All language subtitles for MasterClass - James Cameron Teaches Filmmaking 10.The Terminator Future World Breakdown Creating A Set Piece On A Budget Eng

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,388 [MUSIC PLAYING] 2 00:00:12,600 --> 00:00:16,110 JAMES CAMERON: What we have here is the entire first future war 3 00:00:16,110 --> 00:00:18,872 sequence storyboarded from end to end. 4 00:00:25,280 --> 00:00:28,190 So what I was thinking is, we take the movie 5 00:00:28,190 --> 00:00:31,370 and look for the commonality. 6 00:00:31,370 --> 00:00:34,700 So here in the storyboard, I imagine 7 00:00:34,700 --> 00:00:36,680 that Reese kind of lays his head down 8 00:00:36,680 --> 00:00:42,380 on the side of the car door and goes to sleep, 9 00:00:42,380 --> 00:00:45,140 and then this is a dream, as opposed to what we wound up 10 00:00:45,140 --> 00:00:48,920 doing in the film, which is that he's waiting-- 11 00:00:48,920 --> 00:00:50,450 sitting, waiting in the car. 12 00:00:50,450 --> 00:00:55,850 And he looks over and sees the construction vehicle. 13 00:00:55,850 --> 00:00:59,270 We do this kind of instant transition to the future, 14 00:00:59,270 --> 00:01:01,500 but we don't know we're in the future yet. 15 00:01:01,500 --> 00:01:02,030 But we are. 16 00:01:02,030 --> 00:01:03,050 We're now on a-- 17 00:01:03,050 --> 00:01:04,883 the vehicle that has treads in the future, 18 00:01:04,883 --> 00:01:06,800 it's called a hunter-killer, and we tilt down, 19 00:01:06,800 --> 00:01:08,550 there are a bunch of skulls on the ground. 20 00:01:08,550 --> 00:01:11,150 So clearly we've done some kind of dreamlike transition, 21 00:01:11,150 --> 00:01:13,400 but we haven't seen the moment where he fell asleep. 22 00:01:13,400 --> 00:01:15,530 And we don't even know that that's happening yet. 23 00:01:15,530 --> 00:01:17,610 And now or in the future. 24 00:01:17,610 --> 00:01:22,770 So if you look at-- at the storyboard for that, 25 00:01:22,770 --> 00:01:23,843 it looks like this. 26 00:01:23,843 --> 00:01:25,260 Here's the vehicle with the treads 27 00:01:25,260 --> 00:01:27,480 near the skulls down below. 28 00:01:27,480 --> 00:01:29,790 Here's a fairly abstract shot looking up 29 00:01:29,790 --> 00:01:32,130 at the hunter-killer. 30 00:01:32,130 --> 00:01:35,730 And then if you progress the film, 31 00:01:35,730 --> 00:01:37,350 here's that-- here's that shot. 32 00:01:37,350 --> 00:01:40,920 Now I'm not seeing the spotlight or the searchlight. 33 00:01:40,920 --> 00:01:43,080 And then we see Reese in the ruins. 34 00:01:43,080 --> 00:01:46,880 He's established coming up here. 35 00:01:46,880 --> 00:01:48,650 It wound up being a little bit different, 36 00:01:48,650 --> 00:01:54,960 but, you know, here we establish Reese in his future world. 37 00:01:54,960 --> 00:01:57,930 You don't have to follow the storyboards exactly. 38 00:01:57,930 --> 00:02:03,720 So here's the hunter-killer crushing the skulls, 39 00:02:03,720 --> 00:02:06,300 and here's the hunter-killer crushing the skull. 40 00:02:06,300 --> 00:02:10,380 So there are certain images that survived 41 00:02:10,380 --> 00:02:12,990 through the process and certain ones that were either winnowed 42 00:02:12,990 --> 00:02:15,970 out and we wound up not doing. 43 00:02:15,970 --> 00:02:17,700 For example, the way I imagined it 44 00:02:17,700 --> 00:02:19,500 is that it's all very abstract at first, 45 00:02:19,500 --> 00:02:21,540 and we see Reese introduced by his legs 46 00:02:21,540 --> 00:02:24,930 running as he's getting shot at by this machine, 47 00:02:24,930 --> 00:02:27,840 and we think he's gotten killed, but he's 48 00:02:27,840 --> 00:02:30,570 hiding behind a column. 