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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 Alright so now that we have the players standing 2 00:00:13,056 --> 00:00:16,640 Running bingo head increase some jump innovations 3 00:00:16,896 --> 00:00:18,944 Infor LN animations 4 00:00:19,456 --> 00:00:21,760 Tesco head and make sure you players selected 5 00:00:22,016 --> 00:00:25,600 And got this dropdown menu here and click create new clip 6 00:00:26,624 --> 00:00:28,160 Meaning for hence save 7 00:00:28,928 --> 00:00:30,208 In my player folder 8 00:00:30,720 --> 00:00:32,256 How many player 9 00:00:33,024 --> 00:00:34,048 Jump 10 00:00:35,072 --> 00:00:37,120 Click the record button 11 00:00:37,376 --> 00:00:40,704 Guys I'm going to do is just get a simple stains 12 00:00:40,960 --> 00:00:41,472 Right 13 00:00:41,984 --> 00:00:46,336 Something that kinda looks like a job and I got to worry too much about the motion 14 00:00:46,592 --> 00:00:47,360 I just want 15 00:00:48,896 --> 00:00:50,688 A very simplistic States 16 00:00:51,456 --> 00:00:56,064 You definitely don't want to move like that 17 00:00:57,088 --> 00:00:58,624 Make sure you rotate 18 00:00:59,392 --> 00:01:02,829 There we go and you can make sure everything is rotating properly and you're not actually moving anything you can see 19 00:01:02,831 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 20 00:01:05,792 --> 00:01:11,936 We actually have a position value and we don't want any position or changes to delete that that was a mistake 21 00:01:12,448 --> 00:01:13,472 Alright 22 00:01:13,728 --> 00:01:15,008 So there is our jump 23 00:01:16,544 --> 00:01:18,336 Let's go home to create a fall 24 00:01:18,592 --> 00:01:21,408 Animation as well player fall 25 00:01:22,432 --> 00:01:28,320 Alright so fall I cannot like their hands to go over their heads at least that's what I do in my games 26 00:01:28,576 --> 00:01:30,368 Do something like this 27 00:01:31,392 --> 00:01:37,536 Well did you see the mistake I just made and you guys are playing make this mistake a Lot to You 28 00:01:37,792 --> 00:01:41,632 Make sure you click the record button so be sure to go back in time 29 00:01:42,144 --> 00:01:48,288 So when you click the record button here and we're going to put his hands over his head like this and a game guys were in a meeting anything 30 00:01:48,544 --> 00:01:53,920 It's just one frame I'm just trying to get an idea of the shape of the player mate 31 00:01:54,176 --> 00:01:58,016 Alex great maybe even it out a little bit 32 00:01:58,272 --> 00:02:03,904 I just made a mistake there and moved it instead about it there we go so there is his fault States 33 00:02:04,160 --> 00:02:07,488 So if we click on the enemy tab here 34 00:02:08,000 --> 00:02:11,072 Again you'll see that now we have two animations 35 00:02:11,328 --> 00:02:17,472 They have been created and put into the ether the right so unity doesn't really know what to do 36 00:02:17,728 --> 00:02:23,872 At this point when we have play we're just going to cycle between standing run based on the velocity Express 37 00:02:24,128 --> 00:02:30,272 It's gonna move to the job information or the Fall animation because we haven't created any transitions or condition 38 00:02:30,528 --> 00:02:31,552 Pillows to play 39 00:02:31,808 --> 00:02:36,672 So let's just put player fall over here and ignore it for now 40 00:02:36,928 --> 00:02:41,280 What we're going to do is actually just create a nice transition 41 00:02:41,792 --> 00:02:43,328 From player stand 42 00:02:43,840 --> 00:02:45,120 To play Run 43 00:02:45,376 --> 00:02:48,192 Now there's this little blue 44 00:02:48,448 --> 00:02:51,008 Stayed here cold any state 45 00:02:51,264 --> 00:02:54,080 What is means that I can create a transition 46 00:02:54,592 --> 00:02:56,128 To another animation 47 00:02:56,640 --> 00:03:00,480 And it doesn't depend on any other animation 48 00:03:00,736 --> 00:03:03,552 I don't have to be staying and I'll have to be running 49 00:03:03,808 --> 00:03:06,880 It doesn't matter what animation is currently playing 50 00:03:07,136 --> 00:03:13,280 As long as a certain condition is met so for example if grounded is false were going to do it 51 00:03:13,536 --> 00:03:19,680 Jump this is certainly a great option for a very simplistic animation 52 00:03:19,936 --> 00:03:26,080 Because we're going to have a falling animation because we can have a jump animation because we're going to be punching in various directions 53 00:03:26,848 --> 00:03:32,992 Actually don't want to use any state but just keep in mind that you can use any status 54 00:03:33,248 --> 00:03:38,368 What is there's no perfect way to create various animation trees 55 00:03:38,624 --> 00:03:44,768 