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These are the user uploaded subtitles that are being translated: 1 00:00:05,120 --> 00:00:09,984 This video we're going to have a very simple enemy that constantly follows the player 2 00:00:10,240 --> 00:00:15,104 To do that we'll need to learn about the navigation messages and how to mark objects as stat 3 00:00:15,616 --> 00:00:18,176 Will add the necessary navmesh agents 4 00:00:18,432 --> 00:00:20,736 Can you play Michael to make him follow us 5 00:00:21,248 --> 00:00:27,136 The more dive into the animatorcontroller so he wants properly and will make him run after us when he's closer 6 00:00:27,904 --> 00:00:34,048 After that will add a robotics search like that constantly scans the environment and also add a free volumetric 7 00:00:34,304 --> 00:00:35,584 Defect from the Asset Store 8 00:00:36,096 --> 00:00:40,448 Finally McRae a game over a vent if the robot catches us 9 00:00:42,240 --> 00:00:46,336 Welcome the day 6 everybody had the script writing go 10 00:00:46,592 --> 00:00:51,712 I'll get him to work I Ronin the next lesson but for now I'm going to talk about adding enemies 11 00:00:52,224 --> 00:00:54,016 So I actually went back and forth 12 00:00:54,272 --> 00:00:55,552 On this topic 13 00:00:55,808 --> 00:01:00,909 Because honestly adding an enemy is a lot to do for your first game are you in a game you making 7-days 14 00:01:00,911 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:03,388 --> 00:01:08,352 Remember both my games have no enemies at all and they work just fine getting into this world of artificial intelligence 16 00:01:08,608 --> 00:01:11,680 It's a big deal and I don't want to overwhelm anybody 17 00:01:11,936 --> 00:01:18,080 Also if I could have spent money on this project I probably would have just gotten something like Easy A 18 00:01:18,336 --> 00:01:22,432 54 playmaker or sensor toolkit which gives you all the actions you know 19 00:01:22,688 --> 00:01:28,832 Foreplay my girl but we're doing this for free and experimental and I found a really simple enemy 20 00:01:29,344 --> 00:01:32,160 That we can do just using a few simple playmaker action 21 00:01:32,416 --> 00:01:38,560 Animal add attention that I want to add that someone or something chasing the player through this 22 00:01:38,816 --> 00:01:39,328 Opium world 23 00:01:39,584 --> 00:01:40,864 So yeah let's get to 24 00:01:41,632 --> 00:01:43,936 First off I'm going to show you a glitch 25 00:01:44,192 --> 00:01:45,216 Probably note 26 00:01:45,472 --> 00:01:47,008 Let's go to our first person 27 00:01:48,032 --> 00:01:51,360 If you remember if you do ctrl alt f 28 00:01:51,616 --> 00:01:55,200 You can reposition your character whenever you're looking in the same window 29 00:01:55,712 --> 00:01:56,992 Show you the glittery now 30 00:02:00,064 --> 00:02:02,368 I'm going to the tree I'm going to the tree 31 00:02:02,624 --> 00:02:04,160 Spam go through 32 00:02:04,416 --> 00:02:10,560 We do not have any colliders on arteries so we don't want to play at a walk through and we don't wanna enemies to work boots 33 00:02:10,816 --> 00:02:13,120 So we need a capital letter let's do that 34 00:02:13,632 --> 00:02:19,264 And remember you could like search for Redwood in your assets window and add it right here 35 00:02:19,520 --> 00:02:21,824 If you click on open 36 00:02:22,080 --> 00:02:28,224 I'm going to show you the way I do it when I have a prefab already in the world so we have Redwood to right there 37 00:02:28,480 --> 00:02:31,296 Of course as you know it's separate from Artur and sister 38 00:02:31,808 --> 00:02:34,112 So if you click off it will go right to 39 00:02:34,880 --> 00:02:38,464 Genesis CD card demo object we used to get it ready for a train 40 00:02:38,720 --> 00:02:40,768 Do we need the outer capsule clarisonic 41 00:02:41,024 --> 00:02:42,304 Lie forward 42 00:02:42,816 --> 00:02:43,328 And then 43 00:02:43,584 --> 00:02:46,144 We have a select in the bottom and got to add component 44 00:02:46,400 --> 00:02:47,936 And then type in caps 45 00:02:48,192 --> 00:02:48,704 Collider 46 00:02:49,472 --> 00:02:52,032 Right there and it's obviously too big 47 00:02:52,544 --> 00:02:53,312 Play Otis 48 00:02:53,824 --> 00:02:54,592 Got running two 49 00:02:54,848 --> 00:02:57,664 I've been 20-ft away from it so it's got a radiator 50 00:02:58,432 --> 00:03:00,992 How much move dragon drop go to the left 51 00:03:01,760 --> 00:03:04,832 How much drag and go to the left to make it smaller 52 00:03:05,600 --> 00:03:06,112 Something like 53 00:03:06,368 --> 00:03:06,880 That's ok 54 00:03:07,136 --> 00:03:12,512 Someone to get closer and remember you can change like the centre of where this Collider is 55 00:03:13,024 --> 00:03:16,352 So just modify the x and z coordinates 56 00:03:17,376 --> 00:03:18,656 Help see it still cannot 57 00:03:21,216 --> 00:03:21,728 That's ok 58 00:03:22,752 --> 00:03:25,824 Little bit more trinket a little more 59 00:03:26,336 --> 00:03:27,872 And a let's move it down 60 00:03:28,384 --> 00:03:30,688 Something like that I just took the van in the capsol 61 00:03:31,200 --> 00:03:32,992 Naga play Walking by 62 00:03:33,760 --> 00:03:36,320 As you can see it blocks Orleans players 63 00:03:36,832 --> 00:03:38,624 So that was a weird thing that needed 64 00:03:41,952 --> 00:03:42,720 I bought it 65 00:03:43,488 --> 00:03:45,536 Ok that's actually looking really good 66 00:03:45,792 --> 00:03:47,072 Does a cornice I have 67 00:03:47,328 --> 00:03:48,096 Centre x 68 00:03:49,120 --> 00:03:55,264 Is 00 0.1 18 now before we add this to our terrain we need to 69 00:03:55,776 --> 00:03:56,288 Wake up 70 00:03:56,544 --> 00:03:58,848 Trainers like looking 71 00:03:59,104 --> 00:04:01,152 The update prefab with a capital letter 72 00:04:01,408 --> 00:04:04,224 What's good to override right here and it's quick 73 00:04:04,480 --> 00:04:05,248 Stop playing 74 00:04:05,504 --> 00:04:07,040 Now I really quick on red woman 75 00:04:07,296 --> 00:04:09,088 Ennis is a prefab what is like a template 76 00:04:09,600 --> 00:04:10,112 It would have 77 00:04:10,368 --> 00:04:16,512 So remember if you do anything different to an object in the train system when the click on terrain 78 00:04:17,024 --> 00:04:20,607 Let's go to the section and click refresh 79 00:04:22,399 --> 00:04:25,215 Every tree should have a capsule Collider now little 80 00:04:26,751 --> 00:04:29,567 I'm going to run to the tree Alright lyrics 81 00:04:32,127 --> 00:04:32,895 Not bad 82 00:04:33,407 --> 00:04:34,431 Exactly what I want 83 00:04:35,199 --> 00:04:35,711 Alright 84 00:04:35,967 --> 00:04:41,855 Another important thing before we had enemies is we need to tell unity what is static or dynamic 85 00:04:42,367 --> 00:04:45,695 And all that means is it does something move in the world 86 00:04:45,951 --> 00:04:47,487 Does it just stay still 87 00:04:47,999 --> 00:04:49,279 And I'm not talking about 88 00:04:49,535 --> 00:04:54,143 Leaves moving and can a separate like physical objects with a Collider 89 00:04:54,399 --> 00:04:57,727 And the fact is nothing really music set the player 90 00:04:58,239 --> 00:05:04,127 So if you click on first person player you would see that static is unchecked and that's good it's dynamic we don't want 91 00:05:04,639 --> 00:05:08,735 For instance our little terminal / ATM right here it is 92 00:05:09,247 --> 00:05:14,879 And if we had an enemy it wouldn't know it's static because we don't say so so then we will just walk right through 93 00:05:15,135 --> 00:05:21,279 So I'm just gonna go through this list and it will be different for you because you've had a different objects do the points of interest 94 00:05:21,535 --> 00:05:27,679 Homework assignment you had but all you have to do is just if something just stays there like a rocker it's a building 95 00:05:27,935 --> 00:05:31,519 You just need to make sure it's Mark this static and also remember the train doesn't move either 96 00:05:31,775 --> 00:05:33,567 To make sure the train is Marcus today 97 00:05:34,335 --> 00:05:40,479 Also if you want to speed things up remember you can hold on the control and just select all the stuff that you know 98 00:05:40,735 --> 00:05:43,039 Doesn't move in the world and should be marked as static 99 00:05:45,855 --> 00:05:51,999 Alright I selected the stuff that doesn't move a static home site of the game boundaries are invisible walls just 100 00:05:52,255 --> 00:05:54,559 Make sure of this enemy doesn't want to go off the edge of the map 101 00:05:55,071 --> 00:05:56,607 Everything I think 102 00:05:56,863 --> 00:06:02,239 That is like a wall or building something just stays there it's Mark list at greater in the upper right 103 00:06:03,263 --> 00:06:07,103 So I'm going to tell you guys about navmesh azure pathway 104 00:06:07,615 --> 00:06:13,759 And this is basically a system that unity makes to tell like an artificial intelligence where they can 105 00:06:14,015 --> 00:06:14,783 I cannot walk 106 00:06:15,807 --> 00:06:17,855 And that's what we need we have we're going to have 107 00:06:18,111 --> 00:06:24,255 Enemy player and he doesn't know if you can climb on top of a tree or not he doesn't know he can go up a mountain or not we need 108 00:06:24,511 --> 00:06:26,559 The bake what we call a navmesh 109 00:06:26,815 --> 00:06:32,447 And we got everything setup and I might take a little bit to bake this mesh but it shouldn't be too bad 110 00:06:32,703 --> 00:06:35,263 So here let's let's go back to our player 111 00:06:35,519 --> 00:06:36,543 Click on it 112 00:06:36,799 --> 00:06:37,567 Then click ass 113 00:06:38,079 --> 00:06:42,431 And we are going to find our navigation window so if you got a window 114 00:06:43,199 --> 00:06:46,015 Go to AI and then click on navigation 115 00:06:47,039 --> 00:06:52,159 And then we go we have the special window open and we don't have a good show like a blue thing 116 00:06:52,671 --> 00:06:56,511 LEGO blue terrain hugging all the models but we don't have that 117 00:06:57,023 --> 00:06:58,559 What's click on a train 118 00:06:59,327 --> 00:07:02,655 Can I hear it's ok to navigation static ok gun good 119 00:07:02,911 --> 00:07:05,471 Navigation areas walkable which you can lie 120 00:07:05,727 --> 00:07:08,031 Tags on objects as unlockable 121 00:07:08,543 --> 00:07:12,895 I want I want to send me to be able to pretty much so anyway the player can so it doesn't 122 00:07:13,919 --> 00:07:15,967 Let's click on the bake menu 123 00:07:16,479 --> 00:07:21,087 And in this window basically can tell like these artificial intelligence is like 124 00:07:21,343 --> 00:07:23,647 Where they can go on like their limitations 125 00:07:23,903 --> 00:07:26,975 Indoor Max slope 45 degree slope like I think 126 00:07:27,487 --> 00:07:32,607 Does enemy there be a little more like nimbo more able to climb steep slopes like that 127 00:07:32,863 --> 00:07:36,959 Instep high that's very nice climbing stairs to make that a little higher 128 00:07:37,215 --> 00:07:39,007 Again I'm just messing around 129 00:07:39,263 --> 00:07:39,775 You will have 130 00:07:40,031 --> 00:07:42,591 Define turn an important part of making games obviously 131 00:07:43,103 --> 00:07:46,687 So if we had bake it should create a navmesh after a cup of milk 132 