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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,080 --> 00:00:08,080 There are several ways to round or  repeat values, which among other things,   2 00:00:08,080 --> 00:00:12,240 is useful when working with discrete  and periodic textures, such as tiles. 3 00:00:13,040 --> 00:00:17,280 Perhaps the most familiar of these  operations is the Round function itself,   4 00:00:17,280 --> 00:00:19,840 which behaves like a classic rounding operation,   5 00:00:19,840 --> 00:00:25,040 simply outputting the integer closest to the input  value, whether it is above or below the value. 6 00:00:26,560 --> 00:00:31,200 On the other hand, the Floor operation always  rounds down, to the closest integer below,   7 00:00:31,200 --> 00:00:34,240 even if the integer above is  closer to the input value.   8 00:00:35,200 --> 00:00:39,360 And conversely, the Ceiling operation  rounds up to the first integer above. 9 00:00:41,200 --> 00:00:45,440 If we look at these operations on a larger  range of values, it becomes clear that they   10 00:00:45,440 --> 00:00:51,040 are all basically offset versions  of each other. Of these operations,   11 00:00:51,040 --> 00:00:55,920 Floor is probably the most common, as it has some  convenient properties, that we'll see in a moment. 12 00:00:57,520 --> 00:01:02,080 While the three rounding operations we looked  at discard the decimal portion of the values in   13 00:01:02,080 --> 00:01:08,240 one way or another, we also have operations to  do the opposite. The Fraction operation is very   14 00:01:08,240 --> 00:01:14,240 convenient for this. It outputs the distance to  the input value from the first integer below.   15 00:01:14,800 --> 00:01:18,720 That effectively discards the integer  portion, and keeps the decimal,   16 00:01:18,720 --> 00:01:23,120 though that is not exactly the case for negative  numbers, as the Fraction operation always   17 00:01:23,120 --> 00:01:28,080 counts up from the first integer below, while  decimals count from the integer closest to zero. 18 00:01:29,760 --> 00:01:34,480 The nice property of the Floor and Fraction  operations, is that one outputs exactly what   19 00:01:34,480 --> 00:01:39,840 the other discards, the integer and decimal  portions of the value, respectively. So they   20 00:01:39,840 --> 00:01:46,480 complement each other, and adding their outputs  together always gives you back the original input. 2533

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