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These are the user uploaded subtitles that are being translated: 1 00:00:06,656 --> 00:00:12,800 The next thing we're going to talk about setting up a relaxing environment 2 00:00:13,824 --> 00:00:15,872 So the first thing I like to do is 3 00:00:16,384 --> 00:00:20,736 Basically clean everything up so the inside of various layers 4 00:00:20,992 --> 00:00:27,136 So you can't really create a layer in unity at least not like you can in Photoshop 5 00:00:27,392 --> 00:00:33,024 Why did you do it in unity is you create an empty game object and we're just going to call this 6 00:00:33,280 --> 00:00:34,816 Player one 7 00:00:35,328 --> 00:00:40,448 Ellis dragons just below the player must be sure everything is nice and $0 8 00:00:40,960 --> 00:00:44,288 0 position 0 station with a scale of 1 9 00:00:45,568 --> 00:00:49,664 Drag all of our ground elements in two player one 10 00:00:51,712 --> 00:00:53,760 Create a new game object 11 00:00:54,016 --> 00:00:55,552 Ring colours 12 00:00:56,576 --> 00:00:57,344 Liar 13 00:00:57,856 --> 00:00:58,624 2 14 00:00:59,392 --> 00:01:01,805 Anaemia 2 week and maybe put a lot of different game objects 15 00:01:01,807 --> 00:01:04,155 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:04,156 --> 00:01:09,888 So what if we copied let's see one of these here and we pasted it inside 17 00:01:10,144 --> 00:01:11,168 Layer 2 18 00:01:11,936 --> 00:01:18,080 Well now we can actually triglyceride me copy and paste a little bit maybe you can make really tall buildings 19 00:01:18,336 --> 00:01:19,872 That's 0 this out 20 00:01:20,896 --> 00:01:27,040 Tall building here at all building here it's really difficult actually gets 21 00:01:27,296 --> 00:01:33,440 Step here because well everything is black so when we change the colour a little bit of the 22 00:01:33,696 --> 00:01:35,232 All buildings in the background 23 00:01:35,744 --> 00:01:41,120 And the sleeper so quick that say changed the spriterenderer colours 24 00:01:41,888 --> 00:01:46,496 Buildings in the background maybe we can make this a little bit more of a pink colour 25 00:01:46,752 --> 00:01:49,312 This is not actually changing colours 26 00:01:50,080 --> 00:01:55,968 The reason why is because when it a Sprite is already black inside of Photoshop 27 00:01:56,224 --> 00:01:58,528 You really can't change the colour anymore 28 00:01:59,808 --> 00:02:01,600 Better if you go into 29 00:02:02,368 --> 00:02:03,904 Photoshop file 30 00:02:04,160 --> 00:02:05,952 He make it white 31 00:02:06,208 --> 00:02:07,232 Go to 32 00:02:07,488 --> 00:02:09,024 Image adjustments 33 00:02:09,280 --> 00:02:10,816 Hue and saturation 34 00:02:11,840 --> 00:02:13,888 Just bring the liners up to White 35 00:02:14,400 --> 00:02:15,424 Ok 36 00:02:16,704 --> 00:02:17,728 And save 37 00:02:19,264 --> 00:02:21,056 Now go back in the Unity 38 00:02:21,824 --> 00:02:24,128 Everything will turn white 39 00:02:24,640 --> 00:02:26,176 Was also loudest 40 00:02:26,944 --> 00:02:28,480 How to change the colour 41 00:02:29,248 --> 00:02:31,040 Of this individual sprite 42 00:02:31,808 --> 00:02:36,416 But now all of the ground elements are white want to be black 43 00:02:36,672 --> 00:02:41,024 What we can do that really easily we select one of the ground prefabs 44 00:02:41,280 --> 00:02:42,560 The arrow here 45 00:02:43,328 --> 00:02:45,120 United change it to Black 46 00:02:48,704 --> 00:02:49,472 Save it 47 00:02:49,728 --> 00:02:51,520 Now you'll see it's black 48 00:02:51,776 --> 00:02:52,800 Well this 49 00:02:53,568 --> 00:02:54,080 Is pink 50 00:02:55,360 --> 00:03:01,504 So maybe last night do something