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Alright so now that we have the players standing
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Running bingo head increase some jump innovations
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Infor LN animations
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Tesco head and make sure you players selected
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And got this dropdown menu here and click create new clip
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Meaning for hence save
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In my player folder
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How many player
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Jump
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Click the record button
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Guys I'm going to do is just get a simple stains
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Right
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Something that kinda looks like a job and I got to worry too much about the motion
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I just want
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A very simplistic States
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You definitely don't want to move like that
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Make sure you rotate
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There we go and you can make sure everything is rotating properly and you're not actually moving anything you can see
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
20
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We actually have a position value and we don't want any position or changes to delete that that was a mistake
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Alright
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So there is our jump
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Let's go home to create a fall
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Animation as well player fall
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Alright so fall I cannot like their hands to go over their heads at least that's what I do in my games
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Do something like this
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Well did you see the mistake I just made and you guys are playing make this mistake a Lot to You
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Make sure you click the record button so be sure to go back in time
29
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So when you click the record button here and we're going to put his hands over his head like this and a game guys were in a meeting anything
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It's just one frame I'm just trying to get an idea of the shape of the player mate
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Alex great maybe even it out a little bit
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I just made a mistake there and moved it instead about it there we go so there is his fault States
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So if we click on the enemy tab here
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Again you'll see that now we have two animations
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They have been created and put into the ether the right so unity doesn't really know what to do
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At this point when we have play we're just going to cycle between standing run based on the velocity Express
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It's gonna move to the job information or the Fall animation because we haven't created any transitions or condition
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Pillows to play
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So let's just put player fall over here and ignore it for now
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What we're going to do is actually just create a nice transition
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From player stand
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To play Run
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Now there's this little blue
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Stayed here cold any state
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What is means that I can create a transition
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To another animation
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And it doesn't depend on any other animation
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I don't have to be staying and I'll have to be running
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It doesn't matter what animation is currently playing
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As long as a certain condition is met so for example if grounded is false were going to do it
51
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Jump this is certainly a great option for a very simplistic animation
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Because we're going to have a falling animation because we can have a jump animation because we're going to be punching in various directions
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Actually don't want to use any state but just keep in mind that you can use any status
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What is there's no perfect way to create various animation trees
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Obviously better ways and you could do it better than I'm doing it now so it's up to you how you want to work your innovation tree
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But for me I am not going to have
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Any transition from any state I'm really not going to use any state
