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The basics of an EDM beat is having a kick on every quarter note
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And a snare and or clap
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On every other
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Quarter note
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I have MBA
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Between
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That's basically I mean freedm but like
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Diving event
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In the problem with EDM or or the not problem with ATM and maybe wise
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It's done so well as it's it's it's really constrain to a group of new rules so I can one
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Being psychic
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126 to 1:30 range you know my in terms of BPM
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Which kind of
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Locks you down to putting kick drums on every quarter note which kind of makes sense
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And then like
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No one breaks they might switch it up here and there in like you know throw the one-off like 1/8
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Early or late or something like that which is just a little interesting little purse but
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Systemically through the whole track
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And I'm kind of pulse driven
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Music
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Kind of thing on
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That's that's kind of words
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Makes
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Commercialized ATM what it is
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And if you get to polyrhythmic with it people
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Can't get it
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You know if you're like getting Altra dr2 on the s*** you know
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No one's
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Going to be able to
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Get locked into a Groove and I mean
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It's no surprise I think you know the masses are basically stupid
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I'm so you have to make
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Stupid s***
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You know and
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And it does really well because it's on
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I'm not stupid I just mean like you know it's common denominator stuff
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Canvasser say that
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So you know if you just break it down to the core element of you know beatbox measures and
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Groups of fat you know four eight 16 32 64 128
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Beer
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You're in sync
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The world
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And the world is in sync with you and everyone can get it
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You know when that
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Something for everyone is
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Something that's going to do well on the market
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There's no such thing as like a good kicking a bad kick sample
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I mean there's there's there's
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When it comes to creating
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You don't kick drum
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Very specific
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You could you could synthesize them you could you can use an actual sample of
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One that you rent from another track or from some stock music library type thing or something like that but
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There's really no
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Bad
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Text sample that you can't reshape with you know a transient designer or any key
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Q sometimes more cases are not or just by layering different types of kicks and splitting frequencies
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Across meaning that
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You're going to high pass
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One of the case just to get the low and out of it and then a whole different kick sample in the middle
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The kind of get
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You know the mid-range and not forget the top end of that Kik
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There's no s*** audio signal unless it's like white noise or something like that but you can
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You can really shape any
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Any Sound Source to sound great
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Gum chewing facts
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Processing compression
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I I sometimes do this
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Where is you know you know I'll find something and you know I'll listen to a whole Loop and say you know I'll
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I like this one element out-of-the-loop
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Same
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Like that I had ordered
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The Keg or something like that and then go in
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And you know
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Rimmel
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One element you like
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Smell I have
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Repeating that kickover
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A certain amount of time
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Really thin sounding Tech but it
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To me it sounds
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Like they could be something that's it could be more top-end
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Topkick
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What's up with my capslock
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And meaning the top-end is that not going to strip out all the low end of that Loop so
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That's easy that's just
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You know some like an EQ
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And when I'm going to do is run basically a high pass on it
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Witches
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Stripping out low-end
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So that's that's kind of mean
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I guess
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Now I'm going to go into this library of crap
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And go
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Find a keg
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Libraries just full of
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Checks
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Noun
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What I'm going to do here is a sampler it messed it inside that thing
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Sear
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This is what I like about live actually is that you could go in and
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Find find a keg
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Of course you got a sequence it in there
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I'm going to put those all in the first
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Quarter note
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Stretch that out
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To match that top
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Okay that's kind of cohesive there now there's all these little things that come into play that
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That happened here so if I if I strip if I bypass the
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The top that's like way too muddy right because I cut out the low you're only hearing a low frequency of that set
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I can kick
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So you're getting you no more cleaner bottom-end out of that because we're stripping out all the boss
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Demand in the first kid
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So
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Start at the top end of this taking the bottom into this cake and I mean it it sounds
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Okay but
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What's not happening is is compression right now so
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A couple different things you can do
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So
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I can use a transient designer to start
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Okay so I'm going to put that on the on the top root of that those two kick Channel
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I'm going to pull the volumes down on these a bit because I'm going into the plug-in a little hot there and
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And most plugins have warning so you'll see like the overload just like switched on a test means you're going away to
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So about there
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So with that transient design or what it's basically kind of doing is
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Doing a little transient lifting and then compressing the rest after that
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Swinging it turn up the attack on that in the the sustained on that
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So it's giving me a little
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Sharper image of a keg there