like pink maybe let's do a colour similar to the background but maybe 51 00:03:01,760 --> 00:03:02,272 The darker 52 00:03:02,784 --> 00:03:08,160 So how about something like that can I look like there's a little bit of a pink fog in the background 53 00:03:08,416 --> 00:03:13,792 Just go ahead and just create a new prefab rename it and call it 54 00:03:14,304 --> 00:03:15,328 Building 55 00:03:18,656 --> 00:03:20,448 And Dragon over 2 56 00:03:20,704 --> 00:03:21,728 Prefabs 57 00:03:22,240 --> 00:03:26,848 Emily creating original prefab a prefab area is basically 58 00:03:27,104 --> 00:03:30,176 A prefab with a few changes on it 59 00:03:30,432 --> 00:03:32,224 That will be applied across the board 60 00:03:32,480 --> 00:03:36,064 When I get credit preparing or just going to do original prefab 61 00:03:37,344 --> 00:03:43,488 Alright see you never stated sorting is shifting back and forth sometimes it 62 00:03:43,744 --> 00:03:44,512 Behind 63 00:03:44,768 --> 00:03:46,304 In front 64 00:03:46,816 --> 00:03:51,936 In the reason why is because it's sorting layer is set to default 0 65 00:03:52,192 --> 00:03:56,800 What do you like the ground would say this ground here that's now behind 66 00:03:57,312 --> 00:03:58,592 The pink building 67 00:03:58,848 --> 00:04:00,896 Set also a default 0 68 00:04:02,176 --> 00:04:03,456 We actually made it 69 00:04:04,224 --> 00:04:04,992 3 70 00:04:05,248 --> 00:04:06,784 You never sit in front of it 71 00:04:07,296 --> 00:04:13,440 That's kind of a messy way to fix this because there's a lot of these ground objects that I'm going to need a set to 72 00:04:14,464 --> 00:04:16,000 Really don't want to do it that way 73 00:04:16,512 --> 00:04:19,583 Better way to do it is to create sorting group 74 00:04:20,351 --> 00:04:23,679 So I know the everything inside of layer 1 75 00:04:24,447 --> 00:04:27,007 All these black ground elements 76 00:04:27,519 --> 00:04:30,847 I know that I'm going to want them to be in a new sorting group 77 00:04:31,103 --> 00:04:34,431 So what we going to do is create a sorting group component 78 00:04:35,199 --> 00:04:38,271 And we can set the order in a layer 2 actually be 79 00:04:38,527 --> 00:04:39,039 Want 80 00:04:40,575 --> 00:04:44,927 And then we can put a sorting group onto layer 2 81 00:04:45,183 --> 00:04:47,231 Enjoy going to set it to 0 82 00:04:47,743 --> 00:04:50,815 Anything that I paste inside of here 83 00:04:52,863 --> 00:04:59,007 Inside of this layer to which is again just a blank game object and for treating it as a 84 00:05:01,823 --> 00:05:02,847 Taste 85 00:05:03,871 --> 00:05:05,919 Are buildings all over the place 86 00:05:07,455 --> 00:05:08,479 To create 87 00:05:08,991 --> 00:05:10,015 Background 88 00:05:12,063 --> 00:05:13,087 UK 89 00:05:13,343 --> 00:05:15,135 Play here 90 00:05:16,927 --> 00:05:17,951 Oh no 91 00:05:18,207 --> 00:05:19,999 You noticed that the player 92 00:05:21,279 --> 00:05:23,071 Is actually in her acting 93 00:05:24,095 --> 00:05:24,863 With 94 00:05:25,375 --> 00:05:26,399 Layer 2 95 00:05:26,655 --> 00:05:27,935 Really don't want that 96 00:05:28,447 --> 00:05:29,983 It's an easy fix 97 00:05:30,239 --> 00:05:34,079 Painfully we created a prefab for our building 98 00:05:34,335 --> 00:05:37,151 Are we going to go ahead in click the arrow here 99 00:05:37,919 --> 00:05:39,711 Inedit the prefab 100 00:05:40,223 --> 00:05:42,527 I know right off the bat what's wrong 101 00:05:42,783 --> 00:05:45,343 I don't want to polygon Collider on please 102 00:05:45,855 --> 00:05:47,391 Background buildings 103 00:05:47,903 --> 00:05:50,719 That was the only thing we needed to do to fix there 104 00:05:54,047 --> 00:05:55,071 Ok 105 00:05:55,327 --> 00:05:58,911 Everything was great except now the player 106 00:05:59,935 --> 00:06:01,983 Is behind the buildings 107 00:06:02,495 --> 00:06:04,543 So weird why is that 108 00:06:05,055 --> 00:06:05,567 Well 109 00:06:05,823 --> 00:06:09,151 It's because the player also has a sword in group 110 00:06:10,431 --> 00:06:12,479 Layer that is on is 0 111 00:06:13,503 --> 00:06:15,551 These are set to zero as well 112 00:06:16,319 --> 00:06:20,415 So you can see or sorting layers are getting a little bit complicated 113 00:06:20,927 --> 00:06:22,719 What's the weather we could fix that 114 00:06:23,999 --> 00:06:27,583 Well we could simply just make the player at 0 115 00:06:28,351 --> 00:06:31,423 We could make layer 2 at -1 116 00:06:32,191 --> 00:06:33,215 In the Sorting group 117 00:06:33,727 --> 00:06:36,287 And then they're wine we could set to 1 118 00:06:37,055 --> 00:06:39,871 That's a great way to do it but I can be a little bit confusing 119 00:06:40,639 --> 00:06:45,247 So what we can do is actually just pretty much make a rule in our minds 120 00:06:45,503 --> 00:06:48,831 The pleasure is always going to be at the default sorting layer 121 00:06:49,087 --> 00:06:50,111 Add 0 122 00:06:51,903 --> 00:06:54,975 Layer 2 is always going to be in -1 123 00:06:55,231 --> 00:06:58,303 And then layer wine is going to be at 1 124 00:06:58,815 --> 00:07:01,887 This is a little bit confusing actually 125 00:07:02,143 --> 00:07:06,239 Because there's not really a correlation between how and naming or layers 126 00:07:07,519 --> 00:07:09,311 And also the Sorting layer 127 00:07:09,823 --> 00:07:15,967 We really want to have it is clean and as correlated as possible so that we don't go crazy when we 128 00:07:16,223 --> 00:07:18,015 50 different layers 129 00:07:18,271 --> 00:07:21,599 First thing I'm gonna do is I'm actually going to drag the player 130 00:07:22,367 --> 00:07:24,415 To where he's actually sorted 131 00:07:24,671 --> 00:07:26,719 I know that layer 2 132 00:07:27,231 --> 00:07:28,767 Is under the player 133 00:07:29,535 --> 00:07:31,839 And Leia one is in front of the player 134 00:07:32,607 --> 00:07:36,191 Layer 2 isn't really layer 2 is it 135 00:07:36,447 --> 00:07:40,287 It's actually going to be layer -1 136 00:07:41,055 --> 00:07:45,407 Because it's in the order of -1 it's behind the player 137 00:07:45,919 --> 00:07:47,455 Layer 1 is 138 00:07:47,967 --> 00:07:49,759 In the order of 1 139 00:07:51,039 --> 00:07:53,087 So just a review 140 00:07:53,343 --> 00:07:54,623 Layer 1 141 00:07:56,159 --> 00:07:58,975 Sorting group component 142 00:07:59,743 --> 00:08:02,047 Is going to tell everything below it 143 00:08:02,303 --> 00:08:04,095 All of these various prefabs 144 00:08:04,607 --> 00:08:07,679 They need to be ordered 145 00:08:08,447 --> 00:08:11,263 In the default layer at 1 146 00:08:12,287 --> 00:08:13,055 Player 147 00:08:14,847 --> 00:08:17,919 We don't need a certain group here because it doesn't have any children 148 00:08:18,175 --> 00:08:21,759 So it's simply going to be sorting layer of 0 149 00:08:22,271 --> 00:08:24,063 And then layer -1 150 00:08:24,575 --> 00:08:28,159 Is well same thing sorting route by -1 151 00:08:28,927 --> 00:08:30,719 Now on we play 152 00:08:32,767 --> 00:08:35,071 Everything is sorted appropriately 153 00:08:35,583 --> 00:08:37,119 You know this one thing 154 00:08:39,423 --> 00:08:40,959 There's no parallax ing 155 00:08:41,215 --> 00:08:46,079 What is a relaxing in relationship to these two layers here 156 00:08:46,591 --> 00:08:47,871 If we had play 157 00:08:48,383 --> 00:08:50,943 You noticed that the buildings