00:07:47,967 --> 00:07:54,111 Alright we got a light blue colour covering like the whole world in this is great this is just telling me 133 00:07:54,367 --> 00:07:57,951 Where are the Artificial Intelligence azure these agents can actually walk 134 00:07:58,463 --> 00:08:04,607 If you look closely you can say oh look at that there's like a little like gap between the trees and it's exactly what 135 00:08:05,119 --> 00:08:07,935 We want our enemies not to walk through a tree but the go around 136 00:08:08,447 --> 00:08:14,591 And if you would like to go over this mountain you can see this light blue going up the mountain which means it will be able to walk 137 00:08:14,847 --> 00:08:16,127 So that's good then now 138 00:08:17,407 --> 00:08:19,967 Does Harveys buildings in the background which I think 139 00:08:20,223 --> 00:08:22,015 That's a waste licence 140 00:08:22,527 --> 00:08:26,879 No no I'm going to be able to govern these background objects so might be something I turn off 141 00:08:27,135 --> 00:08:31,743 Does the save on data and processing power did a pretty good job 142 00:08:31,999 --> 00:08:33,023 At first try 143 00:08:33,535 --> 00:08:37,119 Over here it will avoid our little terminal 144 00:08:37,631 --> 00:08:39,679 This is where enemies can walk 145 00:08:39,935 --> 00:08:41,215 And that's looking pretty 146 00:08:41,727 --> 00:08:44,799 What is possible like if you already get see this doesn't 147 00:08:45,055 --> 00:08:47,103 To anything right you as well to beat up 148 00:08:47,871 --> 00:08:51,711 So few at the player was able to go on top of mountain enemy won't be able to follow 149 00:08:51,967 --> 00:08:53,503 I'm ok with that 150 00:08:54,015 --> 00:08:58,623 It will make them feel little more realise they like waiting for them if they're trying to hide from an enemy 151 00:08:59,135 --> 00:09:00,415 It's looking pretty good 152 00:09:00,927 --> 00:09:02,719 Now we have a navmesh 153 00:09:02,975 --> 00:09:04,511 We need an enemy 154 00:09:04,767 --> 00:09:09,631 And this is again this is something I did a little research on was just click on inspector that will disable a navmesh 155 00:09:09,887 --> 00:09:11,679 As I was writing the story 156 00:09:11,935 --> 00:09:15,775 I decided I wanted to take some inspiration from Half-Life 2 157 00:09:16,543 --> 00:09:18,335 And I want to like this 158 00:09:18,591 --> 00:09:23,199 Faceless otherworldly like robot civilisation the Cannibal 159 00:09:23,455 --> 00:09:24,991 Like taking charge of Earth 160 00:09:25,503 --> 00:09:27,807 Inhumans arcanna like a slave race now 161 00:09:28,063 --> 00:09:30,367 So I mean care do you want to Xscape from this life 162 00:09:30,623 --> 00:09:33,951 By escaping from the checkpoint to like access the outside work 163 00:09:34,463 --> 00:09:36,767 Maybe where a loved one is waiting for them in this 164 00:09:37,023 --> 00:09:38,559 Like in this refugee camp 165 00:09:38,815 --> 00:09:40,607 Away from the control of these robot 166 00:09:41,119 --> 00:09:46,751 So that's what I searched for I went to the Asset Store and I just search for humanoid robots pretty much 167 00:09:47,263 --> 00:09:48,799 And I did find one that I really 168 00:09:49,567 --> 00:09:52,383 So if you just go to search for assets and just type in human 169 00:09:52,639 --> 00:09:53,151 I was just 170 00:09:53,407 --> 00:09:53,919 Comes up 171 00:09:54,431 --> 00:09:57,247 Well that's crazy I'm going to click on free apps 172 00:09:58,015 --> 00:09:59,807 I'm actually a lot of stuff over 173 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 174 00:10:02,377 --> 00:10:01,087 But I think 175 00:10:01,343 --> 00:10:02,879 This is the one I want 176 00:10:03,135 --> 00:10:04,927 The humanoid rig by sugar 177 00:10:05,695 --> 00:10:11,839 Can I like this one because it has animations in a rig all set up it's just a really is just drag and drop 178 00:10:12,095 --> 00:10:12,607 NTU now 179 00:10:13,119 --> 00:10:18,495 And I want to be walking around looking for the player and then when it gets close enough I wanted to run towards 180 00:10:19,263 --> 00:10:24,127 Let's click download and import him and then I'm going to need one more acid after that 181 00:10:24,895 --> 00:10:25,663 Import 182 00:10:26,687 --> 00:10:30,271 That's good I also want this kind of century BOB 183 00:10:30,527 --> 00:10:34,111 I want him to be like Harveys flashlights shining out of his head 184 00:10:34,623 --> 00:10:40,767 And I want to Splash at the be looking around just a creep the player I want to play the sea like this creature 185 00:10:41,023 --> 00:10:43,839 Can a walking slowly towards him from across the way 186 00:10:44,095 --> 00:10:50,239 Any night this little spotlight like a bigger jail spot like looking through the forest or the the 187 00:10:50,495 --> 00:10:53,823 Just to add this sense of wildest the Skies out 188 00:10:54,847 --> 00:10:58,175 So there is something I wanted I wanted to go for a volumetric light effect 189 00:10:58,943 --> 00:11:05,087 There's a lot of ways to do this you could pay money to get aura to which again you could do like a biometrics 190 00:11:05,599 --> 00:11:07,391 But we're doing it off 3 nights 191 00:11:07,647 --> 00:11:08,671 We're not spending money 192 00:11:09,183 --> 00:11:10,207 Cricfree.sc 193 00:11:10,719 --> 00:11:13,535 And the one I found was this vielight volumetric 194 00:11:14,815 --> 00:11:20,959 And it gets the job done it's pretty much like a simple 3D geometry with some transparent light textures and so it 195 00:11:21,215 --> 00:11:24,799 It's well I think it's pretty performance optimised so it download 196 00:11:25,823 --> 00:11:26,847 And I said m 197 00:11:27,871 --> 00:11:30,943 Alright that importantly make sure there wasn't any 198 00:11:32,223 --> 00:11:32,735 There's like 199 00:11:33,759 --> 00:11:35,807 Little things saying are you shouldn't do that 200 00:11:36,063 --> 00:11:36,831 That's that's wrong 201 00:11:37,087 --> 00:11:40,927 It was still a game of still there and there's none of those red hairs in the car 202 00:11:41,951 --> 00:11:42,719 Like the project app 203 00:11:42,975 --> 00:11:45,791 Can mice go near a player and I'm just going to hit 204 00:11:48,607 --> 00:11:50,143 How much are enemies 205 00:11:52,191 --> 00:11:52,959 Guess what 206 00:11:53,471 --> 00:11:55,519 Quick out of the search thing the search filter 207 00:11:56,287 --> 00:11:57,311 Asset right here 208 00:11:57,823 --> 00:11:59,359 And I'll where is our 209 00:11:59,615 --> 00:12:01,407 Humanoid but there is humanoid back 210 00:12:02,175 --> 00:12:04,479 Quick Avatar analyst dragon drop 211 00:12:06,783 --> 00:12:12,415 I know I'm just messing with them that his little small someone's going to kill him 212 00:12:12,671 --> 00:12:13,439 What about 1 213 00:12:13,695 --> 00:12:15,231 I do want to be intimidating 214 00:12:16,255 --> 00:12:18,303 And remember we need to change our tech 215 00:12:18,559 --> 00:12:19,327 That's enough 216 00:12:19,583 --> 00:12:23,167 Click here this is our his material right here that on the mat 217 00:12:23,423 --> 00:12:25,983 Right now and set to like a mobile texture 218 00:12:26,495 --> 00:12:28,543 I must go to retro 3D shape 219 00:12:29,055 --> 00:12:29,823 And flatlet 220 00:12:32,127 --> 00:12:36,479 I was going to go and get the shakes so let's take down the ginger intensity 221 00:12:39,295 --> 00:12:40,063 And remember 222 00:12:40,319 --> 00:12:41,343 I'm going to do everything 223 00:12:41,599 --> 00:12:42,623 Click on the texture 224 00:12:43,903 --> 00:12:44,415 Feltham 225 00:12:44,671 --> 00:12:45,183 Point 226 00:12:46,463 --> 00:12:46,975 56 227 00:12:49,023 --> 00:12:49,791 Is a macaw 228 00:12:56,191 --> 00:12:56,703 Pretty scary 229 00:12:57,215 --> 00:13:03,359 I just want to unknown human I want to be walking towards the player in the party like who is that that doesn't look good I think I mean 230 00:13:04,127 --> 00:13:07,199 In the next lesson will incorporate like this siren alarm 231 00:13:07,711 --> 00:13:10,783 Saying like art someone's escape at the checkpoint we need to catch up 232 00:13:11,295 --> 00:13:13,087 And then the enemies will slowly start 233 00:13:13,343 --> 00:13:15,903 When I go to add enemies all at once I want to spawn them 234 00:13:16,159 --> 00:13:18,207 As the player gets closer to the end of the 235 00:13:18,719 --> 00:13:19,743 What's 236 00:13:20,255 --> 00:13:24,863 On the game object of our robot we have an animator all set up 237 00:13:25,119 --> 00:13:28,447 I think I actually don't need to create a runtime in American troller 238 00:13:28,703 --> 00:13:31,007 The time when to walk and when to run 239 00:13:31,263 --> 00:13:33,567 But we have all the animations ready to go which is nice 240 00:13:34,335 --> 00:13:35,103 Omelette 241 00:13:35,359 --> 00:13:38,943 Sent around the subject of nav messages with sat nav 242 00:13:40,735 --> 00:13:42,271 So quick nav 243 00:13:42,783 --> 00:13:46,111 Mash agent right there there we got this says this is an agent that 244 00:13:46,367 --> 00:13:49,695 Follow the rules of a navmesh navigation match 245 00:13:49,951 --> 00:13:50,719 We baked early 246 00:13:51,231 --> 00:13:57,375 And remember you need to mess around with the stuff but basically this is where you say how fast it goes like how far 247 00:13:57,631 --> 00:13:59,935 He can turn and his off 248 00:14:00,191 --> 00:14:03,519 So like if he's walking up a slope for his work on the ground 249 00:14:03,775 --> 00:14:05,567 Loading that's important 250 00:14:05,823 --> 00:14:09,919 I found out these numbers earlier but remember it's ok to mess around and 251 00:14:10,431 --> 00:14:11,967 To mess up and then fix it after 252 00:14:12,735 --> 00:14:15,039 This is the offset for like how far will be 253 00:14:15,295 --> 00:14:15,807 The ground 254 00:14:16,319 --> 00:14:22,207 Is speed I'm going to be slow and again I think I might change the stuff later as I increase my playlist speed 255 00:14:22,463 --> 00:14:28,607 I want to be fast enough to be scary but not too much that it's unfair difficulty comes in as well you're actually 256 00:14:28,863 --> 00:14:29,631 Creating games 257 00:14:29,887 --> 00:14:31,167 With these variables 258 00:14:31,679 --> 00:14:32,703 How much change the 259 00:14:33,215 --> 00:14:34,495 21.5 260 00:14:35,775 --> 00:14:36,799 And I think 261 00:14:37,055 --> 00:14:37,567 That's it 262 00:14:37,823 --> 00:14:38,335 Like 263 00:14:38,591 --> 00:14:44,735 We're going to use playmaker to like script him and tell him how faster running what is walking speed 264 00:14:44,991 --> 00:14:46,783 This is his default value 265 00:14:47,039 --> 00:14:47,551 Pre-match 266 00:14:47,807 --> 00:14:53,951 Ok before you like nice little touches like that spotlight effect I was telling you about it sounds and I cannot lie 267 00:14:54,207 --> 00:14:55,487 The ability to kill the player 268 00:14:55,743 --> 00:14:57,279 Let's just make sure you can chase the 269 00:14:57,791 --> 00:14:59,327 So let's go to add component 270 00:15:00,095 --> 00:15:00,607 Unless 271 00:15:00,863 --> 00:15:03,167 Type fsm for playmaker fsm 272 00:15:03,679 --> 00:15:08,799 And let's Create some scripting we're going to program an enemy and we're going to make her first artificial 273 00:15:09,567 --> 00:15:12,383 Just