All language subtitles for 4. MAC Addresses, CSMACD

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,000 Now let�s look at a MAC address in more detail, its once again 6 bytes in length 2 00:00:05,000 --> 00:00:11,000 and if you remember a byte is 8 bits in length, so 6 x 6 gives you 48 bits 3 00:00:11,000 --> 00:00:19,000 3 bytes or 24 bits is the OUI portion of the address 4 00:00:19,000 --> 00:00:23,000 3 bytes or 24 bits is Network Interface Card specific 5 00:00:23,000 --> 00:00:28,000 and is the unique identifier of that Network Interface Card. 6 00:00:28,000 --> 00:00:34,000 Now in the OUI portion in the first octet or most significant octet, 7 00:00:34,000 --> 00:00:37,000 in other words the first byte in the OUI. 8 00:00:37,000 --> 00:00:43,000 The least significant bit, in other words the last bit of the first octet or first byte 9 00:00:43,000 --> 00:00:51,000 is either set to 0 which indicates unicast or it set to 1 which indicates multicast. 10 10 00:00:51,000 --> 00:00:56,000 Unicast traffic if you remember is a conversation between 2 devices where 11 11 00:00:56,000 --> 00:01:00,000 one devices sending the traffic and the other devices receiving the traffic. 12 12 00:01:00,000 --> 00:01:03,000 So device A is talking to device B. 13 13 00:01:03,000 --> 00:01:09,000 Multicast is where one device is sending traffic to multiple devices 14 14 00:01:09,000 --> 00:01:12,000 that have subscribe to the multicast. 15 15 00:01:12,000 --> 00:01:15,000 Now this make it very efficient for Ethernet switches 16 16 00:01:15,000 --> 00:01:18,000 to know whether they should flood the frame out of all ports. 17 17 00:01:18,000 --> 00:01:23,000 When multicast traffic is receive by a layer 2 switch that traffic is flooded 18 18 00:01:23,000 --> 00:01:28,000 out of all ports whereas unicast traffic is typically not flooded. 19 19 00:01:28,000 --> 00:01:35,000 So by reading the bit in the frame, the layer 2 switch knows how to process traffic. 20 20 00:01:35,000 --> 00:01:39,000 The second least significant bits in the first octet, so in the other words we're still 21 21 00:01:39,000 --> 00:01:46,000 looking at the first octet but the 2nd least significant bit, is either set to 0 22 22 00:01:46,000 --> 00:01:49,000 which means that it's a globally unique MAC address 23 23 00:01:49,000 --> 00:01:55,000 or it set to 1 which means that an administrator has change the MAC address. 24 24 00:01:55,000 --> 00:01:59,000 So that would be for the example that I did previously 25 25 00:01:59,000 --> 00:02:04,000 where I change the MAC address on my PC, the 0 means it's a unique MAC address 26 26 00:02:04,000 --> 00:02:12,000 designated by manufacturer where as a 1 means that a administrator locally change 27 27 00:02:12,000 --> 00:02:15,000 the MAC address of the interface. 28 28 00:02:15,000 --> 00:02:20,000 Now in Ethernet, when a bus topology is used, devices used 29 29 00:02:20,000 --> 00:02:27,000 what�s called Carrier Sense Multiple Access/Collision Detection or CSMA/CD. 30 30 00:02:27,000 --> 00:02:32,000 This operates as follows, when a device wants to send traffic 31 31 00:02:32,000 --> 00:02:36,000 it should first check to hear if any other devices speaking. 32 32 00:02:36,000 --> 00:02:42,000 So the device will not communicate unto the network if it hears another device 33 33 00:02:42,000 --> 00:02:48,000 that's called Carrier Sense, Carrier sense is essentially sensing the network 34 34 00:02:48,000 --> 00:02:51,000 to hear if another device is speaking. 35 35 00:02:51,000 --> 00:02:56,000 Multiple Access means that any device can communicate across that segment 36 36 00:02:56,000 --> 00:02:59,000 as long as no other device is communicating. 37 37 00:02:59,000 --> 00:03:05,000 Now this is different to the old main frame days where a central device 38 38 00:03:05,000 --> 00:03:09,000 would poll terminals to allow them to communicate. 39 39 00:03:09,000 --> 00:03:16,000 In Ethernet were using a distributed environment where each device can independently 40 40 00:03:16,000 --> 00:03:20,000 communicate across the network without permission from other devices. 