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In this course I probably won't use exit hi there so I'm just going to put those right here for now
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No reason to even look at those right
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Ok
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So
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Let's think about these transitions for a second
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Give me one two player to be able to enemy a jump
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Whether he's in the stand animation or the run animation do you want to do both oh yes we want
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Whether he's running or just staying still so we're going to create a transition from both
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I'm going to make a transition here transition here
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So let's think about the various conditions in settings for this transition
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Again we're going from playlist and 2 player jump right
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So what are the conditions going to be well
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If the player is not grounded
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Then we're gonna jump right
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Same as 24 player run
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The players not grounded
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Working a job
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Cisco head in test the sound
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Ok looks good so that was pretty decent right but now I was stuck in the jump in
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If you click on the actual you can see where stuck here for eternity where in player jump
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So we need to go ahead and create a transition
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So let's exit play mode in take a look at in a metre
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So if we go to mate transition we can actually bring one back to play a stand
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And back to play Run
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Nothing about it
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If the condition is set to
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If Grandad he goes through here and then also if the condition is grounded because true here will universe
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To be very confused
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He's going to say well
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You know both of these conditions are true which path do I take so we actually need to
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Unity
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Which part to take
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So we do that is another condition
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If velocity
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Is less than
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Let's see here how about
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Pt3
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My philosophy
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Is greater than 3 then we're gonna run right similar to this transition
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Velocity is greater than .3 then go from stay and to run same sort of mentality would jump
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Velocity is less than .3 quid back to stand otherwise
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Go to Iran
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Let's take a look
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Alright so as you can see we have a few weird things happening it's probably
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Navigate to test it the exit time of the train station
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So let's exit play mode here and take a look
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Transition back from player jump to play a stand should not have an exact time
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Remember guys exit time is going to tell unity to wait for the jump animation
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Before going back to stand
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Will matter if the play lands on the ground
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We immediately want to go
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Dr stand so no exit time
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Transition directions to Lidl slow select 2.1
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And say maternity here guys no exit time
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Immediately
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Almost immediately about point 1 seconds
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Go from jumping to running
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Ok
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Now let's take a look at the exit time from players stay on to play a jump right so this one
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Do we want an exit time well now we want the player to immediately jump I don't want to wait for the stand innovations
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When the player presses space so it's going to be very very fast so no exit time
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And I don't want to transition in all I wanted to be very instant very quickly very fast that the sea