so you know this is really simple artificial 274 00:15:14,175 --> 00:15:15,967 Not artificial intelligence evolved 275 00:15:16,223 --> 00:15:18,783 A bunch of tricks to make it seem like it's chasing you 276 00:15:19,295 --> 00:15:20,575 Now normally 277 00:15:20,831 --> 00:15:21,855 Play micro cams 278 00:15:22,111 --> 00:15:23,135 By the way 279 00:15:23,391 --> 00:15:24,671 Do navmesh 280 00:15:24,927 --> 00:15:25,695 Actions 281 00:15:26,719 --> 00:15:31,071 But we don't have anything we have won under animator and so we need to lose a really important stuff 282 00:15:31,583 --> 00:15:36,191 We need to download something called the ecosystem browser for playmaker 283 00:15:36,447 --> 00:15:40,799 And this allows us to search through a huge library of playmaker actions 284 00:15:41,055 --> 00:15:46,175 May by the developers playmaker also made by like friendly people who show their code on the internet 285 00:15:46,687 --> 00:15:50,271 But this will give us access to Italian different things and I can tell you how many times 286 00:15:50,783 --> 00:15:55,391 Eyebrows the ecosystem and then found an action and exactly what I needed to 287 00:15:55,903 --> 00:16:00,511 Are we do need to install it separately so before we can do a navmesh stuff we need to download 288 00:16:01,279 --> 00:16:04,095 Was going to play Mako and then go to the Walthamstow 289 00:16:04,863 --> 00:16:07,167 And then if you got a add-ons right here 290 00:16:07,423 --> 00:16:09,471 We can't click on ecosystem browser 291 00:16:09,983 --> 00:16:14,591 This works inside unity at download and install files automatically is pretty awesome 292 00:16:14,847 --> 00:16:17,407 So that's quick here that your system browser package 293 00:16:17,919 --> 00:16:18,943 What's click that 294 00:16:19,711 --> 00:16:21,759 Imported into unity 295 00:16:22,527 --> 00:16:23,807 Alright I think it was 296 00:16:24,063 --> 00:16:27,647 Now that we have the ability to download other scripts we need to download the Sky 297 00:16:27,903 --> 00:16:29,439 Obviously the download the action 298 00:16:29,951 --> 00:16:31,743 Let's go to add-ons 299 00:16:32,255 --> 00:16:33,279 Ecosystem 300 00:16:33,535 --> 00:16:34,303 Ecosystem 301 00:16:34,815 --> 00:16:36,863 Here we go yes now I can download 302 00:16:37,119 --> 00:16:39,679 Anything we want so what's it used the ecosystem 303 00:16:40,447 --> 00:16:41,727 And I'm going to type in here 304 00:16:42,239 --> 00:16:43,263 Pathfinding 305 00:16:45,055 --> 00:16:48,895 I'm right here it is pathfinding package this is what we want so just got a 306 00:16:49,151 --> 00:16:49,663 Get 307 00:16:49,919 --> 00:16:50,687 Get import 308 00:16:51,711 --> 00:16:57,855 And there we go I was that easy if you're looking for a specific action and you can't find it in the default actions used 309 00:16:58,111 --> 00:17:01,183 Ecosystem I'm telling you it's awesome and very use 310 00:17:01,695 --> 00:17:05,279 I want to make sure there wasn't any big hours of me of something 311 00:17:05,791 --> 00:17:06,815 Disable this 312 00:17:07,583 --> 00:17:11,935 Oh don't worry about that it's just a terrain thing we can clear it then it disappears 313 00:17:12,191 --> 00:17:14,495 If you can't clear that means your game won't compile 314 00:17:15,263 --> 00:17:16,799 You checking that cancel tab 315 00:17:17,055 --> 00:17:19,615 After the mixture is not a really big bug you're missing 316 00:17:19,871 --> 00:17:23,455 Ok we have our enemy selecting let's go to Ed 317 00:17:23,967 --> 00:17:25,759 Go to Action browser 318 00:17:26,015 --> 00:17:31,647 And let's just type up here we off navmesh I had it in the search bar and here's our new actions 319 00:17:32,159 --> 00:17:32,671 Sweet 320 00:17:33,439 --> 00:17:35,487 So now we have a actions that will make this work 321 00:17:35,743 --> 00:17:37,535 I need to find an action card set 322 00:17:37,791 --> 00:17:38,303 Agent 323 00:17:39,327 --> 00:17:40,095 It was like to stay 324 00:17:40,351 --> 00:17:44,191 But basically we want to use set agent destination as game on 325 00:17:44,959 --> 00:17:47,007 And the destination is going to be us 326 00:17:47,263 --> 00:17:48,031 It's going to be the player 327 00:17:48,543 --> 00:17:54,175 And that's what his enemy will be chasing so that are you sorry that's what we want to move across the navmesh 328 00:17:54,431 --> 00:17:55,967 And our destination is the play 329 00:17:56,223 --> 00:17:57,503 So grab a play at the top 330 00:17:58,015 --> 00:18:00,831 First-person ayo and his draganova destiny 331 00:18:01,855 --> 00:18:05,439 In trigger threshold I can get close enough it will start to recalculate 332 00:18:05,951 --> 00:18:08,511 Where should move you want the enemy to be like on top 333 00:18:08,767 --> 00:18:10,047 Stop player before does 334 00:18:10,559 --> 00:18:11,583 I'm going to change that 335 00:18:11,839 --> 00:18:12,863 20.1 336 00:18:13,887 --> 00:18:16,447 And we're going to have two different states action 337 00:18:16,703 --> 00:18:19,775 And I'm the stay organised let's call this state 338 00:18:20,543 --> 00:18:21,055 Like 339 00:18:21,311 --> 00:18:22,335 Walking 340 00:18:23,103 --> 00:18:24,127 Search 341 00:18:24,895 --> 00:18:25,407 Merida 342 00:18:25,919 --> 00:18:28,735 Animals going to have a state that's called running 343 00:18:29,247 --> 00:18:30,015 Like chasing 344 00:18:30,271 --> 00:18:35,135 After a pretty much and that will only happen if he's close enough to us and it's just a lie 345 00:18:35,647 --> 00:18:39,487 Heighten the tension and make the player panic and run away over 346 00:18:39,743 --> 00:18:41,535 Can I pay my Deezer monster 347 00:18:42,559 --> 00:18:44,863 Anyway in this walking part 348 00:18:45,119 --> 00:18:49,983 We need to make sure that his speed is at the right one that's set agent maximum speed 349 00:18:51,007 --> 00:18:53,055 I'm right here so we like that 350 00:18:53,311 --> 00:18:55,103 And they're not set it to one 351 00:18:55,615 --> 00:18:57,919 And I think that's all we need to do for this 352 00:18:58,175 --> 00:18:59,455 First iteration 353 00:19:00,735 --> 00:19:01,759 If I hit play 354 00:19:02,015 --> 00:19:04,831 The enemy should know exactly where I am and just 355 00:19:06,111 --> 00:19:11,231 And I know you're probably thinking ok I do stealth elements get me my baby that hides behind a tree 356 00:19:11,743 --> 00:19:17,375 This is where the simple enemy comes then we don't have any of those features and it's just impossible to do 357 00:19:17,631 --> 00:19:19,167 Like in such a short time frame 358 00:19:19,423 --> 00:19:20,703 In the finish the game and 359 00:19:21,471 --> 00:19:22,495 So that's the 360 00:19:22,751 --> 00:19:26,847 I'm doing this enemy will always be slowly walking towards you no matter what 361 00:19:27,359 --> 00:19:33,503 And I know that seems kind of unfair but honestly like players not really noticed that just so just know someone is kind of Walker 362 00:19:34,015 --> 00:19:35,807 Gingerly towards their Direction 363 00:19:36,063 --> 00:19:38,623 And I still think it will get the job done it will add 10 364 00:19:39,647 --> 00:19:40,927 What's it playing to happen 365 00:19:42,463 --> 00:19:43,231 Play weather anime 366 00:19:43,999 --> 00:19:46,815 What kind of creepy actually did I put on 367 00:19:47,583 --> 00:19:50,655 You should be working towards me of 368 00:19:50,911 --> 00:19:52,447 Actually scared me 369 00:19:52,703 --> 00:19:55,007 Who is category vehicle is in a t pose 370 00:19:55,775 --> 00:19:58,079 You see him walking towards me 371 00:19:59,103 --> 00:20:03,199 Honestly kinda scared because I did not know where he was 372 00:20:03,455 --> 00:20:06,015 CR simple as this like freaks somebody else 373 00:20:07,039 --> 00:20:09,343 80 poses Creepy by itself 374 00:20:10,367 --> 00:20:12,671 I'm obviously we need to add animations but 375 00:20:13,183 --> 00:20:15,999 It's working she knows how he rotates like and how 376 00:20:16,255 --> 00:20:20,607 Look towards me and he is really slow but getting other variables we changed when were 377 00:20:21,887 --> 00:20:22,655 Alright cool 378 00:20:23,423 --> 00:20:24,447 It's fine tune 379 00:20:24,959 --> 00:20:28,031 Alright we need to add animations and when animator control 380 00:20:28,287 --> 00:20:30,591 Because I can see how this control spot is empty 381 00:20:31,103 --> 00:20:32,127 What's right 382 00:20:32,383 --> 00:20:33,663 In the Avatar folder 383 00:20:34,431 --> 00:20:35,199 Go to create 384 00:20:35,711 --> 00:20:37,759 How much go to animatorcontroller 385 00:20:38,271 --> 00:20:39,295 And I'll just call it 386 00:20:40,319 --> 00:20:40,831 Human 387 00:20:41,855 --> 00:20:42,367 That sounds good 388 00:20:43,903 --> 00:20:47,487 I clicked on a McGinn and drag and drop it right there 389 00:20:47,743 --> 00:20:48,255 And then 390 00:20:48,511 --> 00:20:50,047 We need a special window 391 00:20:50,815 --> 00:20:53,887 Let's go to window and I got it animation and little 392 00:20:54,143 --> 00:20:54,911 Animator 393 00:20:55,679 --> 00:20:59,519 Ok we're looking at our animatorcontroller which has nothing here so 394 00:20:59,775 --> 00:21:03,871 Alright this is where we set up animations but first we need an animation stay 395 00:21:04,383 --> 00:21:05,663 Right click here 396 00:21:05,919 --> 00:21:07,967 Go to create state and click empty 397 00:21:08,479 --> 00:21:09,503 How much is cordless 398 00:21:09,759 --> 00:21:10,271 Walk 399 00:21:11,551 --> 00:21:15,903 And then we are going to need another one and that's just call Will call it run 400 00:21:16,928 --> 00:21:17,440 Click on 401 00:21:18,720 --> 00:21:21,536 You actually in playmaker will call the States 402 00:21:21,792 --> 00:21:25,376 By their name so that this is important I have to go back to it later 403 00:21:25,888 --> 00:21:28,704 And then we need an animation and I think it comes 404 00:21:28,960 --> 00:21:31,520 With all the information you have your back to human 405 00:21:31,776 --> 00:21:32,544 Go to animation 406 00:21:33,056 --> 00:21:33,824 Here we go 407 00:21:34,080 --> 00:21:36,128 Jag we have run weird walk 408 00:21:36,384 --> 00:21:41,248 I think the F stands for forward so walk forward and walk babies walk backwards 409 00:21:41,760 --> 00:21:45,088 What's click on walk right here I'm just going to drag and drop 410 00:21:47,136 --> 00:21:48,416 If you can do that 411 00:21:48,672 --> 00:21:51,744 The actual animations to hit the little arrow to expand 412 00:21:52,256 --> 00:21:55,328 And here it is that's what we want this is the way they pack 413 00:21:55,584 --> 00:21:56,096 What's the files 414 00:21:56,352 --> 00:22:01,216 This is also important to make sure this lips also play ones and then it won't loop anymore 415 00:22:01,984 --> 00:22:03,776 So go to click on walk f 416 00:22:04,032 --> 00:22:05,056 Go to animation 417 00:22:05,824 --> 00:22:08,128 I'm right here I think we have the choice to sable 418 00:22:08,384 --> 00:22:08,896 The time 419 00:22:09,408 --> 00:22:14,784 And again this is a lot at can it overwhelming I don't want you to worry about it because all we need to do is just make 420 00:22:15,552 --> 00:22:16,064 And 421 00:22:16,320 --> 00:22:17,856 This is really like 422 00:22:18,112 --> 00:22:21,184 Lots of tools when you're making custom