in the background 158 00:08:51,199 --> 00:08:54,015 Don't actually move at a slower speed 159 00:08:54,271 --> 00:08:55,295 Then the player 160 00:08:55,807 --> 00:08:59,391 New that doesn't make a lot of sense to you why would they all that actually 161 00:09:00,159 --> 00:09:05,023 Go to the main camera here instead of being in the projection mode of orthographic 162 00:09:06,047 --> 00:09:08,095 Put it into perspective mode 163 00:09:08,351 --> 00:09:12,959 Perspective mode is actually the way the human eye actually looks of things 164 00:09:13,471 --> 00:09:16,799 Does it play in hopefully you guys can see 165 00:09:17,311 --> 00:09:19,871 Perspective mode looks a little bit different 166 00:09:21,407 --> 00:09:21,919 Well 167 00:09:22,175 --> 00:09:26,527 United State can look the same write all that actually because 168 00:09:27,039 --> 00:09:33,183 Exit isometric mode in another way of putting that is orthographic mode in actually click this sent 169 00:09:33,439 --> 00:09:35,487 Hear it put it into perspective mode 170 00:09:35,743 --> 00:09:39,071 Weekend zoom around the scene and see 171 00:09:39,327 --> 00:09:40,095 Oh 172 00:09:40,351 --> 00:09:43,935 Hyoscine is all along the exact same axis 173 00:09:44,191 --> 00:09:48,031 Satsuma round where the camera is pointing at the same here 174 00:09:48,287 --> 00:09:50,591 And if we were to actually backup 175 00:09:51,359 --> 00:09:53,151 The background to about here 176 00:09:53,663 --> 00:09:55,455 Now you can see 177 00:09:56,223 --> 00:10:00,716 We've got some perspective see how things look a little bit more layered it a little bit more 3D 178 00:10:00,717 --> 00:10:03,144 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 179 00:10:03,145 --> 00:10:07,999 There's actually because the background elements with dark purple buildings here actually moving 180 00:10:08,255 --> 00:10:09,023 Slower 181 00:10:10,047 --> 00:10:11,327 Then the Black 182 00:10:11,839 --> 00:10:14,655 Poor ground almonds the note of this 183 00:10:15,935 --> 00:10:16,959 Right here 184 00:10:17,215 --> 00:10:20,543 Move faster in the background element here 185 00:10:21,311 --> 00:10:24,895 Causing a feeling of perspective 186 00:10:25,407 --> 00:10:28,991 Now you can definitely create a 2D game using 187 00:10:29,247 --> 00:10:32,319 Perspective projection mode on your camera 188 00:10:32,575 --> 00:10:34,367 That's certainly possible 189 00:10:34,623 --> 00:10:39,231 But I would not recommend it it's nice to have a lot more control 190 00:10:39,743 --> 00:10:45,887 With the orthographic mode the perspective mode can be a little bit messy so without getting 191 00:10:46,143 --> 00:10:50,495 To complicated hear my explanation let me just recommended that we 192 00:10:51,519 --> 00:10:55,615 Use the orthographic projection mode in simulator 193 00:10:55,871 --> 00:10:56,895 Parallax 194 00:10:57,663 --> 00:10:59,967 How do you simulate parallax 195 00:11:00,223 --> 00:11:02,271 First we're going to make sure our layers 196 00:11:02,527 --> 00:11:03,295 Are 197 00:11:03,551 --> 00:11:04,319 0 Dell 198 00:11:04,831 --> 00:11:05,343 Good 199 00:11:06,111 --> 00:11:07,903 So everything is on the Z axis 200 00:11:08,415 --> 00:11:09,951 Debenhams our game is 201 00:11:10,463 --> 00:11:13,791 There is nothing happening 202 00:11:14,047 --> 00:11:18,655 In the Z axis that gives a lot more control of our 2D game 203 00:11:19,423 --> 00:11:25,567 So now that we have a lot of control over I layers we can actually just use the parallax 204 00:11:25,823 --> 00:11:27,871 Scripts below this video 205 00:11:28,639 --> 00:11:34,271 Can you get to blue dragon goes on to your various layers