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And you can hear that by
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Bypassing it
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It's subtle but it's it's definitely there
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And then maybe a bit of overall bus compression because
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We're also going to we're going to throw in some other elements like
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I have some venison are just to get a basic beat going so
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My kind of go to is
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This song
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API
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2500 have one sitting right here and which I would just route you know the audio to and from that but
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Demo psychologist
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Drum compression you know typically it's going to be three four
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31
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And now as I'm
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Upping the threshold on that you're going to hear them
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You can actually see the gain reduction happening
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That's my computer
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Chokes to death on something I don't know what but
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Americans
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Really weird
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Okay good enough I mean but then
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Things like Ableton now you can just go in
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Try out
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Other checks
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The guy had it right
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First one
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Can I get enough
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I mean it's just tweaking that kind of stuff like
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Bringing that down a semitone
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Or 4
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Portrayed till you get a nice
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You know solid tone out of that
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And now you're hearing a whole bunch of little weird artifacts like
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I'm hearing this weird click
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Staying at the end of the sample I can get rid of that by
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Snap off
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Anime be decaying into bed
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Yeah I know that's gone
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But you can do this till the cows come home and then you know later and
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And play with things but you really want to keep your frequency separate on each element so that say you have the top of one thing the mid
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Another thing in the bottom of another thing and never really mix the two because
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Going to start getting into problems called phase cancellation meeting that
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This is what's happening when I
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Bypass the ieq is getting a little weird
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FaZe cancellation or add Edition because you have to low-frequency way folic playing on top of
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Each other creating a harmonica
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Or canceling each other out
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Knock reading
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You know whole lot of nothing
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So the way to actually
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Show you how that works is if I duplicate that so 5 to kicks playing at the same time
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Exact exact same waveform
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What it is. It's going to happen
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Is it's going to be twice as loud so
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If I add another one on top of it it's going to be two times the volume and it's going to clip all the hell and all that stuff
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Now what's interesting is that
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If I went in and I inverted the phase of another one of those kicks
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And I can do that with a utility and say
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Invert the phase on that now because I
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Inverted the phase
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What you're hearing
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Especially if I turn down the game if I start to turn up the game on that
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Which is funny
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Because I'm turning
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Up game it's actually getting quieter
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And now as I pass zero it gets louder again so what's happening
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Is the two waves are playing at the same time and one is the opposite of it and needed canceling it out that's called
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Phase cancellation
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And that happens a lot when you start to mix
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A lot of low-frequency elements together this is the most dramatic
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Condom
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Example of this because you're playing The Identical wave so it's going to cancel each other out
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So because I
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Inverted the face on the left and right of that channel that just means
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You're not going to hear anything because you have two waveforms playing against each other canceling each other out that's called face
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That's what happens when you start to mix
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Things like this and this and then have frequencies colliding
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So
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That's something to really you know look out for
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Premier beat doesn't really change much
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Anna song on
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Elements are added and taken away but that the
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The structure
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For me
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Remains
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As like a kind of placeholder thing
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To you know
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Keep time
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The music that I have
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Going on because like I kind of mentioned before as I
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The way I write music as it's it's more Melody Centric
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So I'm not
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Too focused on
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The arrangement of the drums in terms of the timing of the the certain elements a lot of them
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Will stay locked in in young within a bar or two or three
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For with some minor
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Variances
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But I I
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The way I
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Change that up is by introducing elements and taking away elements as opposed to
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Rearranging existing Ella
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Switches you know
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Not a style all its own but I kind of refrain from doing that because I just
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I'm more
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I'm more than thrilled by the the melody structure of
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You know I've tones that supposed to
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You know percussive elements
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You know so it's like I could give a s*** last with the drums are doing half the time because I'm more interested in the kind of phrase
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And it beats just kind of there cuz it has to be
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If I had it my way you know
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I wouldn't
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Have a lot of drums in my stuff
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But
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You can't answer that Mandy just can't play that so
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That's just not what sells and I have to pay for all this s***
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The end of the day to be quite honest
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More often than not why even have
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Pics in my stuff because I like
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I have a lot of songs
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That I've written and done that are that don't have drums that are just you know big sent Corrales kind
250
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Stuff like that in
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You know Sebastian Bach did that to Mozart did that to annoy s*** on him for
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You know not having a drop
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That big bass in it you know
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Well actually at the time they did s*** on him
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But now they don't so that's important
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