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These are the user uploaded subtitles that are being translated: 1 00:00:13,312 --> 00:00:14,080 So young 2 00:00:14,336 --> 00:00:15,360 Snares 3 00:00:19,200 --> 00:00:20,736 Now 4 00:00:20,992 --> 00:00:23,296 This is one common thing that 5 00:00:23,552 --> 00:00:29,696 Kind of drives me nuts about EDM in general but it works for the most part 6 00:00:29,952 --> 00:00:30,464 But 7 00:00:31,488 --> 00:00:37,632 The way that this is setup is as I'm moving my cursor here it's it's highlighting 8 00:00:37,888 --> 00:00:39,168 To a grade of 9 00:00:39,424 --> 00:00:40,704 Strict even though 10 00:00:44,032 --> 00:00:44,544 So 11 00:00:45,568 --> 00:00:46,592 This is 12 00:00:46,848 --> 00:00:49,408 1B that's you know to be as this is 13 00:00:49,664 --> 00:00:50,688 Hobart 14 00:00:51,200 --> 00:00:52,992 And everything is all very 15 00:00:53,248 --> 00:00:54,528 Quantized meaning that it 16 00:00:54,784 --> 00:00:56,832 It's going to lock right there 17 00:00:58,880 --> 00:01:02,208 One mistake I hear in EDM is you know 18 00:01:02,464 --> 00:01:05,536 Aldi's pre transients don't go through because 19 00:01:06,048 --> 00:01:08,352 Everything if you zoom in 20 00:01:08,864 --> 00:01:10,400 You know is being 21 00:01:10,656 --> 00:01:11,680 Triggered 22 00:01:12,192 --> 00:01:12,704 Like 23 00:01:13,216 --> 00:01:13,728 I'm like 24 00:01:14,496 --> 00:01:15,008 In 25 00:01:15,264 --> 00:01:17,056 Sample land right here meaning like 26 00:01:17,568 --> 00:01:18,848 The time scale is 27 00:01:19,360 --> 00:01:22,432 You know moving it from here to here is is not noticeable at all 28 00:01:22,688 --> 00:01:26,528 But as you can see everything is is perfectly locked to the thing now 29 00:01:27,040 --> 00:01:28,576 So I hear a lot of 30 00:01:28,832 --> 00:01:30,880 Out wall that makes 31 00:01:31,136 --> 00:01:33,184 Sound all right to some people 32 00:01:34,464 --> 00:01:40,608 It's just to bang on to me while at least for the snare the kick it doesn't really matter the kit can be like 33 00:01:40,864 --> 00:01:43,168 Mukbang on and all that stuff and that's great but you 34 00:01:43,424 --> 00:01:45,472 The rule for me is 35 00:01:45,728 --> 00:01:46,752 This is basically no 36 00:01:47,264 --> 00:01:48,800 The cake is the log track 37 00:01:49,312 --> 00:01:51,360 And then everything else can kind of go back 38 00:01:51,616 --> 00:01:52,128 Can for between the 39 00:01:52,384 --> 00:01:54,176 So now if I want to bring that transient 40 00:01:54,432 --> 00:01:58,784 Out on a snare a bit what'll end up doing is is taking that snare 41 00:01:59,552 --> 00:02:02,880 Maybe I'll just reduce this clip so that the snare only plays once 42 00:02:04,160 --> 00:02:04,928 And then 43 00:02:05,696 --> 00:02:08,512 What I do is I dragged that snare 44 00:02:08,768 --> 00:02:11,584 Just a little bit earlier than it should 45 00:02:11,840 --> 00:02:14,400 Now you're going to notice as I start to do this 46 00:02:14,656 --> 00:02:15,424 You're going to hear 47 00:02:15,680 --> 00:02:17,216 A different sound 48 00:02:22,592 --> 00:02:27,200 Too far out you're going to get it you know where it's at a time 49 00:02:28,224 --> 00:02:31,296 If you find a spot halfway in between 50 00:02:34,880 --> 00:02:41,024 You're actually going to get a different sound than you would if it was locked in because you're hearing a little bit 51 00:02:41,280 --> 00:02:42,816 The snare before the kick 52 00:02:43,072 --> 00:02:44,864 And you know there is 53 00:02:45,120 --> 00:02:49,216 Bottom end some in some cases and 54 00:02:49,472 --> 00:02:52,800 Low-end and mid-range frequencies in a snare drum 55 00:02:53,056 --> 00:02:56,640 Kick isn't exclusively low-end in Ennis 56 00:02:56,896 --> 00:02:57,920 Snare isn't top 57 00:02:58,432 --> 00:03:01,760 Typically like midden high it's all frequencies are all over the place 58 00:03:02,272 --> 00:03:04,576 So if I put this one back to 59 00:03:07,136 --> 00:03:10,720 You'll hear the difference between this section 60 00:03:10,976 --> 00:03:15,072 I was just going to be read right answer wrong way I