and it's going to simulate that perspective mode 206 00:11:34,527 --> 00:11:37,343 All over still in orthographic mode 207 00:11:37,599 --> 00:11:43,743 No I've already got those two scripts in my project here so what I'm going to do as I'm going to drag the parallax controller 208 00:11:43,999 --> 00:11:45,791 To the layers parent here 209 00:11:46,815 --> 00:11:51,167 Is it basically just a blank game object now with the parallax controller 210 00:11:51,935 --> 00:11:56,799 This controller is going to control the rate at which these layers can move 211 00:11:57,823 --> 00:12:01,663 I'm just going to drag a pair like layer to the background element here 212 00:12:02,943 --> 00:12:06,783 Set the parallax amount to -9 213 00:12:07,295 --> 00:12:11,135 The further we dragged the parallax amount on The Slider here 214 00:12:11,647 --> 00:12:14,719 In the negative Direction is actually going to simulate 215 00:12:14,975 --> 00:12:17,535 Is buildings moving in the background 216 00:12:17,791 --> 00:12:20,607 Play and see if we've simulator 217 00:12:21,119 --> 00:12:22,399 Perspective mode 218 00:12:23,167 --> 00:12:27,263 Has Arsenal looks great we have a relaxing occurring here 219 00:12:27,519 --> 00:12:28,543 What is buildings 220 00:12:30,079 --> 00:12:30,847 Batasan 221 00:12:31,103 --> 00:12:33,151 So what if we added a couple more layers 222 00:12:33,407 --> 00:12:37,759 Are we can have 11 out of 1 what about layer -2 223 00:12:38,783 --> 00:12:40,319 If we can do something like that 224 00:12:40,831 --> 00:12:46,975 Remember when make sure are sorting group is set properly for later and I have to say we're going to set the order in Layer 2 225 00:12:48,767 --> 00:12:54,911 And then what we can do with baby delete all of these buildings except for this one here and move it over just eat 226 00:12:55,167 --> 00:13:00,031 Add Ian but also maybe increase the brightness just a little bit 227 00:13:00,799 --> 00:13:02,847 Something about that 228 00:13:03,359 --> 00:13:06,175 Sorry simulates them being in the back on a little bit more 229 00:13:06,687 --> 00:13:10,015 So winning dows just shift your colour 230 00:13:10,271 --> 00:13:11,551 From the Black 231 00:13:11,807 --> 00:13:13,087 All the way towards 232 00:13:13,599 --> 00:13:15,135 Is greatest purple here 233 00:13:15,903 --> 00:13:20,511 Got little bit grey hair with darker here we go it's awesome 234 00:13:20,767 --> 00:13:23,839 And we recall this building BG 235 00:13:24,095 --> 00:13:25,375 Go ahead 236 00:13:25,887 --> 00:13:32,031 In just drag this prefab into the previous folder is going to create a new 237 00:13:32,287 --> 00:13:35,615 Prefab just go ahead and click original prefab 238 00:13:37,919 --> 00:13:39,455 Now we can actually 239 00:13:40,223 --> 00:13:42,271 Create a little bit more parallaxing 240 00:13:42,783 --> 00:13:44,063 What's the third layer here 241 00:13:45,087 --> 00:13:47,391 I just paste them all over the place here 242 00:14:03,007 --> 00:14:03,775 Awesome 243 00:14:04,543 --> 00:14:05,311 Alright 244 00:14:05,823 --> 00:14:06,591 Tell 245 00:14:07,103 --> 00:14:08,639 Let's see how this looks 246 00:14:09,151 --> 00:14:10,687 Parallax perspective 247 00:14:11,967 --> 00:14:16,575 Do you notice the both moving at the same rate actually why is that well 248 00:14:16,831 --> 00:14:21,695 Play a good one is currently set to -1 and -2 was set to -1 249 00:14:22,207 --> 00:14:26,047 Exactly what we want to do with maybe like Saturday and I have one two negative 250 00:14:26,303 --> 00:14:27,327 Week 5 251 00:14:29,119 --> 00:14:32,703 There we go now we have some beautiful layering happening 252 00:14:33,471 --> 00:14:39,615 No