animations to make sure that 423 00:22:21,440 --> 00:22:23,232 They look properly in 424 00:22:23,488 --> 00:22:27,840 Animation which means like the movement speed is baked into the file 425 00:22:28,096 --> 00:22:29,632 That's 2 426 00:22:29,888 --> 00:22:30,400 Ok 427 00:22:30,656 --> 00:22:32,704 Where is wanted to move into look like his 428 00:22:32,960 --> 00:22:33,984 That's all you have to do 429 00:22:34,496 --> 00:22:35,008 People 430 00:22:35,776 --> 00:22:37,056 Apply 431 00:22:37,312 --> 00:22:38,080 So now it should 432 00:22:38,336 --> 00:22:41,664 Before I forget list do that to run as well run 433 00:22:41,920 --> 00:22:42,688 4 and 4 434 00:22:43,200 --> 00:22:44,480 Hit Luke time 435 00:22:45,504 --> 00:22:46,784 Scroll down and then 436 00:22:48,320 --> 00:22:51,392 Ok I must go back to her animatorcontroller so walk 437 00:22:51,904 --> 00:22:52,416 Speed 438 00:22:53,952 --> 00:22:54,976 And then run 439 00:22:55,232 --> 00:22:57,792 Make sure that we do the same thing as go to run f 440 00:22:58,560 --> 00:23:00,352 Hit the little arrow and then hit the motion 441 00:23:01,632 --> 00:23:02,400 Whatever that is 442 00:23:03,936 --> 00:23:05,728 We have two different animations 443 00:23:06,240 --> 00:23:09,056 And basically all this entries start right here 444 00:23:09,312 --> 00:23:14,688 That's basically saying it the fault that if you just spun it without doing any colour or play my corrections 445 00:23:14,944 --> 00:23:16,480 You will always just be walking 446 00:23:16,992 --> 00:23:18,784 And we had an enemy 447 00:23:19,040 --> 00:23:24,928 That Mike would stay still I want that because then it was spun standing still and help you he would be walking 448 00:23:25,440 --> 00:23:26,976 In that case I want I do 449 00:23:27,232 --> 00:23:28,000 Right here 450 00:23:28,512 --> 00:23:29,792 I'm just chilling 451 00:23:30,560 --> 00:23:33,888 But he's always going to be working that's how simple our game is 452 00:23:34,400 --> 00:23:35,936 Just always walking or running 453 00:23:36,192 --> 00:23:39,776 That is only two choices alright back to scene 454 00:23:40,288 --> 00:23:44,896 Animals click on our enemy right here and let's go to RSM at it 455 00:23:45,664 --> 00:23:48,992 And soul while he's walking and searching for us 456 00:23:49,248 --> 00:23:50,528 What's good action browser 457 00:23:51,552 --> 00:23:53,344 Titan animator play 458 00:23:54,112 --> 00:23:55,136 The double click that 459 00:23:56,160 --> 00:23:58,720 And you sauna that us and remember alike 460 00:23:58,976 --> 00:24:02,816 The anywhere controller is next to the fsm so that's why this will work 461 00:24:03,328 --> 00:24:04,864 In the state name is what 462 00:24:05,376 --> 00:24:06,656 That's what we called it early 463 00:24:06,912 --> 00:24:13,056 And I think that's all we need to do for that should we make him run shall we shall we programme that stuff alright so we're going to need it 464 00:24:13,312 --> 00:24:15,360 Event which means we need like 465 00:24:15,872 --> 00:24:18,688 A little sphere around the enemy that tells us he 466 00:24:18,944 --> 00:24:21,248 Is close enough to like basically SIA 467 00:24:21,760 --> 00:24:23,040 And he's running after us 468 00:24:24,064 --> 00:24:25,600 So let's get out of here real quick 469 00:24:25,856 --> 00:24:26,880 And let's 470 00:24:27,136 --> 00:24:28,672 A sphere Collider 471 00:24:28,928 --> 00:24:29,440 What's the Titan 472 00:24:29,952 --> 00:24:31,232 H vehicle ID 473 00:24:31,488 --> 00:24:33,536 And it's kind of small so let's make 474 00:24:33,792 --> 00:24:36,608 It much bigger is here it is on the bottom and just go the radius 475 00:24:37,632 --> 00:24:38,656 So we basically 476 00:24:39,168 --> 00:24:40,960 Any can tower block an hour or less 477 00:24:41,216 --> 00:24:42,496 Are lens flares 478 00:24:43,520 --> 00:24:44,544 What's the direct number for 479 00:24:44,800 --> 00:24:46,848 Was got a layer and do 480 00:24:48,384 --> 00:24:49,408 Anderson now this 481 00:24:51,200 --> 00:24:51,712 Merida 482 00:24:51,968 --> 00:24:57,600 That's what I wanted we don't want to be an actual Collider this is a trigger Collider cos I'm only using it in school 483 00:24:58,112 --> 00:25:02,464 So hit this is Trigger so that the player can go through it won't be an actual physical wall 484 00:25:02,720 --> 00:25:04,768 We need to decide how close 485 00:25:05,024 --> 00:25:06,304 Our enemy should be before it 486 00:25:06,560 --> 00:25:07,584 Rhino tube 487 00:25:07,840 --> 00:25:08,608 The terminator 488 00:25:09,888 --> 00:25:10,656 Small wine glass 489 00:25:12,448 --> 00:25:18,592 I want this robots to be kind of stupid but I wanted to be like simple machines I don't want to be too smart but I don't 490 00:25:18,848 --> 00:25:24,992 Me too stupid and so I gave you as I cried in front of you then this is like the area where would trigger and say I'm running 491 00:25:25,248 --> 00:25:31,392 What do you mean you're in trouble let's go to bachata fsm and then basically we need a trigger of 492 00:25:31,904 --> 00:25:32,928 What's the type in Trigger 493 00:25:33,952 --> 00:25:34,720 Event 494 00:25:34,976 --> 00:25:35,488 Click that 495 00:25:35,744 --> 00:25:40,352 This is the you sauna so Collide tag and I got to be careful as well like a big bug could happen 496 00:25:40,864 --> 00:25:44,960 We only want him to run if a player is within that sphere 497 00:25:45,728 --> 00:25:46,752 So we can start playing 498 00:25:47,008 --> 00:25:53,152 If we are unlucky and like there is like a certain rock that came into approximately then yeah he start running I'll be really weird 499 00:25:53,408 --> 00:25:53,920 Weird bug 500 00:25:54,176 --> 00:25:56,480 Where is one two player to be the one that triggers this 501 00:25:56,992 --> 00:25:58,016 And then send event 502 00:25:58,272 --> 00:26:00,064 I was just going to add transition 503 00:26:00,320 --> 00:26:03,392 Ok and it's a centre van what make a new event right here 504 00:26:03,904 --> 00:26:05,184 I was just type in 505 00:26:05,440 --> 00:26:06,464 Seaview 506 00:26:06,976 --> 00:26:09,536 That's artificial intelligence for like it's close enough 507 00:26:09,792 --> 00:26:10,560 And he's running 508 00:26:11,328 --> 00:26:13,376 Remember we need to add that transition 509 00:26:13,632 --> 00:26:14,656 Forgot to add transition 510 00:26:14,912 --> 00:26:15,680 Seizure 511 00:26:16,448 --> 00:26:20,288 When are player is inside the circle it will go to a new Star 512 00:26:21,056 --> 00:26:22,336 So what's holding control 513 00:26:22,592 --> 00:26:23,360 Drag and drop 514 00:26:24,640 --> 00:26:25,920 Let's call this day 515 00:26:26,432 --> 00:26:26,944 Run 516 00:26:27,200 --> 00:26:27,712 After 517 00:26:28,480 --> 00:26:28,992 Okra 518 00:26:29,760 --> 00:26:30,272 This is going to be 519 00:26:30,528 --> 00:26:32,576 No I actually need a lot of the same state 520 00:26:32,832 --> 00:26:34,880 So the save time I'm just going to 521 00:26:35,136 --> 00:26:39,488 Quick all these things I'm just holding on the control and just grabbing all of them 522 00:26:40,000 --> 00:26:41,280 And then you can cook on here 523 00:26:41,536 --> 00:26:43,072 Click on copy selected 524 00:26:44,352 --> 00:26:47,936 Now this is just a safe time you paste actions and then we go 525 00:26:48,704 --> 00:26:51,264 So it's still in his new state he still chasing you 526 00:26:51,520 --> 00:26:55,104 But the main difference is that he's going to be much faster let's do 527 00:26:57,152 --> 00:27:00,224 I don't know what that means but it's going to be going at 5 528 00:27:00,480 --> 00:27:00,992 Add you 529 00:27:01,504 --> 00:27:03,552 And then my to play remember it 530 00:27:03,808 --> 00:27:07,136 The animation we we named the state was called run 531 00:27:08,160 --> 00:27:11,488 And then in this trigger van it's not he sees you 532 00:27:11,744 --> 00:27:12,256 It's like 533 00:27:12,512 --> 00:27:16,608 It's a kind of a different kind of just to stay organised and let's make a Newham 534 00:27:17,120 --> 00:27:18,144 I'm going to say 535 00:27:19,424 --> 00:27:20,704 Player go away 536 00:27:22,240 --> 00:27:23,008 Double right click 537 00:27:23,264 --> 00:27:25,312 Translation player got away and then I'm just 538 00:27:25,824 --> 00:27:26,592 Dragon 539 00:27:26,848 --> 00:27:27,872 Drop to walk 540 00:27:28,896 --> 00:27:31,200 Enemy will only be one of these two 541 00:27:31,712 --> 00:27:34,016 Walking and searching or running after you 542 00:27:35,296 --> 00:27:36,576 Shall we try 543 00:27:36,832 --> 00:27:40,928 Shall we see if it'll run after us and if we can skip it might be too fast and we won't be able to 544 00:27:41,440 --> 00:27:41,952 Bus tracker 545 00:27:45,792 --> 00:27:46,816 Ok can I see him 546 00:27:48,352 --> 00:27:50,144 If I walk 4 really should start run 547 00:27:52,960 --> 00:27:53,728 Oh no 548 00:27:54,496 --> 00:27:56,288 How is going to come after me 549 00:27:57,824 --> 00:27:58,336 Turn the door 550 00:27:58,592 --> 00:27:59,104 Like that 551 00:27:59,872 --> 00:28:03,456 If I get father enough away he should stop run 552 00:28:07,808 --> 00:28:08,576 Excel tick 553 00:28:10,112 --> 00:28:13,184 So yeah he's stuck on player Got Away 554 00:28:14,464 --> 00:28:19,840 Right here it says ontriggerenter while you're not answering that you're already in it so you need to say on trigger x 555 00:28:21,632 --> 00:28:22,144 Exit 556 00:28:22,400 --> 00:28:26,752 Like I got close and he just started running and we can have some sound effects 557 00:28:27,264 --> 00:28:30,336 And maybe make that spotlight on front in the front of his head like 558 00:28:30,592 --> 00:28:32,896 Look right at you I think it'll be a really power 559 00:28:34,432 --> 00:28:40,576 Ok congratulations you have an enemy that will always be slowly walking towards you and it's Canon 560 00:28:40,832 --> 00:28:46,976 Where can I came from that movie it follows that horror movie where there's like this ghost creature that's always 561 00:28:47,232 --> 00:28:48,256 It's not very far 562 00:28:48,768 --> 00:28:50,816 What is just always going after you 563 00:28:51,328 --> 00:28:57,216 And I just it's simple is easy to program and it's still have the tension we wanted to me this was a wise shortcut 564 00:28:57,728 --> 00:29:03,872 That like may be compromised my original vision but it's fast and it's still gets the job done so I think you'll be cool 565 00:29:04,128 --> 00:29:07,200 The slowly introduce more more enemies as the game progresses 566 00:29:07,456 --> 00:29:12,832 Ok I want to add a spotlight and I want this this weird creepy robot 567 00:29:13,088 --> 00:29:13,856 Just to be 568 00:29:14,112 --> 00:29:17,440 Constantly like flickering the searchlight in front of his head 569 00:29:17,696 --> 00:29:19,744 Around the words are around the 570 00:29:20,000 --> 00:29:22,560 Just searching for this player the 571 00:29:23,328 --> 00:29:24,864 So I got a biometric 572 00:29:25,120 --> 00:29:30,496 Thing I'm first let's do an actual spotlight cos I think it would be such a cool feeling for like this 573 00:29:30,752 --> 00:29:32,288 Robot the be chasing you 574 00:29:32,544 --> 00:29:37,664 And then like the spotlight like is like shining on you and you don't know how close he is and I just freaking you 575 00:29:38,176 --> 00:29:39,968 So I think I'll be able look 576 00:29:40,480 --> 00:29:41,760 So let's go to game objects 577 00:29:42,016 --> 00:29:42,528 Go to light 578 00:29:42,784 --> 00:29:44,064 Let's do a spot 579 00:29:45,344 --> 00:29:48,160 How much dragon all the way to your enemy 580 00:29:48,416 --> 00:29:50,208 Break here on the main 581 00:29:51,232 --> 00:29:53,536 Ok can a shining 582 00:29:53,792 --> 00:29:55,584 W and move him 583 00:29:55,840 --> 00:29:57,376 I think the simplest way to do it 584 00:29:57,632 --> 00:29:58,656 Keeping in front of his face 585 00:29:59,168 --> 00:30:01,472 I think you can try to rotate 586 00:30:03,776 --> 00:30:04,288 I might see her 587 00:30:04,544 --> 00:30:05,056 I want 588 00:30:05,824 --> 00:30:06,592 I wanted to be 589 00:30:07,104 --> 00:30:08,128 Let's make the range 590 00:30:09,152 --> 00:30:09,664 Let's make it 591 00:30:09,920 --> 00:30:12,480 How far the Range like 65 592 00:30:12,736 --> 00:30:14,784 Anglers make it pretty wide yeah 593 00:30:15,552 --> 00:30:16,576 What's do around for 594 00:30:16,832 --> 00:30:17,344 5 595 00:30:18,624 --> 00:30:20,928 And I don't wanna pure white remember which one 596 00:30:21,184 --> 00:30:22,208 Get that Style 597 00:30:22,976 --> 00:30:24,512 And I'm just gonna use the colour picker 598 00:30:25,280 --> 00:30:27,584 Maybe some like the pink writer something 599 00:30:28,608 --> 00:30:29,120 Asado 600 00:30:29,376 --> 00:30:30,144 I think I will 601 00:30:30,656 --> 00:30:33,728 It is a real timeline let's make it a little brighter 602 00:30:33,984 --> 00:30:34,496 Like one 603 00:30:36,032 --> 00:30:37,568 And I do want Shadows 604 00:30:38,848 --> 00:30:42,688 I think we'll work I think it will cast a shadow that shining on a tree or something 605 00:30:42,944 --> 00:30:43,968 Which car park really cool 606 00:30:44,224 --> 00:30:45,248 And then what's add 607 00:30:45,504 --> 00:30:46,016 Where 608 00:30:46,272 --> 00:30:47,040 So that 609 00:30:47,296 --> 00:30:49,856 The player will look straight at the enemy but I'll be like 610 00:30:50,112 --> 00:30:51,904 Big bright shiny thing 611 00:30:52,416 --> 00:30:52,928 Do you want 612 00:30:53,184 --> 00:30:56,000 Distinguish any features flares small 613 00:30:57,024 --> 00:30:57,536 Something 614 00:30:58,560 --> 00:30:59,840 Position at mine on his face 615 00:31:01,376 --> 00:31:03,168 I think that affected by far 616 00:31:04,960 --> 00:31:09,312 Alright that's looking good I want to use that volumetric light idownloader 617 00:31:09,568 --> 00:31:10,848 Search go back to assets 618 00:31:11,616 --> 00:31:12,384 I've got a V line 619 00:31:12,896 --> 00:31:14,432 I want to go to scenes 620 00:31:14,688 --> 00:31:15,712 And I actually I'll 621 00:31:15,968 --> 00:31:22,112 These are ready these seen these are demo scenes and there's not really good prefab I can just drop in too much work so I'm just gonna 622 00:31:22,368 --> 00:31:25,440 Copy and paste one that's already set up in these demo scene 623 00:31:26,208 --> 00:31:27,488 What's got a light types 624 00:31:28,000 --> 00:31:28,768 Save 625 00:31:29,024 --> 00:31:30,304 Weather Prague 626 00:31:31,328 --> 00:31:32,608 And then I'm just going to hit Earth 627 00:31:33,888 --> 00:31:34,400 Oh yeah 628 00:31:35,936 --> 00:31:39,520 I don't want to point my I don't want this window light I want to Spar 629 00:31:40,032 --> 00:31:42,848 We already have the actual light we just need 630 00:31:43,104 --> 00:31:44,128 Is volumetric 631 00:31:44,384 --> 00:31:44,896 Things right here 632 00:31:46,176 --> 00:31:51,808 And so it's called v-lite zero and this is in the light types demoscene so I'm going to do I'm just going to go to bed 633 00:31:53,856 --> 00:31:55,904 We go back to our scene 634 00:31:56,160 --> 00:31:57,440 I think is insane 635 00:31:57,696 --> 00:31:58,720 Samples 636 00:31:59,232 --> 00:32:00,256 Should name at something 637 00:32:01,792 --> 00:32:03,584 Go find a robot 638 00:32:04,096 --> 00:32:05,120 Can I click on here in the head 639 00:32:05,632 --> 00:32:07,168 And then I'm just going to hit 640 00:32:07,680 --> 00:32:09,216 Ctrl-v 641 00:32:09,984 --> 00:32:16,128 They get all the way over there so I'm just gonna go over here and then I'm going to hit I have it selected I'm going to take control 642 00:32:18,432 --> 00:32:23,040 Now cool we got a little bit of i m quite actually we have to put this on 643 00:32:24,576 --> 00:32:28,160 Let's put it on our robot and put it under spotlight 644 00:32:28,672 --> 00:32:34,816 And we can actually zero without so it's like right next to the spotlight so just got it xy&z and hit 0 645 00:32:35,328 --> 00:32:36,608 Turn off the rotation 646 00:32:37,376 --> 00:32:37,888 Erika 647 00:32:38,144 --> 00:32:41,216 This is much too small to make this much bigger 648 00:32:41,472 --> 00:32:43,520 Give us elves more space right here 649 00:32:44,544 --> 00:32:45,568 And I think 650 00:32:46,080 --> 00:32:47,872 How can I make this bigger I remember 651 00:32:48,128 --> 00:32:48,896 Slices 652 00:32:49,152 --> 00:32:50,688 How do I make it brighter the light 653 00:32:50,944 --> 00:32:55,040 What's the player this is this is how I make game that mess around with the staff 654 00:32:55,296 --> 00:32:58,880 Here it is spotlight settings right here so let's make the range 655 00:32:59,648 --> 00:33:00,160 What's the score 656 00:33:01,440 --> 00:33:02,720 And spot near 657 00:33:04,000 --> 00:33:04,768 Angle 658 00:33:06,560 --> 00:33:08,864 I just want to beat the player be able to see you like 659 00:33:09,120 --> 00:33:09,632 The light 660 00:33:09,888 --> 00:33:11,424 Like moving around in the door 661 00:33:11,680 --> 00:33:12,192 I think 662 00:33:12,960 --> 00:33:13,472 I think 663 00:33:13,728 --> 00:33:16,032 I think we can just the 664 00:33:16,800 --> 00:33:18,080 Where is it the slices 665 00:33:18,336 --> 00:33:19,104 To make it a little more 666 00:33:19,360 --> 00:33:20,384 Higher quality 667 00:33:22,688 --> 00:33:23,200 Oh that's cool 668 00:33:24,736 --> 00:33:28,576 We can increase the rent on at the be like a big liar you can see from across the 669 00:33:29,856 --> 00:33:30,368 Oh yeah 670 00:33:30,624 --> 00:33:31,392 Yes 671 00:33:32,416 --> 00:33:33,184 That's pretty cool 672 00:33:34,208 --> 00:33:38,048 So we just see what it looks like now if that any like tween animations 673 00:33:38,304 --> 00:33:39,072 WhatsApp WhatsApp 674 00:33:43,424 --> 00:33:47,008 Like someone like looking towards me 675 00:33:47,520 --> 00:33:50,080 Ibiza clothes for power start running 676 00:33:51,616 --> 00:33:52,640 Tube 677 00:33:55,712 --> 00:33:57,248 But nothing will happen as you know 678 00:33:59,296 --> 00:34:00,576 Let all the doll Hill do 679 00:34:01,344 --> 00:34:04,416 Ok but I'm going to have a kill screen you'll have them 680 00:34:04,672 --> 00:34:05,440 Killers 681 00:34:05,696 --> 00:34:08,512 You just reset the level if you catch us 682 00:34:09,536 --> 00:34:13,120 What's decrease the intensity I think that was a little too bright 683 00:34:13,376 --> 00:34:14,144 The linear 684 00:34:14,656 --> 00:34:16,448 Attenuation I guess 685 00:34:16,960 --> 00:34:18,240 What is a constant 686 00:34:19,264 --> 00:34:20,288 It doesn't 687 00:34:21,568 --> 00:34:23,872 Feels like right behind you 688 00:34:24,384 --> 00:34:24,896 That looks good 689 00:34:26,176 --> 00:34:31,040 I'm just messing around I don't know what I'm doing I'm just making sure it look I don't want it to break 690 00:34:31,296 --> 00:34:36,416 Can I think of the course you can barely just see like this creature behind that bright light in front of it 691 00:34:37,184 --> 00:34:43,072 That's looking pretty cool and looks big I think could see you like this light is biometric shaft of light in the 692 00:34:43,840 --> 00:34:45,120 Yeah it's pretty cool 693 00:34:45,376 --> 00:34:47,168 Let's add some 694 00:34:47,424 --> 00:34:49,472 Scandyna searching animation 695 00:34:50,240 --> 00:34:51,520 Serena got a spotlight 696 00:34:51,776 --> 00:34:53,056 Am I going to go to Al Capone 697 00:34:53,312 --> 00:34:54,592 Typing FSR 698 00:34:54,848 --> 00:34:55,872 How to quick edit 699 00:34:56,384 --> 00:35:02,528 So basically I need the surface and the communicate with her player fsm at up here these two will go hand 700 00:35:02,784 --> 00:35:08,928 And so we need to be able to communicate between I meant to do that we're going to be doing global Events / global 701 00:35:09,184 --> 00:35:14,304 Transitions and suggest the cleaning up I could have done everything in here I think I could have but 702 00:35:14,560 --> 00:35:20,448 I want to show you guys how to communicate between fsm so that's that's really important right so for this day 703 00:35:20,704 --> 00:35:21,984 Let's just call this 704 00:35:22,496 --> 00:35:23,776 I'm waiting 705 00:35:24,544 --> 00:35:28,384 And where can I do around my inner just to make this creature seem pretty organic 706 00:35:29,152 --> 00:35:30,176 So let's go 707 00:35:30,944 --> 00:35:33,248 Action browser and click random 708 00:35:33,760 --> 00:35:35,040 In a random Way 709 00:35:35,808 --> 00:35:38,624 And I wanna way I want this enemy 710 00:35:38,880 --> 00:35:40,928 From 1 to 6 711 00:35:41,440 --> 00:35:41,952 That song 712 00:35:42,720 --> 00:35:45,024 How to make a new event on I just say 713 00:35:45,280 --> 00:35:46,304 Done waiting 714 00:35:46,816 --> 00:35:48,608 Remember with the added here right click 715 00:35:48,864 --> 00:35:50,400 At transition done waiting 716 00:35:51,936 --> 00:35:52,448 Control 717 00:35:52,704 --> 00:35:53,472 What's the new state 718 00:35:54,496 --> 00:35:56,288 And this is where we animate the 719 00:35:56,800 --> 00:35:57,824 Let's just call it 720 00:35:58,336 --> 00:35:59,104 Movelite 721 00:36:00,384 --> 00:36:04,224 This is wrestling and have two separate fsms like inside 722 00:36:04,480 --> 00:36:05,248 At the same 723 00:36:05,504 --> 00:36:07,296 Window in explain that in a 724 00:36:07,808 --> 00:36:09,344 This is the one where he's just searching 725 00:36:09,600 --> 00:36:12,416 And so this is him just looking around he doesn't know where we are 726 00:36:12,928 --> 00:36:17,280 There will be a different type of actions when he sees us in a Mark sent us 727 00:36:17,536 --> 00:36:18,304 I just Chase 728 00:36:18,560 --> 00:36:19,840 That's all we have to worry 729 00:36:20,608 --> 00:36:22,144 So under movelite 730 00:36:22,400 --> 00:36:26,240 This is what we're going to do some random numbers and we just gonna 731 00:36:26,496 --> 00:36:28,288 Change it every time the robe 732 00:36:28,544 --> 00:36:29,056 That's looking around 733 00:36:29,824 --> 00:36:30,336 So 734 00:36:30,592 --> 00:36:32,128 Let's go type in 735 00:36:32,384 --> 00:36:33,408 Random float 736 00:36:34,944 --> 00:36:36,992 I'm going to add this twice actually 737 00:36:37,248 --> 00:36:38,528 What's the double click twice 738 00:36:39,552 --> 00:36:43,648 Actually I think we should change the speed a little bit to that might be cool 739 00:36:43,904 --> 00:36:47,744 Beginner making feel like a living creature or like I guess I live in robot 740 00:36:48,000 --> 00:36:52,864 I want these random numbers to call out with how fast and what direction he moves his life 741 00:36:53,376 --> 00:36:53,888 Pretty much 742 