Obviously better ways and you could do it better than I'm doing it now so it's up to you how you want to work your innovation tree 56 00:03:45,024 --> 00:03:48,096 But for me I am not going to have 57 00:03:48,352 --> 00:03:52,704 Any transition from any state I'm really not going to use any state 58 00:03:52,960 --> 00:03:58,592 In this course I probably won't use exit hi there so I'm just going to put those right here for now 59 00:03:59,872 --> 00:04:02,176 No reason to even look at those right 60 00:04:02,432 --> 00:04:03,456 Ok 61 00:04:03,712 --> 00:04:04,480 So 62 00:04:04,736 --> 00:04:07,552 Let's think about these transitions for a second 63 00:04:08,320 --> 00:04:12,160 Give me one two player to be able to enemy a jump 64 00:04:12,416 --> 00:04:18,559 Whether he's in the stand animation or the run animation do you want to do both oh yes we want 65 00:04:18,815 --> 00:04:24,191 Whether he's running or just staying still so we're going to create a transition from both 66 00:04:24,447 --> 00:04:28,031 I'm going to make a transition here transition here 67 00:04:29,311 --> 00:04:35,455 So let's think about the various conditions in settings for this transition 68 00:04:35,711 --> 00:04:38,783 Again we're going from playlist and 2 player jump right 69 00:04:39,039 --> 00:04:41,855 So what are the conditions going to be well 70 00:04:42,367 --> 00:04:44,671 If the player is not grounded 71 00:04:45,695 --> 00:04:47,999 Then we're gonna jump right 72 00:04:48,255 --> 00:04:50,047 Same as 24 player run 73 00:04:51,071 --> 00:04:52,863 The players not grounded 74 00:04:53,119 --> 00:04:53,887 Working a job 75 00:04:54,655 --> 00:04:58,751 Cisco head in test the sound 76 00:05:06,687 --> 00:05:12,831 Ok looks good so that was pretty decent right but now I was stuck in the jump in 77 00:05:13,087 --> 00:05:19,231 If you click on the actual you can see where stuck here for eternity where in player jump 78 00:05:19,487 --> 00:05:23,071 So we need to go ahead and create a transition 79 00:05:23,327 --> 00:05:27,423 So let's exit play mode in take a look at in a metre 80 00:05:27,679 --> 00:05:32,543 So if we go to mate transition we can actually bring one back to play a stand 81 00:05:32,799 --> 00:05:34,847 And back to play Run 82 00:05:35,103 --> 00:05:36,383 Nothing about it 83 00:05:36,639 --> 00:05:39,455 If the condition is set to 84 00:05:39,711 --> 00:05:45,855 If Grandad he goes through here and then also if the condition is grounded because true here will universe 85 00:05:46,111 --> 00:05:47,135 To be very confused 86 00:05:47,391 --> 00:05:48,671 He's going to say well 87 00:05:49,183 --> 00:05:55,327 You know both of these conditions are true which path do I take so we actually need to 88 00:05:55,583 --> 00:05:56,351 Unity 89 00:05:56,607 --> 00:05:57,631 Which part to take 90 00:05:57,887 --> 00:06:00,191 So we do that is another condition 91 00:06:00,447 --> 00:06:01,983 If velocity 92 00:06:02,495 --> 00:06:03,519 Is less than 93 00:06:04,031 --> 00:06:05,823 Let's see here how about 94 00:06:06,591 --> 00:06:07,615 Pt3 95 00:06:07,871 --> 00:06:09,663 My philosophy 96 00:06:10,943 --> 00:06:17,087 Is greater than 3 then we're gonna run right similar to this transition 97 00:06:18,623 --> 00:06:24,767 Velocity is greater than .3 then go from stay and to run same sort of mentality would jump 98 00:06:25,023 --> 00:06:28,095 Velocity is less than .3 quid back to stand otherwise 99 00:06:28,351 --> 00:06:29,375 Go to Iran 100 00:06:32,191 --> 00:06:33,471 Let's take a look 101 00:06:43,711 --> 00:06:49,855 Alright so as you can see we have a few weird things happening it's probably 102 00:06:50,111 --> 00:06:53,951 Navigate to test it the exit time of the train station 103 00:06:54,207 --> 00:06:56,511 So let's exit play mode here and take a look 104 00:06:57,535 --> 00:07:03,679 Transition back from player jump to play a stand should not have an exact time 105 00:07:03,935 --> 00:07:10,079 Remember guys exit time is going to tell unity to wait for the jump animation 106 00:07:10,335 --> 00:07:12,127 Before going back to stand 107 00:07:12,383 --> 00:07:15,199 Will matter if the play lands on the ground 108 00:07:15,711 --> 00:07:17,503 We immediately want to go 109 00:07:17,759 --> 00:07:20,063 Dr stand so no exit time 110 00:07:20,319 --> 00:07:24,415 Transition directions to Lidl slow select 2.1 111 00:07:24,671 --> 00:07:28,255 And say maternity here guys no exit time 112 00:07:28,511 --> 00:07:29,535 Immediately 113 00:07:29,791 --> 00:07:32,351 Almost immediately about point 1 seconds 114 00:07:32,607 --> 00:07:34,655 Go from jumping to running 115 00:07:34,911 --> 00:07:35,423 Ok 116 00:07:35,935 --> 00:07:41,055 Now let's take a look at the