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It's again for your guys is not realism realism is not 2 secrets a good game feel
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Game feelings when your player feels like he has gravity like he has weighed like he has like you
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Influence and agency over the player the way you achieved that is honestly very quick and
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Nappy results so the moment two player press the space you want that transition to be pretty much sure
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Immediately does the jumping animation ok
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The same is true here as well to play is running we don't want any exit time or not really a transition
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To go to the jump
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And finally which is double click on player jump to make sure there's no looping looks like there's a loop we really
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Title loop we want the player to move his arms out a little bit and then stay put until the Lions
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Let's save it alright let it play
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Good bounce jump
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Good that's good that jump animation and see it's bring the same over and just double
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Gaelic scared yeah that jumping animation we could try and make it look a little bit better at least the stands
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Carol it's like he's still running so just let's see here it's like on the player here and just go to the jump innovation
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What's a tweak it just a tad member hit record and I'm going to put his arms out just like this just so what
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Absolutely sure we know he's jumping
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Now go ahead in create a fall animation for when the player actually falls
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Down an edge of a Ledge or when he completes his job information in begins falling back down
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Such as could this down here and go to create new clip was going to save this where all the other animations of saved words going to call
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Player fall so what we're going to do is actually crazy transition two player fall
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Based on the velocity why right so if the velocity why is negative
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
142
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We want two player to move to the false tax credit condition in say if velocity why
143
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Is less than 0 go to The Fall Staines now we don't
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The next time you want to immediately go there but I think we want to have cannabis smooth transition right so how about
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5 seconds or 5 seconds for his hands to sort of go up in the air
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Create a transition what we could do is instead of going to play Run and playlist and again we could simplify this by just
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Go straight back to play a jump if the conditions aren't true right if
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Send me everytime grounded go back to play a jump
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And that will quickly
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Take us back to play a standard player on because well these conditions are being
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Here
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Just write it down
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So the first step is to test the cell the first step will be to
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Just press space and see what happens
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Alright
156
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So looks like
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When he actually lands on the ground it's a very slow process right why is that
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Because we go to your animator here
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It has an exit time
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We definitely don't want that so we don't want an exit time from going from for to jump which will immediately take a
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We want to set the exit I'm 20
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We want no exit time and we want the train station direction to be very quick
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I'll save it and see what happens
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Awesome that's perfect
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And see what the Fall looks like without the jump
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That's great alright
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So there's a little bit of a delay after the Fallen take a look really quick
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Eubanks here
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One more try
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Particular here
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What's better in a metre
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Right here I'm trying to see what's going on