00:36:54,144 --> 00:36:59,008 And then what else do we need I'm just going to get it ready for you and wrestler going to do a challenge slide 743 00:36:59,264 --> 00:37:00,544 What do sativex 744 00:37:00,800 --> 00:37:01,312 3 745 00:37:01,568 --> 00:37:02,080 Xyz 746 00:37:03,104 --> 00:37:06,944 And then remember our Queen's that we downloaded we need to go to 747 00:37:07,200 --> 00:37:07,968 Queen 748 00:37:08,224 --> 00:37:08,992 Rotation 749 00:37:09,248 --> 00:37:11,040 What's going to move the light 750 00:37:12,320 --> 00:37:15,648 You can laugh quicker on the gear in the same infection the bottom 751 00:37:16,416 --> 00:37:20,768 And then you can also drag and drop on I just want to organise it for my own brainsick 752 00:37:21,024 --> 00:37:27,168 We need to pick the right numbers that make sense for this creature like what direction and how fast you can move 753 00:37:27,424 --> 00:37:27,936 The light 754 00:37:28,960 --> 00:37:33,056 I want to be a Chancellor but I'm just gonna get ready and what's name is variable 755 00:37:33,312 --> 00:37:34,336 What's called x 756 00:37:35,104 --> 00:37:36,384 Rotation random 757 00:37:37,408 --> 00:37:38,688 Let's call this one 758 00:37:39,200 --> 00:37:40,736 Why rotation 759 00:37:41,760 --> 00:37:42,528 Random 760 00:37:43,296 --> 00:37:45,088 And what's called this one new variable 761 00:37:45,856 --> 00:37:46,880 Let's call this one 762 00:37:47,392 --> 00:37:48,672 Random speed 763 00:37:51,488 --> 00:37:57,632 So basically I want to set the back to 3 and it's just because only unity can understand rotation variable 764 00:37:57,888 --> 00:37:59,680 Three numbers in one which is called a vector 765 00:38:00,448 --> 00:38:05,312 So in expert let's say this is extrication random 766 00:38:05,568 --> 00:38:08,896 And then in the Y let's do why rotation random 767 00:38:09,152 --> 00:38:11,200 And then see this is irrelevant 768 00:38:11,456 --> 00:38:12,736 So what just do 0 769 00:38:12,992 --> 00:38:13,504 For that 770 00:38:13,760 --> 00:38:16,320 Anyone use the name this obviously was called this 771 00:38:17,344 --> 00:38:18,112 Flashlight 772 00:38:19,648 --> 00:38:20,672 Rotation 773 00:38:22,976 --> 00:38:23,744 And then we can 774 00:38:24,000 --> 00:38:26,304 Make it the same value it doesn't matter 775 00:38:26,816 --> 00:38:32,960 And then going to tween rotation we need to do you sauna and Kurt ation from like the where is currently at 776 00:38:33,216 --> 00:38:37,824 And to we want us to be local and then has to do with like local and world space 777 00:38:38,080 --> 00:38:40,128 Like triggered right here you can change it 778 00:38:41,152 --> 00:38:47,296 Just what we need is just to be like it's a separate thing and that is not affected by where the guys walking in 779 00:38:47,552 --> 00:38:48,832 That would be world 780 00:38:49,344 --> 00:38:53,440 Is it just local position because I lied is a child of the road 781 00:38:54,208 --> 00:38:55,744 Just local 782 00:38:56,000 --> 00:38:59,328 In the night here it's saying 000 we don't want that 783 00:38:59,840 --> 00:39:04,192 We wanted to grab those random numbers that We Created in the flashlight rotation 784 00:39:04,704 --> 00:39:10,848 Which is right here and then I'll be each type I want to do robotics I just I don't want it to be any easy don't want to have a 785 00:39:11,104 --> 00:39:11,616 Smooth 786 00:39:11,872 --> 00:39:13,152 Transition I just want to be 787 00:39:15,200 --> 00:39:19,040 Just a robot light moving around in the time we made a variable for 788 00:39:19,808 --> 00:39:21,856 Let's call this random speed 789 00:39:22,112 --> 00:39:28,256 And then after it's done animating we need to just do actually washes to finished so if you right-click 790 00:39:28,512 --> 00:39:29,024 First 791 00:39:29,280 --> 00:39:32,864 And the finish is just a default like move onto the next thing 792 00:39:33,376 --> 00:39:35,424 We can select the right here under fine 793 00:39:35,936 --> 00:39:36,448 Finished 794 00:39:36,704 --> 00:39:39,776 That's connecting and remember we are connected right here 795 00:39:40,544 --> 00:39:42,080 So yeah this is a look 796 00:39:42,336 --> 00:39:46,688 Wait random line from an amount that's one the 6 seconds long 797 00:39:46,944 --> 00:39:52,064 And then I move a light to a random position that will tell it using his minimum and maximum 798 00:39:52,832 --> 00:39:54,624 So this is the challenge slide 799 00:39:55,136 --> 00:39:58,464 I want you to mess around with the robot 800 00:39:58,976 --> 00:40:00,256 And Figaro 801 00:40:00,768 --> 00:40:05,376 White like the parameters or like what the minimum and maximum should be for each 802 00:40:06,400 --> 00:40:10,752 I want you to play around with the light and find out what's realistic for 803 00:40:11,008 --> 00:40:12,288 Robot to be point 804 00:40:12,800 --> 00:40:16,128 He's like a bull looking around and like searching for you through the 805 00:40:16,384 --> 00:40:16,896 It's pretty much 806 00:40:17,408 --> 00:40:22,272 So for instance make sure you're on global settings right hearing that will handle 807 00:40:22,784 --> 00:40:28,160 Like if you were to click the handle bike how far up would you want to go what's the maximum 808 00:40:28,672 --> 00:40:30,464 And then what is the minimum 809 00:40:30,976 --> 00:40:33,792 I do want one like look behind you I guess he could 810 00:40:34,048 --> 00:40:36,608 How much you use your creative judgement to make something else 811 00:40:37,376 --> 00:40:41,216 Basically we need three types of random numbers and you need this 812 00:40:41,472 --> 00:40:43,264 Like the minimum and maximum for 813 00:40:43,776 --> 00:40:45,824 So here is the why 814 00:40:46,080 --> 00:40:50,688 Do you want to go behind you want just a like kind of like side the side right 815 00:40:50,944 --> 00:40:53,760 And you can tell like it says like -90 816 00:40:54,016 --> 00:40:55,552 Over here now 817 00:40:55,808 --> 00:40:57,856 That could be the minimum and maximum you 818 00:40:58,624 --> 00:41:02,208 NN4 the speed again I could be something like you just make him like 819 00:41:02,720 --> 00:41:07,840 You can make the robot feel like it went really fast or maybe it will take a really long time 820 00:41:08,352 --> 00:41:11,424 I like look at a certain Direction and that's just the animation there 821 00:41:11,680 --> 00:41:12,192 The light 822 00:41:12,448 --> 00:41:13,216 That pretty 823 00:41:13,728 --> 00:41:15,776 Say I have some information on the screen 824 00:41:16,800 --> 00:41:22,432 I want you to input those variables and then when we come back I'll show you how I did it alright you can pause the video right now 825 00:41:24,736 --> 00:41:26,784 Hi guys how did it go 826 00:41:27,040 --> 00:41:33,184 Is always the master sad but I will show the numbers I chose I did for the X I did 9 of 32 827 00:41:33,440 --> 00:41:36,000 Play for the wide and then -50 and 50 828 00:41:36,256 --> 00:41:41,632 In through the speed I did like 0.75 but I think you know 0.75 seconds to 3 829 00:41:41,888 --> 00:41:42,656 So in this case 830 00:41:42,912 --> 00:41:45,728 It will randomly generate a number between these 831 00:41:45,984 --> 00:41:46,752 Animal anime 832 00:41:47,264 --> 00:41:49,824 That's what we using we using these variables that change 833 00:41:50,336 --> 00:41:51,872 Every time at loops 834 00:41:52,384 --> 00:41:56,735 So when we tried out I'm going to show the playmaker window just so you can see it looping 835 00:41:56,991 --> 00:41:58,783 Take maybe understand the principle behind 836 00:41:59,295 --> 00:42:03,135 Alright we're gonna play and see if this robot is searching with his spotlight 837 00:42:06,975 --> 00:42:07,487 Parkour 838 00:42:09,535 --> 00:42:11,327 Alright so waiting waiting 839 00:42:12,351 --> 00:42:13,375 It moved 840 00:42:13,631 --> 00:42:16,191 Ok he moved like a can of the light to the left 841 00:42:16,447 --> 00:42:17,471 Are we moved it again 842 00:42:19,775 --> 00:42:20,799 Is Northern and again 843 00:42:22,079 --> 00:42:22,591 This is cool 844 00:42:23,615 --> 00:42:26,175 Is actually technically he's walking towards me 845 00:42:26,943 --> 00:42:33,087 But it doesn't look like he is doesn't like he just looks like he's wondering and searching For Someone Like Me 846 00:42:33,343 --> 00:42:33,855 On the run 847 00:42:34,111 --> 00:42:36,671 What is actually working towards me the whole time that's why 848 00:42:38,463 --> 00:42:41,023 That's what a simple artificial intelligence is doing 849 00:42:41,791 --> 00:42:47,935 Random numbers of Cannock Ruby it's like he kinda knows where am I and it's like he's lighting up the tree 850 00:42:48,191 --> 00:42:48,703 When is looking around 851 00:42:49,727 --> 00:42:53,567 Let's see what happens now here something we need to fix so fire causes running 852 00:42:54,335 --> 00:42:56,127 But again my keys not that was luck 853 00:42:56,383 --> 00:42:58,687 He's like searching at me but why would he 854 00:42:59,199 --> 00:43:00,735 Why would he like pointers live 855 00:43:01,759 --> 00:43:03,039 That was like 856 00:43:03,807 --> 00:43:08,415 That was random numbers but he should be like locked on a fuse chasing me right 857 00:43:10,207 --> 00:43:11,999 Right now is like not doing that 858 00:43:12,511 --> 00:43:16,863 So I want the light to Locanda me if he sees me and he is running at me does that make sense 859 00:43:17,375 --> 00:43:18,655 That's the thing we got it 860 00:43:19,423 --> 00:43:24,543 That's pretty cool I think it's looking good I hope I hope your is looks good to remember if you just need to it that's ok 861 00:43:24,799 --> 00:43:26,847 Game development is a lot of iteration 862 00:43:27,359 --> 00:43:33,503 Ok alright we need to make global Events for Global transitions and that's because I want them to communicate but 863 00:43:33,759 --> 00:43:39,391 In the robot fsm says I'm chasing too just searching because the light needs to 864 00:43:39,647 --> 00:43:40,671 Reflect that right 865 00:43:41,183 --> 00:43:44,767 So let's go to events and type and I don't know 866 00:43:45,279 --> 00:43:48,351 What's a light search 867 00:43:49,631 --> 00:43:51,679 And then let's make another one is called live 868 00:43:51,935 --> 00:43:52,447 Lock 869 00:43:52,959 --> 00:43:57,055 On this global which means I can be seen by Everything 870 00:43:57,823 --> 00:43:59,103 Check Mark 871 00:43:59,359 --> 00:44:00,127 And that check my 872 00:44:00,895 --> 00:44:07,039 Alright now we're going to do a trick and is such a useful thing in playmaker Italy dance so don't worry if you don't 873 00:44:07,295 --> 00:44:08,063 Stena Treadaway 874 00:44:08,575 --> 00:44:09,855 We're going to right click here 875 00:44:10,623 --> 00:44:14,207 I want to go to a global transition and we're going to do lights search 876 00:44:14,975 --> 00:44:21,119 And basically this like I can call this transition from anywhere in the game and I will just automatically do it 877 00:44:21,375 --> 00:44:22,399 Scott Brown 878 00:44:22,655 --> 00:44:23,935 Start this loop 879 00:44:24,959 --> 00:44:30,335 It's kind of like I'll start it starts when you start the Game Lights searching it starts on when I call 880 00:44:30,847 --> 00:44:31,871 In another FF 881 00:44:33,663 --> 00:44:35,199 They're going to create