49 00:02:30,570 --> 00:02:33,278 I wound up not shooting that. 50 00:02:33,278 --> 00:02:35,070 I don't remember exactly why at this point. 51 00:02:35,070 --> 00:02:36,487 Maybe because we didn't have time, 52 00:02:36,487 --> 00:02:38,850 maybe I felt it just wasn't necessary. 53 00:02:38,850 --> 00:02:41,790 But where we get into a similarity to the sequence 54 00:02:41,790 --> 00:02:45,620 again is him taking cover. 55 00:02:45,620 --> 00:02:46,120 Ah. 56 00:02:46,120 --> 00:02:49,930 So here, we introduce this young female resistance fighter, 57 00:02:49,930 --> 00:02:52,260 and then that moment is here. 58 00:02:52,260 --> 00:02:55,440 Now you can see that the camera wound up reversed. 59 00:02:55,440 --> 00:02:59,350 Probably just simply because of the way the set laid out, 60 00:02:59,350 --> 00:02:59,850 you know? 61 00:02:59,850 --> 00:03:01,240 And where the key light was. 62 00:03:01,240 --> 00:03:02,580 And me not having the time-- 63 00:03:02,580 --> 00:03:04,500 and it really didn't matter. 64 00:03:04,500 --> 00:03:06,690 And so Reese signals to her, and this 65 00:03:06,690 --> 00:03:09,900 is him signaling to her here. 66 00:03:09,900 --> 00:03:13,780 And then they run together. 67 00:03:13,780 --> 00:03:17,425 He signals and they run. 68 00:03:17,425 --> 00:03:19,380 But first they crawl, then they run. 69 00:03:19,380 --> 00:03:22,470 So I think the fact the idea of him crawling 70 00:03:22,470 --> 00:03:25,200 through the wreckage is actually indicated 71 00:03:25,200 --> 00:03:27,600 in the next storyboard while we see the-- 72 00:03:27,600 --> 00:03:30,660 the hunter-killer in the background. 73 00:03:30,660 --> 00:03:33,797 So it was all fairly well thought out ahead of time, 74 00:03:33,797 --> 00:03:35,630 but the important thing about storyboards is 75 00:03:35,630 --> 00:03:37,400 they're-- they're not-- 76 00:03:37,400 --> 00:03:39,590 they're not an absolute blueprint, 77 00:03:39,590 --> 00:03:41,810 they're a departure point. 78 00:03:41,810 --> 00:03:47,280 And what you shoot in the moment is what becomes the final film. 79 00:03:47,280 --> 00:03:50,260 So you can see that the idea of seeing the-- seeing 80 00:03:50,260 --> 00:03:54,000 the hunter-killer up through the wreckage as it 81 00:03:54,000 --> 00:03:57,270 towers over them, I believe that-- that concept 82 00:03:57,270 --> 00:03:59,391 was retained. 83 00:03:59,391 --> 00:04:00,810 Ah, there it is. 84 00:04:00,810 --> 00:04:03,060 So maybe-- maybe in the cutting we 85 00:04:03,060 --> 00:04:06,010 decided it was better to put that shot a little bit later, 86 00:04:06,010 --> 00:04:09,360 but you can see, there's a fairly close correlation 87 00:04:09,360 --> 00:04:11,160 between a concept, which is that there's 88 00:04:11,160 --> 00:04:14,760 some post-nuclear holocaust wreckage in the foreground 89 00:04:14,760 --> 00:04:17,579 and this big chrome machine with these lights, 90 00:04:17,579 --> 00:04:20,910 and it's kind of Reese's POV as the little rat running 91 00:04:20,910 --> 00:04:23,790 through the maze and seeing it up above, 92 00:04:23,790 --> 00:04:26,080 and that's more or less what you have right here. 93 00:04:26,080 --> 00:04:31,530 So this was very useful to the miniature unit 94 00:04:31,530 --> 00:04:33,418 when they were trying to build on this. 95 00:04:33,418 --> 00:04:35,460 So they knew they had to build a model big enough 96 00:04:35,460 --> 00:04:38,460 that they could put a foreground piece and it would hold focus. 97 00:04:38,460 --> 00:04:40,410 So they wound up building quite tall models. 