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That is a really good example of what we don't want to look like that
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So let's take a look over here what's going on
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Her
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This right here I think I know what's going on this is a great
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Time to explain this this right here if this transitions occurring
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Then we can immediately go back
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To stand or run we're stuck in this transition to as his hands are going from jump to fall
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Slowly raising we need to be able to interrupt that right so student interruption source
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In create next state
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What's a interruption source to next state and just take a look and see what's happening here
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Good
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Good
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Good
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Awesome
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Alright guys
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That looks like
189
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We got a very reactive character does notice how even though are animations kind of star
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What's making things feel good is the reactivity the very quick and snappy mean
191
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The brain Towner fills in the gaps to be honest guys if our brains were much smarter we could say oh my
192
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Absolutely horrible by our brains appreciate reaction
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Quick reactions
194
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So so far everything looks great if you couldn't go ahead in enemy honestly the run animation
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Let's go ahead
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And do that
197
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Argos typically on my first pass of creating a run animation
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I got to tell you it never goes well and so don't be discouraged if when you're creating a row
199
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Animation
200
00:14:29,119 --> 00:14:35,263
You just really really struggling to understand what how it should look ok well
201
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What to do when I'm doing my animations especially for running
202
00:14:39,359 --> 00:14:45,247
I focus on the bounce first well if you can recall we did that so it's gonna run here
203
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There's the bounce for a run
204
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I think I want to make it a little bit more sticky ok and what about my sticky is when he touches the ground
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RBS dirty touch the ground very sticky and snappy what I like to do is I like to ask
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Have
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A keyframe
208
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It's piece of here so we sort of stuck to the ground for a little bit longer
209
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I can catch it
210
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See that
211
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So we can make it a little bit bigger
212
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We really want two player to feel stuck to the ground see that
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And then we can speed up the entire thing
214
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I got maybe sick at here there we go
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Are curves and make sure everything was good
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Member a curves
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So we're going to zoom in zoom in the 90s
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Shrink and then use these Arrows here where are we
219
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Yeah this is a feature with unity that's a little weird I'm not quite sure
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How Ulster are we got a game
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How often make it better alright so let's go ahead and make it feel a little bit sticky and what you can do is real
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Movies app like this
223
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Ok and then just
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See that
225
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Careful little bit weird
226
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Something like that
227
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Awesome
228
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Here we go I think that's pretty cool
229
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Maybe we could just bring it up a little bit
230
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And now he feels pretty sticky and it's really good idea as zoom out
231
00:16:26,367 --> 00:16:30,719
And you can get much better picture when you zoom into things guys
232
00:16:30,975 --> 00:16:37,119
Your animation looks a lot more extreme but when you zoom out from a players perspective it's not as extreme as you thought
233