exit time from players stay on to play a jump right so this one 117 00:07:41,311 --> 00:07:47,455 Do we want an exit time well now we want the player to immediately jump I don't want to wait for the stand innovations 118 00:07:47,711 --> 00:07:53,855 When the player presses space so it's going to be very very fast so no exit time 119 00:07:54,367 --> 00:08:00,511 And I don't want to transition in all I wanted to be very instant very quickly very fast that the sea 120 00:08:00,767 --> 00:08:06,911 It's again for your guys is not realism realism is not 2 secrets a good game feel 121 00:08:07,167 --> 00:08:13,311 Game feelings when your player feels like he has gravity like he has weighed like he has like you 122 00:08:13,567 --> 00:08:19,711 Influence and agency over the player the way you achieved that is honestly very quick and 123 00:08:19,967 --> 00:08:26,111 Nappy results so the moment two player press the space you want that transition to be pretty much sure 124 00:08:26,367 --> 00:08:29,695 Immediately does the jumping animation ok 125 00:08:29,951 --> 00:08:35,583 The same is true here as well to play is running we don't want any exit time or not really a transition 126 00:08:36,095 --> 00:08:37,119 To go to the jump 127 00:08:37,375 --> 00:08:43,519 And finally which is double click on player jump to make sure there's no looping looks like there's a loop we really 128 00:08:43,775 --> 00:08:48,895 Title loop we want the player to move his arms out a little bit and then stay put until the Lions 129 00:08:49,407 --> 00:08:52,735 Let's save it alright let it play 130 00:08:58,879 --> 00:09:01,183 Good bounce jump 131 00:09:02,207 --> 00:09:08,351 Good that's good that jump animation and see it's bring the same over and just double 132 00:09:08,607 --> 00:09:14,751 Gaelic scared yeah that jumping animation we could try and make it look a little bit better at least the stands 133 00:09:15,007 --> 00:09:20,895 Carol it's like he's still running so just let's see here it's like on the player here and just go to the jump innovation 134 00:09:21,919 --> 00:09:28,063 What's a tweak it just a tad member hit record and I'm going to put his arms out just like this just so what 135 00:09:28,319 --> 00:09:29,855 Absolutely sure we know he's jumping 136 00:09:31,135 --> 00:09:37,279 Now go ahead in create a fall animation for when the player actually falls 137 00:09:37,535 --> 00:09:43,679 Down an edge of a Ledge or when he completes his job information in begins falling back down 138 00:09:43,935 --> 00:09:50,079 Such as could this down here and go to create new clip was going to save this where all the other animations of saved words going to call 139 00:09:50,335 --> 00:09:56,479 Player fall so what we're going to do is actually crazy transition two player fall 140 00:09:56,735 --> 00:10:01,612 Based on the velocity why right so if the velocity why is negative 141 00:10:01,613 --> 00:10:03,784 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 142 00:10:03,785 --> 00:10:09,279 We want two player to move to the false tax credit condition in say if velocity why 143 00:10:09,535 --> 00:10:15,679 Is less than 0 go to The Fall Staines now we don't 144 00:10:15,935 --> 00:10:22,079 The next time you want to immediately go there but I think we want to have cannabis smooth transition right so how about 145 00:10:22,335 --> 00:10:28,479 5 seconds or 5 seconds for his hands to sort of go up in the air 146 00:10:28,735 --> 00:10:34,879 Create a transition what we could do is instead of going to play Run and playlist and again we could simplify this by just 147 00:10:35,135 --> 00:10:40,767 Go straight back to play a jump if the conditions aren't true right if 148 00:10:41,023 --> 00:10:45,631 Send me everytime grounded go back to play a jump 149 00:10:45,887 --> 00:10:48,191 And that will quickly 150 00:10:48,447 --> 00:10:54,591 Take us back to play a standard player on because well these conditions are being 151 00:10:54,847 --> 00:10:55,359 Here 152 00:10:55,615 --> 00:10:57,919 Just write it down 153 00:10:59,455 --> 00:11:05,343 So the first step is to test the cell the first step will be to 154 00:11:05,599 --> 00:11:11,487 Just press space and see what happens 155 00:11:11,743 --> 00:11:13,279 Alright 156 00:11:13,535 --> 00:11:15,071 So looks like 157 00:11:15,327 --> 00:11:21,471 When he actually lands on the ground it's a very slow process right why is that 158 00:11:21,727 --> 00:11:24,287 Because we go to your animator here 159 00:11:25,311 --> 00:11:26,847 It has an exit time 160 00:11:27,103 --> 00:11:33,247 We definitely don't want that so we don't want an exit time from going from for to jump which will immediately take a 161 00:11:33,503 --> 00:11:36,063 We want