98 00:04:40,410 --> 00:04:44,400 I think it was almost four feet tall of the hunter-killer. 99 00:04:44,400 --> 00:04:47,280 So they get a lot of information from these. 100 00:04:47,280 --> 00:04:50,340 And then we see Reese take shelter behind something. 101 00:05:04,490 --> 00:05:06,770 Now they're running through open space here. 102 00:05:06,770 --> 00:05:08,580 That's accounted for here. 103 00:05:08,580 --> 00:05:09,990 So we get the same idea. 104 00:05:09,990 --> 00:05:12,620 So again, this is just an idea for a shot. 105 00:05:12,620 --> 00:05:15,440 This is the execution of it, but what's locked in? 106 00:05:15,440 --> 00:05:17,900 The edgy lighting, the spotlights, 107 00:05:17,900 --> 00:05:21,140 the emphasis on the kind of blue night light, 108 00:05:21,140 --> 00:05:22,850 the cold feeling of it. 109 00:05:22,850 --> 00:05:27,020 The bright magnesium-like explosions on the ground. 110 00:05:27,020 --> 00:05:29,990 So those ideas were already embedded in the-- and these are 111 00:05:29,990 --> 00:05:32,300 sort of a combination of storyboards and design 112 00:05:32,300 --> 00:05:34,910 drawings, really, because they're-- they're giving a lot 113 00:05:34,910 --> 00:05:36,460 of information to the model unit. 114 00:06:07,100 --> 00:06:10,700 There's a big shot where they cover a lot of ground, 115 00:06:10,700 --> 00:06:13,590 and they run-- they run across a large area. 116 00:06:13,590 --> 00:06:16,580 So here, you can see little tiny figures running. 117 00:06:16,580 --> 00:06:19,790 Big machine in the background and ruins. 118 00:06:19,790 --> 00:06:28,280 And-- and then they reappear in another plate. 119 00:06:28,280 --> 00:06:31,110 So a plate is a live element. 120 00:06:31,110 --> 00:06:33,110 Sometimes the background element, sometimes it's 121 00:06:33,110 --> 00:06:33,985 a foreground element. 122 00:06:33,985 --> 00:06:36,560 In this case it's a foreground element of our characters. 123 00:06:36,560 --> 00:06:38,632 In this case, there are actually two plates. 124 00:06:38,632 --> 00:06:41,090 There's one over here before they go behind the car and one 125 00:06:41,090 --> 00:06:43,483 over here after they come out from behind the car. 126 00:06:43,483 --> 00:06:44,900 And then there's another big plate 127 00:06:44,900 --> 00:06:47,990 in the background that's of the-- of the miniature, right? 128 00:06:47,990 --> 00:06:51,720 And then some optical lasers are put across the foreground. 129 00:06:51,720 --> 00:06:53,840 And you can see that that concept exists 130 00:06:53,840 --> 00:06:56,150 in the storyboard and it's in the description 131 00:06:56,150 --> 00:06:59,000 of the storyboard here, that that's one plate. 132 00:06:59,000 --> 00:07:02,830 The car is the breakpoint, and that's another plate. 133 00:07:02,830 --> 00:07:05,110 So the other thing that I think it's 134 00:07:05,110 --> 00:07:07,150 important to remember about "The Terminator" 135 00:07:07,150 --> 00:07:11,570 is that it was done at a time when we didn't have CG at all. 136 00:07:11,570 --> 00:07:14,380 So we were using tools like miniatures, 137 00:07:14,380 --> 00:07:17,620 front screen projection, rear screen projection. 138 00:07:17,620 --> 00:07:21,550 So this is a cheap, low-budget, but high epic-- 139 00:07:21,550 --> 00:07:24,520 you know, attempting to be epic on a low budget 140 00:07:24,520 --> 00:07:26,410 and doing it with rear projection. 