middle mouse button. 41 00:01:52,835 --> 00:01:55,535 So if I click and hold down the middle mouse button, 42 00:01:55,535 --> 00:02:01,775 you can move your mouse to rotate the scene around and let go. 43 00:02:01,775 --> 00:02:05,075 And if you hold down shift with the middle mouse button, 44 00:02:05,075 --> 00:02:08,255 you can move the scene around. 45 00:02:08,470 --> 00:02:12,610 And then if you hold down Control and middle mouse button, 46 00:02:12,605 --> 00:02:16,075 you can move the mouse up and down to zoom in and out. 47 00:02:16,070 --> 00:02:21,370 And you can also use the mouse wheel and scroll that up and down to zoom in and out. 48 00:02:21,365 --> 00:02:21,925 And in. 49 00:02:21,920 --> 00:02:24,350 Sometimes you want to view your object straight from the 50 00:02:24,350 --> 00:02:27,410 front or straight from the top or straight from the side. 51 00:02:27,410 --> 00:02:31,580 And then instead of having to move and hope you get it exactly right, 52 00:02:31,580 --> 00:02:34,550 you can simply use the shortcut keys on your keyboard, 53 00:02:34,550 --> 00:02:38,770 which are numpad 1 to go into front view. 54 00:02:38,765 --> 00:02:42,425 Numpad three to go into right view. 55 00:02:42,425 --> 00:02:47,515 Now we're looking at it from the right and the numpad seven to go in to talk to you. 56 00:02:47,510 --> 00:02:49,910 If you don't have a numpad, 57 00:02:49,910 --> 00:02:52,310 you can click on any one of these axes. 58 00:02:52,310 --> 00:02:54,190 Let's say click on the SSID. 59 00:02:54,185 --> 00:02:56,855 You'll see we are top view. 60 00:02:56,855 --> 00:03:01,105 If we click on the y. Now we're looking at it from the back. 61 00:03:01,100 --> 00:03:02,960 So we want to look at it from the front. 62 00:03:02,960 --> 00:03:06,160 Just click on this other little green ball here. 63 00:03:06,155 --> 00:03:08,645 Now we're looking at it from the front. 64 00:03:08,645 --> 00:03:10,775 And then if you click on the X, 65 00:03:10,775 --> 00:03:12,595 we're looking at it from the right. 66 00:03:12,590 --> 00:03:14,390 If you want to look at it from the left, 67 00:03:14,390 --> 00:03:16,160 you can click on the other side. 68 00:03:16,160 --> 00:03:17,300 There we go. 69 00:03:17,300 --> 00:03:19,730 And the same way if you want to look at it from the bottom, 70 00:03:19,730 --> 00:03:22,150 you can click on this bottom one. 71 00:03:22,145 --> 00:03:26,995 And the shortcuts again. Or numpad 1 for front view Number 3, 72 00:03:26,990 --> 00:03:30,200 4, right view and numpad 74, top view. 73 00:03:30,200 --> 00:03:32,170 And if you want the opposite of those. 74 00:03:32,165 --> 00:03:34,595 So let's say numpad 1 is front view. 75 00:03:34,595 --> 00:03:37,225 If you hold down Control and press number 1, 76 00:03:37,220 --> 00:03:38,710 we'll get into back view. 77 00:03:38,705 --> 00:03:40,595 And number three is right view, 78 00:03:40,595 --> 00:03:43,175 hold down control and numpad 3. 79 00:03:43,175 --> 00:03:44,915 And that gives into left view. 80 00:03:44,915 --> 00:03:46,945 And but seven is top view, 81 00:03:46,940 --> 00:03:49,430 hold down Control and press numpad seven. 82 00:03:49,430 --> 00:03:51,650 And that'll take you into bottom view. 83 00:03:51,650 --> 00:03:55,690 And at a time you can just use your middle mouse button to click and drag. 84 00:03:55,685 --> 00:03:58,925 And that'll go back into 3D view again. 85 00:03:58,925 --> 00:04:01,465 Now you'll see we have our camera here. 86 00:04:01,460 --> 00:04:02,920 And with this camera is for, 87 00:04:02,915 --> 00:04:04,835 is when we render our images, 88 00:04:04,835 --> 00:04:07,615 it will always render the view of the camera. 89 00:04:07,610 --> 00:04:09,220 And to go into camera view, 90 00:04:09,215 --> 00:04:12,055 we can press 0 and our numpad. 91 00:04:12,050 --> 00:04:15,140 And that's the image that we see when we render. 92 00:04:15,140 --> 00:04:16,630 So to render an image, 93 00:04:16,625 --> 00:04:19,645 we can press F2 on our keyboard. 94 00:04:19,640 --> 00:04:23,510 And as you can see, that renders the camera view for us. 95 00:04:23,510 --> 00:04:26,180 So even if we are looking at the objects 96 00:04:26,180 --> 00:04:28,940 from the side or working on different parts of it. 97 00:04:28,940 --> 00:04:30,710 Anytime increase if 12, 98 00:04:30,710 --> 00:04:33,040 it'll still render from that camera view. 99 00:04:33,035 --> 00:04:34,835 And instead of using the numpad, 100 00:04:34,835 --> 00:04:37,825 we can also just press on this little camera icon. 101 00:04:37,820 --> 00:04:40,660 And you'll see it says Toggle camera view. 102 00:04:40,655 --> 00:04:42,715 Cool, and that's it for this lesson. 103 00:04:42,710 --> 00:04:45,050 In the next lesson, we're going to be looking at how to create 104 00:04:45,050 --> 00:04:50,160 new objects and how to rotate scale and move them around as well. 8286

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