to set the exit I'm 20 162 00:11:36,319 --> 00:11:42,463 We want no exit time and we want the train station direction to be very quick 163 00:11:42,719 --> 00:11:46,559 I'll save it and see what happens 164 00:11:49,887 --> 00:11:52,703 Awesome that's perfect 165 00:11:52,959 --> 00:11:57,055 And see what the Fall looks like without the jump 166 00:11:57,311 --> 00:12:01,407 That's great alright 167 00:12:03,455 --> 00:12:09,599 So there's a little bit of a delay after the Fallen take a look really quick 168 00:12:09,855 --> 00:12:10,623 Eubanks here 169 00:12:12,671 --> 00:12:18,815 One more try 170 00:12:19,071 --> 00:12:19,839 Particular here 171 00:12:24,447 --> 00:12:25,983 What's better in a metre 172 00:12:26,239 --> 00:12:30,847 Right here I'm trying to see what's going on 173 00:12:36,735 --> 00:12:42,879 That is a really good example of what we don't want to look like that 174 00:12:43,135 --> 00:12:45,183 So let's take a look over here what's going on 175 00:12:45,439 --> 00:12:47,487 Her 176 00:12:47,743 --> 00:12:53,887 This right here I think I know what's going on this is a great 177 00:12:54,143 --> 00:13:00,287 Time to explain this this right here if this transitions occurring 178 00:13:00,799 --> 00:13:03,615 Then we can immediately go back 179 00:13:03,871 --> 00:13:10,015 To stand or run we're stuck in this transition to as his hands are going from jump to fall 180 00:13:10,271 --> 00:13:16,415 Slowly raising we need to be able to interrupt that right so student interruption source 181 00:13:16,671 --> 00:13:18,975 In create next state 182 00:13:19,231 --> 00:13:25,375 What's a interruption source to next state and just take a look and see what's happening here 183 00:13:29,727 --> 00:13:31,263 Good 184 00:13:31,519 --> 00:13:32,543 Good 185 00:13:32,799 --> 00:13:34,335 Good 186 00:13:34,591 --> 00:13:36,127 Awesome 187 00:13:36,383 --> 00:13:37,919 Alright guys 188 00:13:38,943 --> 00:13:40,991 That looks like 189 00:13:41,247 --> 00:13:47,391 We got a very reactive character does notice how even though are animations kind of star 190 00:13:47,647 --> 00:13:53,791 What's making things feel good is the reactivity the very quick and snappy mean 191 00:13:54,047 --> 00:14:00,191 The brain Towner fills in the gaps to be honest guys if our brains were much smarter we could say oh my 192 00:14:00,447 --> 00:14:06,335 Absolutely horrible by our brains appreciate reaction 193 00:14:06,591 --> 00:14:08,127 Quick reactions 194 00:14:08,383 --> 00:14:14,527 So so far everything looks great if you couldn't go ahead in enemy honestly the run animation 195 00:14:14,783 --> 00:14:15,807 Let's go ahead 196 00:14:16,063 --> 00:14:17,343 And do that 197 00:14:17,855 --> 00:14:21,695 Argos typically on my first pass of creating a run animation 198 00:14:21,951 --> 00:14:28,095 I got to tell you it never goes well and so don't be discouraged if when you're creating a row 199 00:14:28,351 --> 00:14:28,863 Animation 200 00:14:29,119 --> 00:14:35,263 You just really really struggling to understand what how it should look ok well 201 00:14:35,519 --> 00:14:38,847 What to do when I'm doing my animations especially for running 202 00:14:39,359 --> 00:14:45,247 I focus on the bounce first well if you can recall we did that so it's gonna run here 203 00:14:46,783 --> 00:14:48,831 There's the bounce for a run 204 00:14:49,087 --> 00:14:55,231 I think I want to make it a little bit more sticky ok and what about my sticky is when he touches the ground 205 00:14:55,487 --> 00:15:01,631 RBS dirty touch the ground very sticky and snappy what I like to do is I like to ask 206 00:15:01,887 --> 00:15:02,911 Have 207 00:15:03,167 --> 00:15:04,703 A keyframe 208 00:15:05,983 --> 00:15:12,127 It's piece of here so we sort of stuck to the ground for a little bit longer 209 00:15:12,383 --> 00:15:13,151 I can catch it 210 00:15:13,919 --> 00:15:14,687 See that 211 00:15:15,711 --> 00:15:17,759 So we can make it a little bit bigger 212 00:15:18,527 --> 00:15:21,599 We really want two player to feel stuck to the ground see that 213 00:15:22,623 --> 00:15:24,671 And then we can speed up the entire thing 214 00:15:26,719 --> 00:15:29,023 I got maybe sick at here there we go 215 00:15:29,535 --> 00:15:33,119 Are curves and make sure everything was good 216 00:15:33,375 --> 00:15:34,655 Member a curves 217 00:15:34,911 --> 00:15:39,263 So we're going to zoom in zoom in the 90s 218 00:15:39,775 --> 00:15:44,639 Shrink and then use these Arrows here where are we 219 00:15:45,151 --> 00:15:50,015 Yeah this is a feature with unity that's a little weird I'm not quite sure 220 00:15:51,039 --> 00:15:53,087 How Ulster are we got a game 221 00:15:53,343 --> 00:15:59,487 How often make it better