141 00:07:26,410 --> 00:07:28,840 So literally, this was a rear projection, 142 00:07:28,840 --> 00:07:31,780 this was a rear projection, and that was a rear projection, all 143 00:07:31,780 --> 00:07:33,730 on a big miniature set. 144 00:07:33,730 --> 00:07:35,400 And that's how that was done. 145 00:07:40,980 --> 00:07:43,740 To me, the power of rear screen projection 146 00:07:43,740 --> 00:07:46,620 was that you could hand-hold the camera, 147 00:07:46,620 --> 00:07:49,680 and you could even zoom in or move around 148 00:07:49,680 --> 00:07:51,360 and made it feel very subjective. 149 00:07:51,360 --> 00:07:53,490 It didn't suddenly have to become a lock-off, 150 00:07:53,490 --> 00:07:55,680 because a lot of visual effects suffered from, 151 00:07:55,680 --> 00:07:58,138 all of a sudden you knew you were watching a visual effects 152 00:07:58,138 --> 00:08:00,150 shot because the camera locked off so that they 153 00:08:00,150 --> 00:08:01,590 could composite in things. 154 00:08:01,590 --> 00:08:03,450 It was all very crude. 155 00:08:03,450 --> 00:08:05,490 And nowadays it's not a problem. 156 00:08:05,490 --> 00:08:07,320 You just shoot-- shoot it handheld 157 00:08:07,320 --> 00:08:10,320 if you want a blue screen shot, and you just 158 00:08:10,320 --> 00:08:12,270 make sure you've got your tracking dots around 159 00:08:12,270 --> 00:08:14,730 and then they can extract that camera move 160 00:08:14,730 --> 00:08:17,860 and apply the same camera move to the background. 161 00:08:17,860 --> 00:08:20,098 So you're in a car, and you're supposed 162 00:08:20,098 --> 00:08:21,390 to be driving down the freeway. 163 00:08:21,390 --> 00:08:23,820 There's nothing outside the window but a blue screen. 164 00:08:23,820 --> 00:08:27,128 And the camera operator sitting in the right seat-- well, 165 00:08:27,128 --> 00:08:29,670 I say this in New Zealand here, they'd be sitting in the left 166 00:08:29,670 --> 00:08:30,270 side-- 167 00:08:30,270 --> 00:08:32,497 shooting-- shooting the actor driving. 168 00:08:32,497 --> 00:08:34,080 And the camera's kind of shaky and you 169 00:08:34,080 --> 00:08:36,990 pan over and look out the window and you come back. 170 00:08:36,990 --> 00:08:38,789 And there's nothing there but blue. 171 00:08:38,789 --> 00:08:41,760 But it's relatively easy to add a background 172 00:08:41,760 --> 00:08:44,550 plate of what's outside that-- 173 00:08:44,550 --> 00:08:46,170 outside that window these days. 174 00:08:46,170 --> 00:08:47,550 It's-- it's not a big deal. 175 00:08:53,570 --> 00:08:56,810 I wound up with six months to sketch out 176 00:08:56,810 --> 00:08:59,990 all of the key scenes and to really refine all the designs 177 00:08:59,990 --> 00:09:01,770 and be ready. 178 00:09:01,770 --> 00:09:04,410 And when I got to shoot that film, every second counted. 179 00:09:04,410 --> 00:09:09,660 We had 42 days, and a lot of them were nights. 180 00:09:09,660 --> 00:09:12,180 And even on a guerilla filmmaking schedule, 181 00:09:12,180 --> 00:09:16,440 I'm working 14-hour days, it was a lot of material 182 00:09:16,440 --> 00:09:18,300 to shoot in that amount of time. 183 00:09:18,300 --> 00:09:19,090 But I was ready. 184 00:09:19,090 --> 00:09:19,965 I knew what to shoot. 185 00:09:19,965 --> 00:09:21,610 I knew every shot that I needed. 186 00:09:21,610 --> 00:09:23,880 And I was just a machine. 187 00:09:23,880 --> 00:09:26,490 Just going from shot to shot to shot, you know? 188 00:09:26,490 --> 00:09:29,040 It's critically important to know your film 189 00:09:29,040 --> 00:09:30,990 before you shoot your film. 190 00:09:30,990 --> 00:09:33,610 And everything starts with the art. 191 00:09:33,610 --> 00:09:37,260 Spend a good part of your time just 192 00:09:37,260 --> 00:09:40,890 looking at how things really are with an artist's eye, 193 00:09:40,890 --> 00:09:42,600 like you're going to try to paint it. 194 00:09:42,600 --> 00:09:43,560 Like Vermeer. 