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And that's one of Disney's principles what is these principles is to be pretty extreme with
234
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Motion because
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A players distracted by so many things and you really want them to get an idea of the motion
236
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In exaggerating and community helped
237
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So there's are bounce effect so let's make sure bounce looks good if I bounce looks good
238
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Then we can enemy the arms and legs
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Appropriately
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Member goes my principal
241
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My comes to pretty much everything music artwork animation code
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Is to start small
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Make sure it works when it's small and then expand
244
00:17:19,359 --> 00:17:25,247
You can pretty much do this as a philosophy for Your Life start small if it works small
245
00:17:25,759 --> 00:17:29,343
Expand ok so looks like animation
246
00:17:29,599 --> 00:17:31,135
Is really looking good
247
00:17:31,647 --> 00:17:34,463
For a run that bounce looks really good
248
00:17:34,719 --> 00:17:37,535
So let's go ahead
249
00:17:37,791 --> 00:17:41,119
Inanimate his movement ok
250
00:17:41,375 --> 00:17:44,959
So what we're going to do is we're going to go to Google Chrome
251
00:17:45,983 --> 00:17:48,031
And I'm getting Google in
252
00:17:48,543 --> 00:17:50,335
Ryan animation
253
00:17:52,127 --> 00:17:53,663
And click images here
254
00:17:54,943 --> 00:17:57,503
And this is my favourite one actually here
255
00:17:57,759 --> 00:17:59,551
So it looks like
256
00:18:01,599 --> 00:18:02,879
We have
257
00:18:05,183 --> 00:18:08,511
About 3 States here that wouldn't worry about right now
258
00:18:08,767 --> 00:18:09,535
This one
259
00:18:10,047 --> 00:18:11,071
This one
260
00:18:11,327 --> 00:18:14,911
4 in in 7 kg
261
00:18:15,167 --> 00:18:19,775
Without any tweening ok so sue the first
262
00:18:20,031 --> 00:18:26,175
Take a look again alright so his left leg member we need to be in record mode left leg is going to be
263
00:18:26,431 --> 00:18:27,199
I would like this
264
00:18:27,967 --> 00:18:28,991
Is back leg
265
00:18:30,271 --> 00:18:36,415
Is left like it's really technically is right and actually because it's too
266
00:18:36,927 --> 00:18:40,511
This leg on the right side as a better way of putting it
267
00:18:41,023 --> 00:18:43,071
Is about right here
268
00:18:43,583 --> 00:18:48,703
I think that looks a little weird same manner as we can really see what's going on
269
00:18:48,959 --> 00:18:50,239
There we go
270
00:18:52,031 --> 00:18:52,799
Alright
271
00:18:53,567 --> 00:18:58,431
So that straight leg looks really good actually just a perfectly straight leg
272
00:18:58,687 --> 00:19:00,735
Facts about the plant on the ground
273
00:19:00,991 --> 00:19:02,271
And then up here
274
00:19:02,527 --> 00:19:04,319
He leans forward a little bit
275
00:19:04,575 --> 00:19:05,343
This
276
00:19:06,623 --> 00:19:07,391
Here we go
277
00:19:08,671 --> 00:19:14,815
I feel a bit more I'm not going to worry about the arms right now guys I'm just going to worry about the legs remember
278
00:19:15,071 --> 00:19:20,447
Start small ok there is this like here do we have any positional changes
279
00:19:21,471 --> 00:19:23,775
Let's see here this is the thyroid
280
00:19:25,311 --> 00:19:31,455
Ok looks like there's no positional changes so we're going a little bit of fading hair see that but when you zoom out me and you
281
00:19:31,711 --> 00:19:33,759
Don't worry about it too much
282
00:19:34,015 --> 00:19:38,111
Resume back in here and
283
00:19:40,415 --> 00:19:41,951
Is Norris his legs are moving
284
00:19:43,231 --> 00:19:44,255
I'm in a select
285
00:19:44,767 --> 00:19:46,559
Everything about his legs right now
286
00:19:47,071 --> 00:19:52,959
Celotex I left calf left diarrhoea in calf right ok so we're all of these here
287
00:19:53,215 --> 00:19:55,007
And I'm going to paste on
288
00:19:55,519 --> 00:19:56,543
Here
289
00:19:59,359 --> 00:20:02,687
Actually don't even they're ok let me show you what I'm doing this
290
00:20:02,943 --> 00:20:04,479
I don't want to need winning right now
291
00:20:05,503 --> 00:20:08,319
I want his legs to pop into place really quickly
292
00:20:08,575 --> 00:20:09,087
Ok
293
00:20:09,599 --> 00:20:12,415
So what does it look like when he's in the air right
294
00:20:12,671 --> 00:20:13,439
Well
295
00:20:13,951 --> 00:20:15,231
Looks like this
296
00:20:15,743 --> 00:20:16,511
See that
297
00:20:17,023 --> 00:20:20,607
He comes down and then pops in the air and he's about right here
298
00:20:20,863 --> 00:20:24,959
SO45 about what I want to look like when he's in the air ok
299
00:20:25,215 --> 00:20:27,263
So when he's in the air
300
00:20:27,519 --> 00:20:31,103
That what we're going to do is swap
301
00:20:32,639 --> 00:20:33,919
So
302
00:20:34,431 --> 00:20:38,271
Premiership swap the legs in a paste those keyframes
303
00:20:38,783 --> 00:20:40,319
And then really quickly
304
00:20:40,575 --> 00:20:42,367
Flipping serious
305
00:20:44,927 --> 00:20:46,975
Let's take a look at 45 really quick
306
00:20:47,743 --> 00:20:50,815
Alright say that back leg is pretty much straight
307
00:20:51,071 --> 00:20:53,375
In a front leg of something like this
308
00:20:58,239 --> 00:21:04,383
Lips were in preview mode make sure
309
00:21:04,639 --> 00:21:07,455
I always make that mistake that's ok
310
00:21:07,711 --> 00:21:12,831
We are all going to make it I promise you there so this back like it's going to be straight
311
00:21:13,087 --> 00:21:14,879
Ms leg is going to be
312
00:21:15,391 --> 00:21:16,928
Rotated like this do that
313
00:21:18,208 --> 00:21:21,536
Again we're looking at 4 and 5 and 10 and Virgin between the two