alright so let's go ahead and make it feel a little bit sticky and what you can do is real 222 00:15:59,743 --> 00:16:00,767 Movies app like this 223 00:16:02,047 --> 00:16:03,327 Ok and then just 224 00:16:03,839 --> 00:16:04,863 See that 225 00:16:07,423 --> 00:16:09,215 Careful little bit weird 226 00:16:09,471 --> 00:16:10,495 Something like that 227 00:16:12,031 --> 00:16:13,055 Awesome 228 00:16:15,871 --> 00:16:18,175 Here we go I think that's pretty cool 229 00:16:18,687 --> 00:16:20,735 Maybe we could just bring it up a little bit 230 00:16:22,783 --> 00:16:26,111 And now he feels pretty sticky and it's really good idea as zoom out 231 00:16:26,367 --> 00:16:30,719 And you can get much better picture when you zoom into things guys 232 00:16:30,975 --> 00:16:37,119 Your animation looks a lot more extreme but when you zoom out from a players perspective it's not as extreme as you thought 233 00:16:37,375 --> 00:16:43,519 And that's one of Disney's principles what is these principles is to be pretty extreme with 234 00:16:43,775 --> 00:16:45,055 Motion because 235 00:16:45,567 --> 00:16:51,455 A players distracted by so many things and you really want them to get an idea of the motion 236 00:16:52,223 --> 00:16:54,271 In exaggerating and community helped 237 00:16:54,527 --> 00:16:59,903 So there's are bounce effect so let's make sure bounce looks good if I bounce looks good 238 00:17:01,183 --> 00:17:03,743 Then we can enemy the arms and legs 239 00:17:03,999 --> 00:17:04,767 Appropriately 240 00:17:05,023 --> 00:17:07,327 Member goes my principal 241 00:17:08,095 --> 00:17:13,727 My comes to pretty much everything music artwork animation code 242 00:17:13,983 --> 00:17:16,031 Is to start small 243 00:17:16,287 --> 00:17:19,103 Make sure it works when it's small and then expand 244 00:17:19,359 --> 00:17:25,247 You can pretty much do this as a philosophy for Your Life start small if it works small 245 00:17:25,759 --> 00:17:29,343 Expand ok so looks like animation 246 00:17:29,599 --> 00:17:31,135 Is really looking good 247 00:17:31,647 --> 00:17:34,463 For a run that bounce looks really good 248 00:17:34,719 --> 00:17:37,535 So let's go ahead 249 00:17:37,791 --> 00:17:41,119 Inanimate his movement ok 250 00:17:41,375 --> 00:17:44,959 So what we're going to do is we're going to go to Google Chrome 251 00:17:45,983 --> 00:17:48,031 And I'm getting Google in 252 00:17:48,543 --> 00:17:50,335 Ryan animation 253 00:17:52,127 --> 00:17:53,663 And click images here 254 00:17:54,943 --> 00:17:57,503 And this is my favourite one actually here 255 00:17:57,759 --> 00:17:59,551 So it looks like 256 00:18:01,599 --> 00:18:02,879 We have 257 00:18:05,183 --> 00:18:08,511 About 3 States here that wouldn't worry about right now 258 00:18:08,767 --> 00:18:09,535 This one 259 00:18:10,047 --> 00:18:11,071 This one 260 00:18:11,327 --> 00:18:14,911 4 in in 7 kg 261 00:18:15,167 --> 00:18:19,775 Without any tweening ok so sue the first 262 00:18:20,031 --> 00:18:26,175 Take a look again alright so his left leg member we need to be in record mode left leg is going to be 263 00:18:26,431 --> 00:18:27,199 I would like this 264 00:18:27,967 --> 00:18:28,991 Is back leg 265 00:18:30,271 --> 00:18:36,415 Is left like it's really technically is right and actually because it's too 266 00:18:36,927 --> 00:18:40,511 This leg on the right side as a better way of putting it 267 00:18:41,023 --> 00:18:43,071 Is about right here 268 00:18:43,583 --> 00:18:48,703 I think that looks a little weird same manner as we can really see what's going on 269 00:18:48,959 --> 00:18:50,239 There we go 270 00:18:52,031 --> 00:18:52,799 Alright 271 00:18:53,567 --> 00:18:58,431 So that straight leg looks really good actually just a perfectly straight leg 272 00:18:58,687 --> 00:19:00,735 Facts about the plant on the ground 273 00:19:00,991 --> 00:19:02,271 And then up here 274 00:19:02,527 --> 00:19:04,319 He leans forward a little bit 275 00:19:04,575 --> 00:19:05,343 This 276 00:19:06,623 --> 00:19:07,391 Here we go 277 00:19:08,671 --> 00:19:14,815 I feel a bit more I'm not going to worry about the arms right now guys I'm just going to worry about the legs remember 278 00:19:15,071 --> 00:19:20,447 Start small ok there is this like here do we have any positional changes 279 00:19:21,471 --> 00:19:23,775 Let's see here this is the thyroid 280 00:19:25,311 --> 00:19:31,455 Ok looks like there's no positional changes so we're going a little bit of fading hair see that but when you zoom out me and you 281 00:19:31,711 --> 00:19:33,759 Don't worry about it too much 282 00:19:34,015 --> 00:19:38,111 Resume back in here and 283 00:19:40,415 --> 00:19:41,951 Is Norris his legs are moving 284 00:19:43,231 --> 