195 00:09:43,560 --> 00:09:44,100 You know. 196 00:09:44,100 --> 00:09:46,950 There were thousands of years of painters before Vermeer, 197 00:09:46,950 --> 00:09:49,630 and Vermeer suddenly figured-- he looked at light 198 00:09:49,630 --> 00:09:52,530 the way it came in a window and the way it lit a scene 199 00:09:52,530 --> 00:09:57,240 or lit a figure of a woman standing at a counter. 200 00:09:57,240 --> 00:10:02,020 And all of a sudden he saw what that light did. 201 00:10:02,020 --> 00:10:03,520 How bright the source was, the fact 202 00:10:03,520 --> 00:10:05,187 that you didn't see the source, you just 203 00:10:05,187 --> 00:10:08,170 saw the effect of the source, how it bounced around, 204 00:10:08,170 --> 00:10:10,570 how it lit her, how it lit the wall, how 205 00:10:10,570 --> 00:10:13,000 the bounce from the wall lit her. 206 00:10:13,000 --> 00:10:15,280 And all of a sudden he was able to do something nobody 207 00:10:15,280 --> 00:10:17,920 had ever done before, which is paint light the way 208 00:10:17,920 --> 00:10:19,480 it really worked. 209 00:10:19,480 --> 00:10:22,510 And he just did it with the wetware. 210 00:10:22,510 --> 00:10:25,180 He didn't have any software, he didn't have any computers, 211 00:10:25,180 --> 00:10:26,388 he didn't even have a camera. 212 00:10:26,388 --> 00:10:27,920 It didn't exist yet. 213 00:10:27,920 --> 00:10:30,520 But he saw how light worked. 214 00:10:30,520 --> 00:10:31,990 So, I happened to be an artist. 215 00:10:31,990 --> 00:10:32,890 Great. 216 00:10:32,890 --> 00:10:35,140 A lot of-- some-- some other directors are artists. 217 00:10:35,140 --> 00:10:36,670 Ridley Scott's a good sketch artist, 218 00:10:36,670 --> 00:10:38,980 Guillermo Del Toro is a very accomplished artist. 219 00:10:38,980 --> 00:10:39,520 Great. 220 00:10:39,520 --> 00:10:43,900 If you're not an artist, study art. 221 00:10:43,900 --> 00:10:45,737 Learn to draw on a very rudimentary way, 222 00:10:45,737 --> 00:10:47,320 and I don't care if it's balloon heads 223 00:10:47,320 --> 00:10:49,270 with smiley faces on them. 224 00:10:49,270 --> 00:10:51,670 Learn to draw so that you force yourself 225 00:10:51,670 --> 00:10:54,027 with a pencil and paper to think compositionally. 226 00:10:54,027 --> 00:10:56,110 Do I want the character in the middle of the frame 227 00:10:56,110 --> 00:10:58,110 or do I want them on the left side of the frame, 228 00:10:58,110 --> 00:11:01,330 leaving the rest of the frame open in a cinemascope aspect 229 00:11:01,330 --> 00:11:04,780 ratio like Sergio Leone used to do? 230 00:11:04,780 --> 00:11:06,440 What style am I going to do? 231 00:11:06,440 --> 00:11:08,110 What's my compositional style? 232 00:11:08,110 --> 00:11:09,940 So that you can have that conversation. 233 00:11:09,940 --> 00:11:13,500 First with yourself, then with your director of photography, 234 00:11:13,500 --> 00:11:16,610 and then subsequent to that, in the moment on the set. 235 00:11:16,610 --> 00:11:19,430 I like this, I don't like that, pan more right. 236 00:11:19,430 --> 00:11:21,280 Study art so you understand perspective, 237 00:11:21,280 --> 00:11:23,030 so you understand light, so you understand 238 00:11:23,030 --> 00:11:27,920 these ideas of what's going on in that frame. 239 00:11:27,920 --> 00:11:33,170 Because figurative art, painting has all been about the frame. 