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So welcome to the course.
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I just wanted to start off with a bit of an outline of what we are going to be covering so that you
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can get geared up and fired up, ready to start.
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So there are three sections of this mini course are going to be the introduction where we'll talk about
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the fundamentals of clean code.
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My rules for clean code, good digging into those rules a little bit and trying to understand what they
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actually mean and try to understand them through a few examples, although not too many examples at
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this stage, as we're going to be looking in more detail once we get to how to actually apply these
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as programming patterns and how programming patterns lead to implementing some of these rules.
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So that would be the subject of the second section where we're going to study the top programming patterns.
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We're going to understand how they work, how they implement some of these rules of best programming
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practices and really try to understand how we would arrive at these patterns ourselves so that we know
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when to implement them, when to use them, and most importantly, when not to.
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And then finally, the final section, just a quick wrap up, which I'll share with you some of my favorite
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resources for learning about more programming patterns that aren't covered in this course as well.
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Some bonus content, in particular as a lecturer in there about the solid principles.
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If you are interested or heard of those, then you will see that that is in the end of this course.
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So let's talk about some of the patterns that I'm going to go over in this course.
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So we're going to look at the mighty observer pattern, one that you may have heard of before.
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Incredibly useful gets.
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Use it all the time, and there's lots of language support for it in unity and C-sharp the singleton
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pattern.
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Again, a mighty pattern that lots of you will have heard about very controversial will talk about the
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controversy.
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There's the finite state machine and state pattern.
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These two are kind of interlinked as you can kind of use the state patent to implement a finite state
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machine very useful in games and things like A.I..
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So we'll be talking about that and applying it, this object pulling again, incredibly useful in games
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for performance.
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We'll talk about when you use it and how you can use it as again, some built in tools in unity.
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So I'll be covering those.
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There's the strategy decorator and composite pattern trinity, which are similar but all all quite different
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and play different roles and you can use them together to great effect.
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And I have done in the RPG series to create something like a special abilities system, so these kinds
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of things very useful in games again.
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And then finally, we're going to talk about some UI programming patterns MVC model, view controller,
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model, view presenter and model view view model.
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She's a little bit more exotic and we'll be talking about those and how we can implement them and which
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ones most appropriate for a games project.
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So that's what's coming up.
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I'm really excited to bring it to you.
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Dive in and get started.
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