314
00:21:21,792 --> 00:21:22,560
Where we go
315
00:21:25,120 --> 00:21:28,448
And I was going to paste these keyframes
316
00:21:29,728 --> 00:21:30,752
To back here
317
00:21:32,288 --> 00:21:33,824
Cell
318
00:21:34,848 --> 00:21:36,384
App and then
319
00:21:40,224 --> 00:21:42,528
We're gonna go to this key from here
320
00:21:42,784 --> 00:21:43,808
Alright
321
00:21:45,344 --> 00:21:46,880
See yourself
322
00:21:49,440 --> 00:21:50,464
Alright
323
00:21:51,744 --> 00:21:56,608
I think what we could do actually I know this is going to work so I'm going to create some cleaning going on here
324
00:21:58,400 --> 00:22:00,704
So you go basically from this
325
00:22:02,240 --> 00:22:03,520
To this
326
00:22:07,872 --> 00:22:11,200
In what we're going to do is literally just
327
00:22:11,456 --> 00:22:12,480
Top this year
328
00:22:12,736 --> 00:22:16,064
Keep that they're actually we could try just pasties in right here
329
00:22:16,576 --> 00:22:18,624
And just move I'm just a little bit see that
330
00:22:19,136 --> 00:22:20,416
Ok
331
00:22:22,720 --> 00:22:28,864
So what did I tell you the very first animation for running
332
00:22:29,120 --> 00:22:29,888
Always looks bad
333
00:22:30,912 --> 00:22:37,056
So I think what we need to do now that we've got all the basic areas
334
00:22:37,312 --> 00:22:38,592
Tweenies
335
00:22:41,152 --> 00:22:41,920
There we go
336
00:22:43,968 --> 00:22:48,576
So what was struggling with now as we were struggling to see a crossover
337
00:22:49,088 --> 00:22:50,368
Severe
338
00:22:53,440 --> 00:22:59,584
So what we need to do is have this like come over here and this leg come back
339
00:23:00,864 --> 00:23:07,008
Alright so there is a general look around with take a look what it looks like in play mode
340
00:23:08,800 --> 00:23:09,824
It's pretty good
341
00:23:11,360 --> 00:23:12,896
Making away but it's too much
342
00:23:14,944 --> 00:23:19,296
I really like it and I know you were going to make the arms move to be honest
343
00:23:20,320 --> 00:23:23,392
Yeah what's good guys I think the
344
00:23:23,904 --> 00:23:25,952
Basic animation for the run
345
00:23:26,208 --> 00:23:27,744
It's awesome
346
00:23:28,256 --> 00:23:33,888
Jumping animation could devil you some tweaking I think what I want to do for the run animation on sorry
347
00:23:34,400 --> 00:23:38,240
The job information is he doesn't need a look so wide when he jumps
348
00:23:38,496 --> 00:23:44,640
Sixfields are done it so he looks can a weird right now that's because I was member when I forgot the present
349
00:23:44,896 --> 00:23:46,176
Well
350
00:23:46,944 --> 00:23:53,088
If you move his body all over the place it's gonna look terrible but it's ok now because he nearly goes to stay and when we have
351
00:23:54,112 --> 00:23:58,720
About that right now let's go to our jump
352
00:23:58,976 --> 00:24:00,768
Animation here click record
353
00:24:02,048 --> 00:24:03,840
And I kind of White
354
00:24:04,608 --> 00:24:05,888
Pudsey here
355
00:24:06,144 --> 00:24:08,448
I don't want to be so intense
356
00:24:08,704 --> 00:24:09,472
Honestly
357
00:24:12,032 --> 00:24:15,872
Let's see something like this my girl
358
00:24:17,152 --> 00:24:22,016
And think about when you jumped I sometimes it helps to put your fingers on the table right now
359
00:24:22,272 --> 00:24:23,040
That's what I'm doing
360
00:24:23,296 --> 00:24:24,320
I'm just jumping
361
00:24:24,832 --> 00:24:28,416
Jump with your fingers so I could probably make the legs
362
00:24:28,672 --> 00:24:30,208
Remove out
363
00:24:30,720 --> 00:24:32,512
Over the course of that half a second
364
00:24:33,280 --> 00:24:34,560
Say something like this
365
00:24:36,096 --> 00:24:37,376
So
366
00:24:37,632 --> 00:24:39,168
Like that
367
00:24:40,448 --> 00:24:41,216
I might do it
368
00:24:41,472 --> 00:24:42,496
Like that
369
00:24:45,824 --> 00:24:48,384
Premier liquor like this
370
00:24:50,176 --> 00:24:51,200
And he could start
371
00:24:52,224 --> 00:24:54,272
Can a scrunched together may be like this
372
00:24:54,528 --> 00:24:57,088
Remember this is a girl who cries is going to transition
373
00:24:57,344 --> 00:25:00,416
To his hands being over his head
374
00:25:00,672 --> 00:25:06,816
Ok let's go to his fall again this is what we transitioning to
375
00:25:07,072 --> 00:25:08,352
Record here and maybe
376
00:25:08,864 --> 00:25:10,144
Do something like this
377
00:25:10,656 --> 00:25:16,800
So now they sell in the forest at are the jumps dance his legs move like that and then we're just going to
378
00:25:17,056 --> 00:25:22,432
Some down so his dislike over here is actually going to straighten in this leg is going to bend
379
00:25:23,456 --> 00:25:24,736
That's going to be in The Fall
380
00:25:25,760 --> 00:25:28,064
Here we go straight in that and that
381
00:25:28,320 --> 00:25:30,112
Rotate in a little bit
382
00:25:34,976 --> 00:25:37,280
Alright what's it like it's hot lyrics
383
00:25:42,656 --> 00:25:44,704
I really like that actually
384
00:25:51,104 --> 00:25:57,248
And a lot of the effects that we're going to put in like particle effects and trail reindeers Liverpool
385
00:25:57,504 --> 00:26:00,832
Set the feet does a really help things look much more live
386
00:26:01,344 --> 00:26:01,856
But
387
00:26:02,368 --> 00:26:08,512
I think overall that's pretty good I think what we can do probably is one final tweak to the jump in
388
00:26:08,768 --> 00:26:10,048
Save my scene
389
00:26:10,304 --> 00:26:14,400
I was going to jump and watch this to copy and paste this
390
00:26:14,656 --> 00:26:15,680
To back here
391
00:26:16,704 --> 00:26:18,496
Yeah and we're going to start
392
00:26:20,032 --> 00:26:23,104
I'm really low so let's see here
393
00:26:23,360 --> 00:26:28,992
He's gonna scrunch down a little bit this is just going to be upset about almost A Trick of the eye
394
00:26:31,040 --> 00:26:33,088
He's going to be squatted down here
395
00:26:34,112 --> 00:26:35,392
Make cell
396
00:26:36,928 --> 00:26:38,720
And when you guys jump
397
00:26:40,000 --> 00:26:42,304