another one 882 00:44:35,455 --> 00:44:39,295 Let's go to add global transition right here and when I do light 883 00:44:39,551 --> 00:44:43,135 On and this is when he's chasing us and I don't want the 884 00:44:43,391 --> 00:44:43,903 Skip to anime 885 00:44:44,671 --> 00:44:47,999 So we're just going to do that rotation tween actually 886 00:44:48,255 --> 00:44:50,815 Rotation I have it already right there 887 00:44:51,583 --> 00:44:57,727 And then I just want the local rotation to be 000 because that when it's set to that means it's just looking 888 00:44:57,983 --> 00:45:01,823 Play the head that someone who's right in front of them right 889 00:45:02,079 --> 00:45:03,615 I want to be linear 890 00:45:04,127 --> 00:45:08,223 When you're like I wanted to be a fancy animation and then the time want to be fast 891 00:45:08,735 --> 00:45:11,807 Adidas easier and then just locks onto your own 892 00:45:12,063 --> 00:45:12,575 The player 893 00:45:13,087 --> 00:45:15,903 See what happens if it gets too close to the humanoid robot 894 00:45:17,439 --> 00:45:19,999 And then we need to do a finish around just so I like it 895 00:45:20,511 --> 00:45:22,559 It's like waiting I don't know I had finished 896 00:45:22,815 --> 00:45:24,351 I need to adult right here finish 897 00:45:24,607 --> 00:45:26,655 Animal hoarding and control dragon 898 00:45:27,423 --> 00:45:29,215 And then we'd this actually can be empty 899 00:45:29,727 --> 00:45:31,775 It will feel like it's like a star 900 00:45:32,031 --> 00:45:35,359 But that's why we need the call light searching when we've escape the row 901 00:45:35,871 --> 00:45:37,407 So these two things will go 902 00:45:37,663 --> 00:45:38,175 Handforth 903 00:45:38,431 --> 00:45:41,247 And we'll keep our little little sister my little 904 00:45:42,271 --> 00:45:44,575 Our little visual script running normally 905 00:45:45,343 --> 00:45:47,647 So light searching like lockdown 906 00:45:47,903 --> 00:45:50,463 Let's go back to the top this is our robots 907 00:45:50,719 --> 00:45:51,743 The following the player 908 00:45:52,511 --> 00:45:53,279 So quick edit 909 00:45:54,047 --> 00:45:56,607 And now he's running after you 910 00:45:57,119 --> 00:45:59,423 Let's go to the bottom and got action browser 911 00:45:59,935 --> 00:46:01,727 I'm going to type in send 912 00:46:03,007 --> 00:46:06,847 This is such a useful action is it all the time sendevent 913 00:46:07,615 --> 00:46:09,407 In the event targets not itself 914 00:46:09,663 --> 00:46:11,455 It's the other it's another game on 915 00:46:12,223 --> 00:46:14,015 That you sauna that's the same thing 916 00:46:14,527 --> 00:46:15,807 We need to do our life 917 00:46:16,063 --> 00:46:18,879 Spotlight right here you can tell me who has the l 918 00:46:19,135 --> 00:46:21,951 Playmaker symbol next to it so we know that's the right one 919 00:46:22,719 --> 00:46:26,047 So spotlight then we want to send event remember to Global of 920 00:46:26,559 --> 00:46:29,119 And then we want to do light locked on 921 00:46:30,143 --> 00:46:33,215 He sees you and he is going to get you and you better run 922 00:46:33,727 --> 00:46:37,055 Alright we're sending the event like lockdown so it's 923 00:46:37,311 --> 00:46:41,407 Does the save time when you do this on the other stayed right here so let's go 924 00:46:41,663 --> 00:46:45,759 Copy selected actions go to walk in and searching for the bottom and 925 00:46:46,015 --> 00:46:48,063 Click paste actions after 926 00:46:48,831 --> 00:46:54,975 And then we'll do the same thing so instead of light locked on we're going to do like searching and this is when 927 00:46:55,231 --> 00:46:56,255 Robot is walking in 928 00:46:57,023 --> 00:47:02,143 So now they should communicate with each other and let's see if I like locks on when he starts running at us 929 00:47:05,983 --> 00:47:07,775 He's looking around and what happened 930 00:47:11,103 --> 00:47:11,871 Ardell lashes 931 00:47:12,383 --> 00:47:13,663 That's all freaky 932 00:47:14,175 --> 00:47:16,735 I want the right sound effects this could be very 933 00:47:17,247 --> 00:47:18,527 Now if you run away 934 00:47:18,783 --> 00:47:20,831 Can you look around you should like continue to start 935 00:47:21,855 --> 00:47:24,415 Right now we have like these enemies 936 00:47:24,671 --> 00:47:26,463 And you'll be able to see them from following the map 937 00:47:27,231 --> 00:47:33,119 I really want and I want us to be a horror game I need to make that clear I want us to be very tense 938 00:47:33,631 --> 00:47:38,239 Does that feeling I've been in a cold wintry forest and is someone is chasing after you 939 00:47:38,495 --> 00:47:41,055 And I guess that's why I wanted to be more 940 00:47:41,311 --> 00:47:44,639 Melancholy and dramatic than horrifying 941 00:47:45,151 --> 00:47:49,759 Can I think this will be a really cool game I think this will be really interesting people on all the way 942 00:47:50,271 --> 00:47:52,319 Find out more about this world pretty much 943 00:47:53,087 --> 00:47:54,367 Speaking of sounds 944 00:47:54,623 --> 00:47:57,183 I think the best thing to do is to Canal 945 00:47:57,439 --> 00:48:02,559 Creepy robotics static sounds that you know when the when the robots close 946 00:48:02,815 --> 00:48:03,327 Player 947 00:48:03,839 --> 00:48:05,119 So let's do that 948 00:48:06,399 --> 00:48:08,703 Let's go to free sound.com 949 00:48:08,959 --> 00:48:10,751 Actually found a couple that I like 950 00:48:11,007 --> 00:48:14,847 I just want to show you guys just so you know what you're getting into 951 00:48:15,103 --> 00:48:16,895 All I did was search for stat 952 00:48:17,151 --> 00:48:18,943 Switch and creepy static IP 953 00:48:19,967 --> 00:48:21,247 Might like to listen to on 954 00:48:23,807 --> 00:48:24,831 Scanner 955 00:48:25,855 --> 00:48:28,927 Not very dynamic I want another more organic I guess 956 00:48:29,183 --> 00:48:34,815 That's kinda cool actually 957 00:48:36,351 --> 00:48:41,471 That's a good contender I don't like that one it won't look very well I don't think because 958 00:48:41,983 --> 00:48:44,799 Very different the Beginning than it does that same kind of sound 959 00:48:45,055 --> 00:48:45,567 At the end 960 00:48:46,847 --> 00:48:51,455 And this one might be my favourite I just searched creepy static it's creative Commons zero 961 00:48:51,711 --> 00:48:52,479 That's perfect 962 00:48:57,599 --> 00:49:01,439 I think it will work I don't know what else did I do 963 00:49:01,951 --> 00:49:06,047 That's actually pretty 964 00:49:06,303 --> 00:49:08,095 That's the kind of sounds like 965 00:49:09,375 --> 00:49:12,191 I don't know it sounds like there's some voices in there 966 00:49:16,287 --> 00:49:17,055 This is hard 967 00:49:17,311 --> 00:49:18,591 I'm not sure which one to pick 968 00:49:20,383 --> 00:49:25,503 Actually I think that's wants to like we could increase the volume but I think it gets to consistent I wanted to be like 969 00:49:25,759 --> 00:49:28,831 Destroyed can of organic sounding like a weird alien 970 00:49:29,599 --> 00:49:32,927 I think this is what I want 971 00:49:33,183 --> 00:49:34,719 Ok I'm going to download this 972 00:49:34,975 --> 00:49:37,279 This is called radio static sound effect that 973 00:49:37,791 --> 00:49:40,351 And it's creative Commons zero so we don't have to 974 00:49:40,607 --> 00:49:43,935 Give credit if you don't want but it's probably a good thing to do thank you 975 00:49:44,191 --> 00:49:45,983 Sugary Borg appreciate it 976 00:49:48,799 --> 00:49:50,079 What's it download 977 00:49:51,103 --> 00:49:53,919 I'm just going to drag and drop it into my project 978 00:49:54,175 --> 00:49:55,455 I put it in scenes 979 00:49:56,223 --> 00:49:56,735 Give me that then 980 00:49:56,991 --> 00:49:59,295 Using I never find it on I put it on assets 981 00:50:00,831 --> 00:50:03,647 Setting the root folder which against not ideal 982 00:50:04,415 --> 00:50:06,719 That's how I get games done fast 983 00:50:07,231 --> 00:50:11,839 Alright what's Adam audiosource what's going to our enemy and good at composed 984 00:50:12,607 --> 00:50:14,911 Typing audio source 985 00:50:16,191 --> 00:50:16,959 Right here 986 00:50:17,215 --> 00:50:18,495 Alex dragon 987 00:50:19,007 --> 00:50:19,775 Creepy stuff 988 00:50:21,055 --> 00:50:22,335 Put it right there I must do it 989 00:50:22,591 --> 00:50:23,359 Play on the way 990 00:50:23,615 --> 00:50:25,151 We will always be plain 991 00:50:25,919 --> 00:50:28,223 I actually do want the volume high gloss 992 00:50:28,479 --> 00:50:32,575 But I don't want it to be loud and icy like right on top of you and I think that will make 993 00:50:34,111 --> 00:50:36,159 What's the max distance on hundred 994 00:50:36,671 --> 00:50:37,951 Usually I change 995 00:50:38,207 --> 00:50:41,791 The volume of two linear but I do I'm going to be really I'm going to be 996 00:50:42,047 --> 00:50:44,351 Saints until you like red on top of you 997 00:50:44,863 --> 00:50:46,143 And that will be put 998 00:50:46,399 --> 00:50:46,911 Creepy 999 00:50:47,167 --> 00:50:49,727 He'll be like oh man is so close is going to get me 1000 00:50:50,239 --> 00:50:53,311 A mixture of course or it says to die that's not what we 1001 00:50:53,567 --> 00:50:55,103 This is a 3D sound 1002 00:50:55,871 --> 00:50:58,175 Does this is a character in 3D 1003 00:50:58,943 --> 00:50:59,967 Who are doing music 1004 00:51:00,223 --> 00:51:00,991 Or something 1005 00:51:01,503 --> 00:51:02,527 But we wanted 3D 1006 00:51:03,295 --> 00:51:03,807 And I think 1007 00:51:04,319 --> 00:51:06,367 I think that's it let's just 1008 00:51:06,623 --> 00:51:07,135 Ok 1009 00:51:07,391 --> 00:51:10,463 What about that are sphere Collider for when you should run 1010 00:51:10,975 --> 00:51:14,047 And there's this big spirit here that are volume 1011 00:51:14,815 --> 00:51:15,839 You actually change the mass 1012 00:51:17,887 --> 00:51:19,167 Let's do one 1013 00:51:19,679 --> 00:51:20,703 How much should a baby 1014 00:51:21,215 --> 00:51:21,727 What to do to 1015 00:51:22,751 --> 00:51:23,263 I don't know 1016 00:51:24,287 --> 00:51:29,663 Because it is logarithmic so you're still be quiet even if you're really close I won't get really loud until you 1017 00:51:29,919 --> 00:51:31,199 Right next to one 1018 00:51:31,711 --> 00:51:33,503 When we try this out 1019 00:51:37,343 --> 00:51:38,367 And something 1020 00:51:40,671 --> 00:51:41,951 This is actually working pretty well 1021 00:51:45,279 --> 00:51:47,583 This creepy now.com it gets really close 1022 00:51:56,031 --> 00:51:58,335 That looks very well maybe off 6 later 1023 00:51:58,847 --> 00:51:59,871 The kind of stops 1024 00:52:01,151 --> 00:52:02,431 How does Connor repetitive 1025 00:52:03,711 --> 00:52:04,479 But it does work 1026 00:52:04,735 --> 00:52:05,503 We could get bye 1027 00:52:05,759 --> 00:52:07,039 Something I had a little more 1028 00:52:07,295 --> 00:52:10,367 Variation in the Sam file but for now I think 1029 00:52:10,623 --> 00:52:12,159 I might change it up later 1030 00:52:12,671 --> 00:52:15,743 But that's that's pretty cool I might make the max distance 1031 00:52:15,999 --> 00:52:17,279 A little larger 1032 00:52:20,351 --> 00:52:20,863 Nets 1033 00:52:21,887 --> 00:52:23,167 Here is the sphere 1034 00:52:25,215 --> 