240 00:11:33,170 --> 00:11:35,420 What's in and what's not. 241 00:11:35,420 --> 00:11:37,790 And filmmaking is all about what's in the frame 242 00:11:37,790 --> 00:11:42,020 and what isn't in the frame, and what you need in the frame, 243 00:11:42,020 --> 00:11:45,080 and what you can safely exclude from the frame 244 00:11:45,080 --> 00:11:46,368 and get by inference. 245 00:11:46,368 --> 00:11:48,410 You don't have to see the sun to know it's there, 246 00:11:48,410 --> 00:11:49,727 it's coming in the window. 247 00:11:49,727 --> 00:11:50,810 That's an extreme example. 248 00:11:50,810 --> 00:11:52,893 You don't have to see the other characters to know 249 00:11:52,893 --> 00:11:55,585 they're still in the room when you cut to a close-up. 250 00:11:55,585 --> 00:11:57,710 But what's in the frame and why is it in the frame? 251 00:11:57,710 --> 00:12:01,250 And that's a question that I ask myself a hundred times a day 252 00:12:01,250 --> 00:12:03,020 when I'm composing a shot. 253 00:12:03,020 --> 00:12:03,620 To this day. 254 00:12:03,620 --> 00:12:05,720 There's nothing automatic about any of it. 255 00:12:05,720 --> 00:12:08,150 All of those decisions are fresh decisions 256 00:12:08,150 --> 00:12:11,070 and they have to be made every single day. 257 00:12:11,070 --> 00:12:12,640 So study art. 258 00:12:12,640 --> 00:12:13,990 Study photography. 259 00:12:13,990 --> 00:12:14,983 Still photography. 260 00:12:14,983 --> 00:12:16,150 Black and white photography. 261 00:12:16,150 --> 00:12:18,520 Understand light, understand how it works. 262 00:12:18,520 --> 00:12:20,770 Those are great-- those are great basics. 263 00:12:20,770 --> 00:12:24,940 Before you ever pick up a motion camera, study perspective. 264 00:12:24,940 --> 00:12:26,260 Study aerial perspective. 265 00:12:26,260 --> 00:12:28,690 What makes things look far away? 266 00:12:28,690 --> 00:12:33,330 So the most important thing as a filmmaker in general 267 00:12:33,330 --> 00:12:35,640 is your power of observation. 268 00:12:35,640 --> 00:12:40,050 What you learn about people by observing them. 269 00:12:40,050 --> 00:12:42,660 And participating with them. 270 00:12:42,660 --> 00:12:45,870 But there's a part of your mind that's always observing. 271 00:12:45,870 --> 00:12:48,120 Even interactions where you're directly involved, even 272 00:12:48,120 --> 00:12:50,190 in a heated argument or in a torrid love affair 273 00:12:50,190 --> 00:12:53,010 or whatever it is, there's a part of your mind 274 00:12:53,010 --> 00:12:56,910 that's a video camera that's recording and making notes. 275 00:12:56,910 --> 00:12:59,640 Because ultimately you're going to have to create something 276 00:12:59,640 --> 00:13:01,740 in a highly artificial environment surrounded 277 00:13:01,740 --> 00:13:04,560 by lights and people like we are right now, 278 00:13:04,560 --> 00:13:06,240 looking through cameras, and you're 279 00:13:06,240 --> 00:13:09,180 going to have to create a bit of reality that 280 00:13:09,180 --> 00:13:11,610 is credible to an audience. 281 00:13:11,610 --> 00:13:14,000 And it's especially true in visual effects. 282 00:13:14,000 --> 00:13:15,740 You have to understand how light works. 283 00:13:15,740 --> 00:13:17,930 You have to understand what things really look like. 284 00:13:17,930 --> 00:13:20,630 Now that's if you're trying to make a realistic visual effect. 285 00:13:20,630 --> 00:13:22,730 Some-- some people aren't interested in reality, 286 00:13:22,730 --> 00:13:24,290 they might be going for some-- 287 00:13:24,290 --> 00:13:27,320 some kind of heightened or stylized look, or maybe 288 00:13:27,320 --> 00:13:29,270 it's a Pixar animated film and the characters 289 00:13:29,270 --> 00:13:31,730 don't really exist and everything is kind of 290 00:13:31,730 --> 00:13:33,110 heightened or stylized. 