notice how things are slowly starting to come to life and feel a lot more deep in alive 253 00:14:40,127 --> 00:14:41,151 That's great 254 00:14:42,687 --> 00:14:44,479 What about in the other direction 255 00:14:44,735 --> 00:14:46,271 Can we create a layer 256 00:14:47,039 --> 00:14:48,831 Going towards the camera 257 00:14:49,343 --> 00:14:50,623 Actually yes 258 00:14:51,647 --> 00:14:52,927 So what we can do 259 00:14:53,439 --> 00:14:56,255 Official copy layer -1 here 260 00:14:56,767 --> 00:15:00,863 Actually movie Above layer 1 and layer 2 261 00:15:01,375 --> 00:15:02,911 Tell there to here 262 00:15:03,167 --> 00:15:07,775 Let's go ahead and delete all of the buildings inside a player to accept this one 263 00:15:09,055 --> 00:15:12,127 And how about we scale it be pretty big 264 00:15:12,895 --> 00:15:14,687 And make it Black 265 00:15:15,711 --> 00:15:18,271 That's great and maybe we could put them in front 266 00:15:21,599 --> 00:15:25,183 I must be sure to call this building for ground 267 00:15:25,951 --> 00:15:30,047 Just drag this in your prefab here original prefab 268 00:15:30,559 --> 00:15:33,119 What's go ahead in copy and paste this 269 00:15:34,911 --> 00:15:36,447 As we move down 270 00:15:36,703 --> 00:15:39,519 We have some sorting layer issues you see that 271 00:15:39,775 --> 00:15:43,871 Down here that's because they're too we need make sure we said it to 272 00:15:44,127 --> 00:15:45,151 2 273 00:15:46,175 --> 00:15:52,319 So but also remember that layer 2 is actually in front of the player so instead of 274 00:15:52,575 --> 00:15:58,719 Being a negative number we can go positive how about positive 275 00:15:58,975 --> 00:15:59,743 M25 276 00:16:00,511 --> 00:16:03,327 Let's go ahead and play and see how everything looks 277 00:16:05,631 --> 00:16:06,399 Well 278 00:16:06,911 --> 00:16:08,959 I can actually see what's going on 279 00:16:09,215 --> 00:16:09,983 Why is that 280 00:16:10,495 --> 00:16:16,639 That's because the ground is currently black and so there's really no distinction between the ground 281 00:16:17,919 --> 00:16:22,271 In the foreground you can kind of see it occurring here so it's go ahead 282 00:16:22,527 --> 00:16:24,831 And jump to layer one here into the ground 283 00:16:25,343 --> 00:16:28,415 And what we can do is actually first 284 00:16:28,671 --> 00:16:31,487 Using with eyedropper tool here in a sprite renderer 285 00:16:31,743 --> 00:16:33,023 What's go ahead in 286 00:16:33,535 --> 00:16:35,071 I like this colour here 287 00:16:35,839 --> 00:16:36,607 Awesome 288 00:16:37,119 --> 00:16:43,263 How far we add this to a swatches so quick add new preset now he has colour 289 00:16:43,519 --> 00:16:44,799 Watches 290 00:16:45,311 --> 00:16:51,455 Now we can go inside of a ground one prefab and actually just choose this 291 00:16:51,711 --> 00:16:55,551 I'm here and maybe go just a bit darker so it doesn't blend with the background 292 00:16:56,319 --> 00:16:58,367 That's great and then it saved 293 00:16:59,135 --> 00:17:01,183 Awesome so now our ground 294 00:17:01,695 --> 00:17:03,999 Is actually this dark purple colour 295 00:17:04,255 --> 00:17:06,559 In the foreground is that black colour 296 00:17:06,815 --> 00:17:08,863 There's a nice distinction between the two 297 00:17:10,399 --> 00:17:11,423 Ok 298 00:17:11,935 --> 00:17:12,959 Oh wow 299 00:17:13,215 --> 00:17:18,335 A lot better than I thought it would make me want to make a really simplistic game like this 300 00:17:18,591 --> 00:17:23,711 The foreground is moving just a little bit more in a cell Direction 301 00:17:24,479 --> 00:17:26,271 So we can issue here 302 00:17:26,527 --> 00:17:28,575 