Your arms actually go pretty wide
398
00:26:43,072 --> 00:26:45,120
Is there a credit spring rate
399
00:26:45,632 --> 00:26:47,424
And then you pop
400
00:26:48,192 --> 00:26:49,728
To this see that
401
00:26:51,264 --> 00:26:52,032
Like that
402
00:26:52,288 --> 00:26:54,592
Alright
403
00:26:56,896 --> 00:26:58,432
Please get a pop-up
404
00:26:59,200 --> 00:26:59,968
In jail
405
00:27:01,504 --> 00:27:04,320
We can even exaggerate
406
00:27:04,832 --> 00:27:07,904
Bring his head down significantly like this
407
00:27:08,928 --> 00:27:11,232
Bring his chest even more down
408
00:27:12,000 --> 00:27:14,304
Really exaggerated
409
00:27:14,816 --> 00:27:18,656
And we want to see a spring expected me to bring his head up
410
00:27:20,192 --> 00:27:20,960
Here we go
411
00:27:25,824 --> 00:27:27,360
Play and see how it looks
412
00:27:31,200 --> 00:27:32,736
Two little buggy isn't it
413
00:27:37,856 --> 00:27:41,440
But you know what it does is it cannot create a landing effect I cannot like Etsy
414
00:27:44,256 --> 00:27:45,536
It's kind of a cool effect
415
00:27:47,328 --> 00:27:49,632
Makes it really sticky looking I like it
416
00:27:50,912 --> 00:27:55,520
I really don't mind it going from Ryan to
417
00:27:55,776 --> 00:28:01,920
Yeah that's a little weird so yeah he's looking a little buggy so going
418
00:28:02,176 --> 00:28:03,712
From Ryan to jump
419
00:28:04,480 --> 00:28:07,808
Does not have a transition-duration 2.1
420
00:28:08,064 --> 00:28:11,136
For both of these and see what happens here
421
00:28:11,904 --> 00:28:12,928
This might help
422
00:28:30,080 --> 00:28:31,360
Not perfect
423
00:28:33,408 --> 00:28:39,552
I think the jump is a little weird actually this dance right here
424
00:28:39,808 --> 00:28:41,344
Is a little bit weird
425
00:28:42,112 --> 00:28:43,648
Why is that what's going on
426
00:28:46,720 --> 00:28:51,840
I think the transition is a little slow for a 10-minutes like both of these
427
00:28:52,096 --> 00:28:57,216
Take me to set it 2.05 about 0.04 say that
428
00:28:57,472 --> 00:29:03,616
And let's go ahead and jump to the player and see what's going on with the jump here like I said guys
429
00:29:03,872 --> 00:29:06,944
It's just going to be guessing in checking guessing in checking
430
00:29:07,968 --> 00:29:11,040
Things always look different for some reason when you're
431
00:29:11,296 --> 00:29:13,856
Animating vs actually in play mode
432
00:29:18,976 --> 00:29:21,280
That's a little extreme right there
433
00:29:21,536 --> 00:29:22,816
Something like that
434
00:29:28,960 --> 00:29:29,984
Try that out
435
00:29:30,496 --> 00:29:31,520
Play
436
00:29:32,032 --> 00:29:32,544
Take a look
437
00:29:40,992 --> 00:29:44,064
Is Arms down by a side is a little weird
438
00:29:44,832 --> 00:29:45,856
I think they should just
439
00:29:46,368 --> 00:29:47,904
Can it be angled up
440
00:29:48,672 --> 00:29:50,208
Just a little bit more
441
00:29:50,976 --> 00:29:53,024
The monkey Jump straight
442
00:30:00,192 --> 00:30:01,984
So something like this
443
00:30:02,496 --> 00:30:05,312
Area that looks a little bit better
444
00:30:07,616 --> 00:30:13,760
Just maybe have a little bit more then we go just slight weeks guys light weeks by April
445
00:30:14,016 --> 00:30:16,064
About the movement because it's really important
446
00:30:21,184 --> 00:30:23,232
Yeah that bit me look so weird
447
00:30:29,120 --> 00:30:30,656
Let's do something here watch this
448
00:30:31,936 --> 00:30:35,008
Google go to the jump in brexit going to sort of jump start
449
00:30:36,544 --> 00:30:38,336
The movement back to the centre
450
00:30:38,848 --> 00:30:40,384
In this animation see that
451
00:30:40,640 --> 00:30:46,272
Oh boy yeah make sure you're in record mode
452
00:30:47,296 --> 00:30:48,832
Ok hit record
453
00:30:49,856 --> 00:30:51,904
And then we're going to jump start the movement
454
00:30:52,672 --> 00:30:55,744
To The Fall just a little bit here guys just a little bit
455
00:30:59,584 --> 00:31:00,864
Ok let's try that out
456
00:31:05,728 --> 00:31:07,520
When I tell you looks a lot better
457
00:31:07,776 --> 00:31:08,800
It's not perfect
458
00:31:11,104 --> 00:31:12,640
Did you get the job done for now
459
00:31:12,896 --> 00:31:14,688
Alright guys
460
00:31:15,968 --> 00:31:19,296
You know that like being back like that is kind of weird
461
00:31:19,552 --> 00:31:23,904
So right here if we iterate forward just a tad here
462
00:31:24,160 --> 00:31:30,304
It just feels weird to me it really does
463
00:31:30,560 --> 00:31:31,840
Actor George a
464
00:31:32,096 --> 00:31:34,912
Andy one final tweet here
465
00:31:35,424 --> 00:31:38,240
It just feels weird I don't know why
466
00:31:38,752 --> 00:31:41,312
It might be realistic it just doesn't feel right
467
00:31:47,968 --> 00:31:50,016
I just feel weird about being up like that
468
00:31:51,040 --> 00:31:53,088
Again Thomas
469
00:31:53,600 --> 00:31:59,744
Always making this mistake always making this mistake it recorded I think it's because the old version
470
00:32:00,000 --> 00:32:02,304
You didn't have to hit records so often you now
471
00:32:02,560 --> 00:32:05,376
That's a good night vs Friday night fine
472
00:32:06,144 --> 00:32:07,680
Just a slight saddle
473
00:32:08,960 --> 00:32:10,240
Are we going to try that out
474
00:32:17,920 --> 00:32:21,248
Whistle sound effects and support effects is going to look great guys
475
00:32:21,504 --> 00:32:22,528
I'm not worry about it
476
00:32:23,552 --> 00:32:24,320
It's not perfect
477
00:32:25,856 --> 00:32:27,136
I think you get the picture
478
00:32:29,696 --> 00:32:35,328
It feels really good no it's how there's eight almost magnetic field to the player when he's
479
00:32:35,840 --> 00:32:41,472
On the ground he sticks to it when he lands he sticks to it really fast
480
00:32:41,728 --> 00:32:42,240
Sticky
481
00:32:43,008 --> 00:32:44,544
It's almost bouncy right
482
00:32:49,664 --> 00:32:51,968
That's really important for your game feel
483
00:32:54,272 --> 00:32:55,040
Ok
38667
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