guess 61 00:03:15,840 --> 00:03:16,608 I would 62 00:03:17,632 --> 00:03:18,400 MN 63 00:03:18,656 --> 00:03:20,704 If I play this other one 64 00:03:21,984 --> 00:03:23,520 You get a different sound 65 00:03:27,616 --> 00:03:33,760 So if you know that that's something you got to go into detail in and get really fit 66 00:03:34,016 --> 00:03:36,320 Finicky about nail experiment within your times 67 00:03:36,576 --> 00:03:40,416 And the same applies for like say the top end of a keg 68 00:03:42,464 --> 00:03:48,608 Delaying it you know like I can go in and you know one end and moving knowledge this way and that way on the timeline 69 00:03:48,864 --> 00:03:52,448 But there are other ways around it to like cellphone 70 00:03:58,336 --> 00:04:01,408 Now you hear the top way out of 71 00:04:01,664 --> 00:04:06,784 Time because it's negative 600 samples playing earlier or something like that 72 00:04:07,296 --> 00:04:08,064 But Ableton 73 00:04:08,320 --> 00:04:13,696 Do sit up a lot because of the latency the plugins and Deuce and all that stuff too so 74 00:04:13,952 --> 00:04:15,232 That's a whole nother 75 00:04:15,744 --> 00:04:20,095 World of problems if called PVC plug-in delay compensation meaning 76 00:04:20,351 --> 00:04:23,167 The heavier the process of the plug-in the more time 77 00:04:23,423 --> 00:04:26,495 It takes for the audio tube route into a get processed 78 00:04:26,751 --> 00:04:30,335 And come out so dull Azar induce because of that so 79 00:04:30,591 --> 00:04:33,663 What does try to do is compensate for that delay in 80 00:04:34,175 --> 00:04:38,271 More often than not to get so messy when you start having a whole bunch of different plugins doing 81 00:04:38,527 --> 00:04:39,551 Something so it's always best 82 00:04:39,807 --> 00:04:40,319 To just kind of move 83 00:04:40,575 --> 00:04:41,599 Anyway I find 84 00:04:41,855 --> 00:04:43,903 So 85 00:04:44,159 --> 00:04:44,927 We had it 86 00:04:46,975 --> 00:04:48,255 Pretty good right there 87 00:04:50,815 --> 00:04:51,583 And that's just 88 00:04:51,839 --> 00:04:55,935 2 out of whack there so that's fine so we'll keep that 89 00:04:56,191 --> 00:04:56,959 Will get rid of that 90 00:04:57,215 --> 00:04:57,983 The bad demo day 91 00:05:06,431 --> 00:05:09,247 Now another thing when shaping stuff 92 00:05:09,503 --> 00:05:10,271 Is 93 00:05:10,783 --> 00:05:13,855 So see you put a there's a lot of dead 94 00:05:14,111 --> 00:05:18,719 Space in in here there's not a whole lot of air or anything like that so I'm 95 00:05:19,231 --> 00:05:21,023 I tender you know 96 00:05:21,279 --> 00:05:27,423 Apply some kind of like you know like if that's near was coming out of a drum machine is going to be some ground left or something like that that's like 97 00:05:27,935 --> 00:05:30,751 You're filling up a little bit of that space or just are 98 00:05:31,007 --> 00:05:31,519 Dirt 99 00:05:32,799 --> 00:05:33,823 Stuff like that so 100 00:05:34,079 --> 00:05:39,455 For demo sake let's let's throw a big ugly Reverb on that snare 101 00:05:40,735 --> 00:05:44,319 So we're going to get something like that but 102 00:05:44,575 --> 00:05:47,647 Again you have this problem that the Reverb is in 103 00:05:47,903 --> 00:05:51,487 Really breathing or pumping with the rest of the tracks so 104 00:05:53,791 --> 00:05:56,863 I would add you know a compressor at the end of that 105 00:05:58,399 --> 00:06:00,447 Sidechain it from the 106 00:06:00,959 --> 00:06:01,471 From the 107 00:06:02,239 --> 00:06:04,287 Bottom kick which is that one 108 00:06:06,079 --> 00:06:11,455 And then as I bring the threshold down while give it like no ratio 10 to one with 109 00:06:11,711 --> 00:06:12,479 You know 110 00:06:12,735 --> 00:06:16,063 Really quick release and almost nil attack 111 00:06:16,319 --> 00:06:19,391 Now I start to bring the threshold down 112 00:06:20,671 --> 00:06:21,695 You hear 113 00:06:23,999 --> 00:06:30,143 You see that needle pumping up that's actually the game reduction happening coming from that 114 00:06:30,399 --> 00:06:30,911 Text 115 00:06:31,423 --> 00:06:32,959 So you're getting 116 00:06:33,215 --> 00:06:34,495 I'm more of a 117 00:06:34,751 --> 00:06:39,615 A pumping effect as opposed of it sitting on top of everything and just being in the way 118 00:06:43,711 --> 00:06:44,223 So you're going to get 119 00:06:44,479 --> 00:06:48,319 More that none of course you can go back and 120 00:06:48,575 --> 00:06:49,855 Baby changer 121 00:06:50,111 --> 00:06:54,463 Kate I'm on the Reverb to really hear it but 122 00:06:57,535 --> 00:07:03,679 You want something like that basically it is you know the kind of compressed something's now you can pick and choose a 123 00:07:03,935 --> 00:07:07,007 What you want to do that too I'm not saying you should put 124 00:07:07,263 --> 00:07:09,567 Side chains on everything because you really should 125 00:07:10,591 --> 00:07:15,967 But you know be very choosy about what elements you know you're going to squash like that and whatnot 126 00:07:16,991 --> 00:07:20,831 Now another thing I tend to do to is like I'll duplicate that channel 127 00:07:21,343 --> 00:07:23,391 Pick a different sample 128 00:07:24,927 --> 00:07:25,951 Sure why not 129 00:07:27,231 --> 00:07:29,535 And then maybe I'll take the Reverb out 130 00:07:29,791 --> 00:07:30,303 That one 131 00:07:30,815 --> 00:07:33,375 I'll keep the compressor on 132 00:07:37,215 --> 00:07:39,519 You know and then if I find that all that 133 00:07:40,031 --> 00:07:43,871 Got too much glow mid in it you know 134 00:07:44,895 --> 00:07:46,943 In that case I would take 135 00:07:48,479 --> 00:07:49,247 EQ 136 00:07:53,599 --> 00:07:57,439 Some of that out and you can see the frequencies that I'm cutting out 137 00:08:01,535 --> 00:08:03,583 That's just for this EQ course 138 00:08:03,839 --> 00:08:07,935 Ali neq isn't qzunique you you're going to have different flavors different styles 139 00:08:08,191 --> 00:08:08,959 And different process 140 00:08:09,983 --> 00:08:10,751 More less than 141 00:08:11,007 --> 00:08:12,287 Fundamentally the same 142 00:08:12,543 --> 00:08:15,359 So now I have these two snares playing at the same time 143 00:08:16,639 --> 00:08:22,783 Now for a little stereo Imaging I could add an extra one as many as you want just as long as they're mixed right 144 00:08:23,039 --> 00:08:23,807 It looks 145 00:08:24,319 --> 00:08:24,831 Not do that 146 00:08:25,343 --> 00:08:27,647 What I do want to do those come debut 147 00:08:28,159 --> 00:08:29,951 Just see how the sound spread 148 00:08:30,207 --> 00:08:31,231 A little laugh 149 00:08:32,511 --> 00:08:36,095 This guy little little right now I can't hear the image but 150 00:08:36,607 --> 00:08:39,679 I'm sure it's pretty wide 151 00:08:42,239 --> 00:08:45,823 Balancing all that kind of stuff 152 00:08:46,079 --> 00:08:49,151 Keeping in mind that on top of all this 153 00:08:49,663 --> 00:08:51,711 I have a transient designer that's 154 00:08:51,967 --> 00:08:55,039 You know, taken everything and then 155 00:08:55,295 --> 00:08:59,647 And then it's all going into a compressor that's like really freaking out 156 00:08:59,903 --> 00:09:01,183 Wonder why 157 00:09:03,743 --> 00:09:09,887 Whatever 158 00:09:11,167 --> 00:09:14,495 The drums in snow cone were kind of a different case 159 00:09:15,007 --> 00:09:17,311 So what I have here is 160 00:09:17,823 --> 00:09:20,127 I would have been really terrible naming my stuff so 161 00:09:24,735 --> 00:09:27,295 What you're listening to his the group of this 162 00:09:29,599 --> 00:09:33,439 And this was a a percussive group and then outside of that 163 00:09:35,231 --> 00:09:37,023 So if I break this down 164 00:09:40,351 --> 00:09:41,119 These are little 165 00:09:42,399 --> 00:09:44,447 Snippets of some shaker 166 00:09:47,519 --> 00:09:48,543 And this is just some 167 00:09:49,311 --> 00:09:50,591 Dirt noise 168 00:09:54,943 --> 00:09:57,759 That was where I don't know where I got that recording 169 00:09:58,527 --> 00:10:01,855 Generally the drums from snow cone 170 00:10:03,903 --> 00:10:07,743 Shaker stuff not going to combine all these elements II 171 00:10:07,999 --> 00:10:10,815 This with all little cut-up 172 00:10:11,839 --> 00:10:12,351 Bits 173 00:10:12,607 --> 00:10:15,167 Of a of a vintage drum loop I just 174 00:10:15,423 --> 00:10:17,215 Found some Libor and if you could see here 175 00:10:17,727 --> 00:10:23,871 What I've done is that I've cut in certain parts out of it so the orange dictates your amplitude level of that Loop 176 00:10:24,127 --> 00:10:25,151 So only the orange 177 00:10:25,407 --> 00:10:28,223 Bits are playing so I've skip the whole 178 00:10:28,735 --> 00:10:29,759 Lot of it 179 00:10:30,527 --> 00:10:31,295 So if I actually 180 00:10:32,575 --> 00:10:33,599 Play the whole Loop 181 00:10:34,111 --> 00:10:40,255 The original sample was actually 182 00:10:40,511 --> 00:10:41,535 He said I shouldn't be showing this 183 00:10:41,791 --> 00:10:47,935 Totally get sued for that what is that 184 00:10:48,191 --> 00:10:53,055 Birds and donuts I don't know but I know that Luke and it's it's not mine I didn't make 185 00:10:53,311 --> 00:10:53,823 But 186 00:10:54,079 --> 00:10:59,455 My-oh-my One-Shot drums which are just basically all just one shot adios 187 00:10:59,711 --> 00:11:01,247 Where this 188 00:11:05,855 --> 00:11:06,879 Secure act like that 189 00:11:07,135 --> 00:11:13,023 Ride cymbal there at the end of every 4 so that would be like in the bells and whistles 190 00:11:14,559 --> 00:11:16,607 Like I could break all this stuff down 191 00:11:20,447 --> 00:11:23,263 Barebones stop and then all this stuff is kind of a 192 00:11:23,519 --> 00:11:25,055 Dirt stuff in air 193 00:11:25,311 --> 00:11:27,615 Kind of sounds that adds the compression 194 00:11:28,383 --> 00:11:32,991 Irr get compressed and then just kind of adds to the Lube so as I start sit 195 00:11:35,807 --> 00:11:38,367 That kind of stuff and then we throwing a shaker 196 00:11:40,671 --> 00:11:45,791 And then the loop which is just a kick in the snare but you would never know 197 00:11:46,047 --> 00:11:49,631 Unless 198 00:11:49,887 --> 00:11:50,399 But 199 00:11:51,423 --> 00:11:51,935 Itsfunneh 200 00:11:55,007 --> 00:11:57,055 You know part of the creator 201 00:11:57,311 --> 00:12:00,127 Creative sampling as far as I'm concerned if you noticed or not 202 00:12:00,383 --> 00:12:01,663 Not ripping off someone else's 203 00:12:01,919 --> 00:12:05,503 I don't know still gray area because it's like 204 00:12:06,015 --> 00:12:07,039 Interview Pharrell right 205 00:12:08,831 --> 00:12:10,111 I mean 206 00:12:10,367 --> 00:12:14,207 To get a sound and inbred and in manipulated such a way I mean 207 00:12:14,719 --> 00:12:15,999 Where do you draw the line legally on 208 00:12:16,511 --> 00:12:22,655 But all that stuff is just all 209 00:12:22,911 --> 00:12:26,751 All being you know kind of mixed and matched together in such a way that you know 210 00:12:27,263 --> 00:12:27,775 Sounds 211 00:12:28,031 --> 00:12:30,079 Different on 212 00:12:31,871 --> 00:12:36,223 Same with that is you got to hear the ducting effect on that kick 213 00:12:45,695 --> 00:12:49,791 So at the end so let's see here it's 12345 214 00:12:50,303 --> 00:12:51,071 6 215 00:12:51,839 --> 00:12:53,631 789 216 00:12:53,887 --> 00:12:54,399 10 217 00:12:55,423 --> 00:12:59,775 1010 elements to compose those drums and then it's the 218 00:13:00,031 --> 00:13:05,151 If you could see here is like I only have the kick and then I bring in that symbol that I bring in the Shaker it's all 219 00:13:06,943 --> 00:13:07,455 Additive 220 00:13:07,967 --> 00:13:09,759 And subtractive kind of thing 221 00:13:10,527 --> 00:13:11,039 Is so 222 00:13:11,295 --> 00:13:14,367 Essentially the whole drum track is is right here 223 00:13:14,879 --> 00:13:20,767 And then what I've done this when I've started to arrange the track is just basically take 224 00:13:21,023 --> 00:13:22,559 Very minimal parts of it 225 00:13:22,815 --> 00:13:26,655 And then halfway through the track you know more elements are being introduced 226 00:13:26,911 --> 00:13:28,191 And enforce the end 227 00:13:29,727 --> 00:13:30,751 Then comes out 228 00:13:31,007 --> 00:13:34,335 Diamond that that's the drums for snow cone in a nutshell really 16598

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