00:19:44,255 I'm in a select 285 00:19:44,767 --> 00:19:46,559 Everything about his legs right now 286 00:19:47,071 --> 00:19:52,959 Celotex I left calf left diarrhoea in calf right ok so we're all of these here 287 00:19:53,215 --> 00:19:55,007 And I'm going to paste on 288 00:19:55,519 --> 00:19:56,543 Here 289 00:19:59,359 --> 00:20:02,687 Actually don't even they're ok let me show you what I'm doing this 290 00:20:02,943 --> 00:20:04,479 I don't want to need winning right now 291 00:20:05,503 --> 00:20:08,319 I want his legs to pop into place really quickly 292 00:20:08,575 --> 00:20:09,087 Ok 293 00:20:09,599 --> 00:20:12,415 So what does it look like when he's in the air right 294 00:20:12,671 --> 00:20:13,439 Well 295 00:20:13,951 --> 00:20:15,231 Looks like this 296 00:20:15,743 --> 00:20:16,511 See that 297 00:20:17,023 --> 00:20:20,607 He comes down and then pops in the air and he's about right here 298 00:20:20,863 --> 00:20:24,959 SO45 about what I want to look like when he's in the air ok 299 00:20:25,215 --> 00:20:27,263 So when he's in the air 300 00:20:27,519 --> 00:20:31,103 That what we're going to do is swap 301 00:20:32,639 --> 00:20:33,919 So 302 00:20:34,431 --> 00:20:38,271 Premiership swap the legs in a paste those keyframes 303 00:20:38,783 --> 00:20:40,319 And then really quickly 304 00:20:40,575 --> 00:20:42,367 Flipping serious 305 00:20:44,927 --> 00:20:46,975 Let's take a look at 45 really quick 306 00:20:47,743 --> 00:20:50,815 Alright say that back leg is pretty much straight 307 00:20:51,071 --> 00:20:53,375 In a front leg of something like this 308 00:20:58,239 --> 00:21:04,383 Lips were in preview mode make sure 309 00:21:04,639 --> 00:21:07,455 I always make that mistake that's ok 310 00:21:07,711 --> 00:21:12,831 We are all going to make it I promise you there so this back like it's going to be straight 311 00:21:13,087 --> 00:21:14,879 Ms leg is going to be 312 00:21:15,391 --> 00:21:16,928 Rotated like this do that 313 00:21:18,208 --> 00:21:21,536 Again we're looking at 4 and 5 and 10 and Virgin between the two 314 00:21:21,792 --> 00:21:22,560 Where we go 315 00:21:25,120 --> 00:21:28,448 And I was going to paste these keyframes 316 00:21:29,728 --> 00:21:30,752 To back here 317 00:21:32,288 --> 00:21:33,824 Cell 318 00:21:34,848 --> 00:21:36,384 App and then 319 00:21:40,224 --> 00:21:42,528 We're gonna go to this key from here 320 00:21:42,784 --> 00:21:43,808 Alright 321 00:21:45,344 --> 00:21:46,880 See yourself 322 00:21:49,440 --> 00:21:50,464 Alright 323 00:21:51,744 --> 00:21:56,608 I think what we could do actually I know this is going to work so I'm going to create some cleaning going on here 324 00:21:58,400 --> 00:22:00,704 So you go basically from this 325 00:22:02,240 --> 00:22:03,520 To this 326 00:22:07,872 --> 00:22:11,200 In what we're going to do is literally just 327 00:22:11,456 --> 00:22:12,480 Top this year 328 00:22:12,736 --> 00:22:16,064 Keep that they're actually we could try just pasties in right here 329 00:22:16,576 --> 00:22:18,624 And just move I'm just a little bit see that 330 00:22:19,136 --> 00:22:20,416 Ok 331 00:22:22,720 --> 00:22:28,864 So what did I tell you the very first animation for running 332 00:22:29,120 --> 00:22:29,888 Always looks bad 333 00:22:30,912 --> 00:22:37,056 So I think what we need to do now that we've got all the basic areas 334 00:22:37,312 --> 00:22:38,592 Tweenies 335 00:22:41,152 --> 00:22:41,920 There we go 336 00:22:43,968 --> 00:22:48,576 So what was struggling with now as we were struggling to see a crossover 337 00:22:49,088 --> 00:22:50,368 Severe 338 00:22:53,440 --> 00:22:59,584 So what we need to do is have this like come over here and this leg come back 339 00:23:00,864 --> 00:23:07,008 Alright so there is a general look around with take a look what it looks like in play mode 340 00:23:08,800 --> 00:23:09,824 It's pretty good 341 00:23:11,360 --> 00:23:12,896 Making away but it's too much 342 00:23:14,944 --> 00:23:19,296 I really like it and I know you were going to make the arms move to be honest 343 00:23:20,320 --> 00:23:23,392 Yeah what's good guys I think the 344 00:23:23,904 --> 00:23:25,952 Basic animation for the run 345 00:23:26,208 --> 00:23:27,744 It's awesome 346 00:23:28,256 --> 00:23:33,888 Jumping animation could devil you some tweaking I think what I want to do for the run animation on sorry 347 00:23:34,400 --> 00:23:38,240 The job information is he doesn't need a look so wide when he jumps 348 00:23:38,496 --> 00:23:44,640 Sixfields are done it so he looks can a weird right now that's because I was member when I forgot the present 349 00:23:44,896 --> 00:23:46,176 Well 350 00:23:46,944 --> 00:23:53,088 If you move his body all over