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Do you remember that additional two week we need
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To the player script
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What we actually go and take a look at it
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If you recall it's this little for loop hearing again but talk about for Loops in another section
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This allows us to jump through things called platform effectors
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What exactly is that what is jumping to Unity in rush just take
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One of our ground prefabs in let's copy it's a control C and ctrl V
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Dragon up in let's just drink it down to the size of a platform
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Ok
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Maybe like that
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Drag a tool it's a right here
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If I play
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You notice that when I jump over this I've banged my head
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So painful doesn't it
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I banged my head on this platform
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What I wanted to jump through it
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The causing about unity is there so many solutions to problems that don't require a ton of code
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All we had to do with space that code into the physics lab
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And then all we have to do here is
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Just type in
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Platform effector 2D
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And we can add that component
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Want to this platform
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What's collapse platform effector United States Air here it is the effect of will not function until there's at least
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Enable 2D Collider with
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Used by a factor
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Check the monkey magic
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So I got to do is
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Collapse your polygon Collider 2D
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Pentagon used by a factor that said that are true
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Now there's a little Archaea
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All that means is
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If the player is within this are
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He's going to land on the platform
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He's not
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It is below your jump through the platform
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And that's it
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Honestly you can
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Change the card if you want
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Something like this that
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Or you can even Roto VR
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So that he jumps
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Through when he's going down but bonds his head when he's going up
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We're going to keep it the way it is going to save and then Hitler
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Tell us to Hendron over here
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And we're on top of it that's great what about below if I jump
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Looks like
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Into the platform it's like a little too high but I actually want to swap
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Alright I was just
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Drag it down a little bit
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And we can jump straight through it
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Alex awesome
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Ok so as you can see
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We can have all sorts of platforms throughout the game
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In fact we could even create
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A new preferred by dragging this
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Ender prefabs
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What's Croydon original brief
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It's been a bit too
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Perform
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Hey let's make sure we rename this one as well
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Ok
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In like we can do
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Play some all over the place
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I have called platforms that allow us to jump up
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Throughout the world
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£5 in a really effective way in honestly and economical way
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Breeder make a game
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Because
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You need to create a tonne of landscapes in graphics to allow the player to get higher and higher in the world
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You just create platforms
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In our game we can
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Maybe put
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Animal pulsing plasma below the platform to make it look like there's a reason why it's floating
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But I always found the adding platforms evening moody story-driven games
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Really helpful
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From a game design perspective the alternative to a platform in a more realistic game is to have it like this
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That's obviously really limiting from a game design perspective because now the player can go under it
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So
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Find a way to be able to add platforms to your game that makes sense even if your game is super realistic
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Maybe you could add some ropes hanging down
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From the sky
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And that allows you to add platforms to game and it's still kind of makes sense from a physics perspective
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I want to get away but that right now we have some pretty cool platforms that just floating in the sky
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