291 00:13:33,110 --> 00:13:38,550 That's great, but know the rules before you break the rules. 292 00:13:38,550 --> 00:13:40,640 And these days with-- 293 00:13:40,640 --> 00:13:43,400 with visual effects, with the quality 294 00:13:43,400 --> 00:13:46,250 that's available right now, there's 295 00:13:46,250 --> 00:13:48,680 nothing that can't look 100% real. 296 00:13:48,680 --> 00:13:50,180 It's not-- it's not about the tools, 297 00:13:50,180 --> 00:13:52,380 and not about how expensive the tools are. 298 00:13:52,380 --> 00:13:55,100 It's about how good the power of observation 299 00:13:55,100 --> 00:13:58,070 is of the people manipulating the tools. 300 00:13:58,070 --> 00:14:01,070 And obviously that buck finally stops 301 00:14:01,070 --> 00:14:04,770 on the desk of the director, because the director's 302 00:14:04,770 --> 00:14:06,550 got to approve the shot or not. 303 00:14:06,550 --> 00:14:09,960 And it's going to cost you a ton of money if you literally 304 00:14:09,960 --> 00:14:12,390 say,it doesn't look real, try it again. 305 00:14:12,390 --> 00:14:15,630 And any filmmaker should feel comfortable 306 00:14:15,630 --> 00:14:17,330 being able to do that. 307 00:14:17,330 --> 00:14:18,510 And then you have control. 308 00:14:18,510 --> 00:14:19,290 It's safer. 309 00:14:19,290 --> 00:14:21,970 You can control the lighting. 310 00:14:21,970 --> 00:14:24,210 It can always be exactly the right time of day 311 00:14:24,210 --> 00:14:26,580 with the sun in exactly the right position. 312 00:14:26,580 --> 00:14:29,010 But you have to be very-- you have to be 313 00:14:29,010 --> 00:14:30,790 observant of the natural world. 314 00:14:30,790 --> 00:14:32,640 The key to visual effects, I believe, 315 00:14:32,640 --> 00:14:38,258 the one great fundamental is observe reality carefully. 316 00:14:42,650 --> 00:14:45,920 If you don't effects but you want to do an effects film 317 00:14:45,920 --> 00:14:47,870 and you want to do it on a low budget, 318 00:14:47,870 --> 00:14:52,190 get really chummy with some aspiring visual effects 319 00:14:52,190 --> 00:14:54,530 people that have been noodling around with this stuff, 320 00:14:54,530 --> 00:14:55,700 maybe doing it-- 321 00:14:55,700 --> 00:14:59,480 maybe doing it at a boutique effects house 322 00:14:59,480 --> 00:15:03,140 where they've actually been hands-on and done shots, 323 00:15:03,140 --> 00:15:06,500 maybe working on their own with apps 324 00:15:06,500 --> 00:15:08,000 like After Effects and things like 325 00:15:08,000 --> 00:15:11,210 that where you can do relatively simple composites. 326 00:15:11,210 --> 00:15:14,840 Tracking-- tracking software is readily available 327 00:15:14,840 --> 00:15:16,790 now so that you can track images. 328 00:15:16,790 --> 00:15:18,560 You can do composite work. 329 00:15:18,560 --> 00:15:23,640 You could even set up your own facility if you wanted to. 330 00:15:23,640 --> 00:15:26,570 You could probably put five or six seats 331 00:15:26,570 --> 00:15:29,750 in of Maya and Nuke and things like that 332 00:15:29,750 --> 00:15:32,600 and just be able to do basics. 333 00:15:32,600 --> 00:15:34,460 So you've got a network. 334 00:15:34,460 --> 00:15:36,890 You've got to have like-minded colleagues. 