41 41 00:03:20,000 --> 00:03:25,000 However a device should only change traffic if no other device is speaking 42 42 00:03:25,000 --> 00:03:30,000 and that�s because we want to avoid collisions in an Ethernet environment. 43 43 00:03:30,000 --> 00:03:36,000 As another analogy when traditional telephones are connected to PDX, 44 44 00:03:36,000 --> 00:03:39,000 the PDX is in charge of the communications. 45 45 00:03:39,000 --> 00:03:42,000 That�s not true in an Ethernet environment 46 46 00:03:42,000 --> 00:03:46,000 every device is independent of other devices 47 47 00:03:46,000 --> 00:03:48,000 However if collisions do take place 48 48 00:03:48,000 --> 00:03:52,000 there�s an option in Ethernet to detect collisions. 49 49 00:03:52,000 --> 00:03:56,000 When a devices detects that a collision has taken place it may send 50 50 00:03:56,000 --> 00:04:01,000 a back off or jamming signal to indicate that a collision has taken place. 51 51 00:04:01,000 --> 00:04:06,000 Once again in this environment, terminators are used at the end of the cable 52 52 00:04:06,000 --> 00:04:12,000 to ensure that signals don�t bounce back causing additional collisions. 53 53 00:04:12,000 --> 00:04:18,000 Now in a given scenario it may happen that 2 devices want to communicate 54 54 00:04:18,000 --> 00:04:24,000 at exactly the same time, but at that point on time, no devices are speaking. 55 55 00:04:24,000 --> 00:04:30,000 So let say that in this example A wants to communicate with C. 56 56 00:04:30,000 --> 00:04:33,000 so A wants to send traffic unto the network 57 57 00:04:33,000 --> 00:04:36,000 with the source address of A and destination address of C. 58 58 00:04:36,000 --> 00:04:41,000 But that exact point in time, D also wants to communicate. 59 59 00:04:41,000 --> 00:04:44,000 In this case D wants to communicate with B. 60 60 00:04:44,000 --> 00:04:46,000 So it wants to send the frame unto the network 61 61 00:04:46,000 --> 00:04:50,000 with the source address of D and destination address of B. 62 62 00:04:50,000 --> 00:04:58,000 Now in line with CSMA/CD both A and D firstly check to see if anyone is speaking. 63 63 00:04:58,000 --> 00:05:03,000 So they use Carrier Sense or CS to check the wire. 64 64 00:05:03,000 --> 00:05:07,000 At this point in time no devices communicating on the network. 65 65 00:05:07,000 --> 00:05:13,000 However, because of Multiple Access any device can access the cable 66 66 00:05:13,000 --> 00:05:15,000 without permission from any other device. 67 67 00:05:15,000 --> 00:05:21,000 So both A and D send traffic unto the network but because this is 10base2 68 68 00:05:21,000 --> 00:05:27,000 or in other words baseband, only 1 signal is allowed across the wire at any given time. 69 69 00:05:27,000 --> 00:05:31,000 So in this example a collision takes place. 70 70 00:05:31,000 --> 00:05:37,000 Now if A transmitting data station or PC detects another signal on the wire 71 71 00:05:37,000 --> 00:05:42,000 while transmitting its frame, it will stop transmitting that frame 72 72 00:05:42,000 --> 00:05:47,000 and then send a jamming signal as well as waiting a random period of time 73 73 00:05:47,000 --> 00:05:52,000 known as back off delay before trying to send the signal again. 74 74 00:05:52,000 --> 00:05:55,000 This will prevent machine or PCs 75 75 00:05:55,000 --> 00:05:59,000 from repeatedly attempting to transmit at the same time. 76 76 00:05:59,000 --> 00:06:05,000 However, the probability of collisions becomes greater as the cable length increases 77 77 00:06:05,000 --> 00:06:05,000 and as more devices are added unto the network. 78 78 00:06:05,000 --> 00:06:13,000 In other words, its more likely that collisions will takes place 79 79 00:06:13,000 --> 00:06:17,000 with longer cable lengths and more devices. 80 80 00:06:17,000 --> 00:06:20,000 So as you add more and more devices to this network 81 81 00:06:20,000 --> 00:06:25,000 and extend the cable length, the probability of collisions increases dramatically. 8533

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