the place it's gonna look terrible but it's ok now because he nearly goes to stay and when we have 351 00:23:54,112 --> 00:23:58,720 About that right now let's go to our jump 352 00:23:58,976 --> 00:24:00,768 Animation here click record 353 00:24:02,048 --> 00:24:03,840 And I kind of White 354 00:24:04,608 --> 00:24:05,888 Pudsey here 355 00:24:06,144 --> 00:24:08,448 I don't want to be so intense 356 00:24:08,704 --> 00:24:09,472 Honestly 357 00:24:12,032 --> 00:24:15,872 Let's see something like this my girl 358 00:24:17,152 --> 00:24:22,016 And think about when you jumped I sometimes it helps to put your fingers on the table right now 359 00:24:22,272 --> 00:24:23,040 That's what I'm doing 360 00:24:23,296 --> 00:24:24,320 I'm just jumping 361 00:24:24,832 --> 00:24:28,416 Jump with your fingers so I could probably make the legs 362 00:24:28,672 --> 00:24:30,208 Remove out 363 00:24:30,720 --> 00:24:32,512 Over the course of that half a second 364 00:24:33,280 --> 00:24:34,560 Say something like this 365 00:24:36,096 --> 00:24:37,376 So 366 00:24:37,632 --> 00:24:39,168 Like that 367 00:24:40,448 --> 00:24:41,216 I might do it 368 00:24:41,472 --> 00:24:42,496 Like that 369 00:24:45,824 --> 00:24:48,384 Premier liquor like this 370 00:24:50,176 --> 00:24:51,200 And he could start 371 00:24:52,224 --> 00:24:54,272 Can a scrunched together may be like this 372 00:24:54,528 --> 00:24:57,088 Remember this is a girl who cries is going to transition 373 00:24:57,344 --> 00:25:00,416 To his hands being over his head 374 00:25:00,672 --> 00:25:06,816 Ok let's go to his fall again this is what we transitioning to 375 00:25:07,072 --> 00:25:08,352 Record here and maybe 376 00:25:08,864 --> 00:25:10,144 Do something like this 377 00:25:10,656 --> 00:25:16,800 So now they sell in the forest at are the jumps dance his legs move like that and then we're just going to 378 00:25:17,056 --> 00:25:22,432 Some down so his dislike over here is actually going to straighten in this leg is going to bend 379 00:25:23,456 --> 00:25:24,736 That's going to be in The Fall 380 00:25:25,760 --> 00:25:28,064 Here we go straight in that and that 381 00:25:28,320 --> 00:25:30,112 Rotate in a little bit 382 00:25:34,976 --> 00:25:37,280 Alright what's it like it's hot lyrics 383 00:25:42,656 --> 00:25:44,704 I really like that actually 384 00:25:51,104 --> 00:25:57,248 And a lot of the effects that we're going to put in like particle effects and trail reindeers Liverpool 385 00:25:57,504 --> 00:26:00,832 Set the feet does a really help things look much more live 386 00:26:01,344 --> 00:26:01,856 But 387 00:26:02,368 --> 00:26:08,512 I think overall that's pretty good I think what we can do probably is one final tweak to the jump in 388 00:26:08,768 --> 00:26:10,048 Save my scene 389 00:26:10,304 --> 00:26:14,400 I was going to jump and watch this to copy and paste this 390 00:26:14,656 --> 00:26:15,680 To back here 391 00:26:16,704 --> 00:26:18,496 Yeah and we're going to start 392 00:26:20,032 --> 00:26:23,104 I'm really low so let's see here 393 00:26:23,360 --> 00:26:28,992 He's gonna scrunch down a little bit this is just going to be upset about almost A Trick of the eye 394 00:26:31,040 --> 00:26:33,088 He's going to be squatted down here 395 00:26:34,112 --> 00:26:35,392 Make cell 396 00:26:36,928 --> 00:26:38,720 And when you guys jump 397 00:26:40,000 --> 00:26:42,304 Your arms actually go pretty wide 398 00:26:43,072 --> 00:26:45,120 Is there a credit spring rate 399 00:26:45,632 --> 00:26:47,424 And then you pop 400 00:26:48,192 --> 00:26:49,728 To this see that 401 00:26:51,264 --> 00:26:52,032 Like that 402 00:26:52,288 --> 00:26:54,592 Alright 403 00:26:56,896 --> 00:26:58,432 Please get a pop-up 404 00:26:59,200 --> 00:26:59,968 In jail 405 00:27:01,504 --> 00:27:04,320 We can even exaggerate 406 00:27:04,832 --> 00:27:07,904 Bring his head down significantly like this 407 00:27:08,928 --> 00:27:11,232 Bring his chest even more down 408 00:27:12,000 --> 00:27:14,304 Really exaggerated 409 00:27:14,816 --> 00:27:18,656 And we want to see a spring expected me to bring his head up 410 00:27:20,192 --> 00:27:20,960 Here we go 411 00:27:25,824 --> 00:27:27,360 Play and see how it looks 412 00:27:31,200 --> 00:27:32,736 Two little buggy isn't it 413 00:27:37,856 --> 00:27:41,440 But you know what it does is it cannot create a landing effect I cannot like Etsy 414 00:27:44,256 --> 00:27:45,536 It's kind of a cool effect 415 00:27:47,328 --> 00:27:49,632 Makes it really sticky looking I like it 416 00:27:50,912 --> 00:27:55,520 I really don't mind it going from Ryan to 417 00:27:55,776 --> 00:28:01,920 Yeah that's a little weird so yeah he's looking a little buggy so going 418 00:28:02,176 --> 00:28:03,712 From Ryan to jump 419 00:28:04,480 --> 00:28:07,808 Does not have a transition-duration 2.1 420 00:28:08,064 --> 00:28:11,136 For both of these and see what happens here 421 00:28:11,904 --> 00:28:12,928 This might help 422 00:28:30,080 --> 00:28:31,360 Not perfect 423 00:28:33,408 --> 00:28:39,552 I think the jump is a little weird actually this dance right here 424 00:28:39,808 --> 00:28:41,344 Is a little bit weird 425 00:28:42,112 --> 00:28:43,648 Why is that what's going on 426 00:28:46,720 --> 00:28:51,840 I think the transition is a little slow for a 10-minutes like both of these 427 00:28:52,096 --> 00:28:57,216 Take me to set it 2.05 about 0.04 say that 428 00:28:57,472 --> 00:29:03,616 And let's go ahead and jump to the player and see what's going on with the jump here like I said guys 429 00:29:03,872 --> 00:29:06,944 It's just going to be guessing in checking guessing in checking 430 00:29:07,968 --> 00:29:11,040 Things always look different for some reason when you're 431 00:29:11,296 --> 00:29:13,856 Animating vs actually in play mode 432 00:29:18,976 --> 00:29:21,280 That's a little extreme right there 433 00:29:21,536 --> 00:29:22,816 Something like that 434 00:29:28,960 --> 00:29:29,984 Try that out 435 00:29:30,496 --> 00:29:31,520 Play 436 00:29:32,032 --> 00:29:32,544 Take a look 437 00:29:40,992 --> 00:29:44,064 Is Arms down by a side is a little weird 438 00:29:44,832 --> 00:29:45,856 I think they should just 439 00:29:46,368 --> 00:29:47,904 Can it be angled up 440 00:29:48,672 --> 00:29:50,208 Just a little bit more 441 00:29:50,976 --> 00:29:53,024 The monkey Jump straight 442 00:30:00,192 --> 00:30:01,984 So something like this 443 00:30:02,496 --> 00:30:05,312 Area that looks a little bit better 444 00:30:07,616 --> 00:30:13,760 Just maybe have a little bit more then we go just slight weeks guys light weeks by April 445 00:30:14,016 --> 00:30:16,064 About the movement because it's really important 446 00:30:21,184 --> 00:30:23,232 Yeah that bit me look so weird 447 00:30:29,120 --> 00:30:30,656 Let's do something here watch this 448 00:30:31,936 --> 00:30:35,008 Google go to the jump in brexit going to sort of jump start 449 00:30:36,544 --> 00:30:38,336 The movement back to the centre 450 00:30:38,848 --> 00:30:40,384 In this animation see that 451 00:30:40,640 --> 00:30:46,272 Oh boy yeah make sure you're in record mode 452 00:30:47,296 --> 00:30:48,832 Ok hit record 453 00:30:49,856 --> 00:30:51,904 And then we're going to jump start the movement 454 00:30:52,672 --> 00:30:55,744 To The Fall just a little bit here guys just a little bit 455 00:30:59,584 --> 00:31:00,864 Ok let's try that out 456 00:31:05,728 --> 00:31:07,520 When I tell you looks a lot better 457 00:31:07,776 --> 00:31:08,800 It's not perfect 458 00:31:11,104 --> 00:31:12,640 Did you get the job done for now 459 00:31:12,896 --> 00:31:14,688 Alright guys 460 00:31:15,968 --> 00:31:19,296 You know that like being back like that is kind of weird 461 00:31:19,552 --> 00:31:23,904 So right here if we iterate forward just a tad here 462 00:31:24,160 --> 00:31:30,304 It just feels weird to me it really does 463 00:31:30,560 --> 00:31:31,840 Actor George a 464 00:31:32,096 --> 00:31:34,912 Andy one final tweet here 465 00:31:35,424 --> 00:31:38,240 It just feels weird I don't know why 466 00:31:38,752 --> 00:31:41,312 It might be realistic it just doesn't feel right 467 00:31:47,968 --> 00:31:50,016 I just feel weird about being up like that 468 00:31:51,040 --> 00:31:53,088 Again Thomas 469 00:31:53,600 --> 00:31:59,744 Always making this mistake always making this mistake it recorded I think it's because the old version 470 00:32:00,000 --> 00:32:02,304 You didn't have to hit records so often you now 471 00:32:02,560 --> 00:32:05,376 That's a good night vs Friday night fine 472 00:32:06,144 --> 00:32:07,680 Just a slight saddle 473 00:32:08,960 --> 00:32:10,240 Are we going to try that out 474 00:32:17,920 --> 00:32:21,248 Whistle sound effects and support effects is going to look great guys 475 00:32:21,504 --> 00:32:22,528 I'm not worry about it 476 00:32:23,552 --> 00:32:24,320 It's not perfect 477 00:32:25,856 --> 00:32:27,136 I think you get the picture 478 00:32:29,696 --> 00:32:35,328 It feels really good no it's how there's eight almost magnetic field to the player when he's 479 00:32:35,840 --> 00:32:41,472 On the ground he sticks to it when he lands he sticks to it really fast 480 00:32:41,728 --> 00:32:42,240 Sticky 481 00:32:43,008 --> 00:32:44,544 It's almost bouncy right 482 00:32:49,664 --> 00:32:51,968 That's really important for your game feel 483 00:32:54,272 --> 00:32:55,040 Ok 38667

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