335 00:15:36,890 --> 00:15:42,523 You have to build your little revolutionary army. 336 00:15:42,523 --> 00:15:43,940 You don't just spend all your time 337 00:15:43,940 --> 00:15:45,860 knocking on doors trying to have lunch with people that 338 00:15:45,860 --> 00:15:47,150 are way above you in the food chain, 339 00:15:47,150 --> 00:15:48,380 you're wasting your time. 340 00:15:48,380 --> 00:15:50,000 You've got to work at a peer level. 341 00:15:50,000 --> 00:15:54,080 There's no sort of inside knowledge that so-- 342 00:15:54,080 --> 00:15:55,730 that's a magic bullet that's going 343 00:15:55,730 --> 00:15:58,910 to leap you up three levels in the film industry. 344 00:15:58,910 --> 00:16:01,340 You have to work your way up through those levels 345 00:16:01,340 --> 00:16:03,690 and you have to do it by learning the craft. 346 00:16:03,690 --> 00:16:05,390 So it's a chicken and egg problem. 347 00:16:05,390 --> 00:16:06,848 Who's going to give you the budget? 348 00:16:06,848 --> 00:16:07,880 Well, probably nobody. 349 00:16:07,880 --> 00:16:09,860 So you have to figure out how to do it 350 00:16:09,860 --> 00:16:12,710 for basically almost nothing and build 351 00:16:12,710 --> 00:16:16,790 the skill set that is scalable once you do get a little money. 352 00:16:16,790 --> 00:16:18,060 You've already done it. 353 00:16:18,060 --> 00:16:19,850 You've already done examples of it. 354 00:16:19,850 --> 00:16:22,910 I'd already done, working for someone else, 355 00:16:22,910 --> 00:16:25,370 working for Roger Corman on super low-budget science 356 00:16:25,370 --> 00:16:29,930 fiction films, I'd done examples of all the types of shots 357 00:16:29,930 --> 00:16:32,030 that I had in mind for "Terminator." 358 00:16:32,030 --> 00:16:35,060 So I was taking what I knew, I was meticulously 359 00:16:35,060 --> 00:16:36,680 planning how it was going to be done, 360 00:16:36,680 --> 00:16:39,680 and-- and what that allowed the-- the-- the effects 361 00:16:39,680 --> 00:16:45,020 people to do was to budget very close to the bone. 362 00:16:45,020 --> 00:16:47,280 Because normally, visual effects budgets, 363 00:16:47,280 --> 00:16:49,280 they have to pad them up because they don't know 364 00:16:49,280 --> 00:16:51,110 what the director really wants. 365 00:16:51,110 --> 00:16:55,490 And that lack of precision translates to additional costs, 366 00:16:55,490 --> 00:16:56,420 like a lot. 367 00:16:56,420 --> 00:16:58,050 They'll put in a big fudge factor. 368 00:16:58,050 --> 00:17:01,490 It might be 30%, it might be 40%, because they don't know. 369 00:17:01,490 --> 00:17:04,963 But here, they could literally budget almost to the dollar 370 00:17:04,963 --> 00:17:06,380 how much it was going to cost them 371 00:17:06,380 --> 00:17:09,349 to do these shots because I had been so precise in my-- 372 00:17:09,349 --> 00:17:10,069 my previs. 373 00:17:10,069 --> 00:17:12,440 And that's what allowed us to do the film for basically 374 00:17:12,440 --> 00:17:14,060 $4 million below the line. 375 00:17:16,680 --> 00:17:19,880 So I felt I was presenting a package 376 00:17:19,880 --> 00:17:22,880 to a low-budget producer that was actually 377 00:17:22,880 --> 00:17:24,140 attractive and made sense. 378 00:17:24,140 --> 00:17:27,380 There was logic behind every decision that was made. 379 00:17:27,380 --> 00:17:30,500 There was logic to shoot the vast majority of the film 380 00:17:30,500 --> 00:17:32,780 on the streets of LA with available light, 381 00:17:32,780 --> 00:17:37,040 and to only dip our toe into the exotic environment that 382 00:17:37,040 --> 00:17:39,590 required the visual effects sparingly. 383 00:17:39,590 --> 00:17:40,790 Pick our battles. 384 00:17:40,790 --> 00:17:42,500 [MUSIC PLAYING] 29100

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