The nearest one 303 00:17:28,831 --> 00:17:30,623 Lock that we were adjusting 304 00:17:31,647 --> 00:17:34,975 Is actually the wrong colour and I try and just a second 305 00:17:35,743 --> 00:17:38,559 But we have some nice pair relaxing here this is great 306 00:17:39,327 --> 00:17:43,935 And we forgot I actually change that background parallax so it's do that really quick to 307 00:17:44,703 --> 00:17:48,287 Play a -1 is going to be negative .5 great 308 00:17:48,799 --> 00:17:50,591 And Leia to 309 00:17:50,847 --> 00:17:52,639 Set appointment to 5 310 00:17:53,151 --> 00:17:53,919 That's great 311 00:17:54,431 --> 00:17:55,967 No one here 312 00:17:56,223 --> 00:17:56,991 Coronavirus 313 00:17:57,247 --> 00:18:03,391 That there's one object here that's the wrong colour 314 00:18:03,647 --> 00:18:04,927 Vector sprites 315 00:18:05,183 --> 00:18:07,487 Just slowly click around here we go 316 00:18:07,999 --> 00:18:10,559 And this should be that colour 317 00:18:11,327 --> 00:18:13,887 Alright let's play again and make sure everything was good 318 00:18:14,143 --> 00:18:15,423 Before we move forward 319 00:18:16,447 --> 00:18:17,215 Awesome 320 00:18:17,983 --> 00:18:19,007 This is great 321 00:18:19,263 --> 00:18:20,287 Is a straight 322 00:18:21,823 --> 00:18:24,127 I love the parallax feels really good 323 00:18:25,663 --> 00:18:28,735 It definitely makes a game come to life I really like it 324 00:18:29,759 --> 00:18:34,111 Awesome so that's how we're going to be doing laying in our game 325 00:18:34,367 --> 00:18:38,463 If we wanted to let say have trees in our game 326 00:18:38,975 --> 00:18:43,071 Maybe we wanted them to move along 327 00:18:43,839 --> 00:18:45,375 In the background here 328 00:18:45,887 --> 00:18:50,495 What you do is simply drag your Sprite into layer -1 329 00:18:51,007 --> 00:18:54,079 So in this case just to show you as an example that's a 330 00:18:54,335 --> 00:18:58,431 We had a Sprite or tree trunk that looks something like this maybe 331 00:18:58,687 --> 00:19:02,527 Which will designers on Photoshop when you're actually illustrating a game 332 00:19:02,783 --> 00:19:04,831 You can have your tree there 333 00:19:05,087 --> 00:19:07,903 Then you can paste it and maybe move it over here 334 00:19:08,415 --> 00:19:14,559 So you can see we can put a lot of different objects all inside of layer -1 here 335 00:19:14,815 --> 00:19:19,679 Is going to do two things one it moves that object 336 00:19:20,703 --> 00:19:24,543 In this parallax group so it all move at the same rate 337 00:19:25,311 --> 00:19:26,335 And also 338 00:19:26,591 --> 00:19:32,735 It's going to put it in the default -1 sorting group meaning the tree is going to appear 339 00:19:32,991 --> 00:19:33,503 Find 340 00:19:33,759 --> 00:19:34,527 Player 341 00:19:36,063 --> 00:19:39,903 So what if I had this tree in it was maybe this colour here 342 00:19:40,159 --> 00:19:42,207 But I wanted it to appear behind 343 00:19:42,719 --> 00:19:43,487 This building 344 00:19:43,999 --> 00:19:46,559 Well I got to do is drag it up 345 00:19:47,071 --> 00:19:49,119 And it will appear below it 346 00:19:49,375 --> 00:19:51,935 In unity when you move something up word 347 00:19:52,703 --> 00:19:54,495 Actually appears behind 348 00:19:54,751 --> 00:19:55,775 What's blow it 349 00:19:59,359 --> 00:20:01,919 Let's go ahead and keep this colour the same here 350 00:20:02,175 --> 00:20:02,943 Hitler 351 00:20:07,807 --> 00:20:13,951 Awesome do we get a lot of different details slowly emerging 352 00:20:14,207 --> 00:20:14,719 Frontier 353 00:20:17,279 --> 00:20:18,303 Looks great 26227

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