00:52:25,727 The best way to 1035 00:52:25,983 --> 00:52:26,751 What's the max distance 1036 00:52:29,055 --> 00:52:33,151 Ok we got some creepy sounds we got the light that locks onto you 1037 00:52:33,407 --> 00:52:35,199 What else do we need 1038 00:52:35,455 --> 00:52:37,503 This is actually that is working out pretty well 1039 00:52:38,527 --> 00:52:40,575 Even though he's always walking towards you 1040 00:52:40,831 --> 00:52:41,855 You don't really know 1041 00:52:42,111 --> 00:52:47,487 It's hard to tell and artificial intelligence that's all it is it's just all these little tricks 1042 00:52:47,743 --> 00:52:53,375 All these little if statements and Loops just to make it for you organic like it's a thinking machine 1043 00:52:53,631 --> 00:52:54,143 Pretty much 1044 00:52:54,655 --> 00:52:56,959 There's actually one more important thing we need to do 1045 00:52:57,215 --> 00:52:59,775 We need to make this enemy kill the player 1046 00:53:00,287 --> 00:53:03,615 And I want this to be a challenge slide in this 1047 00:53:03,871 --> 00:53:06,687 Probably be your most challenging challenge slider 1048 00:53:07,199 --> 00:53:11,039 And I don't want to give too much away because this could be a great learning experience 1049 00:53:11,295 --> 00:53:13,343 But I'm just going to give you this one hint 1050 00:53:13,599 --> 00:53:16,415 Are we need is basically a Trigger 1051 00:53:16,671 --> 00:53:18,719 A trigger Collider that does 1052 00:53:19,231 --> 00:53:20,767 Kill the player 1053 00:53:21,279 --> 00:53:26,399 But I don't want to I don't want to make you do do it my way I want you to really thick 1054 00:53:27,167 --> 00:53:31,007 Critically evaluate what do you want this game over event to be 1055 00:53:31,263 --> 00:53:33,311 And I want you to figure it out using playmaker 1056 00:53:33,567 --> 00:53:37,151 But the one hand I'll give you is that you're going to need some kind of Trigger 1057 00:53:37,919 --> 00:53:40,991 Animal probably honestly it's only a small sugar 1058 00:53:41,247 --> 00:53:43,039 Does he want this trigger to be like 1059 00:53:43,295 --> 00:53:45,087 Stop the Masters right on top of 1060 00:53:45,599 --> 00:53:47,647 Then I want you to with playmaker 1061 00:53:47,903 --> 00:53:51,743 Create like it some type of game over or some type of love or restart 1062 00:53:52,255 --> 00:53:54,303 I may be at sounds to it 1063 00:53:56,351 --> 00:53:57,887 I want you to do this chance 1064 00:53:58,399 --> 00:54:01,471 And this will be the last thing we do for our enemy 1065 00:54:01,983 --> 00:54:07,359 This will stretch you I would say but you weren't so much digging and trying to make this work 1066 00:54:07,615 --> 00:54:09,407 Alright you can pause the video now 1067 00:54:11,199 --> 00:54:14,271 Hi guys had your challenging challenge Sligo 1068 00:54:15,295 --> 00:54:16,575 I hope it went ok 1069 00:54:16,831 --> 00:54:20,671 I did it a certain way and don't feel like you have to do it my way 1070 00:54:21,183 --> 00:54:25,791 But this was my logic I'm gonna walk you through why I decided to do what I did 1071 00:54:26,559 --> 00:54:28,351 And so basically the start off 1072 00:54:29,119 --> 00:54:31,935 I need to add a Collider so that if the 1073 00:54:32,191 --> 00:54:33,215 Enemy got closer 1074 00:54:33,471 --> 00:54:38,079 It would trigger an fsm or trigger a state change in the playmaker 1075 00:54:38,847 --> 00:54:42,943 I decided to make a totally separate game and record kill player right here 1076 00:54:43,455 --> 00:54:47,039 And again it is a child of the robots I just want to gain magic and 1077 00:54:47,295 --> 00:54:48,575 Create empty child 1078 00:54:49,087 --> 00:54:50,111 And I renamed 1079 00:54:50,623 --> 00:54:52,671 I created a small sphere Collider 1080 00:54:53,183 --> 00:54:55,231 In the Night Garden fsm 1081 00:54:55,487 --> 00:54:56,255 And I'll show you what I 1082 00:54:57,279 --> 00:54:58,047 Addison 1083 00:54:58,303 --> 00:55:00,351 This is all the logic behind it 1084 00:55:00,863 --> 00:55:06,751 Here's the trigger event that just says our food supplier in if it enters that sphere Collider right here 1085 00:55:07,007 --> 00:55:08,799 Then it will send a van 1086 00:55:09,055 --> 00:55:10,847 Until I did it will go here 1087 00:55:11,103 --> 00:55:12,639 This means you are dead 1088 00:55:12,895 --> 00:55:15,199 How to make it read to emphasise that fat 1089 00:55:15,711 --> 00:55:16,479 Are you dead 1090 00:55:16,735 --> 00:55:22,879 So basically I did was draw a full screen colour and so as long as the state is active it will be total 1091 00:55:23,391 --> 00:55:24,927 This is the action I chose 1092 00:55:25,183 --> 00:55:26,463 I found a sound effect 1093 00:55:26,719 --> 00:55:27,487 That I really like 1094 00:55:27,743 --> 00:55:30,815 Can I plaster right here at the bottom called audio source 1095 00:55:31,071 --> 00:55:33,631 And it has a weird name Neil in goblin 1096 00:55:33,887 --> 00:55:36,447 So I made it out of cc0 sound effects 1097 00:55:36,703 --> 00:55:37,727 This is what it sounds 1098 00:55:39,263 --> 00:55:45,407 I'm just too high quality soundtrack if I got body hitting the floor that that's all I wanted I wanted to be like this 1099 00:55:45,663 --> 00:55:46,943 Robot tackle 1100 00:55:47,199 --> 00:55:51,039 This disobedient citizen of his dystopian City pretty 1101 00:55:51,807 --> 00:55:53,087 So I downloaded that 1102 00:55:53,343 --> 00:55:57,695 And then I added it to our you source and I did audio play Right Here 1103 00:55:57,951 --> 00:56:02,303 And I just made the volume one and then I made the special planned to die 1104 00:56:02,559 --> 00:56:04,351 I don't want to make sure that you here 1105 00:56:04,607 --> 00:56:06,143 Completely so I get to the sound of 1106 00:56:06,911 --> 00:56:08,191 And then this is a quarter 1107 00:56:08,703 --> 00:56:10,239 I wanted to static 1108 00:56:10,495 --> 00:56:13,567 To stop I just wanted to be black and then you hear that sound 1109 00:56:14,079 --> 00:56:20,223 And I wanted to stop that static on the robot so I have an action here called enable behaviour 1110 00:56:20,479 --> 00:56:23,039 This is super useful it's pretty summer activate 1111 00:56:23,295 --> 00:56:24,063 Game on 1112 00:56:24,831 --> 00:56:28,159 Except that we can activate a certain behaviour on a guy 1113 00:56:29,183 --> 00:56:29,951 Sofa and stuff 1114 00:56:30,207 --> 00:56:31,743 I'm a robot I just 1115 00:56:31,999 --> 00:56:38,143 I don't want to delete everything because it would cause problems since the kill thing would have been disabled as well I would 1116 00:56:38,399 --> 00:56:39,167 Cause errors 1117 00:56:39,423 --> 00:56:40,959 I just wanted to sound it 1118 00:56:41,727 --> 00:56:43,775 So all I did was a giraffe 1119 00:56:44,543 --> 00:56:45,567 Let's go back to kill player 1120 00:56:46,079 --> 00:56:48,639 I dropped the game object of the robot in 1121 00:56:48,895 --> 00:56:53,503 You have a dropdown of that stuff use the animator control here that there is a playmaker fsm 1122 00:56:54,015 --> 00:56:57,343 Audio sources what I wanted disabled so I made sure to click that 1123 00:56:57,599 --> 00:56:59,903 Animator enable was unchecked 1124 00:57:03,231 --> 00:57:07,839 And then I just wanted to be a black screen going like the wind of the trees 1125 00:57:09,887 --> 00:57:12,959 I messed up clear nose like he screwed up and that is dead 1126 00:57:13,983 --> 00:57:18,847 And then I wanted to turn off the music I don't want the music playing with this be like pure black 1127 00:57:19,103 --> 00:57:20,639 And it's just kind of empty feeling 1128 00:57:20,895 --> 00:57:22,175 Set the music turns off there 1129 00:57:22,687 --> 00:57:24,479 And then after 5 seconds 1130 00:57:24,991 --> 00:57:25,759 It restarts the 1131 00:57:26,015 --> 00:57:28,319 And that's the action I use as just restart level 1132 00:57:29,087 --> 00:57:33,183 So that's pretty much it should we try it out and I'll show you how it works 1133 00:57:37,535 --> 00:57:38,559 Is looking around 1134 00:57:40,095 --> 00:57:41,119 I can hear the static 1135 00:57:42,399 --> 00:57:44,703 Closer 1136 00:57:51,871 --> 00:57:52,639 Should we start 1137 00:57:55,199 --> 00:58:00,063 That is my game over screen so if he gets you it is you will lose your progress 1138 00:58:01,087 --> 00:58:04,415 And that's not very funny but honestly he's pretty easy to OutRun 1139 00:58:04,671 --> 00:58:06,719 I don't want this to be hard game 1140 00:58:07,231 --> 00:58:12,607 I want this just to be tense and I wanted to people get lost in the story and I want people to be kinda surprised 1141 00:58:12,863 --> 00:58:16,447 When I like oh my oh my gosh it's something chasing me what is that thing 1142 00:58:16,959 --> 00:58:19,263 And then as I think the game progresses 1143 00:58:19,519 --> 00:58:22,079 Remember a game manager from the last video 1144 00:58:22,335 --> 00:58:23,103 Right here 1145 00:58:23,359 --> 00:58:27,711 As the game progresses I think I want to spawn more and more enemies 1146 00:58:28,223 --> 00:58:31,807 And then that will be part of that last day when we make final touches 1147 00:58:32,319 --> 00:58:37,183 But yeah I'm excited I want us to be gradual remember I think it's best to take a game design 1148 00:58:37,695 --> 00:58:40,767 As like like Anna like a roller coaster like it's going up 1149 00:58:41,023 --> 00:58:41,535 It's going 1150 00:58:41,791 --> 00:58:46,399 You wanted to be like this constant slope of anxiety and tension and storytelling 1151 00:58:46,655 --> 00:58:51,775 Until accommodate in a climax at the end and that's like emotional pay off of your game really 1152 00:58:52,031 --> 00:58:58,175 I think I think we have something good going on here will continue to spawn enemies right here and then for your home 1153 00:58:58,431 --> 00:58:58,943 Ok sign 1154 00:58:59,455 --> 00:59:00,735 Are you should have a script 1155 00:59:00,991 --> 00:59:04,831 And I just it just doesn't do anything crazy just maybe a beginning middle and end 1156 00:59:05,343 --> 00:59:06,623 I want you to voice 1157 00:59:06,879 --> 00:59:09,439 Accord and I and I don't want you to get freaked out by the 1158 00:59:09,695 --> 00:59:10,975 It doesn't have to be too scary 1159 00:59:11,487 --> 00:59:14,815 Maybe you have a friend maybe have a girlfriend or boyfriend 1160 00:59:15,071 --> 00:59:19,423 Maybe you just want to do it like how I did the first tree I did the voice acting evening 1161 00:59:19,679 --> 00:59:20,703 Can I edit my voice 1162 00:59:21,471 --> 00:59:25,055 But yeah I want you to do the voice recording and I want you to add 1163 00:59:25,311 --> 00:59:27,871 Using the game manager or however you want to 1164 00:59:28,383 --> 00:59:30,175 So that we can have a beginning middle and end 1165 00:59:30,431 --> 00:59:33,247 To our game just as like the emotional and storytelling payer 1166 00:59:34,015 --> 00:59:36,063 A homework assignment for tonight 1167 00:59:36,575 --> 00:59:41,695 And I'm excited to finish this game for tomorrow and I'll talk about all the finishing touches we can do 1168 00:59:41,951 --> 00:59:44,255 Really polish it and make it a really nice place 1169 00:59:44,767 --> 00:59:50,911 Alright thanks for watching and I will see you tomorrow 91993

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